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>>>> Closed Thread Container <<<<

Do you play with Nuzlocke rules?

  • Yes!

    Votes: 14 27.5%
  • No...

    Votes: 30 58.8%
  • What the hell is Nuzlocke?

    Votes: 7 13.7%

  • Total voters
    51
Status
Not open for further replies.

Honeyichigo

The manliest
Oh good lord not another stupid idea.

Game Freak will NOT add feature from the Animé at all ever.
They have already, kind of. The combos done by the Elemental Pledge attacks might have been inspired by the move combos used in the anime.

The reason they allow this has actually already happened.

Think back to the days of early DP, the GTS was littered with level 9 and under Dialga and Palkia. Now the simple, not-thougt out answer would be 'Ban any that are under "Level 50 and Under"!'. but see, Game Freak kept the option open, because, low and behold, HGSS had an event that would net you a Lv 1 Dialga, Palkia, or Giratina.

Outright Banning these so-called impossible trades, would make it so people who want to offer up their event can not do so.
Just have what trades are banned stored on the GTS server instead of on the game itself, so they can be changed as the availability the of Pokemon changes.
 
Last edited:

blaze boy

Aka SamuraiDon
They have already, kind of. The combos done by the Elemental Pledge attacks might have been inspired by the move combos used in the anime.
They weren't at all. Game Freak does not take idea from the animé at all. Nor will they.
 

Profesco

gone gently
Yes, yes, it is true... there are thousands of legions of Pokemon fans... but very few, one being me, believe in something. Here's the story:
Pokemon started off to a good start. In Kanto, there were no significant legendaries that created the world or anything. Johto was a successful continuation of Kanto. Hoenn was an attempt to try something new. It was a new continent, new storyline. New all-creating legendaries, two new villainous teams based off of the legendaries. Next, we took a cruise to Sinnoh, and by then, scientific study had advanced, with most knowing about space and time, there was the theme. Earlier, Groudon and Kyogre created the world as we knew it. Now, it appears as Dialga and Palkia created the world as we know it AND the other pokemon were created by Mew (whose origin is unknown). Watevs. Enough to live with. But THEN, we dive into eastern Buddhism and learn about the balance of everything, and how the world as we know it is glued together by Zekrom and Reshiram, the all-powerful pokemon of Yin and Yang. We know are forced to believe that Dialga, Palkia, and Mew are all dependent upon Zekrom and Reshiram. If the Pokemon Trainer Game series is to continue, then they have only one last slim chance to bide their survival -- Reality versus Fantasy. That is the last straw. There is nothing beyond that within the Pokemon fans' comprehension. There are several problems with this title. First of all, since the beginning of Pokemon, most of it has been occupied by reality. I say most. The rest (a big chunk in BW) is settled in pokemon dreams, other dimensions, and dark powers held by legendary pokemon. Reality and fantasy are overused. Otherwise, Pokemon may succeed on this. After that, they're dead.
You may post negative comments.
You may do anything to disagree with me.
Because even I, the one who posted this, hope that someone will prove me wrong.
Because after Pokemon ends, where would all of us be?
:579:
Pokemon'll end when it stops making money.
 

Profesco

gone gently
Pokémon, it’s hard to hate it. It’s fun, addicting and exciting seeing new things and new places. The whole concept of Pokémon is good… Let me rephrase, it’s good enough for GameFreak. Don't get me wrong, there is nothing wrong with Pokemon as it is now, it's still an awesome game and an awesome franchise.

Pokémon hasn’t evolved much from the days in Red or Blue, heck, Charzard still has the 8-bit sound file in Pokémon Black and White; a sound effect that’s 12 years old. I dare anyone to transfer Hypno to Black and White then not laugh hysterically. It’s atmospheric breaking, going from the Togekiss smooth wave voice to something like DUN-DA-DA-DUN-DA-DA-ZA-ZA from Hypno.

Why am I picking on the sound files? Well, that’s not really the point I’m getting across. The thing is Pokémon hasn’t changed from its roots. Pokémon already has a great concept, but like all things, it can be even better.

This thread is about taking Pokemon to the next level, while keeping it's roots.
Before I get started; don’t say “why fix something that isn’t broken” argument. If that was the case, we will all be using candles to light our houses.

Story
First and foremost, the most important thing Pokémon that is lacking is a good story with deep characters.
-Story: Pokémon games should have three or more Story arcs. Pokémon Gold and Silver did this brilliantly despite lack of interesting characters. Imagine playing a Pokémon game similar to Pokémon the Third Movie, when your character and two allies must climb a crystal castle and calm the Unknown. That’s awesome! A lot of the movie plots can be adapted into the games, but not just one arc, have multiple storylines. It’s that simple. Villains don’t have to be human either, when was the last time in the game we had to defeat an evil Pokemon, seriously, was there ever a time?

-Characters: Interesting characters isn’t a problem, having deep characters is. For example, in the tradition of having 2 friends at the start of the adventure instead of them being complete beginners, say one of your ‘friends’ is a Pokémon Master and is your older sister/brother. Not only do they test you on your journey, meet you at the gym leader’s gym, but evaluate on what you do (if their nearby). In the Pokémon TV series, Ashes friends comment on what Ash is doing. So while Battling, you use a grass move on a flying type, your comrade will say, “Hm, I would have used X move instead” or “I suggest switching Pokémon” or it can be positive as well saying “Good move, you can win!” or “That was close, but you got this.” Helping newcomers to the series as well as empowering veterans.
Lastly, your comrades in Pokémon games way to often are like an afterthought. They rarely stick around, let alone stay around until the end. They always challenge you; rarely do they actually help you unless it’s against a villain of sorts. Remember Cheren in the final confrontation against N in Black and White, he gets to the champion and hangs with him! I’m only going into the heart of Team Plasma’s base; a little help would be nice Cheren. Compare that to Lance in Gold and Silver, assisting you in taking down Team Rocket.

Finally story is done, next is what I really want to talk about. Aesthetic design.

Aesthetics
Pokémon Black and White Aesthetic are great and lack-luster on the same time. Let’s start with the biggest offender, attacks, more specifically, the animation for the attacks. There is none, an Earthquake from a Magikarp is the same as any other Pokémon in the game.

Why is this? Well, console limitations, having an attack sprite animation for every Pokémon’s attack with the shiny sprites, with a back view sprite and every Pokémon’s attack, that’s over 5,000 different sprites! That’s not possible if their not put into 3D and 3D Pokemon are UGLY. There is a simple way around this, every Pokémon from here on out should be in 64-bit 3D graphics, PLUS a pixel overlay. What is a pixel overlay? When making a video you can add silly visual effects like ‘cartoon’ or ‘wide screen’ in the video editor, that a video overlay etc. With the pixel overlay, you can view every Pokémon 360 degrees while still having that Sprite Aesthetic. I’ll say again.

With the pixel overlay, you can view every Pokémon, 360 degrees, while still having that Sprite Aesthetic. Make in Pokémon in 3D, slap on the pixel overlay and VOLA, you got yourself an instant full 360 degree animated sprite with LESS memory take up.
How do you make a pixel overlay? I don’t know, GameFreak GET ON IT <3.

Next on the Aesthetics list is character design. Why can’t I change my characters clothing? I want a red shirt! Why can’t I look like a fisherman or a hiker? Character customization, case in point.

Did I mention battle aesthetics earlier? … Yes I did! I’ll get to that in my next segment, improving the battle system.

Battle Mechanics
The current battle mechanics in Pokémon SUCKS, it’s dated and outclassed. Where does it suck and how can it be improved?

I’ll start with the base mechanics to completely get rid of.

1. Accuracy, get rid of it completely!
2. Chances of X happening, GET RID OF IT COMPLETELY!
3. Battle Items, get RID of IT completely!

These mechanics suck, its luck that each of these fall under. I’ve won and lost battles on WiFi because the way the game is setup. I don’t feel like I got lucky or unlucky, in games it’s called feeling cheated. For example, while battling this guy in Triples he has Walrin use Blizzard, not only did it hit all 3 of my Pokémon, it caused 2 of them to freeze AND one got hit with critical and died. The odds of that happening are abysmal, I feel like I got cheated. His strategy and Pokémon were much worse than mine, but he gained a huge upper hand by pure luck. I can name a few battles that were frustrating because my opponent got lucky. I can say the same when I get lucky as well. For example, I’m fighting some guy in Triples, his team relies heavily on Trick Room and I miss read his strategy and sent out wrong Pokémon first, that put me in a bad spot. My best chance for victory was to kill the Pokémon that will use Trick Room, sadly, it can’t be killed in 1 turn, not possible from what I had, so I’ll have to improvise with what I got. My Typhlosion uses Eruption, gets a critical on his most vital Pokémon on his team, the Trick Roomer. My opponent rages and I don’t blame him. I made a costly mistake, it was going to be a tough fight that will require every inch of my skill, yet luck turned the tide of battle completely. He felt cheated and I felt like I was cheating, I was in for a fun tough fight, yet, luck completely ruined that for both of us.

The whole reason to get rid of it is if you have a deep battle system, then the need for the random %'s on skills will be unnecessary, explained below.

How does one change it?

Deep Battle System
Here is what you need to do simple but deep battling;

-Change the battling to a positional battling
-Add dodge and block counter moves
-Add environment in battles
-Simplify and deepen the battle system

Positional Battling in Pokemon doesn’t need to be complex; there is no need for, move Tepig, select Tackle, select Tackle path. There is NO need for that. You select Tackle, Tepig does tackle. Positional battling in Pokemon should be more about the attacks. Thus the dodge, block and counter move system falls into play. The environment however, can play a role; using stomp from jumping on top of a ledge should slightly increase damage. Commanding your Pokemon to jump into water, get ontop, get behind, underneath etc. Use the environments to your advantage, that doesn’t mean your opponent can’t do the same however. Altering environments would be awesome, but that's asking for a bit much.

Dodging and blocking in battles is self-explanatory, depending on the attack, depends on how effective the dodge and block attack is. Volt Tackle is an attack move where as High Jump Kick is a dodge counter move, Volt Tackle misses and High Jump Kick hits. Even though moves are classified as counter and block moves, if they don’t meet the conditions, say, High Jump Kick vs. Hydro Pump, it will still play out regularly. This means blocks and counter moves won’t fail, they just won’t have extra effects.

Of course, this means attacks would be useless right? They can countered and no counter moves have no draw backs. Wrong. Here is where critical hits and conditions really take effect. So Volt Tackle missed and the Pokemon got hit with High Jump Kick, but if Volt Tackle is evaded and is hit with a physical move, that Pokemon is paralyzed. If a Pokemon attempts to block Volt Tackle, it results in a critical hit.

Counters have an effectiveness level, I'd like to put the effectiveness level into tiers.
Depending on the attack and the counter tier depends on the outcome. For example, say Flamethrower is a tier 2 ranged attack, for a Pokemon to successfully block it; they must have a counter move tier of 2 or above. Bubble is a tier 2 block counter, meaning that Flamethrower attack damage will be greatly reduced and the popped bubbles will create steam, cleansing the Pokemon of status reductions.
Now if the Pokemon used Bubble Beam, a tier 1 block counter, it will reduce Flamethrowers damage a little, however the Pokemon will be burned because it failed.

Attacks can both be labeled as ranged or close. Thunder for example is ranged, Fury Swipes is close. Counters can only block or evade one type of attack, for example, Bubble is a tier 2 block counter, but instead of Flamethrower, the Pokemon uses Flame Charge, a tier 1 close attack. The result will play out regularly, X Pokemon got hit with Flame Charge, X Pokemon got hit with Bubble.
Evade and block moves can affect attacks from close or from a distance, it just depends on the move.

You can give a Pokemon the best counters available but that doesn’t mean they will work 100% of the time.

That’s just an example, just because it’s labeled as a counter move doesn’t mean it will counter exactly the same as all the others. Battle between Pokemon will still be simple, but the strategy will be more complex.


The effectiveness of certain moves can also be affected by distance. Like Hydropump losses some power if the Pokemon is too far, same goes if it’s to close. Whereas Flame Charge gains power the farther away the Pokemon is. Thunder at close range will result in a paralyze. Dragon Pulse from far away will result in a critical. Picking the Pokemons position should be simplified; by pressing a certain button, players can use the Touch screen to manually select where the Pokemon should go before it attacks. Pokemons Leg power (explained below) should affect how far a Pokemon can move as well. Pokemon cannot phase through one another, so a large Pokemon size can shorten the distance the other Pokemon can travel. For example, the players Emboar will have hard time getting distance to increase damage for Flame Charge against a Steelix.

Pokemon Stats Revamp
I would remove special attacks and physical attacks completely along with their defensive counter parts.

Each Pokemon will have a body chart showing their stats connected to the body part.

The moves power will be based off the body part used (ex. High Jump Kick on Hitmonlee will do more damage compared to Mienshao's; but Mienshao Drain Punch will do more damage compared to Hitmonlees but Drain Punch on Hitmonchan will do more damage than all 3 of them)

Depending on the Pokemon, depends on the number of moves it can learn. Types of moves can be limited as well. (ex. Typhlosion can learn 2-3 attacks, 1-2 status and 2-3 counter moves, Kingler can learn 2-3 attacks, 1 status and 1-2 counter moves, Bronzong can learn 1-2 attacks, 2-4 statuses and 4-5 counter moves)

Skills will still have their base power, however, the game will show how much a Pokemon can benefit from it. For example this Feraligator can know 2-3 attacks, 1-2 status and 2-3 counters, maxing at 6 total moves; Feraligator’s ability is Strong Jaws, it adds 2 tiers to bite moves and ranged special moves’ damage is not decreased by distance:
Feraligator Attack Power chart:
Head = 90 power
Arm = 65 power
Legs = 60 power
Body = 80 power
Tail = 90 power
Special = 70 power
------------------------
Attack List:
Ice Fang (tier 1+2 (Strong Jaws) close attack) = Base 65 – Total 155
Hydro Pump (tier 3 ranged attack) = Base 120 + STAB – Total 250
Crunch (tier 2+2 (Strong Jaws) close attack) = Base 85 – Total 175
Dragon Dance = Increases head, body, wings and tail attack damage by 1.5 and increase close counter moves tier by 1
Bubble Beam (tier 1 ranged counter) = Base 65 + STAB – Total 135
Aqua Tail (tier 1 close counter) = Base 90 + STAB – Total 230

One thing that bothered me with Pokemon is you don’t see the damage increase/decrease on moves. A friend of mine taught Steelix Hyper Beam, he didn’t know that was a bad choice. If he wanted to teach Steelix a powerful normal move, Giga Impact is the much better choice. Teaching a normal move is questionable to begin with.
When I asked him why did he pick a special attack on Steelix he responded, "whats a special attack?" He did not know, I don't blame him, I didn't know about STAB or Physical/Special differences until 4th gen. I had to read it online.

Despite Pokemon having a simple battle system, it still isn't clear to non-veteran players.

Even if the battle system isn't revamped, the least GameFreak can do is when a Pokemon learns a move, right off the bat you should see its full effectiveness. When that Feraligator is about to learn Crunch, the player should see how good of a move Crunch should be on Feraligator.

In battle, if a Pokemons attack is reduced or increased. The player should see the damage decrease/increase, a tier increase/decrease right on the screen. There is no reason why the buttons have to be so huge and blank.

The way this battle system is setup, if done properly, it’s very easy to learn and understand, but mastering it is the hard part.

Small change to Abilities

Lastly, abilities. On some Pokemon, for example, Chandelure can’t levitate, which is very odd because it’s faster than Pokemon with legs. Flygon has wings but it’s levitates? This is a simple fix; give certain Pokemon a natural ability (Levitate) along with its other ability. Natural Abilities should be obviously visible in battle, Flygon is up in the air, Earthquake cannot hit, simple as that.

Removal of Held-items
Why get rid of battle items? If you add the depth into the battle mechanics, there is no need for them. Not that they’re too bad. They do allow for very unfair strategies (F.E.A.R.) and they’re atmosphere breaking, Heatran weighs 948.0lbs, yet he can be lifted INTO THE AIR BY A SINGLE FREAKING BALLON?! If GameFreak was going to take Pokemon into next generation and deepen the battle system, there will be no need for held items.

Small change to HM's
In the Pokemon games, if a Pokemon has big wings or floats it should have the ability to fly around without the move. Same goes with Pokemon that can surf, strength and any HM move. NO MORE HM SLAVES, NO MORE HMS, if you want to halt the Player from progressive that hasn’t beaten the gym, just have it so you need to badge. No need the badge and the HM, it’s annoying and stupid.

Shinies vs. Personalizing Colors
Lastly, get rid of Shiny Pokemon. The only problem with Shiny Pokemon is they aren't very special. Making them hard to find does not make them special in my opinion, plus, some shiny Pokemon can be weaker than their colored counter-parts thanks to the IV's, that Shiny Boldor might have 1 attack IV and 31 speed. There is a better way to get altered colored Pokemon. With the 3D pixel overlay, you can have a near limitless number of sprited Pokemon. What better way to use it than Color Gems, an extremely rare gem that can alter a color of a Pokemon it comes into contact with. Certain Colorization Gems can affect certain parts of the Pokemon. For example, Colorization Gems are broken into 3 categories they affect, Primary, Secondary and Special parts. Want a white skinned Charizard with red secondary color with a black tail flame? You’ll need a Black Special Colorization Gem, Red Secondary Colorization Gem and a White Primary Colorization Gem.

Like shiny Pokemon, you cannot find these gems lying around in the game. They have to be earned through gameplay or events, not found. Make them difficult to obtain, just like shiny Pokemon. Why have color customization over shinies? It adds to the feeling of "this is my team." It adds more uniqueness than what shinies ever can accomplish.

Tell me what you think below! Oh, almost forgot, LET US USE THE POKEDEX IN BATTLE. To see types and Pokemon's strengths, this is mainly for beginners. Honestly I don't know why GameFreak won't add it.
I kind of feel bad to close this after all that writing you did, but it's your own responsibility for not checking the Rules. They'll link you to the "Create/Rename Anything and Everything" sticky and the "Game Ideas" thread.
 

Profesco

gone gently
Ok so i was watching the first Pokemon movie and i happened to notice that around 22:18-22:24 Brock says "I didn't know vikings still existed"(because team rocket was dressed up as vikings to take Ash,Misty and Brock to where Mewtwo was) then Ash answered back with "They mostly live in Minnesota." My mind just blew right there and then....;201-p;;201-p;;201-p;;201-p;

I didn't know there was United States in pokemon world =).
Everybody noticed that back in 1999, when it first happened. You're a little late to the party, bub.

Besides, this isn't the anime section.
 

girazard

IT'S A TRAP!!!
Not to minimod, but isn't this a speculation (i.e. lockable) thread?
 
Shiny axew

So, I was breeding axews and was trying to produce a axew with attack+ nature and a attack IV to match. After I had a few successful axews I decided to do one more batch of 4 axew eggs (two pkmn in slots, 4 eggs). In total I was about 20 eggs in and BOOM...shiny axew. Hardy nature (even =), hates to lose (sp def+). WACK! buuuuuut if I maxed out 255 of axew's EVs on attack and sp def would it be worth it? I just want another opinion because I have plenty of other axews that would be much much stronger...I was thinking about training 2 haxorus. One shiny, and one very strong for battle. What do you think?
FYI- the way I hatched eggs and got a shiny so soon was by soft resetting after hatching 4 er 5 eggs. if I didnt get the natures/IVs I was looking for then I restarted. I found this to be more effective rather than hatching 100+ eggs. My intentions were to get good nature and IV values, but instead i got a cool shiny ^_^
 

~Sam~

Trader and Battler
this shoul be in the 5th gen shiny discussion thread
 

-Nator-

Well-Known Member
Congratulations, I just hatched my very first shiny about a week ago (out of my many years of playing Pokemon). It was a Slakoth with Adamant nature, but it was Somewhat Stubborn, so it wasn't fully useable.
It might be worth it if you gave your Axew/Haxorus a Choice Scarf. But thing is, the Axew line has better physical defense than special. It's a tough call whether you should use him or not. Overall, though, I say go for it.
 

Lulamoon

Cheese for everyone!
I think you should train a good one for competitive battles and keep the shiny one for the sake of having a shiny one.
 

jireh the provider

Video Game Designer
Want to share your suggestions for pokemon's innovation?

Want to share your suggestions for pokemon's innovation?

I bet most of us do. We love the main gameplay even though it is its fifteenth year.

But do you think they need to step up if they want to entertain the older and newer audiences with something out of the box?

Share your voices on this forum I added in Other Pokemon Games Thread of Serebii forums.

Go see this thread for more details.

http://www.serebiiforums.com/showthread.php?t=552540
 

Jefko

almost completed Dex
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