Rakansen
ラルフ
COLD AS ICE
Hey guys! This is an RMT for my new Hail team I'm using for OU as Gen V comes to a close. This is my second ever RMT, I decided to try this team out for several reasons. My last team, a Sandstorm team, began to "lose momentum" as more threats in the metagame emerged, since the team's outdated. I also wanted to try using a Hail team, since they're uncommon and they're a nice counter against other weather teams. Anyways, let's go meet the first member of our team, my Abomasnow!
Hey guys! This is an RMT for my new Hail team I'm using for OU as Gen V comes to a close. This is my second ever RMT, I decided to try this team out for several reasons. My last team, a Sandstorm team, began to "lose momentum" as more threats in the metagame emerged, since the team's outdated. I also wanted to try using a Hail team, since they're uncommon and they're a nice counter against other weather teams. Anyways, let's go meet the first member of our team, my Abomasnow!
Abomasnow @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spd
- Leech Seed
- Ice Shard
- Protect
- Earthquake
The first thing that may occur to you is why my Abomasnow is Brave and has 0 Spe IVs, I did this on purpose in case I face another weather team, so Hail activates after the other weather activates. Anyways, 252 HP gives him some bulk, while 252 Atk gives him enough power to deal some damage with Ice Shard and Earthquake. I decided to choose Earthquake instead of Wood Hammer to get rid of Steel-types, Rock-types, Fire-types, and Electric-types, all of which are threats to my team.
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off
I decided to use Slowbro to counter Fighting-types and Fire-types. This set, based off a set used by Suicune, is meant to have Slowbro increase its defenses while dealing a lot of damage. Calm Mind helps increase its SpA and SpD, while Scald has the chance to burn Slowbro's opponent, decreasing its Atk. Since I was using a Hail team, I was considering on using Blizzard (which will have 100% accuracy), but I decided to use Psyshock instead so I can deal damage to special walls. 0 Atk IVs helps Slowbro survive confusion or Foul Play, in case the problem ever arises.
Salamence @ Lum Berry
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang
Salamence is the physical sweeper for my team. I switch to Salamence when I predict my foe will use a Fighting or Fire-type attack, so I can buy some time for Dragon Dance. I decided to use Fire Fang instead of Fire Blast since it's more safe, and Dragon Dance and Moxie will give it the power it needs to deal a lot of damage.
Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Blizzard
- Aromatherapy
- Softboiled
- Toxic
Blissey is my special wall for the team. Again, I'm using 0 Atk IVs for Foul Play and confusion. Blizzard takes full advantage of Hail, while the rest of her moves are from a traditional Blissey set.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Blizzard
- Rapid Spin
- Surf
- Thunderbolt
Once again, I choose a Pokémon with 0 Atk IVs who takes full advantage of Blizzard. Starmie's a special sweeper for my team, but Rapid Spin helps get rid of Stealth Rock, a dangerous entry hazard.
Cloyster @ King's Rock
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
I really couldn't choose my last Pokémon for my team, but I decided on using Cloyster to try out the Shell Smash set, plus I found it to be a novelty to have Cloyster and Starmie on the same team, haha. Anyways, not much things new here, but I decided on having another physical sweeper because I thought my team focused too much on SpA.
Anyways, thank you so much for taking the time to read this RMT. I tried making a Hail team that didn't have too much Ice-types, but I unfortunately ended up having too much Water-types, which led to Electric becoming a threat towards my team. I'm also having second thoughts on using Cloyster and having Salamence use Fire Fang or Fire Blast. I'm open for any suggestions or constructive criticism on this team.
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