Dragonicwari
Artistically angry
Introduction
Hey everyone, welcome to a collaborative RMT made by Aura Sensei [SUP]TM[/SUP] and myself. We have bounced ideas off of each other and attempted making a few teams together before but I believe this is the first team we have actually finished one together. Even if it isn't, this is definitely the first one we have both used. Anyways, this is an underused hyper offense team. We decided to go with split offenses when making the team to cover more threats.
The Team
Claydol @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature
- Light Screen
- Reflect
- Stealth Rock
- Rapid Spin
Claydoll is the teams obligatory Stealth Rocker setter, Dual Screener, and Spinner all rolled into one mon. He can normally do his job more than once if it's needed and can switch in and spin on occasion. His defenses are maxed out to take hits since he won't be dishing them out. His item is light clay for those 8 turn screens. He is pretty much the definition of a support mon and there really isn't anything else to say.
Mismagius (M) @ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Energy Ball
- Thunderbolt
If you are familiar with UU you are probably wondering why we don't run HP fighting over Energy Ball or Thunderbolt. Honestly though, our train of thought was just about every dark or steel type will plow through or be plowed through with or without HP Fighting. The only real exceptions to this are DD Scrafty (which can't set up if we are set up) and Registeel. We really needed a way to hit Swampert (outside of Shaymin) so we decided that it would be worth it to use Energy Ball over Hp Fighting, while T-bolt still enables us to hit most steels for at least neutral damage. Nasty Plot was chosen over Calm Mind since neither of us believed Mismagius would be tanking many attacks. The ev's we have maximize speed while still allowing us to hit very hard. We chose 4 def ev's instead of hp so that we could switch into stealth rocks for less damage.
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Seed Flare
- Hidden Power [Ice]
- Earth Power
- Rest
Shaymin is here to tank hits, be a pivot, and give us a heavy hitter when we don't have an opportunity to set up. He also really helps with water types which our team isn't to crazy about. If used right, Rest can make the game essentially a 7-6 match or even 8-6 from turn 1, which can really pressure our opponents depending on their teams. We have our speed maxed out to speed tie other base 100's, then we dumped the rest of our ev's into sp atk and hp to maximize our damage output and give a little extra bulk.
Raikou @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
Here is one of the most standard sets on the team. Substitute is great to drop on opponents with choice locked moves that don't bother Raikou to much, and it really helps against stall tactics and most scarfers. Calm mind lets us set up and sweep teams, which is really effective with substitute against special attackers. T-bolt and Hp Ice give us a pseudo bolt-beam coverage going on. Our max speed investment enables us to speed tie against opposing Raikou, Azelf, and Ambipom. Lastly we have Leftovers as a form of recovery, which allows us to make more substitutes and get more Calm Mind boosts when needed.
Crobat @ Leftovers
Trait: Inner Focus
EVs: 176 HP / 192 Atk / 4 SDef / 136 Spd
Jolly Nature
- U-turn
- Brave Bird
- Roost
- Taunt
One of Crobat's main jobs is to counter DD Scrafty. Crobat outspeeds Scrafty even at +1, then proceed to OHKO the Scrafty with Brave Bird as long as rocks are on the field. Crobat's other main job is stall breaking and this is easily the best set to do that with. Taunt prevents recovery moves, set up moves, status inducing moves, hazard setting moves, and any other non direct damaging move my opponents can make. This in conjunction with Roost prevents anyone from stalling our Crobat. Brave Bird is an excellent Stab move that is necessary to eliminate opposing Scrafties. U-turn gives us a way to scout as well as gain momentum, which is something HO teams definitely do not mind. The Ev's are fairly standard but I will do a quick run through: the 4 sp def ev's prevent sp atk download boosts, the 136 spd ev's and Jolly nature allow it to outrun any base 115 Pokemon that don't run a scarf, the 192 atk ev's allow us to OHKO Scrafty, and the rest are just dumped into Hp.
Scrafty @ Leftovers
Trait: Shed Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Say hello to my favorite member of the team: Scrafty. This is more or less the standard DDance set, except we decided to run Shed Skin over moxie. The reasoning behind this was: we didn't status moves ruining the days of our sweepers. Now we have a status absorber (Shaymin does this as well, but Shaymin can't set up) that at any time can randomly become a deadly sweeper. Scrafty also has surprising speed, at +1 our Scrafty out speeds all max speed base 108 mons. So we chose Leftovers and Drain Punch over Life Orb and Hi Jump Kick for more longevity, which may allow us to boost more often. We also chose Ice Punch as our coverage move because of how many random mons it gives us super effective coverage on we wouldn't have normally.