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Community POTW #012

Discussion in 'POTW Collaboration' started by Serebii, Feb 9, 2020.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. Mestorn

    Mestorn Wandering Battler

    Hawlucha has been on the rise ever since it's introductory generation with the mechanics around it boosting it to insane levels? Tapu's running amuck? Appropriate terrain seed gives Hawlucha a defense boost and doubles its already impressive speed to near unbeatable levels (with Unburden). Dynamax? Hawlucha can boost its own ATK and SPE using its own STABs while still retaining the same shenanigans as the previous generation, able to setup Electric Terrain on its own. While the Dynamax ban hammer has hit Hawlucha hard, it is still a threatening Pokémon it is own right and one not to be underestimated.

    Brawling in the Mist Filled Arena
    Hawlucha
    Item: Misty Seed
    Ability: Unburden
    -Swords Dance
    -High Jump Kick
    -Acrobatics
    -Throat Chop
    Nature: Adamant (+ATK, -SATK)
    EVs: 4 HP/252 ATK/252 SPE

    Note that this set requires Misty Terrain Galarian Weezing as a partner to setup Misty Terrain, then comes in on the terrain, boosting up its SDEF, triggering Unburden, and boosting Acrobatics to terrifying levels. Swords Dance enables Hawlucha to boost its ATK to obscene levels, enabling it to hit most of the game for impressive damage. High Jump Kick is for STAB, hitting the many Dark and Steel types in OU for massive damage while being a strong overall move. Acrobatics is a secondary STAB, hitting many of Fighting's resists (Fairy, Psychic, Ghost, Poison) for massive damage over the appropriate coverage moves (Base 165 after STAB vs 160 base power for average coverage move). Throat Chop rounds out the move set, for while it is weaker than Acrobatics vs most Psychic and Ghost types, it hits Aegislash hard and shuts down Toxtricity who otherwise resist Hawlucha's STABs.

    Other Options
    Thunderpunch/Zen Headbutt -If playing in a Dynamax metagame, Hawlucha can set up its own Electric/Psychic terrain and trigger its own Terrain seed that way. They also hit Toxapex hard who otherwise comfortably walls Hawlucha and can threaten a burn with Scald.
    Iron Head -Along with Throat Chop and Zen Headbutt do cover Hawlucha's fighting resists hitting fairy types. This can be an option if you can't reliably remove Hawlucha's item to boost up Acrobatics.
     
    Scorbunnie likes this.
  3. GeeGee

    GeeGee Late to the party

    Pros:
    +Flying/Fighting is a neat combination that offers solid coverage and even grants some useful resistances, as well as being neutral to rock and immune to ground
    +Huge movepool gives a ton of offensive options and set up options to catch opponents by surprise
    +Unburden is a great ability that doubles Hawlucha's already huge speed, Mold breaker ignores abilities like levitate and disguise, and limber blocks Grimmsnarl's thunder wave
    +Generation 8 was kind to Hawlucha, giving it new access to Close combat and Brave bird as stab options
    +Dynamaxing allows Hawlucha to set its own electric terrain and trigger electric seed without Tapu koko, who is not yet in the game

    Cons:
    -Fairy, Ice and Electric weaknesses really hold hawlucha back due to the popularity of Togekiss and the rotom forms
    -92 attack without a boost doesn't hit very hard
    -78/75/63 bulk is pretty crappy and doesn't let Hawlucha absorb a lot of hits

    Hawlucha + Sylveon VGC
    Nature: Jolly
    Ability: Unburden
    Item: Weakness Policy
    Ev's: 252 Atk/4 Spdef/252 Spe
    Moves: - Close combat
    -Acrobatics
    -Iron head/Poison jab/Stone edge
    -Protect

    This set has special synergy with Sylveon, using a pixilate-quick attack on Hawlucha to trigger weakness policy and unburden at the same time, allowing Hawlucha to start sweeping teams at +2/+2. Jolly nature gives as much speed as possible, and after an Unburden boost outspeed most swift swimmers bar Baraskweda. Close Combat is the main stab that boosts attack when Dynamaxed, and when not dynamaxed hits slightly less than High jump kick, but doesn't cause recoil if you miss. Acrobatics also hits slighty less than brave bird, but doesn't cause recoil. The third move is coverage for Togekiss, who is literally everywhere. Iron head boosts defense when dynamaxed, but a lot of 'mons carry babiri berry to counter steel type attacks, so poison jab is a viable alternative even though the special attack boost when dynamaxed is pretty worthless. Stone edge hits hardest, but is more for Togekiss and Gyarados, as well as Rotom-H, leaving you out of luck against Hatterene or Sylveon.
     
    Last edited: Feb 9, 2020
    Scorbunnie likes this.
  4. Divine Retribution

    Divine Retribution Master of the freak show

    In formats that don't allow Dynamaxing (or if you have another dedicated Dynamax abuser on yoru team and don't wish to Dynamax Hawlucha), Hawlucha can still choose to run a White Herb and activate its own Unburden with Close Combat, but this has some notable disadvantages over Terrain + Seed. Whereas a Seed procs as soon as he switches in, White Herb requires him to survive at least one turn without Unburden, two if you wish to Swords Dance first (which you probably do, given Hawlucha's disappointing base 92 Attack stat, 2 points lower than Ferrothorn for reference). A Seed increases Hawlucha's bulk and survivability, making it easier to set up and harder to revengekill him. White Herb may negate Close Combat's initial stat drops, but any further uses of the move will actively make him more vulnerable to priority and easier to revengekill. Finally, while not a huge overall deal, it is worth pointing out that using Close Combat over High Jump Kick is essentially trading a bit of power for a bit more reliability, which given Close Combat's stat drops isn't always a fantastic tradeoff.

    There are other ways he can try to activate Unburden, such as pinch berries, Sitrus Berry, Power Herb + Sky Attack, etc., but these either aren't as reliable or leave Hawlucha with a useless move slot after use. Terrain + Seed is also still an option with Terrain support from the likes of Indeedee or Pincurchin, but sadly none of the current Terrain setters really pull their weight on their own, unlike the Tapus. Terrain in general being nerfed is also a major blow against this team archetype.
     
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