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Community POTW #021

Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the next Pokémon and this week we go to Alola!

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Divine Retribution

Conquistador de pan
Toxapex. Go ask ten random competitive Singles players which Pokemon they would delete from existence Thanos-style if they could pick only one, and I guarantee you at least eight pick this sea demon. Toxapex is a case study in overtuning; whether it was intentional or not, a perfect storm of factors come together to form possibly the overall best defensive Pokemon in the game, and an absolute nightmare that many teams can have a ton of trouble putting down.

The first factor to look at when examining Toxapex is its stats. Its offensive stats are pretty pathetic, its Speed is terrible and its HP isn't anything to write home about... and then you see its defenses. Titanic 152/142 defenses put even most bulky legendaries to shame, more than making up for Toxapex's mediocre HP stat and allowing it to shrug off all but the most powerful hits. Its typing aids in this endeavor as well; while it leaves it vulnerable to Ground, Psychic, and Electric, it packs resistances to many other common types like Fire, Fairy, Fighting, Bug, Ice, and Water. It also absorbs Toxic Spikes, which is nice for the more defensive teams Toxapex is almost mandatory on.

The thing is, while Toxapex might be bulky, it isn't the bulkiest Pokemon in the game by metric of raw stats, so why does it have such a reputation as an unkillable abomination? That's where its hidden ability, Regenerator, comes into play. Regenerator allows the user to recover 33% of its maximum HP when it switches out (this includes being forced out by moves like Roar, or a Red Card). This ability to passively heal while switching out to a safe check is a huge part of what makes Toxapex so hard to pressure. Most defensive Pokemon must be cautious about taking unnecessary chip damage or switching into Pokemon that could potentially have super-effective coverage, lest they be put into the KO range of powerful sweepers on the opposing team. Regenerator significantly ameliorates this concern.

Let's say your opponent has a Dragapult on the field and you decide to switch into your Toxapex. Usually this is fairly safe play as Toxapex can shrug off even two consecutive Draco Meteors, or even better, eat the first and then switch out to a Fairy or Steel teammate on the second and recover some HP with Regenerator in the process. However, surprise, this Dragapult has Thunderbolt and just took 60% of your Toxapex's HP away. For most defensive Pokemon, this is a really bad spot. They can't stay in as they'll just get KOed, and even if they switch out, their wall is stuck at 40% of its max HP. If there was a Pokemon in the back that you were relying on it to check, say a Volcarona, it's probably not going to be able to check that threat anymore.

Regenerator massively reduces how much misplays like this punish you. Now you can switch out of Dragapult's second Thunderbolt and be at 73% HP instead of 40%, giving you more than enough room to take a hit from most Pokemon you'd want to check in the back. You can also freely throw Toxapex in against Pokemon it checks, and even if you get forced out again immediately, that's fine. You profited 33% HP in the process. This massively skews the risk/reward factor of most plays you might make with the Regenerator Pokemon and lets you play a lot more recklessly with it without getting punished.

Okay, so Toxapex is hard to kill. At least it's passive, right? Those offenses aren't doing any significant damage, and it lost Scald and Knock Off in the transition to Gen 9. Well, no, not really. The loss of Scald does make it quite a bit safer to switch in on Toxapex, but it still has Haze to prevent attempts to use it as set-up bait, it still has Toxic to put opponents on a timer, and it has Chilling Water to prevent physical opponents from making progress against it. While it's no offensive powerhouse, it's not fair to call Toxapex passive either as it certainly isn't. It just has other means of forcing progress (and preventing the opponent from doing the same) than raw damage output.

All of these factors create an incredibly hyper-tuned defensive Pokemon that can be incredibly frustrating to deal with for many team archetypes, and it's no wonder Toxapex finds itself as a staple on pretty much every team archetype outside of hyper offense.




toxapex.gif

Toxapex @ Black Sludge
Tera Type: Fairy, Steel
Calm - Regenerator
248 HP, 252 Sp. Def, 8 Defense
-Chilling Water / Sludge Bomb
-Haze
-Recover
-Toxic / Toxic Spikes

This version of Toxapex heavily invests in special bulk to act as a more reliable check to the likes of Volcarona, Dragapult, Gholdengo, etc. Moving some EVs into Defense is a fine option as well; it really depends on the rest of your team. As for the moveset, there's really not much to say. Chilling Water does at least a bit of damage and drops the opponent's Attack stat, watering down powerful physical wallbreakers and making their attacks easier for Toxapex to take. Haze prevents attempts to set up on Toxapex. Recover keeps you healthy without forcing you to switch out constantly, and Toxic puts opponents on a timer and is your primary means of actually doing damage. Toxic Spikes can also be considered if it fits onto your team better, but Toxapex rarely has room for both. Sludge Bomb is another move I've experimented with; the high chance to inflict standard Poison can be nice to inflict some extra chip damage on opponents that switch into Toxapex, but it also means you can't inflict them with Toxic poison. It also means you let in Steels such as Kingambit completely for free, which isn't great in a metagame where Kingambit is one of the scariest late-game sweepers available.


toxapex.gif

Toxapex @ Assault Vest
Tera Type: Fairy, Steel, Fighting
Modest - Regenerator
248 HP, 252 Sp. Atk, 8 Sp. Def
-Surf
-Sludge Bomb
-Infestation
-Acid Spray / Ice Beam / Tera Blast

Okay, I know what you're thinking. No way is that a real set that competitive players actually use seriously. I thought the same thing when I first heard about it. Well, I regret to inform you that sadly, it's real. The current Singles metagame is very biased in favor of heavily offensive playstyles, which happen to be the one playstyle that Toxapex usually doesn't fit in on. You'd think this would mean Toxapex usage would subside and we might get some reprieve from the unending nightmare of this thing's existence, but no. Toxapex adapts and overcomes. This offensive Assault Vest set has seen some usage in high-level tour games as a defensive pivot that can dish out some surprising damage to opponents that expect a more passive version of Toxapex. Opponents that Assault Vest Toxapex can beat 1v1 include Walking Wake, Volcarona, Dragapult, Azumarill and Iron Valiant, and it accomplishes this with a lot less room to exploit than more defensive Toxapex variants. The downside is it must switch out to recover HP, which does hurt its longevity significantly in longer matches. Fighting Tera + Tera Blast in the last slot is a tech for luring Kingambit, who usually sees Toxapex as set-up bait. It does leave you with a much less optimal defensive typing for the rest of the match, however.


 
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Mestorn

Wandering Battler
If there was a Pokémon I wanted to Thanos Snap from OU, it would be Lando-T, not Toxapex, but that is getting off topic.

Preferred Partners
Toxapex often functions as part of balance team's defensive cores, able to pivot repeatedly to garner advantage while getting in chip and laying down entry hazards. Ting-Lu stands out thanks to its Ground-Dark typing no selling Electric and Psychic moves and having Stealth Rock and Whirlwind to quickly rack up damage with Toxic Spikes. Ting-Lu in turn enjoys Toxapex absorbing Water, non-Freeze Dry Ice, Fighting and Fairy moves alongside opposing Toxic Spikes.
Corviknight is also a common partner in crime for Toxapex, as keeping hazards off your own side of the field helps win the hazard wars (entry hazards do mitigate Regenerator to an extent) and Corviknight is a solid pivot into Psychic and Ground moves, though the shared Electric weakness stings, while Toxapex is an answer to the Fire moves that melt Corviknight.
Great Tusk is also worth mention. While it does share a Psychic weakness unlike Ting-Lu, Great Tusk is far from passive which is important when dealing with the plethora of physical sweepers that attempt to overwhelm Toxapex and its one sided removal in Rapid Spin, is even more valuable than Corviknight's Defog as that maintains your own hazards.
Dragapult and Skeledirge are natural partners to Toxapex thanks to the natural combination of Toxic Spikes + Hex, allowing them to pile on a lot of damage quickly to close out battles.

Doubles and VGC Options
Toxapex, like most dedicated defensive Pokémon, has no place in VGC. While Regenerator is still a busted ability in Doubles, Toxic is agonizingly slow in the fast paced Doubles game, and Toxapex struggles to do damage otherwise. Its support tools are also decidedly lacking. Haze and Icy Wind are great in Doubles, but have little synergy with each other. The only other options are Chilling Water and Acid Spray, which, while both have their uses, are far less applicable compared to Helping Hand, Follow Me and Heal Pulse/Pollen Puff. And while Toxapex's bulk is great, it isn't so great that it can withstand getting double teamed by the opposition, who can often ignore Toxapex for its far more dangerous partner until the end-game. Amoongus succeeds where Toxapex fails because it is no where near as passive and can draw aggro unlike Toxapex thanks to Rage Powder.

Checks and Counters
Water Absorb Clodsire is a huge wall for Toxapex, negating everything short of Infestation and even wiping away Toxapex's Toxic Spikes and would win a slugfest with Toxapex, but lacks OHKO power. Gholdengo is also problematic, ignoring Toxic and either blasting Toxapex with Thunderbolt or crippling it with Trick. Rotom-Wash doesn't like getting hit with Toxic, but otherwise ignores Toxic Spikes, shrugs off water moves and threatens with Trick and Electric STAB. Garagancl doesn't like Water moves without Terastalizing and Acid Spray can sting, but Salt Cure is so ruinous that some Toxapex will run Covert Cloak just to ignore it. Iron Treads doesn't like Water STAB, but otherwise ignores and clears Toxic Spikes and has STAB Earthquake for putting the Pex in its place, as does Heavy Duty Boots Great Tusk.

The best way to deal with the Pex is to have a lure for it. Get something that Toxapex normally walls, like Breloom, or Volcarona Terastalize to Electric, Ground or Psychic and eliminate Toxapex before it can get away. Otherwise like most defensive Pokémon, Toxapex only comes out when it thinks it is safe, and with Regenerator Toxapex is not losing momentum by switching out.
 
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XaelOstigian

Competitive...kinda
Divine Retribution said more about Toxapex than I ever could about how much of defensive tank it is what with high defenses, access to a myriad of poisoning options while being immune to poison itself, recovery options in its movepool and abilities, and just being impossible to take down. So instead of giving a wall of text, how about a "Bofuri" clip that perfectly shows what Toxapex does?
Mean, Malicious, and Merciless Menace
Ability: Merciless
Item: Black Sludge
Nature: Bold
EVs: (HP 252) (Defense 152) (Sp. Defense 104)
Tera Type: Poison

Moves:
Toxic
Recover
Venoshock
Surf/Chilling Water/Scald*

Set Details:
A slightly more offensive Toxapex that is more than just a passive threat. Toxic is mandatory for the exponential trickle damage, as is Recover for keeping Toxapex healthy. This time we have Venoshock which doubles in power on your poisoned targets, and in tangent with Merciless's 100% critical hit rate on poisoned targets, your opponent will fall fast. Last slot goes to your Water STAB of choice. Surf has the most power and PP, Chilling Water is your best Scald substitute offering utility attack drops with each use but with middling power on its own, or if you are lucky you could transfer over a Scald user from gen 8. Stat investment goes all into HP and defense, Black Sludge offers welcomed extra recovery, and Tera typing allows Toxapex to keep its poison immunity while boosting Venoshock further.
tean-lee-5.jpg

Reef Plague
Ability: Regenerator/Merciless
Item: Black Sludge
Nature: Bold
EVs: (HP 252) (Defense 152) (Sp. Defense 104)
Tera Type: Water or Poison

Moves:
Toxic Spikes
Recover
Acid Spray
Surf/Venoshock

Set Details:
The objective of this set is to create a cache 22 for your opponent. They can either stay in and watch their defenses melt away from the constant Acid Sprays and subsequently KOed by Surf, or switch out and let the rest of their team walk right into a bed of Toxic Spikes. Recover is also here again to keep you healthy and give you enough time to double layer your Toxic Spikes. You also have the option to sub in Venoshock in place of Surf for extra power on poisoned targets, but it comes at the cost of being walled by Steel types. Substituting the switch recovery of Regenerator for the critical poison power in Merciless is also an option if you want damage over defensive staying power. Black Sludge, defensive investment, and STAB Tera typing once again is preferred here.

Toxapex in the metagame is not unlike its inspiration the Crown of Thorns Starfish on coral reefs, an absolute menace that needs a counter strategy to avoid mass devastation.
image-20170405-24995-yfrzo1.jpg
 
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