Golden Warrior
Pokemon Professor
Whooo, time for my usual overall analysis, lez do this. The pros get a bit outweighed by cons here...
Pros:
- Defense allows for some, if not minimal, bulk.
- Although attack seems low, its movepool and abilities make it possible to being a devastating physical attacker. (Oh, and that item that pretty much gives it double attack. That's a thing.)
Cons:
- Isn't going to last long even with the aforementioned minimal bulk coupled with weaknesses commonly used in the metagame...
- Won't be outspeeding anything any time soon, so you better make some smooth switching or have it on your trick room team.
- Somewhat predictable.
Abilities: Battle Armor and Lightning Rod are somewhat pointless unless you are in a double battle or just want to avoid getting hax on yourself. However, that last ability, Rock Head, makes very useful for letting lose powerful attacks without hurting itself any.
Typing: Ground typing gives you more weaknesses than strengths really. However, it is a fine typing for STAB damage to take out some common threats.
Moves: The more powerful, the better. However, it only has one move that would rely on Rock Head. But, it does get it's share of powerful physical and STAB attacks and a few coverage moves. Basically, look at some of the sets above this post. You'll see.
Stats: Much as I've already mentioned, you won't be outspeeding anything very easily or tanking any hits, BUT it will be hitting VERY hard, especially with its signature item attached. If set-up properly it can sweep entire teams, just throw up a trick room and maybe a swords dance and you should be good to go. But don't think you'll be doing much else...
Checking: Try a Pokemon with levitate. And something that can resist it's other moves. However, the bulk of Skarmory works VERY well as it resists or is immune to the most massive hits that Marowak can throw at it in the same way, MegaAggron does very well here too. From there, just anything that can take physical hits like a boss.
Countering: Slowking does very well if a trick room is up, other Pokemon can be Jellicent or a bulky wall that can also deal massive damage. However, in the case of a fresh switch-in, try for a devastating attacker that is also very fast as that may end up being the key to defeating Marowak.
Overall: Marowak is very powerful, but again it won't last long, so deal damage while you can.
Pros:
- Defense allows for some, if not minimal, bulk.
- Although attack seems low, its movepool and abilities make it possible to being a devastating physical attacker. (Oh, and that item that pretty much gives it double attack. That's a thing.)
Cons:
- Isn't going to last long even with the aforementioned minimal bulk coupled with weaknesses commonly used in the metagame...
- Won't be outspeeding anything any time soon, so you better make some smooth switching or have it on your trick room team.
- Somewhat predictable.
Abilities: Battle Armor and Lightning Rod are somewhat pointless unless you are in a double battle or just want to avoid getting hax on yourself. However, that last ability, Rock Head, makes very useful for letting lose powerful attacks without hurting itself any.
Typing: Ground typing gives you more weaknesses than strengths really. However, it is a fine typing for STAB damage to take out some common threats.
Moves: The more powerful, the better. However, it only has one move that would rely on Rock Head. But, it does get it's share of powerful physical and STAB attacks and a few coverage moves. Basically, look at some of the sets above this post. You'll see.
Stats: Much as I've already mentioned, you won't be outspeeding anything very easily or tanking any hits, BUT it will be hitting VERY hard, especially with its signature item attached. If set-up properly it can sweep entire teams, just throw up a trick room and maybe a swords dance and you should be good to go. But don't think you'll be doing much else...
Checking: Try a Pokemon with levitate. And something that can resist it's other moves. However, the bulk of Skarmory works VERY well as it resists or is immune to the most massive hits that Marowak can throw at it in the same way, MegaAggron does very well here too. From there, just anything that can take physical hits like a boss.
Countering: Slowking does very well if a trick room is up, other Pokemon can be Jellicent or a bulky wall that can also deal massive damage. However, in the case of a fresh switch-in, try for a devastating attacker that is also very fast as that may end up being the key to defeating Marowak.
Overall: Marowak is very powerful, but again it won't last long, so deal damage while you can.