For a slight tangent, I am thankful that Gamefreak had the sense to give Revival Blessing to a Pokémon as frail as Pawmot... and to not give it Recycle, for games that have hacked movesets just have bulky stall teams that are impossible to take down because Recycle-Leppa Berry-Revival Blessing Ting-Lu just brings back the entire team again and again.
Pawmot just falls distressingly short of greatness. Base 105 Speed was fantastic in earlier generations, where breaking the base 100 benchmark was laudable. And while that is still a great benchmark to clear, don't get me wrong, there are so many others that clear that and Pawmot's base 105 Speed that give it trouble thanks to its poor 70/70/60 defenses. Electric Fighting isn't that fantastic either. 5 resistances to 3 weaknesses sounds ok, but when two of those weaknesses are Ground and Fairy and except for Rock and Dark, the resistances are rare and you get a better idea on how frail Pawmot is. Also Pawmot being a physical attacker is unfortunate given Electric's history with lack of viable Electric STABs and all of the best Electric and Fighting weak targets having more Defense than sense, which is again unfortunate given a semi-Viable Electric STAB in Double Shock and Pawmot bolstering Thunder Punch and Ice Punch to viable damage thanks to Iron Fist.
Double Shocker
Pawmot
-Fake Out
-Double Shock
-Close Combat
-Mach Punch/Protect
Ability: Natural Cure
Item Attached: Focus Sash
Tera Type: Electric
EVs and Nature:
4 HP / 252 Atk / 252 Spe
Jolly Nature
Pawmot does have a small niche in doubles thanks to its potent STABs and decent priority/support tools. Fake Out is an amazing disruption tool in Doubles, breaking sashes, protecting an ally's setup, etc. Double Shock and Close Combat are amazing STABs, covering a majority of Double's most prominent threats including Dondozo, Chi-Yu, Ting-Lu, Tera Normal/Flying Dragonite, Chien-Pao, Iron Bundle, Palafin, Wo-Chien, Talonflame, Roaring Moon, etc. Last move is up to preference, but by far the best are Mach Punch and Protect. Protect is obvious, this is the best move in Doubles. Mach Punch is great for getting the jump on targets such as Chien-Pao, and Iron Bundle ignoring speed control and easily picking the two off.
Natural Cure is the ability of choice to counter errant Will-O-Wisps and has Pawmot act as a absorber for Amoongus' and Brute Bonnet's Spore. Tera Electric because of Double Shock.
Other Options
Encore -an incredibly terrifying move in doubles for good reason and Pawmot's high speed makes it far more reliable in locking an opponent into a worthless move.
Nuzzle -reliable Paralysis that can't be Taunted.
Revival Blessing -Bringing back a Chi-Yu, Iron Bundle or Flutter Mane that was KO'd early can be game changing and back breaking to your opponent.