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Community POTW #026

Discussion in 'POTW Collaboration' started by Serebii, Apr 20, 2014.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

    Time for the next PotW and this time we have an amazing Pokémon


    It's Conkeldurr, the decent Fighting-type Pokémon introduced in Black & White. It is capable of quite a lot and can decimate many a team


    Go nuts
  2. Golurk

    Golurk PokeRanger

    Item: Leftovers
    Ability: Iron Fist / Guts
    EVs: 252 Atk / 4 Def / 252 Sp.Def
    Adamant Nature
    - Drain Punch
    - Bulk Up
    - Stone Edge / Poison Jab
    - Payback
  3. Mestorn

    Mestorn Wandering Battler

    Conkeldurr is a great pokemon. Not that I have used one myself, but it is easy to see why it is great.

    Conkeldurr is a perfect example of the phrase “bulky offense”. 105/95 HP/DEF is very good and combine that with Drain Punch, Bulk Up, and a resistance to Stealth Rocks, and Cokeldurr has plenty of weight to throw around besides its massive ATK.

    Life Force
    Conkeldurr (Sheer Force)
    Item: Life Orb
    -Drain Punch
    -Rock Slide
    -Poison Jab/Fire Punch/Ice Punch/Thunder Punch
    -Poison Jab/Fire Punch/Ice Punch/Thunder Punch
    Nature: Adamant (+ATK, -SATK) or Careful (+SDEF, -SATK)
    252 HP/252 ATK/4 SDEF

    The Life Orb-Sheer Force combo is popular, but Conkeldurr is one of the weaker users of the combo due to the lack of moves buffed by Sheer Force (Drain Punch is not affected by Sheer Force). Drain Punch for Damage + Heal and three coverage moves buffed by Sheer Force of your choosing.

    Eat My Concrete Fist!
    Conkeldurr (Iron Fist)
    Item: Choice Band/Big Root/Expert Belt
    -Drain Punch
    -Fire Punch/Mach Punch
    -Ice Punch/Mach Punch
    -Thunder Punch/Mach Punch
    Nature: Adamant (+ATK, -SATK) or Careful (+SDEF, -SATK)
    252 HP/252 ATK/4 SDEF or 252 ATK/252 SDEF/4 HP

    Conkeldurr does the punching job even better than Hitmonchan. While the buff from Iron Fist is the smallest among Conkeldurr’s abilities, it is still a devastating boost. Drain Punch is for Damage + Healing, the Elemental Punches are for super wide coverage and Mach Punch bypasses Conkeldurr’s low speed. Item choice is dependent on preference; Choice Band for squeezing every drop of power out of this, Big Root for extended survivability, and Expert Belt to exploit the massive coverage provided by Fighting+elemental punches.

    Rock smashes through paper when burned
    Conkeldurr (Guts)
    Item: Choice Band/Leftovers
    -Drain Punch
    -Stone Edge
    -Payback/Knock Off/Mach Punch
    Nature: Adamant (+ATK, -SATK) or Careful (+SDEF, -SATK)
    252 HP/252 ATK/4 SDEF or 252 ATK/252 SDEF/4 HP

    Guts allows Cokeldurr to act as a status absorber for the team, turning into a wrecking ball when statused. Drain Punch for Drain Punch, Earth-Edge combo for coverage, Payback for low speed exploitation, Knock Off to screw stuff over, and Mach Punch for Priority. You can choose to either increase power with the Choice Band or survivability with Leftovers.

    Other Options

    Works incredibly with Guts but Conkeldur loses a lot of coverage.

    -Flame Orb + Fling
    If you want to auto-trigger Guts and tell your opponent what ability you have. Fling +Flame Orb for surprise burn. Gimmick.

    -Focus Punch/Superpower/Hammer Arm
    For the moments in your life where Drain Punch doesn’t put the KAPOW in Fighting.
  4. Neosonic97

    Neosonic97 Fastest thing Alive

    Item: Flame Orb
    Ability: Guts
    EVs: 252 Atk, 252 HP, 4 Def
    Adamant Nature
    -Drain Punch
    -Mach Punch
    -Stone Edge/Poison Jab

    Conkeldurr's biggest threat comes from it's ability, Guts. Always use it over Iron Fist, as Guts brings 'Durr's already high attack to monstrous levels, reaching a horrifying 624 with Guts alone. Using the Flame Orb over the Toxic Orb is recommended, as Guts cancels the Attack drop. Drain Punch is there to keep Conkeldurr in for longer, as it allows it to heal against foes that are weak to it. Mach Punch is STAB Priority, which is always good, and it makes 'durr hard to revenge kill. Stone Edge and Poison Jab both remove one of Conkeldurr's weaknesses: Use Poison Jab to hit Fairies like Azumarill, while Stone Edge is to crush Fliers like Talonflame, but you don't wanna use Conkeldurr against Talonflame. Earthquake is an amazing move, it grants a lot of neutral coverage and it's Conkeldurr's only real option for crushing Mawile and Bronzong. Earthquake is recommended if you want Mawile/Bronzong dead. The last option is Payback which can hit slow psychics like Reuniclus for heavy damage, but really doesn't hit anything else, and is inferior to Earthquake.

    Partners: Trick Room, Sticky Web, Flower Gift. Trick Room and Sticky Web are Self-Explanatory. Flower Gift, on the other hand, isn't. Cherrim (mentioned in the last PotW) can raise the Attack and Special Defense of an ally by 1.5x the original value. Apply that to Conkeldurr after Guts. That brings it's Attack to an absolutely monstrous 936, with not a single stage in Attack, which is enough to nearly decimate everything after Cherrim uses Helping Hand, even having DRAIN PUNCH of all moves do upwards of 60% of GARDEVOIR'S health.
    Here's a calc to prove it: +2 0 Atk Guts Conkeldurr Helping Hand Drain Punch vs. 4 HP / 0 Def Gardevoir: 171-202 (61.5 - 72.6%) -- guaranteed 2HKO
    ...And that's without a single point invested in attack. Let's see what happens when we add EVs and Natures in, shall we?
    +2 252+ Atk Guts Conkeldurr Helping Hand Drain Punch vs. 4 HP / 0 Def Gardevoir: 225-265 (80.9 - 95.3%) -- guaranteed 2HKO
    ...Yeah. 80% on a Quad-Resisted attack? Something's gonna get wrecked.
    It also brings Special Defense up to 249, which allows it to just barely take a Moonblast from Gardevoir, then retaliate with Mach Punch.
    Flower Gift is Gimmicky, but Conkeldurr makes an even better partner for it than Slaking.

    Countering/Checking: Most Fairies, Psychics and Flyings do a spectacular job of hitting Conkeldurr where it hurts, but none do it better than Gardevoir, quad-resisting 'Durr's stabs and practically every move except Poison Jab, while dealing back a devastating Psychic or, if mega evolved, Hyper Voice. It has to watch out for Poison Jabs or Cherrim-Supported sets, though. Mawile can dish out the pain too, but has to watch out for rogue Earthquakes. Obvious Talonflame reference, Gengar, Alakazam, Meowstic, Florges, Sylveon, Zapdos, Braviary, Moltres, and the list goes on. Heck, it'd be easier to list the 'mons of the three types that DON'T check or counter Conkeldurr.
    Last edited: Apr 20, 2014
  5. Ironthunder

    Ironthunder The Uncultured One

    Conkeldurr really is a big hitter, with 140 base Atk. Aside from that though, it has 105 base HP and 95 base Def, which is handy. Then... Oh dear. 65 SpDef and 45 Spd really cripple this gigaton, especially with it being weak to Psychic and Fairy, which are Special-based. SpAtk? No need. It doesn't need SpAtk with that Atk.

    OK, Conkel gets Sheer Force, Guts and Iron Fist. Guts is handy for status teams, but it relies on anticipating status conditions, and it will cripple you as it doesn't stop the damage from Burn/Poison or speed drop from Paralysis, although the speed drop doesn't affect Conkel as it is already outsped by almost everything. Sheer Force is a demon, causing things like 133 base power Stone Edge, which sends things in Trick Room such as Talonflame running for mummy. Iron Fist relies mainly upon Egg moves and/or import moves, so is really wasted on it.

    This guy has a decent physical movepool, featuring Mach Punch, Drain Punch, Superpower, Dynamic Punch,Power-Up Punch, Poison Jab, EQ, Stone Edge, Rock Slide, Hammer Arm, Focus Punch and Force Palm. Really good, especially covering 2 weaknesses of Fairy and Flying with Stone Edge and Poison Jab. Setup wise, he has Bulk Up, Wide Guard, erm... that's about it. It doesn't need anything else. Bulk up raises two of its best stats. Special movepool? No need. It can't deal that much damage with them anyway. Imported Conkels get the elemental punches and Knock Off, which help it greatly.

    Conkeldurr@Life Orb
    Sheer Force
    252 Atk, 252 HP, 4 Def
    -Stone Edge/Rock Slide
    -Bulk Up
    -Knock Off/Poison Jab/EQ
    This is a fairly simple set. Bulk Up and Superpower cancel to give major power, and Stone Edge can give Talonflames a boot up the backsides. Knock Off deals with Psychic types, Life Orbers, Marowak and anything that relies upon an item, while Poison Jab sends Fairies packing. EQ is self-explanatory.

    Conkeldurr really benefits from Trick Room, as it deals with the poor Speed stat. It also can deal out Sheer Forced Rock Slides with 100 base power. Score!!!!

    Anything with a huge Def and resists Fighting really can wall it, but it really fears Psychic types outside of Trick Room. Mega Alakazam decimates it, and anything that outspeeds it (aka anything that's fully evolved not named Gigalith) with a decent SpAtk and Special move really hurts the Conkel.
    N.B. Talonflame is good if it can one-shot it, but if it doesn't, then it will be destroyed by Stone Edge.
    Last edited: Apr 21, 2014
  6. Aura Flare Riolu

    Aura Flare Riolu Cutest Riolu around!

    Assault Vest Conkeldurr
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Knock Off
    Item: Assault Vest
    Ability: Guts
    EVs: 252 HP / 252 Atk / 4 SpDef
    Adamant Nature
  7. Pachirisu Gamer

    Pachirisu Gamer New Member

    I'm not good at this kind of thing but I'll try!

    Conklerderr is what I call a bulky powerhouse. He 1HKOs most pokemon and lives long against physical attackers. Sadly, this pokemon is crippled by special attackers and will almost always go last due to its terrible speed.

    Live well for less

    Item: choice band
    Dymamic punch

    Rock slide



    EV: 252+ def/ 252+ hp/ 4+ atk

    Nature: Naive
  8. Meowmeow

    Meowmeow selfproclaimed guru

    Conkeldurr is a fairly straight-forward Pokemon in concept.

    Forget the Cane, I will carry a PILLAR!!!!
    Nature: Adamant (always)
    Ability: Guts/Iron Fist
    EVs: 252 Attack, 240 HP, 16 special defense
    @: Leftovers

    Bulk Up
    Drain Punch
    Mach Punch
    Payback/Fire Punch/Ice Punch

    Nothing complicated about this set. The last slot depends on what you need to hit. Payback hits Ghosts like Aegislash, Trevenant, Gourgeist, and Gengar, and bulky Psychics like Reuniclus, Latias, and Metagross. Fire Punch also hits Aegislash, Trevenant, Gourgeist, and Metagross, but with the added benefit of not relying on being slower and being powered up by Iron Fist. Ice Punch is for those who have trouble handling Gliscor and Dragonite.

    Happy Easter Everyone!!!
  9. Kraleck

    Kraleck Well-Known Member

    Conkeldurr. I love this thing. I never used it seriously until I saw its use by opponents. Three Abilities about increasing that beastly power, a decent Physical Wall, and a wide variety of Move Types in its Movepool.

    -HP - Great - Right off the Zubat we see Base 105 HP. Substitute would be a good option if this thing weren't mostly on the offensive.
    -Attack - Incredible - Base 140 hurts. A lot. That Physical Movepool is huge, too. Plus, Abilities crank that up to obscene levels.
    -Defense - Good-bordering-Great - Base 95 helps shrug off most Flying-Type Moves, Play Rough, Psycho Cut, Zen Headbutt, and Psyshock for a while with that huge HP stat.
    -Sp.Atk - Bad - Base 55 should be left alone, except for Sp.Atk-lowering Natures.
    -Sp.Def - Mediocre - Base 65 is vulnerable to most Fairy-Type and Psychic-Type Moves, among other things Special Attackers can shoot at you.
    -Speed - Good (Trick Room) - Base 45 is a hindrance outside of Trick Room and Priority Moves.

    -Guts - Attack is multiplied by 1.5 when afflicted with a Status Effect (ignores Attack cut of Burns). Imagine a 416 Attack Stat becoming a 624 Attack Stat. Synergizes well with Façade. 'Nuff said.
    -Sheer Force - The Power of Moves with a chance for a Secondary Effect will be increased by 1/3 at the expense of losing the Secondary Effect. Only affects these Moves from Conkeldurr's Movepool: Rock Slide, Focus Blast, Poison Jab, Rock Smash, Force Palm, Fire Punch, Ice Punch, Thunderpunch, and Snore. Kind of a letdown.
    -Iron Fist (Hidden, Available [Poké Transfer]) - Increases the Power of Punching Moves by 20%. The only Punching Moves Conkeldurr cannot learn are Bullet Punch, Dizzy Punch, Mega Punch, Meteor Mash, Shadow Punch, and Sky Uppercut, so it makes a decent alternative to Guts if you hate Toxic and Burns chipping away at your HP, but at the expense of Mythical-level Attack.

    Overall, Conkeldurr has one primary job and does it very well. Oftentimes, opponents switch to a Ghost Type to negate Priority from Mach Punch, only to get broadsided by some other nasty Move. Because Guts has great synergy with Conkeldurr, Cofagrigus is a huge check due to high Defense, the fact most Guts users use Flame Orb instead of Toxic Orb, and, most importantly, Mummy Ability. Then again, Conkeldurr has some new toys with Assault Vest and Power-Up Punch, so Guts can be mistaken for Iron Fist more often.
  10. YagamiNoir4896

    YagamiNoir4896 Well-Known Member

    Ah yes. The Pokemon who arguably benefits the most from Assault Vest. Reliable recovery alongside this item is extremely rare and potent, and you're aren't a sitting wall duck with 140 Attack either. Fairies may have brought new competition but Conkedurr has just gotten better this generation.

    Specially Defensive
    Conkeldurr @ Assault Vest
    Nature: Careful/Adamant
    EVs: 252 HP/4 Attack/252 Special Defense or 252 HP/252 Attack/4 Special Defense
    Ability: Guts

    Drain Punch
    Knock Off/Stone Edge
    Poison Jab/Power-Up-Punch
    Ice Punch/Mach Punch

    Standard stuff. Conkeldurr can take two Sylveon Pixilate Hyper Voices with max Special Defense. It can also live things like Alakazam Psychic with nearly half health to spare, and Keldeo can only 4HKO the thing with Hydro Pump (or 3HKO with Specs). Drain Punch is standard STAB, Knock Off hits Ghosts and cripples everything. Stone Edge hits Mega Charizard Y (Fire Blast also leaves you at half or so) Poison Jab hits Fairies while Power-Up-Punch gives an attack boost. Ice Punch hits Landorus-T/Gliscor while Mach Punch gives priority.

    Choice Band
    Conkeldurr @ Choice Band
    Nature: Adamant
    EVs: 208 HP/252 Attack/48 Speed
    Ability: Guts

    Superpower/Hammer Arm/Drain Punch
    Knock Off
    Mach Punch
    Poison Jab/Stone Edge/Ice Punch

    One does not take these moves well from 600+ Attack by default. Speed EVs outrun uninvested Azumarrill.

    Conkeldurr @ Life Orb/Leftovers
    EV Spread: 252 HP/252 Attack/4 Speed
    Nature: Adamant
    Ability: Iron Fist

    Focus Punch
    Mach Punch/Ice Punch/Drain Punch
    Knock Off/Stone Edge

    A forgotten relic of the past, SubPunch still works pretty well.
  11. Rockleon

    Rockleon Veteren

    No offense dude, but no one not named Machamp or Golurk should run Dynamic Punch. Your set is really weird man Protect and Choice Band? Naive? This is pretty Weird

    I Think Someone posted this set already but I'mma do it anyway.

    Item: Assault Vest
    Ability: Guts
    EVs: 252 Atk, 252 HP, 4 Def
    Adamant Nature
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch/Poison Jab

    Some people use iron fist instead for the guaranteed 20% increase, But Guts is so much better, even without life orb. Since Status is so prominent Its easy to switch in one of your choice, Or come in on a mon who is known for W-o-W and force them to switch because they don't wanna burn you. Knock off on Conkeldurr does sooooo much damage. Its scary.
  12. pika250

    pika250 Well-Known Member

    I was hoping they'd feature a bunny rabbit Pokémon for Easter Sunday (like Azumarill). They did Azu pretty recently, though not on Easter (edit: Dec 1). Speaking of which, my prediction for next week: Diggersby. Diggers (like Azu) is a bunny rabbit 'Mon with potential Huge Power. Diggers' and Azu's move sets are similar yet different (each has STAB priority, for instance)...
    Last edited: Apr 20, 2014
  13. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Emphasizing this. It's the combination of Assault Vest and Guts that make Conkeldurr as good as it is this generation. It becomes a fantastic counter to things like (non-Trick) Rotom-W, Heatran, etc. With Assault Vest, the special attacks don't do all that much damage (enough to be healed back with Drain Punch), while with Guts, it can absorb their common status moves which most Pokemon, even specially defensive Pokemon, hate... the exception being sleep, of course. This allows it to force switches, which is great with Knock Off, as Knock Off's greatest benefit isn't the damage (although I'd be lying if I said it wasn't a perk); it's that the item-discarding effect makes it dangerous for anything not carrying a Mega Stone to switch into Conkeldurr. Even bulky fairies hate losing things like their Leftovers, which cuts down on survivability in the long run. Even Pokemon that can check or counter Conkeldurr, such as Talonflame, hate having their items knocked off, so they have to be wary.

    That said, Psychic and Fairy type attacks can threaten to 2HKO it without difficulty, while the abundance of Talonflame makes it very easy to revenge kill. That low speed doesn't do it any favors either, as it has to rely on Mach Punch (which is not especially strong) to deal with faster threats. It also has a few holes in its coverage that make things like the Mega Charizards a bit annoying, as it can't quite hit them hard enough. But, it still makes a fantastic offensive pivot who's able to force switches with ease, making hazard support a benefit for Conk to rack up damage on the opponent.
  14. jr0904

    jr0904 Beginning Trainer

    Not quite. To be quite frank guts are used over the other two cause of the risk of getting burned and losing its monstrous attack power rendering it useless which is the risk of running it with either iron fist or sheer force.

    but because people use all three abilities conkel can be kinda unpredictable cause no one will know what ability it will run unless you know first hand. even in gen 6 status moves like will o wisp & thunder wave are still used and it will be better off to sponge it and gain an attack boost over the risk of being hindered by a status move.
    Last edited: Apr 20, 2014
  15. Rockleon

    Rockleon Veteren

    Plus, Why would you willingly opt out of Drain Punch.
  16. TheMegaJedi

    TheMegaJedi Pokemon Master

    Conkeldurr is easily one of the bigger threats. It's not hard to see why, it gets 3 amazing abilities and decent stats.
    Come up here and hit me
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Knock Off
    Item: Assault Vest
    Ability: Guts
    EVs: 252 HP / 252 Atk / 4 SpDef
    Adamant Nature
    This set makes him hard to take down, and with Drain Punch, it is just annoying.
  17. oogaman

    oogaman Member

    Conkeldurr was solidly OU in the past generation. This was due to its monsterous attack stat, (The highest out of all fighting types in the game bar Medicham) great physical bulk, three awesome abilities, and a kickass offensive movepool. In this new gen, with the introduction of Fairies and STAB Flying spam, (I'm looking at you, Talonflame and Mega-Pinsir) Conkeldurr took quite a few hits. However, it seems as though Game Freak decided to give Conk quite a few blessings to balance this out. For starters, the move Knock Off got a huge buff, making it a powerful Dark type move which also cripples the opponent. "Ehh, that's alright", you say, but wait!!! There's this awesome new item called the Assault Vest! And anyone who plays competitively online knows how much Conk wrecks with this item.

    Standard Soldier

    Conkeldurr With Assault Vest
    Ability: Guts
    EVs: 152 Hp, 252 Attack, 100 Def, 4 Sp. Def
    Adamant Nature
    -Drain Punch
    -Mach Punch
    -Ice Punch
    -Knock Off

    This set lets Conkeldurr function as an amazingly bulky wallbreaker/cleaner, (and with Mach Punch, even a revenge killer).
    Assault Vest is THE item for Conkeldurr. It raises the Sp. Def of its holder, at the cost of only using attack moves. And Conk has the perfect stats for it. I mean, that mediocre Sp. bulk is perfectly patched up while donning this vest. I personally like this EV spread because it gives you completely balanced bulk of 389/251/251. Along with a base 140 attack, that's insane. Anyways, onto the attacks! So Drain Punch is the crux of the set. Part of the setback of the Assault Vest was that you couldn't use most recovery moves, and couldn't hold leftovers. Drain Punch is one of the most perfect moves for Conk, as it deals a ton of damage and heals quite a bit. Mach Punch is extremely useful, as it takes out weakened and frail faster threats, Ice Pwnch is invaluable, able to completely destroy many OU threats with Ice coverage. Finally, Knock Off is Game Freak's second blessing, as it's almost always a 97.5 BP move, and overall a great move.

    Checks And Counters
    This is one of the reasons why I hate Talonflame so much. So Talonflame resists most of his attacks (be wary of Knock Off, because I think that can OHKO on the switch) and can easily wipe him out with a priority Brave Bird. Mega-Pinsir is also like that, with its OP Return. Hmm, Clefable is also an amazing counter, able to switch in on anything and easily set up on Conk. Hmm, Landorus is actually able to OHKO with its Sheer Force'd Psychic and outspeeds, but it can't safely switch in because of Ice Pwnch. Togekiss is actually an awesome counter, only taking up to 40% from Ice Punch, then Roost (Negating the Ice weakness) and... Yea. There's a lot of things that can check and counter Conk, but once they're out of the way, Conk completely wrecks.

    Team Options And Partners
    Heatran is excellent because i can offensively and defensively counter all of the said checks and counters, except Lando-I. I can't really think of many off the top of my head, but that's why this is a collaboration! Anyways guys, hope I helped out
  18. Pachirisu Gamer

    Pachirisu Gamer New Member

    Like I said, I'm new at this
  19. Red_raselom

    Red_raselom Member


    GUTS - Flame Orb + Massive Attack + Guts = Monster.
    SHEER FORCE - Considering Conkeldurr only has few good moves with secondary effect, I don't think this ability is useful on him.
    IRON FIST - Punch-based moves will be boosted? Good ability! Grabbed it if you don't like Guts

    HP - Good
    ATK - Monstrous
    DEF - Good
    SpAtk - Mediocre
    SpDef - Mediocre
    SPD - Good (Trick Room)

    - Guts + Monstrous ATK is really good.
    - Good movepool
    - One of the best Guts and Trick Room abuser.
    - Timburr is one of the best little cup competitor.
    - His design is cooler than Machamp.

    - If you are running a Guts set, Rest and Draining Punch is the only way to regain health.
    - Poor Sp Def, considering Psychic and Fairy type are quite common
    - There's no way he can boost his Sp Def without support from a partner.
    - Conkeldurr cannot learn any moves that are strong against Fairy, aside from HP-Poison or Steel. Mind you, he got a mediocre SpDef.
    - Completely hindrance outside Trick Room.
    - He cannot receive STAB from Facade.
    - Machamp has a better stat distribution and movepool.
    - He doesn't have a a mega-evolution yet.
    Last edited: Apr 22, 2014
  20. Limakun

    Limakun New Member

    Are your con's serious?
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