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Community POTW #028

Discussion in 'POTW Collaboration' started by Serebii, May 4, 2014.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

    Time for the next Pokémon of the Week, and we got another absolute classic

    [​IMG]

    It's Garchomp, one of the most commonly used Pokémon, competitively speaking.

    Garchomp is capable of so much to the point it has become a mainstay in various teams.

    http://www.serebii.net/pokedex-xy/445.shtml

    Go nuts, and ignore the ban on Sand Veil some places have.



    Also, don't forget the Mega Evolution in Mega Corner!

    [​IMG]
     
  2. Buuz

    Buuz Smash Trainer

    Adamant Garchomp @ Yache Berry/Rocky Helmet/Garchompite
    Ability: Sand Veil/Rough Skin/Sand Force
    - Brick Break/Swords Dance
    - Rock Slide
    - Dual Chop
    - Earthquake

    Same set works for its Mega evolution, getting nice boosts for Rock Slide and EQ for fighting in sandstorms thanks to Sand Force. Sand Veil works well too and can frustrate your opponents if your sandstorm lasts long enough. Combining Rough Skin with a Rocky Helmet could work too.
     
  3. Sala-imence

    Sala-imence Rock type trainer

    Item: Life Orb
    Nature: Naive
    EVs: 252 Spe / 252 Atk / 4 HP
    Ability: Rough Skin
    Moveset:
    - Earthquake
    - Dragon Claw
    - Fire Blast
    - Poison Jab

    Earthquake and dragon claw are reliable STABs. Fire Blast for defensive walls like Skarmory and poison jab for switching in fairy types. Rough Skin over sand veil because sandstorm support is not always there.
     
  4. Mestorn

    Mestorn Wandering Battler

    The pseudo-legendary of Gen IV and the keystone of Cynthia’s team, Garchomp has a lot going for it.

    Garchomp, before its mega-evolution is an incredible pokemon. Base 130 ATK + Swords Dance is a team wracking combination, 103/95/85 defenses is fairly bulky and 102 speed means many key threats sitting at 100 can be outsped (i.e. Salamence). Its typing is both good and bad news. STAB Earthquakes off this thing are scary, but another pokemon quad weak to Ice in a metagame full of Ice weak pokemon is… problematic.

    Dancin’ In The Sand
    Garchomp (Sand Veil/Rough Skin)
    Item: Life Orb/Lum Berry/Leftovers
    -Swords Dance
    -Earthquake
    -Dragon Claw
    -Stone Edge
    Nature: Adamant (+ATK, -SATK) OR Jolly (+SPD, -SATK)
    EVs: 252 ATK/252 SPD/4 HP

    Bread and butter Garchomp set. Swords Dance, as stated before, is scary on Garchomp. Earthquake and Dragon Claw for STAB and Stone Edge for Togekiss.

    Desert Jaws: The Revenge
    Garchomp (Sand Veil/Rough Skin)
    Item: Choice Scarf/Choice Band
    -Dragon Claw/Dragon Rush
    -Earthquake
    -Stone Edge
    -Iron Head/Fire Fang
    Nature: Adamant (+ATK, -SATK) OR Jolly (+SPD, -SATK)
    EVs: 252 ATK/252 SPD/4 HP

    Choice Scarf Garchomp is a brutal revenge killer, while Choice Band sand shark tears down walls and the cities that accompany them.

    Other Options

    -Poison Jab
    A much easier accessible option for fairies than Iron Head

    -Crunch
    For Bronzong… That’s it really.

    -Dragon Tail + Stealth Rock + Toxic
    For a passive damage shuffling set… Gimmick.

    -Yache Berry
    For surviving surprise Ice attack.

    A note about Sand Veil
    Sand Veil is a shitty ability, no doubt about that, and can be outright banned by some people due to the luck hax involved. Yet for Sandstorm teams, Sand Veil does offer decent synergy. In most cases Rough Skin is the ability of choice, but Sand Veil does have its uses.
     
  5. dragontamer44722

    dragontamer44722 Pokegyms Owner

    God I hate this thing, but only because it is such a good Pokémon! As it has been said, Garchomp is a monster and can easily sweep a team that is unprepared to fight against it. While the addition of Fairies hinders Garchomp a bit, it is still a major powerhouse. This is the set I currently have:

    Sand Shark

    Jolly, Rough Skin, Life orb

    Evs :Maxed out Attack and Speed, 6 in HP (thanks for letting me know I forgot them whoever you are! XD)
    Earthquake
    Outrage
    Fire fang
    Iron Head

    The set is pretty self explanatory. Earthquake hits almost everything hard, and for what it can't hurt Outrage will in most cases. Fire Fang is for Pokémon like Skarmory and Ferrothorn who don't take much damage from it's 2 stabs, and Iron Head is for hitting the Fairies. I haven't used Mega Garchomp so I can't make a set for it, though I'm sure someone will.
     
    Last edited: May 4, 2014
  6. Magiclapras

    Magiclapras Dragon Goddess Flyder

    ^I run a simlilar set.
    Dragon Claw
    Earthquake
    Iron Head
    Crunch

    With either mega stone or Choice Scarf, same nature and ability.
     
  7. philzone

    philzone Ready for trumpets

    In VGC, Garchomp is the most used pokemon... And it isn't hard to see why.

    Garchomp is pretty good at what it does. It is one of the fasted dragon types (VGC 14) and can cause pain everywhere. With the nerf to hidden power, garchomp can actually survive a lot of non STAB HP ice. With ground typing, it really isn't scared of it's speed being dropped, as icy wind is limited, and thunder wave doesn't (bar delcatty) affect it. Dragon typing gives it some good stuff to deal with.

    Sets:

    Standard garchomp:

    Garchomp @ Rocky helmet/life orb/lum berry/sash/yache berry/haban berry
    EVs: 252 Att, 252 speed, 4 HP
    Nature: jolly
    Dragon claw
    Earthquake
    Rock slide/swords dance/Filler move
    Protect

    Standard chomp. D claw and EQ for strong STABs, Rock slide is for charizard and talonflame, SD can cause chaos. You can have sub, fire blast and other moves instead of iron head. My fav is the SD set, as the power can cause chaos against most stuff. Rocky helmet+rough skin takes around 50% of mega kangaskhan after it hits chomp, LO gets the KO on a lot of pokemon, including on the mirror match. Lum stops dark void, spore, will-o-wisp, etc... Sash is sash. it is cool, as there is a lot of ice around... and speaking of which, there is yache and haban, which can throw an opponent off.

    Other options include choice band and scarf, as they can let garchomp wreck. Mega chomp though... It isn't worth it. Garchomp's main selling point in VGC is to outseed the many dragons and stuff around the base 100 speed tier. Base 92 speed means mence and a whole load of others can destroy you. Not good. Also, sand veil, sub and leftovers can be useful under sand for a bulkier version... And the classic bright powder+sand veil set for hax abuse

    Good partners: most stuff that can beat scarf mence, manectric, azumarill, mamoswine, etc...

    Counters: scarf mence, manectric, azumarill, mamoswine, kingdra etc...
     
  8. Xenomata

    Xenomata MS Paint Sableye

    Mega Garchomp:

    What to say about it... If you use one, then you are either a grave digger or a Gravestone Enscripter. One thing worth noting is the loss in speed that Garchomp will suffer, which can be bad when dealing with a fast ice type (out of the three that exist, not counting legendaries) or a fast sweeper that has a strong ice type attack to use. Because Garchomp must sacrifice the obvious to use Choice Scarf in order to Mega Evolve, it purely becomes an enraged tank, ESPECIALLY if used on a sandstorm team. In fact, if sandstorm is activated, then most opponents should have a white flag out already if they don't have a way to snipe the driver of the tank (anyone who plays GTA Online should know what I mean by that...)

    Sand Force boosts the power of Rock, Ground, and Steel type moves by 33% when the Sandstorm weather condition is activated. Earthquake already has the STAB boost, plus we are talking in terms of 170 base power. If everything isn't dead after one use, then something isn't right.

    Mega Chomp does sorta pose a risk of an endless atomic bomb if you don't have anything that can dodge Earthquake in a Sandstormed Double Battle. but if you can make a partner that can, then... well have an extra tombstone on hand just in case the trainer is hit as well.

    Sand Force Termination
    Jolly Nature
    Effort Values: 252 Attack, 252 Speed, 252 Sp. Defense
    Item: Garchompite
    Sand Force Ability (base garchomps ability shouldn't matter unless someone is REALLY strict about that Sand Veil thing)
    ~Earthquake
    ~Rock Slide/Stone Edge/Rock Tomb
    ~Iron Head/Dragon Tail/Dragon Claw/Dual Chop
    ~Swords Dance/Hone Claws

    One usage of Swords Dance should be all that Mega Chomp needs to exterminate everything, thus beginning Sand Force Termination
    Earthquake is mostly what will be doing to sweeping considering the boosts it has. Rock Slide is, while a little inaccurate, being boosted as well and has the added factor of not killing your partner in a double battle as well, although if you go singles then Stone Edge can work as well, albeit it is even more innaccurate. I suppose Rock Tomb can work as well, albeit it will probably not be getting any rewards and will most likely only serve to slow opponents down, which why do that when you could just terminate them and not have to worry about outspeeding them.

    The last move depends. Iron Head is also boosted by Sand Force, but the flinch factor will not be activated much considering how many pokemon might be running circles around Mega Chomp. Dragon Claw and Dual Chop can be used if and only for the raw power, I'm sure either works. Dragon Tail will force the target out, which can be useful if you want to remove any defense buffs the target has, but it does sacrifice some power for such.

    I considered this fairly late, but perhaps Hone Claws can be used in place of Swords Dance if you are scared of the chance that the rock type attacks have of missing, however the boost will not be as good unless you have an extra turn to spare not killing, which why would you if you are using Garchomp anyways, amiright?
     
    Last edited: May 4, 2014
  9. Pokeman Man

    Pokeman Man The Real Slim Shady

    Defensive Garchomp? iunno why not?

    Garchomp
    Item: Leftovers / Rocky Helmet
    Nature: Impish / Relaxed
    EVs: 252 HP / 252 Def / 4 Atk
    Ability: Rough Skin
    Moveset:
    - Dragon Claw
    - Stealth Rock
    - Earthquake / Fire Blast / Toxic
    - Toxic / Protect

    Dragon Claw reliable STAB move. Stealth Rocks are great, if you don't have another Stealth Rocker on your team. Earthquake for them steels, Fire Blast for them steels. Toxic for the stalling, Protect for the extra leftovers. Leftovers are always a good option, Rocky Helmet + Rough Skin is evil but nonetheless pretty cool. Impish if you don't use Fire Blast, Relaxed if you do use Fire Blast but don't really care about speed. EVs can be modified for special defense, or if you want a certain number of speed EVs to outspeed several Pokemon.

    iunno. Garchomp is pretty standard and predictable when it comes to movesets...

    whirlpool / toxic / protect / earthquake ( ͡° ͜ʖ ͡°)
     
  10. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Alright, let's get something out of the way before we get too deep into this.

    Garchomp is one of those special cases in terms of Mega Evolutions, as unlike something like Mega Kangashan, Mega Charizard(s), and Mega Lucario, the two forms function very differently rather than the Mega being better in every way than the base form. Despite overwhelmingly superior offenses (equivalent to that of Kyurem-B), Mega Garchomp unfortunately takes a hit to speed, which turns its above average base 102 Speed into an underwhelming base 92, causing it to be outsped and revenge killed by a plethora of Pokemon. That said, Mega Garchomp is nearly impossible to switch into, especially in a Sandstorm, as bulky fairies can find themselves picked off by Sand Force boosted Stone Edge or Earthquake. For this reason, Mega Garchomp functions as an amazing wall-breaker, while regular Garchomp makes a better revenge killer with Choice Scarf, and can arguably pull off a better SD set.

    Wall-breaker MegaChomp

    Garchomp @ Garchompite
    Naive Nature
    Rough Skin -> Sand Force
    252 Atk / 4 SpA / 252 Spe
    -Outrage/Dragon Claw
    -Earthquake
    -Stone Edge
    -Fire Blast

    This thing hits HARD. Virtually nothing can switch into it, especially if a Sandstorm is up. Togekiss is soundly 1HKO'ed by Stone Edge in Sand, physically defensive Sylveon is 2HKO'ed by Sand Force Earthquake so it can't switch in, Skarmory is 2HKO'ed by Fire Blast, and Azumarill is 2HKO'ed by Earthquake and can only do a paltry 20.1 - 23.8% in return with Aqua Jet since it is outsped. That said, this thing may hit hard, but its base 92 speed leaves it prone to being revenge killed by things like Latios, Greninja, Mega Charizard (either one really), Manaphy, etc., so it's more suited to a wall-breaking role. Obviously this thing loves sand support from Hippowdon or Tyranitar to thrust its damage output to incredible levels.

    That said there are other variants of Mega Garchomp, given its wide movepool, and its EVs can be adjusted accordingly between Attack and Special Attack based on if you want to ensure a KO on a certain target. Swords Dance on Mega Chomp can be appealing, as absolutely nothing will want to take an SD-boosted attack, but again, that lower speed tier makes it much easier to revenge kill.

    Of course, Garchomp's most common set by far is its Choice Scarf set. And it's not hard to see why. Not only does it have naturally high attack, and a resistance to stealth rock that its flying cousins would kill for, but Garchomp's unique base 102 speed tier, while not as fast as it once was, is still perfect for a Choice Scarf set. It ensures that Garchomp is able to outspeed the myriad of base 100's (or lower) even after they've boosted their speed by 1-stage. This makes it a fantastic revenge killer for things like DD MegaZard X, Quiver Dance Volcarona, DD Dragonite, and DD Gyarados, as it outspeeds all of them even at +1 and can hit them all for SE damage.

    "Classic" ScarfChomp

    Garchomp @ Choice Scarf
    Jolly Nature
    Rough Skin
    4 HP / 252 Atk / 252 Spe
    -Outrage
    -Dragon Claw
    -Earthquake
    -Stone Edge

    The popular ScarfChomp of yesteryear still sees usage. The option to use both Outrage and Dragon Claw is a bit more dated with the advent of fairies, but once the fairy and steel types are out of the way, you can opt to spam Dragon Claw without fear of confusion if things are sufficiently weakened. Obviously Outrage's raw power is preferable if you're going to hit and run, especially if you're trying to ensure a KO on something like MegaZard X.

    "Mixed" ScarfChomp

    Garchomp @ Choice Scarf
    Naive Nature
    Rough Skin
    252 Atk / 4 SpA / 252 Spe
    -Outrage/Dragon Claw
    -Earthquake
    -Stone Edge
    -Fire Blast

    This one maximizes your coverage to be able to get past things such as Skarmory or Ferrothorn who would otherwise wall you. Otherwise, the basic premise is the same.

    SD Sets and Stealth Rock are perfectly viable too but I've made this post long enough already so eh. Somebody else can worry about those.
     
  11. Ironthunder

    Ironthunder The Uncultured One

    Stats
    Garchomp? Finally, a fast pokemon in POTW! 102 base speed outspeeds a good chunk of the game. And 130 Atk doesn't really need much setup to be scary. 108 base HP is fairly good, and defenses of 95/85 is passable. SpAtk? Who needs it? 80 base isn't great, and isn't too necessary.

    Abilities,
    Garchomp gets Rough Skin and Sand Veil. Sand Veil is a bit too situational to be massively useful, and Rough Skin relies on contact moves. So... yeah. Rough Skin is the lesser of the two evils.

    Movepool
    Physically, Garchomp gets EQ, Crunch, Dragon Claw, Outrage, Fire Fang, Dragon Rush, Stone Edge, Shadow Claw, Poison Jab, Iron Head/Tail and Aqua Tail. Pretty awesome, but fairly limited in power. Status-wise, It gets Sandstorm, Swords Dance and... Yeah, that's all you could ever need. Special-based, it gets Fire Blast, Earth Power, Surf, Dragon Pulse and Draco Meteor. All rendered useles by the poor SpAtk.

    Sets
    Mach Shark 5
    Garchomp@Rocky Helmet
    Rough Skin
    Adamant
    252 Atk, 252 Spd, 4 HP
    -Dragon Claw
    -Earthquake
    -SD/Crunch
    -Iron Head/Tail
    Simple HO set. SD to set up and sweep. Simple. Two STAB moves, and Iron Head/Tail to kill off Fairy/Ice types.

    I'm gonna eat you alive!!!!
    Garchomp@Rocky Helmet
    Rough Skin
    252 Atk, 252 Spd, 4HP
    -Fire Fang
    -EQ
    -Dragon Claw
    -Crunch
    OK, fairly simple, hits hard and fast already. Not as powerful as SD Chomp, but it still hits like a truck.

    Doubles/Triples
    Yeah, useful here. STAB EQ hits HARD. And it gets Rock Slide. Useful.

    Sharking About
    Garchomp@King's Rock
    Rough Skin
    Adamant
    252 Spd, 252 Atk, 4HP
    -Rock Slide
    -EQ
    -SD
    -Dragon Claw
    Just a wide-ranging SD set. Nothing special
    Counters
    Ice Shard. Priority is really the only way you'll see an Ice type outspeeding this guy outside of Trick Room. Trick Room is actually a decent counter, as Chomp outspeeds most of its weaknesses.

    Mega Garchomp
    Stats
    First thing first, the Atk. The Mega boost to 170 is HUGE. As in, Kyurem-Black equivalent good. The only things with more Atk are Mewtwo X, Deoxys-Atk and Mega Heracross. Elsewhere, 120 SpAtk, isn't too shabby. HP is the same, but the defenses are up to 115/95. Useful. The issue is really that the Spd drops to base 92. Ruining its best stat.

    Ability
    Sand Force is way too situational to be useful, unless you run a Sandstormer.

    Sets
    Land Sharks Ahoy!
    Garchomp@Garchompite
    Adamant
    252 Atk, 252 Spd, 4HP
    -Dragon Claw
    -EQ
    -SD
    -Iron Tail/Head

    Simple enough, and probably a staple set for the guy. SD and sweep.

    Counters
    The same as above, aside from being outsped by Hydreigon, Zygarde, Mega Gardevoir, Haxorus, Xerneas, Flygon, Salamence, Noivern, Weavile and even Dedenne! Oh yeah, and non-mega Garchomp. Mega Gar sounds good, but in practice... Not as good as normal Chompie.
     
    Last edited: May 4, 2014
  12. Kraleck

    Kraleck Well-Known Member

    Once known as the most OP Pokémon this side of Gen IV, Garchomp suffered a few setbacks with new Speed-sters in Gen V and Fairy Types in Gen VI. However, Gen VI also gave a brand-spanking-new thermonuclear reactor to this powerhouse in the form of Mega Evolution.

    Stats:
    -HP - Great - Base 108 HP makes Garchomp bulky for a Dragon/Ground Type. Kind of a letdown VS Ice, though...
    -Attack - Incredible - Base 130 made Garchomp a force to be reckoned with originally. Base 170 makes Mega-Garchomp a bigger threat.
    -Defense - Good-bordering-Great/Great - Base 95 makes for a bit of bulk. Base 115 does it better. Not against Ice, though.
    -Sp.Atk - Average/Godly - Base 80 becomes Base 120 with Mega. Moving on.
    -Sp.Def - Above Average/Good-bordering-Great - As if Garchomp didn't have it bad enough with the cold...
    -Speed - Great (Non-Trick Room)/Good (Non-Trick Room) - That Base 102 Speed helped Garchomp sort out many a riff-raff opponent in the Base 100 Speed tier. However, Mega Evolution has its drawbacks...

    Abilities:
    -Sand Veil - As if decent defenses weren't enough, the slightly-increased Evasion during a Sandstorm made Garchomp a nuisance. Then again, it doesn't help much otherwise.
    -Rough Skin (Hidden, Available [Friend Safari or Poké Transfer]) - A nuisance to Contact Attackers, but equally in the "meh" column.
    -Sand Force - And the beat-down goes on. Garchomp has access to Earthquake, Dig, Bulldoze, Sand Tomb, Stone Edge, Rock Slide, Rock Tomb, Iron Head, Iron Tail, Metal Claw, Mud Shot, Mud-Slap, and Earth Power to benefit from this when it goes Mega. The addition of 1/3 of those Moves' Base Power during a Sandstorm cranks that 170/120 offense to nightmarish levels.

    Overall, Garchomp is still, and will always be, a beast, Fairy Types still have to deal with hard hits no matter how you slice it, and Garchomp is Move-Type versatile beyond many an imagination. Mega Evolution just pours gallons of chocolate syrup over the double-decker, triple-fudge chocolate cake. Garchomp is a menace - Mega or not.
     
  13. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Um... you can't use SD and Assault Vest in the same set. Assault Vest functions as a self-imposed Taunt; you can only use attacking moves. Furthermore Aegislash is actually hit harder by EQ (and it doesn't trigger the attack drop from King's Shield since it doesn't make direct contact), so Crunch is generally useless. Most ghosts are frail anyway so they can't take a Dragon STAB, especially after an SD.
     
  14. Clone™

    Clone™ Ded

    Heres a set that I use on my team to great success. Ill even provide replays to prove that Im not joking.

    The set:
    Garchomp @ Rocky Helmet
    Ability: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Stealth Rock
    - Swords Dance
    - Earthquake
    - Dragon Claw

    This set does many things. First and foremost, it sets up Stealth Rock, which is needed for any competitive team that wants to do well, no matter what playstyle you want. Yes, Defog has nerfed hazards significantly since last gen, but Rocks are still important to keep things like the Mega Charizards and Mega Pinsir in line. Secondly, it sweeps. Swords Dance and great Dual STAB coverage is scary. Add on a base 130 attack stat, and not many things will live through a +2 Dragon Claw or Earthquake, bar Unaware users, Togekiss, and Skarmory. Some calcs to show how deadly this guy can be:

    +2 252 Atk Garchomp Earthquake vs. 4 HP / 0 Def Mega Gyarados: 304-358 (91.5 - 107.8%) -- 50% chance to OHKO
    +2 252 Atk Garchomp Dragon Claw vs. 4 HP / 0 Def Multiscale Dragonite: 273-322 (84.2 - 99.3%) -- guaranteed 2HKO
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Mamoswine: 393-463 (92.6 - 109.1%) -- 56.3% chance to OHKO
    +1 252 Atk Garchomp Dragon Claw vs. 4 HP / 0 Def Landorus-T: 214-253 (66.8 - 79%) -- guaranteed 2HKO
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Eviolite Chansey: 433-510 (61.5 - 72.4%) -- guaranteed 2HKO
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Mega Venusaur: 204-241 (56 - 66.2%) -- guaranteed 2HKO
    252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Unaware Clefable: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 458-542 (141.3 - 167.2%) -- guaranteed OHKO
    +2 252 Atk Garchomp Dragon Claw vs. 4 HP / 0 Def Talonflame: 348-409 (116.7 - 137.2%) -- guaranteed OHKO
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 234-276 (68 - 80.2%) -- guaranteed 2HKO
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Sylveon: 307-363 (77.9 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
    +2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Sylveon: 307-363 (77.9 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
    +2 252 Atk Garchomp Dragon Claw vs. 252 HP / 252+ Def Rotom-W: 180-213 (59.2 - 70%) -- guaranteed 2HKO after Leftovers recovery

    The things in bold show standard Pokemon found on stall teams. So yeah, boosted Garchomp hurts stuff. Not even fairies can hope to survive his deadly Earthquakes. Lastly, it punishes physical attackers that want to get up close and personal with contact moves. Rocky Helmet + Rough Skin damage equates to about 25% of the opponents HP. That, along with his offensive presence and great bulk, allows him to get even more KOs than normal.

    Teammates:
    First things first, Quagsire, Togekiss, Skarmory, and Physically defensive Unaware Clefable give Garchomp problems. Teammates that can take on these Pokemon are great. Mega Gyarados can take on all of these with Mold Breaker ripping through Unaware, while Skarmory and Togekiss fall to Boosted Waterfalls and Ice Fangs respectively. Since Ice types like to check Garchomp with Ice Shard, teammates that can handle them are wonderful. Tyranitar beats Kyurem-B easily, while Mamoswine falls to Rotom-Wash.

    A couple of replays featuring this exact set:
    http://replay.pokemonshowdown.com/ou-115633717 (Lower ladder (where most people who post here are); Garchomp steamrolls an entire team)
    http://replay.pokemonshowdown.com/ou-114777141 (Garchomp's Rocky Helmet and Rough Skin allow me to get the KOs I needed)
     
    Last edited: May 4, 2014
  15. SmeargleRocks

    SmeargleRocks Reputable Trader

    This Pokémon is so fun to use, especially in vgc teamed with Mega Charizard Y cause of the coverage they both get

    VGC Garchomp
    Rough Skin
    252 Atk, 252 Speed, 4 HP or Def
    Focus Sash
    Rock Slide
    Earthquake
    Dragon Claw
    Protect


    Mega Garchomp also works well teamed with Tyranitar I'm vgc provided it has protect

    Mega Garchomp
    Sand Force
    Adamant / Rash?
    Depending on the nature you want and if you want to have fire blast with no protect is why the nature is different
    Earthquake
    Dragon Claw
    Stone Edge
    Protect / Fire Blast


    Outside of VGC is still pretty good to

    Garchomp
    Rough Skin
    Life Orb
    Jolly
    252 Attack, 252 Speed, 4 Def
    Outrage / Dragon Claw
    Iron Head
    Stone Edge
    Earthquake

    Iron Head is only for stuff like Aromatisse and Slurpuff, the other moves are explanatory by themselves as in pretty much every set

    Cloneblazer12 - your not always going to get the chance to get a free swords dance AND Stealth Rocks up, and yes rocky helmet rough skin garchomp can be good to helping you KO other garchomp that are attacking you that are JOLLY and living then you killing it, its not as handy as Rocky Helmet Amoongus or Ferrothorn who can take more hits and abuse the item more just saying


    Another set you could use but is very gimmicky and can only be done with a tutored garchomp from past gen is

    Garchomp
    Rough Skin
    Timid
    252 Sp.atk, 252 Speed, 4 Def
    Choice Specs
    Dragon Pulse
    Earth Power
    Hidden Power Ice
    Fire Blast

    No one would see it coming but its just a gimmick

    Overall Garchomp has a pretty good move pool offensively but isn't number one on the special side of offense without investment
     
  16. IronGrahn

    IronGrahn New Member

    Try to Focus on the Choice here!

    -Stone Edge / Fire Fang
    -Dragon Claw / Outrage
    -Iron Head
    -Earthquake
    Item: Choice Band / Choice Scarf / Focus Sash
    Ability: Rough Skin / Sand Veil
    Nature: Jolly (+Spd,-SpA.) or Adamant (+Atk,-SpA
    EVs: 4 HP / 252 Atk / 252 Spd

    It's actually simple. Stone Edge or Fire Fang are just for coverage while the other moves serves a purpous. Dragon Claw for STAB and to get rid of other Dragons. You can run Outrage but you might get stuck and Confused. Iron Head take cares of Ice-types and Fairies and have a chance of flinching. Earthquake got 100 in power, 100 accuracy, 130 base power pokémon and STAB. Give me one reason not to use Earthquake on Garchomp? Now we come to the hard part; the item. Use Choice band if you need the power. Choice Scarf will outspeed threats like Speedy Starmie's Ice Beam or Weavile's STAB Ice Punch and yeah, you get the point. Focus Sash will give you a second chance to take revenge. Run Jolly on the Choice Band and Focus Sash set and Adamant on the Choice Scarf set. Rough Skin are for that extra damage on the physical attackers. Do only use Sand Veil in a Sand team if you even want it there.

    Other Options

    -Crunch: Coverage and chance of lowering foe's Defense
    -Swords Dance: For boosting your attack by two stages, can come handy some times.
    -Dragon Rush: Risky, more power than Dragon claw, but you lose your accuracy.
    -Iron Tail: Once again. More power than Iron Head, but lower accuracy.
    -Weakness Policy: This can be riskfull, but it can be worth it as well.


    Mega Corner

    Cynthia would be proud

    -Swords Dance
    -Earthquake
    -Iron Head / Stone Edge
    -Dragon Claw / Outrage
    Item: Garchomnite
    Ability: Sand Force (Rough Skin on Garchomp)
    Nature: Adamant (+Atk,-Spa)
    EVs: 248 HP / 252 Atk / 8 Spd

    170 Atk! Are you kidding me Game Freak?! This is a soul eater! No, but serious; 170 Atk is pretty impressive. So why not make it higher with Swords Dance? Oh, and of course we need a Sand Force Boost! Sand Force boosting not only Mega Garchomps Iron Head but it's STAB Earthquake as well to the Levels where the gods play (Under Sandstorm conditions). Otherwise is Dragon Claw or Outrage just for STAB coverage. You could also use Stone Edge for power but lower accuracy and you lose your protaction to Ice- and Fairy-types. Those 8 Spd are for outspeeding other Meg Chomps with zero or four speed investments. Here are some calcs of what 's happening when you let a +2 Mega Garchomp go wild in Sandstorm:

    +2 252+ Atk Mega Garchomp Outrage vs. 252 HP / 0 Def Rotom-W: 496-585 (163.1 - 192.4%) -- guaranteed OHKO
    +2 252+ Atk Sand Force Mega Garchomp Stone Edge vs. 252 HP / 232+ Def Skarmory in Sand: 219-258 (65.5 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
    +2 252+ Atk Mega Garchomp Outrage vs. 252 HP / 184+ Def Gliscor: 340-402 (96 - 113.5%) -- 75% chance to OHKO
    +2 252+ Atk Sand Force Mega Garchomp Iron Head vs. 252 HP / 0 Def Mamoswine in Sand: 732-862 (172.6 - 203.3%) -- guaranteed OHKO
    +2 252+ Atk Sand Force Mega Garchomp Earthquake vs. 4 HP / 0 Def Delphox in Sand: 1494-1758 (511.6 - 602%) -- guaranteed OHKO
    +2 252+ Atk Sand Force Mega Garchomp Stone Edge vs. +6 4 HP / 252 Def Shuckle in Sand: 82-98 (45 - 53.8%) -- 2% chance to 2HKO after Leftovers recovery
    +2 252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron in Sand: 330-388 (95.9 - 112.7%) -- 68.8% chance to OHKO
     
  17. GirlKirbyZombie

    GirlKirbyZombie Pokemon Rancher

    Garchomp... A reason why we have the fairy type because I heard horror stories about a Garchomp setting up a swords dance and then unleashing an Outrage. I have used one of these back in the 4th gen and I named him Cheetzo.

    So if you plan on having one for a double (or maybe triple) battle team, try having a Garchomp use protect on the first turn and have your partner use a move that will hurt both of your foes like Earthquake or Rock Slide. Chances are that more people will aim and fire at Garchomp for being a threat and the protect will throw them off.

    Partner wise, Lucario is a preferable one because it resists ice moves and it can utilize both stabs to retaliate with. A Shady-pokes Arcanine could be a good choice because it resists ice and fairy.

    Here are some counters: Ice Ice Baby! A water type that can pack an ice move is a big threat because it can't be severely hurt by rock moves, fire moves, and steel moves (in case you brought a chomp in from the 4th gen games). Blastoise, Slobro, Milotic, and other bulky water types will put an end to the chomp. Azumarill will break the sand shark's bones two times each when it pulls off a belly drum + rough play combo.

    Lastly, am I the only one who thinks MegaGarchomp looks like a 1960s/1970s rocker? He's got the pompadour nose, the masculine chin, and a studded leather jacket. If I get one, I'm naming mine Elvis.
     
  18. TheMegaJedi

    TheMegaJedi Pokemon Master

    + Good Stats
    + Good Abilities
    + Good Movepool
    - Any Ice Type Attack
    - Fairies
    Sharkeisha, NO!
    Garchomp @Choice Scarf/Rocky Helmet
    -Stone Edge
    -Dragon Claw
    -Iron Head / Poison Jab
    -Earthquake
    Ability: Rough Skin
    Nature: Jolly (+Spd,-SpA.) or Adamant (+Atk,-SpA
    EVs: 4 HP / 252 Atk / 252 Spd
    Standard Set. Stone Edge for Talonflame and Ice Types, Dragon Claw and Earthquakee for STAB, and Iron Head or Poison Jab for Fairies. Both are good, Iron Head with Flinch and Poison Jab with Poisoning. Scarf guarantees outspeed, but Rocky Helmet destroys physical attacker with Rough Skin.

    Creepy Jaws Music
    Garchomp @Garchompite
    -Stone Edge
    -Dragon Claw
    -Iron Head
    -Earthquake
    Ability: Sand Force
    Nature: Jolly (+Spd,-SpA.) or Adamant (+Atk,-SpA
    EVs: 4 HP / 252 Atk / 252 Spd
    Best when paired with Tyranitar. Iron Head is best because of Sand Force.
    Counters: Do Not Refrigerate. Keep Away From Cold At ALL Times. Same with Fairies, although he can kill them if he outspeeds.
     
  19. LuxGuz

    LuxGuz Member

    I use this one:

    Item: Lum Berry
    Ability: Rough Skin
    Nature: Jolly (+Spd,-SpA.)
    EVs: 4 HP / 252 Atk / 252 Spd

    -Poison Jab
    -Earthquake
    -Stone Edge
    -Dragon Claw

    Poson Jab against fairies, I preffer PJ over Iron head because I use Stone Edge against Ice types and helps with those annoying Talonflame, Earthquake and Dragon Claw for STAB. Some people say Outrage is better than DC but it's riskier, opponent can just switch to a fairy and you are screwed.

    PS: This is my first post here, woohoo!!! lol Hope I made it right xD
     
  20. Crash & Charm

    Crash & Charm Change is coming!

    Garchomp could use a partner with instant sand set up via ability.

    Options

    outrage~absolutely lethal team up with the right berry to produce devastating effects
    swords dance~make the attack go HIGHER
    Iron head~get rid of fairies
    Thrash?~if you can't get outrage then use this but if you can DON'T
    Rest/Sleep talk~not the best pokemon for this he should just stick to sweeping the other team
    fire blast/flamethrower/fire fang~ maybe if you hate grass, bug pokes.
    poison jab~get rid of fairies
    Brick break~ smash ice types to a small effect you might just want to fun fire fang.
    Crunch~hurts stuff like Gengar
    Stone edge~ hurts Charizard and Talonflame

    Sad part

    NO close combat
     
    Last edited: May 4, 2014
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