AreaManEXE
Rotater
Honestly, Garchomp just might be one of the best Pokemon even conceived due to his power and speed. I like Mega 'Chomp, but I personally feel that there are better Megas to use. Nonetheless, Garchomp alone has a bunch of different opportunities and different roles for a competitive team.
Personally, I use 'Chomp as a late game sweeper, or as an unexpected switch since he has enough bulk to take most anything bar fairy, dragon, and ice attacks. With the right team supporting him and solid predictions, Garchomp is tough to break.
The set I've been running since Gen V is as follows:
Scarfed 'Chomp
Garchomp with Choice Scarf
Rough Skin
Adamant
4 HP/252 Atk/252 Spd
-Fire Fang
-Earthquake
-Outrage
-Crunch
Adamant nature with 252 Atk EVs allows Garchomp's attack to skyrocket. Pair that with 252 Spd EVs and a choice scarf, and Garchomp becomes very, very deadly. Of course choice scarf locks your move, which is why using Garchomp later in the game with at least one of your Pokemon still alive allows for scouting and maintaining a solid battle flow. Rough skin can break sturdy, focus sash, marvel scale, and I feel that it's way more viable than sand veil especially since weather has been nerfed in Gen VI.
Fire Fang hits Skarmory, Ferrothorn, and other types that would resist any of his other moves. Earthquake for STAB and power, although prediction is key as you don't want to use it and have your opponent switch into a Rotom or Talonflame (or really anything that resists Earthquake). I personally feel that Outrage is Garchomp's best dragon type attack to have only because it's incredibly powerful and, once I've become confused, I pull a switch and therefore open up Garchomp's movepool after 2-3 turns of STAB 120 base damage raging. Crunch is super important as well to run on a Garchomp because it counters Mega Gengar, Mega Alakazam, and other powerful ghost and psychic types. If used correctly, I find this Garchomp set to be really devastating to an opponent.
OTHER MOVES TO CONSIDER:
-Iron Head: Great to counter fairy/ice types, but personally I wouldn't use a Garchomp against a fairy or ice Pokemon. Sure it could hit rock types as well, but that's what Earthquake is for.
-Poison Jab: Same deal as Iron Head, but still could be an unexpected move to use.
-Fire Blast: Definitely better than Fire Fang in terms of damage, but it's kinda pointless since we'd be running 252 Atk and 0 SAtk EVs (plus I don't like the lowered accuracy).
-Stone Edge: I really, really, really wish Pokemon could have 5 attacks just so I could use Stone Edge to counter Talonflame or Mega Charizard. It'd definitely be worth having, but Crunch wins only because of the damage to psychics and ghosts.
Overall, Garchomp hits fast and hard. He can take solid damage, but ice and fairy moves wreck him. Ice shard is a great counter to this particular Garchomp because of it's priority.
Personally, I use 'Chomp as a late game sweeper, or as an unexpected switch since he has enough bulk to take most anything bar fairy, dragon, and ice attacks. With the right team supporting him and solid predictions, Garchomp is tough to break.
The set I've been running since Gen V is as follows:
Scarfed 'Chomp
Garchomp with Choice Scarf
Rough Skin
Adamant
4 HP/252 Atk/252 Spd
-Fire Fang
-Earthquake
-Outrage
-Crunch
Adamant nature with 252 Atk EVs allows Garchomp's attack to skyrocket. Pair that with 252 Spd EVs and a choice scarf, and Garchomp becomes very, very deadly. Of course choice scarf locks your move, which is why using Garchomp later in the game with at least one of your Pokemon still alive allows for scouting and maintaining a solid battle flow. Rough skin can break sturdy, focus sash, marvel scale, and I feel that it's way more viable than sand veil especially since weather has been nerfed in Gen VI.
Fire Fang hits Skarmory, Ferrothorn, and other types that would resist any of his other moves. Earthquake for STAB and power, although prediction is key as you don't want to use it and have your opponent switch into a Rotom or Talonflame (or really anything that resists Earthquake). I personally feel that Outrage is Garchomp's best dragon type attack to have only because it's incredibly powerful and, once I've become confused, I pull a switch and therefore open up Garchomp's movepool after 2-3 turns of STAB 120 base damage raging. Crunch is super important as well to run on a Garchomp because it counters Mega Gengar, Mega Alakazam, and other powerful ghost and psychic types. If used correctly, I find this Garchomp set to be really devastating to an opponent.
OTHER MOVES TO CONSIDER:
-Iron Head: Great to counter fairy/ice types, but personally I wouldn't use a Garchomp against a fairy or ice Pokemon. Sure it could hit rock types as well, but that's what Earthquake is for.
-Poison Jab: Same deal as Iron Head, but still could be an unexpected move to use.
-Fire Blast: Definitely better than Fire Fang in terms of damage, but it's kinda pointless since we'd be running 252 Atk and 0 SAtk EVs (plus I don't like the lowered accuracy).
-Stone Edge: I really, really, really wish Pokemon could have 5 attacks just so I could use Stone Edge to counter Talonflame or Mega Charizard. It'd definitely be worth having, but Crunch wins only because of the damage to psychics and ghosts.
Overall, Garchomp hits fast and hard. He can take solid damage, but ice and fairy moves wreck him. Ice shard is a great counter to this particular Garchomp because of it's priority.