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Community POTW #035

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the next Pokémon and this week we go back to Alola!

784.png


It's Kommo-o

https://www.serebii.net/pokedex-swsh/kommo-o/
 

BillyBobJoe

Well-Known Member
Abilities:
  • Bulletproof- protects against ball/bomb moves - not truly bad, just kind of mediocre. None of the moves that this blocks are ones Kommo-o really cares about
  • Soundproof- unaffected by sound moves - slightly better than Bulletproof, but still inferior to Overcoat. Most moves blocked are status moves, with Disarming Voice being the only “dangerous” move blocked.
  • Overcoat - protects against weather and powder moves - the best option. This helps improve Kommo-o’s survivability.
 

XaelOstigian

Competitive...kinda
Xao-Liz Showdown
Ability: Soundproof/Bulletproof
Item: Life Orb
Nature: Jolly/Timid
EV's: (HP 4) (Attack/Special Attack 252) (Speed 252)

Moves:
Dragon Dance/Clangourus Soul
Close Combat/Aura Sphere
Dragon Claw/Clanging Scales
Iron Head/Flash Cannon

Set Details:
A set-up sweeper. One for physical attack, and one for special attack since both are usable. Dragon Dance boosts attack and speed to make Kommo-O hit harder and rectify its speed, and on the special set Clangourus Soul serves the same function but as an omniboost at the cost of 33% of your health (Be mindful of that). Physical set uses Close Combat and special set uses Aura Sphere though the power difference is notable. Though in the same vein, physical Dragon Claw is nowhere near as powerful as Clanging Scales on the special set. The last move is a Steel attack for coverage against Fairy types. Ability choice is a toss up depending on whether or not you want to block moves like Boomburst, or moves like Shadow Ball. Life Orb works for both sets boosting Kommo-O's offensive prowess, while nature and EV's favor speed to make the speed boost more meaningful, and the rest are poured into your offense stats of choice.
 

BillyBobJoe

Well-Known Member
Special Attacker
Ability
: Overcoat
Item: Roseli Berry
-Clanging Scales
-Flash Cannon
-Aura Sphere
-Boomburst/Flamethrower/Clangorous Soul
Nature: Modest/Serious
EV’s: 4 HP/252 SP ATK/252 SPD

This is a more directly Special set for Kommo-o. Most of the moves should be rather obvious. Aura Sphere is chosen over Focus Blast due to better accuracy. The last slot can be whatever best fits your team. Boomburst should only be used in Singles, since it’s an Earthquake-like move.
 

Mestorn

Wandering Battler
Kommo-o seemed cursed when it first came out. A Dragon/Fighting type in the generation where fairies were cemented as the best type in the game, and below average speed for OU, good, but not fantastic abilities and stats, while all around good, were not exceptional. The USUM came out and gave Kommo-o an utterly busted Z-Move. Nuke your opponent and buff all of your generally good stats at once? ALL THE YES. Thankfully, even with the loss of Z-Moves Clangorous Soul proves that Clangorous Soulblaze is not forgotten. And Kommo-o's stats in conjunction with its amazing movepool belay its true strength, not that it is great at one role, but it excels at many and exploiting that fact is what makes Kommo-o a versatile threat that is to be respected.

Dragon Wall
Kommo-o
Item: Sitrus Berry/Leftovers/Assault Vest
Ability: Soundproof/Bulletproof/Overcoat
-Body Press
-Breaking Swipe
-Bulldoze
-Taunt/Protect/Dragon Tail
EVs: 252 HP/200 DEF/56 SPE
Nature: Impish (+DEF, -SATK)

A defensive doubles set. Body Press is the main STAB, and makes good use of Kommo-o's high Base 125 DEF. Breaking Swipe is secondary STAB and acts as an intimidate against the opposing team, while Bulldoze provides coverage and speed control. Last move is up to preference. Taunt is great at shutting down Trick Room, Protect (provided it is not being used), Rage Powder, Follow Me and other disruptive shenanigans, Protect is always a fantastic move for doubles and synergizes well with Leftovers, while Dragon Tail is an additional form of disruption, forcing out pokémon your foe may not have wanted out while doing damage at the same time and works with Assault Vest, making Kommo-o very resiliant on both sides of the spectrum.

Ability is up to personal preference. Soundproof is the most situational, considering Kommo-o resists every popular move aside from Boomburst and Clanging Scales which have poor distribution (though blocking Snarl is useful if running a special set). Bullet Proof blocks certain moves which are more common like Shadow Ball, Focus Blast, Aura Sphere and Sludge Bomb, giving Kommo-o situation immunity but allowing it to pivot effectively against certain targets. Overcoat is recommended for allowing Kommo-o to null powder moves (Rage Powder/Sleep Powder/Spore) and Hail/Sandstorm, both of which are pretty common in doubles.

EV spread and nature is for increasing Body Press's damage and maximizing bulk while giving a little speed, though can be tweaked to outrun faster opponents if need be.

Other Options
Stealth Rock -Best move in the game
Bulk Up/Dragon Dance/Swords Dance/Iron Defense -Kommo-o gets a lot of setup moves. Most pale in comparison to Clangorous Soul, but not having to sacrifice 1/3 of your HP is a significant draw
Substitute -Works especially well with Soundproof, meaning only Infiltrator Pokémon can bypass the sub.
 
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