Destruction Dactyl
Aerodactyl@Aerodactylite
Jolly nature
Pressure
252 Attack/252 Speed/4 HP
~Stone Edge
~Wing Attack
~Fire Fang
~Aqua Tail
Aerodactyl is just as awesome now as it was in the distant past. Well, more awesome, really, considering that in the real distant past, Mega Evolution wasn't a thing and Rock moves on it were unheard of outside of Lance being a cheater- bu- you get what I mean! Stone Edge and Wing Attack are for STAB, the latter benefiting from Mega Aerodactyl's Tough Claws. Fire Fang and Aqua Tail are coverage, likewise benefiting from Tough Claws.
Item enables Mega Aerodactyl. Ability is irrelevant, considering the idea is to Mega Evolve ASAP anyway.
Z-Dactyl
Aerodactyl@Flyinium Z
Jolly nature
Unnerve
252 Attack/252 Speed/4 HP
~Fly
~Stone Edge
~Earthquake
~Aqua Tail
Aerodactyl doesn't necessarily need to Mega Evolve in order to kick some ***. Turn Fly into Supersonic Skystrike for a one-use single-turn nuke of a Flying move. Very decent STAB option. Unfortunately, Aerodactyl lacks much better in the way of Flying STAB, something they really ought to work on for the future, IMO. But yes- Stone Edge is still there for STAB. Earthquake and Aqua Tail are coverage, this is really very straightforward.
Item makes Supersonic Skystrike possible. Ability... ehhh... it's the least irrelevant of the options it gets?
Other options:
*Aerodactyl gets a nice assortment of physical moves, such as
Iron Head,
Ice Fang,
Thunder Fang,
Crunch, and
Dragon Claw, so feel free to mix and match its moves however you see fit. Also bear in mind that these five moves all make physical contact, so Mega Aerodactyl in particular wouldn't mind running any of these.
*
Pursuit's also a thing to consider. You Mega Evolve Aerodactyl on something that's looking to switch the hell out, go for the Tough Claws Pursuit on the switch... that's not nothng.
*
Stealth Rock is an option if you're leading with Aerodactyl. I personally prefer using it for all-out attacking, but hey, it's fast, it can set them up quick before potentially going down, it's a definite option.
Abilities:
*
Rock Head: Aerodactyl takes no recoil damage from its attacks, aside from Struggle. A great Ability in general, and there's some seriously good recoil moves for both Rock and Flying, in Head Smash and Brave Bird respectively... too bad Aerodactyl doesn't actually learn either move. Yeah, the reality is, Aerodactyl's only recoil moves are... Take Down and Double-Edge. And even then, the latter's only available from a FR/LG move tutor. Well, OK, and Gen I VC, but you can't get Rock Head from that. Yeah... I wouldn't really bother with Rock Head.
*
Pressure: Any attack used against Aerodactyl costs 2 PP instead of just 1. Not likely to be especially relevant, considering Aerodactyl has less defensive capabilities than the average Phione.
*
Unnerve: Aerodactyl's Hidden Ability. When Aerodactyl is in battle, opponents cannot consume held berries. This is, in fact, Aerodactyl's best Ability. Type-resist berries? Nope! Sitrus or Figy to recover from that powerful attack? Not today! Situational? You bet your ***. Still Aerodactyl's best option outside of Mega Evolution? Sadly, yes. Let's pray it gets more recoil moves in the future, make Rock Head relevant, something like that.
*
Tough Claws: Mega Aerodactyl's Ability. Mega Aerodactyl's contact moves do 30% more damage. Now THIS is more like it! Sadly, the only Rock move that makes contact is Accelerock, but aside from Rock moves and Earthquake, any move Aerodactyl's gonna want to run is affected by this Ability, so overall, it's a good, solid Ability that you'll get great mileage out of.
Partners:
If you're not packing Stealth Rock on Aerodactyl, pack it on something else. All it takes is one survived turn thanks to Focus Sash or Sturdy, and one good, solid counterattack to take out Aerodactyl. Don't give them that opportunity. You also might consider something like Tsareena or Bruxish, something to threaten as a switch-in, something to make opponents think twice before going for a priority move.
Counters:
Priority moves, particularly those of the super effective variety, are something to look out for. If your opponent can get a Midday Lycanroc in there, you do not want to stick around for that Accelerock. Also, as nonthreatening as Electrode generally is, it will outspeed Aerodactyl, and even speed ties with Mega Aerodactyl, and that Thunderbolt is gonna hurt. And remember what I said about Accelerock? Same goes for Aqua Jet, so look out for stuff that gets it.
Opinion:
Aerodactyl. Cool concept. Great design. Epic Mega Evolution. Meh Abilities. Movepool could use work. Overall, I like it.
Prediction for next week:
Nihilego