Woooo! Yeah! Togekiss is amazing! It is one of the better pokemon around, and is really fun to use (going against it on the other hand)…
Togekiss is a semi-bulky special sweeper. 85/95/115 defenses while not amazing, give Togekiss a respectable degree of bulk. 120 SATK gives its attacks quite a sting, and while base 80 SPD is below the normal 100 cutoff, Togekiss is still much faster than you would expect it to be. Togekiss was one of the many pokemon rechristened with a Fairy type this generation, which is a mixed bag. On one hand, it gained resistances to Dark, Fighting and an immunity to Dragon, but at the cost of its immunity to Ghost, and new weaknesses to Poison and Steel. Togekiss’s movepool is reflective of its humble origins as a pure normal Togepi (before this generation) in that it has the huge TM movepool expected of normal types, and a SATK worthy of abusing all of those special TMs. But the real gem in Tokegiss’s movepool is Air Slash. This STAB move, combined with Serene Grace, turns Tokegiss from a normal pokemon, into a destroyer of teams, flinching everything in its path to death. Wish you had Inner Focus now, huh?
Shock and Flinch
Togekiss (Serene Grace)
Item: Leftovers/Life Orb
-Air Slash
-Thunder Wave
-Aura Sphere
-Dazzling Gleam/Psyshock/Shadow Ball/Flamethrower/Roost
Nature: Modest (+SATK, -ATK) or Timid (+SPD, -ATK)
EVs: 252 SATK/252 SPD/4 HP
As mentioned before, Flinching things to death with Air Slash is Tokegiss’s main gimmick. With Serene Grace, Air Slash has a 60% flinch rate. Unfortunately a lot of things readily outspeed Tokegiss. How to correct that? Sticky Web? No… wait yes, that works too… but Thunderwave is where it is really at. Thunderwave sends opposing pokemon’s speeds into molasses territory, adds an additional 25% of not being able to attack. The numbers come out to the opponent only being able to attack 30% of the time (3/4 [para] * 2/5 [flinch]) . Ouch. Aura sphere is great for scaring off Steels and Rocks who would otherwise tank the Air Slash. Last move is up to choice. Dazzling Gleam is an alternate STAB, and hits Dragons hard. Psyshock deals with opposing sponges who would take Air Slash all day. Shadow Ball hits a lot of things for neutral damage as well as hitting the Lati Twins and Metagross harder than Aura Sphere… Flamethrower wrecks Steel types who are Neutral/Immune to Aura Sphere (Scizor, Skarmory). Roost enables Tokegiss to stay in the game longer, and mitigates the lucky hits that get through.
Other Options
Nasty Plot
-Tokegiss’s decent SATK? Not so decent anymore. More like monstrous, terrifying and other scary adjectives.
Heal Bell/Wish
-Everyone loves Clerics
Tailwind
-Not as effective as Thunderwave, but there are fast ground and electric types.
Yawn
-As if paraflinch wasn’t the only thing you have to worry about
Countering Togekiss
NOOOO! Why would you want to hurt this? Its endangered... fine. Electric types. Most Togekiss' rely extensively on paralysis which Electric types are immune to. That combined with natural high speeds (Jolteon, Mega-Manectric), resistance to Air Slash, STAB super effective and no way for Togekiss to strike super effective back means electric types can have all sorts of fun with it. Ground types get a mention due to being immune to Thunderwave, though only a few can reliably outspeed Togekiss and many have crap for SDEF making switching in painful. Stealth Rock sinks Togekiss' bulk and chip damage in general is very much recommended. Chip Damage like Toxic, Hail, Sandstorm and the like are extremely recommended, going off even when you flinch. Sure Togekiss has access to Roost and Heal Bell, but a turn where it is not Air Slashing you is a turn you have a good chance to attack. Priority makes the whole flinch worry moot, especially Bullet Punch. Togekiss has a great support movepool so Taunt is another good option to prevent it from fully deploying its bag of Tricks. When all else fails, revenge kill it. Togekiss has good bulk, but there are many pokemon with enough brute force to down it before it can act, just hope you can do so or they are going to be twitching on the floor.