1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Community POTW #062

Discussion in 'POTW Collaboration' started by Serebii, Jan 21, 2018.

Thread Status:
Not open for further replies.
  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. TheIceCream

    TheIceCream User of Ultra Beasts

    Oh Slice and Dice me, it's Scizor! Scizor has always been a great Pokemon since its introduction and has always had some good tools to go with it. Priority Technician boosted Bullet Punch? Yes Please. Amazing movepool? Yes please. Only one weakness (albeit a 4x weakness to a very common type) and plenty of resistances? Yes please. Scizor on my team? YES PLEASE!!!

    Pros:
    + 130 Attack is great to counter out the low base power of Scizor's moves. Speaking of which...
    + Scizor gets Technician! With 60 base power Bullet Punches and 90 base power Bug Bites, that is pretty awesome.
    + 100 Defense and 80 Sp Defense is certainly very good.
    + Having lots of resistances and only 1 weakness is always a good thing
    + I am pretty lots of people love this thing's design. I'm definitely one of them

    Cons:
    - A 4x weakness to fire is certainly a huge downside. Scizor also doesn't have much to counter fire types so, be careful.
    - 65 Speed is fairly slow. Although Scizor has priority, that can be an issue when it needs to use other moves
    - Scizor's movepool is fairly shallow, so it doesn't have the moves it needs to counter certain Pokemon
    - Did I mention Fire moves? Yeah. Keep away from fire.

    Abilities:
    Swarm: Swarm in the long run could be useful, but Scizor has never had too use this as it has a much better option.
    Technician: This is what makes Scizor amazing. Bullet Punch and Bug Bite are your greatest friends with this ability.
    Light Metal: Although this ability is useless by itself, some Mega Scizor have it as they gain Technician when they mega evolve, so it makes it easier to come in on a Low Kick. But being a hidden ability, it's not worth all the hassle to get, so just stick with base Technician.

    Counters: Fire Types. There you go. Heatran is a big one, although there are some others: Charizard X/Y, Volcarona, Entei, etc. Some Steel types such as Celesteela (which also run Flamethrower usually) are great counters as are Pokemon such as Magnezone with have Magnet Pull trap Scizor and can deal big damage back with an electric move. In a nutshell, use fire types/moves to deal the big damage.

    Mega Scizor

    Oh Slice and Dice me, it's Mega Scizor! With higher attack, greater bulk, keeping Technician, it's just Scizor but better. However, that has a downside in that because it takes up a Mega Slot, and isn't too different from its non-mega self, it can be better to take a mega that differs a fair bit from its regular form. But that aside, Mega Scizor is easily a welcome mega with even cooler tools than before.

    Pros:
    + 150 Attack is even better now having the same Attack as Zekrom, Primal Kyogre and Deoxys
    + Scizor still has Technician! 60 base power Bullet Punches and 90 base power Bug Bites are still awesome, and with more Attack!.
    + 140 Defense and 100 Sp Defense is brilliant! Scizor can now take many non-fire hits.
    + Same typing as before, same amount of resistances!
    + Some people prefer regular Scizor's design. Me? I prefer its mega's design. (Still love its base form though)

    Cons:
    - Still has the 4x weakness to fire. Not even its augmented bulk can save it here...
    - 75 Speed is much better than its previous base 65 but it still fails to outspeed a lot of Pokemon
    - It can be hard choosing to run Mega Scizor when it's only regular Scizor but better. There are better megas out there.
    - Fire, Fire and Fire. Still a problem.

    Abilities:
    Technician: Just as amazing on Mega Scizor as it is to its regular. Still has those powered up Bullet Punches and Bug Butes.

    Counters: Fire Types. Again. Heatran once again does very well and so do most other fire types. Although using non-fire moves can now be a bit of a problem due to the increased bulk. Here's the "how to counter Scizor" equation: Mega Scizor + Fire = Dead Scizor. Pretty simple.
     
  3. Mestorn

    Mestorn Wandering Battler

    Yeah, ever since Gen IV giving Scizor Technician, Bug Bite and Bullet Punch, it has been a key threat to look out for. Shame that Steel is resisted by so many types, as Scizor is only super effective against 2 of the 4 Tapus...

    A Minuten Bug
    Scizor
    Ability: Technician
    Item: Choice Band
    -Bullet Punch
    -U-Turn
    -Knock Off/Pursuit
    -Superpower/Aerial Ace/Bug Bite
    Nature: Adamant (+ATK, SATK)
    EVs: 252 HP/252 ATK/4 SDEF

    Choice Band Scizor, which is likeable for its instant power. Choice Bullet Punch puts holes into a lot of things, while Choice U-Turn can be a great option for getting another pokémon in safely while doing respectable damage. Knock Off is Knock Off, while Pursuit can whack pokémon you know are going to run. Last move is up to preference. Superpower is Scizor's best fighting coverage option, but the down side sucks. Aerial Ace can hit pokémon like Mega Heracross, Buzzwole, Mega Venasaur, Amoongus, etc. Bug Bite is a stronger Bug STAB that let's Scizor stay in.

    Blade Dance
    Scizor
    Item: Scizorite
    Ability: Technician (Technician)
    -Swords Dance
    -Bullet Punch
    -Bug Bite
    -Superpower/Pursuit/Roost
    Nature: Adamant (+ATK, SATK)
    EVs: 252 HP/252 ATK/4 SPD OR 252 HP/108 ATK/148 SDEF

    Swords Dance Mega Scizor. Mega Evolve and set up, and you can run through teams with ease. Bullet Punch becomes one of the strongest instances of priority in the game after a Swords Dance boost, while Bug Bite is great for everything you feel like you can tank. Last Move is up for preference. Superpower for Fighting coverage, Pursuit for catching runners and Roost to recover off damage that may have been wrought. EV spreads work a bit differently. Both are bulky attacker sets, but the former focuses more on 'attack' while the latter focuses on 'bulky'.

    Don't Go into the Short Grass
    Scyther
    Ability: Technician
    Item: Choice Band
    -Aerial Ace
    -Bug Bite
    -Quick Attack
    -Pursuit/Knock Off
    Nature: Jolly (+SPD, -SATK) or Adamant (+ATK, -SATK)
    EVs: 252 ATK/252 SPD/4 DEF

    Fun Fact: Scyther and Scizor have the same BST. Scizor is still far better than Scyther due to its superior typing and bulk, but Scyther has a respectable base 105 speed to make up for that. Technician synergizes quite well with Scyther, buffing STAB Aerial Ace and Bug Bite to truly threatening levels. Technician Boosted Quick Attack, while lacking the STAB of Bullet Punch, is still nice. And the conflict of Pursuit and Knock Off continue.
     
  4. GeeGee

    GeeGee Late to the party

    Pros:
    +Bug/Steel is a fantastic typing, sporting 8 resistances and an immunity with only 1 weakness
    +130 attack with access to bullet punch makes scizor a threatening revenge killer, and 150 as a mega is even scarier
    +70/100/80 bulk with only one weakness makes scizor quite beefy, and Mega Scizor's 70/140/100 is even bulkier
    +Good move pool consisting of knock off, U-turn, roost, swords dance, defog and more

    Cons:
    -65 speed is really slow, and 75 as a mega isnt much better
    -fire weakness is really crippling
    -only one of its three abilities is really worth using
    -gains a useless 10 points in special attack after mega evolving

    Abilities:
    Swarm: Boosts the power of bug-type moves by 1.5x when under 33% hp. Pretty weak when compared to the constant boost offered by technician.
    Technician: Gives a 1.5x boost to moves with base 60 power or less. This includes bullet punch and bug bite, two of scizors best stab moves. This makes scizor a very dangerous threat that can rip through teams after a boost from swords dance.
    Light Metal: Halves Scizor's weight. Seemingly useless, but it does reduce the damage dealt by weight-dependent moves like low kick, but other than that it doesn't warrant much use.

    Sets

    Swords Dance
    Nature: Adamant/Jolly
    Ability: Technician
    Item: Life Orb/Scizorite
    Ev's: 252 Atk/4 Spd/252 Spe
    Moves:
    -Swords Dance
    -Bullet Punch
    -Knock off/Pursuit/Bug Bite
    -Bug Bite/U-turn/Superpower

    Swords dance boosts Scizor's attack to frightening levels. Bullet punch at +2 with a technician boost can not only revenge kill weakened opponents, but also has the chance to simply sweep through frail enemies. Knock off doesn't get the technician boost, but it does remove the foes held item. Pursuit gets the boost and also punishes switches, especially against the likes of Latias, Celebi or Gengar. Bug bite is the bug type stab that gets the technician boost and steals opponents berries. U-turn provides momentum if needed, and Superpower hits rock and steel types like Stakataka, Lucario and Magneton.

    Choice Band
    Nature: Adamant/Jolly
    Ability: Technician
    Item: Choice Band
    Ev's: 252 Atk/4 Spd/252 Spe
    Moves:
    -Bullet Punch
    -Bug Bite/U-turn
    -Superpower
    -Knock off/Pursuit

    Adamant gives the most damage, but Jolly offers a little more speed, which can be useful to outrun other threats such as Crawdaunt. Bullet punch deals with Mega Aerodactyl, Togekiss, and Sylveon. Superpower hits Cobalion and Lucario. Knock off and Pursuit hit Doublade and Alolan Marowak.

    Other Options:
    Assault vest can patch up Scizor's shoddy special defense. Roost, leftovers and an impish nature can make Scizor a very bulky sweeper that can be very difficult to take down. Defog allows you to remove the opponents entry hazards. Choice scarf makes Scizor a fast sweeper, but it lacks power compared to the Swords dance and Choice band sets.
     
  5. Local Maple

    Local Maple Member

    A minor thing to note: Fury Cutter got a boost. Whereas it started at Base 10, it now starts at Base 40. Meaning that with Technician, it'll be treated as STAB Base 60, then 'double' to 80, then rise to 160 by the third move. While gimmicky, it works to finish off one foe and stack damage against the switch-in.
    This can work with a Scarf or Metronome. I tried running it with Metronome in Doubles next to a Trick Room Instruct Oranguru with Swords Dance/Misty Terrain Swagger. It was scarier than I thought; it OHKO Mega Metagross on Fury Cutter number 2.
     
  6. ampfire101

    ampfire101 Well-Known Member

    VGC corner

    So there are three Megas I feel have the best place on rain teams in VGC. These three are Mega Swampert, Mega Mawile, and Mega Scizor, the first because of the obvious speed boost from rain being the current weather on the field, the second because it had good synergy with Politoed and Gothitelle for a rain/TR sort of team, and the third for a couple of reasons. Rain teams reeeeeeeeeally struggle against Ferrothorn without some sort of method of being able to survive its attacks and/or OHKO it. Of the three Megas listed above, Scizor in my opinion has the best chances against Ferrothorn. It gets access to Superpower and a neutral Bug Bite attack (useful in the rare chance that Ferro is holding a Figy Berry over Leftovers). In the meantime, Ferrothorn can only Leech Seed, as its STAB attacks are painless to Scizor. There are some drawbacks one must be careful of when using Scizor on a rain team. Firstly, one of the ways to stop rain is to reset the weather, and the second most common weather is sun from Mega Charizard Y, which will neuter your Water types and cleanly OHKO Mega Scizor no matter what Fire type attack Zard Y uses (even Ember is scary). The other drawback is Scizor's speed. At base 75 Speed, it's alright but by no means sweeping material. You will need speed control to alleviate this, and I would most recommend Tailwind from Pelipper or Mantine (both of which also get Wide Guard to block Heat Waves from Zard Y). It also helps to have an answer to Mega Charizard Y that functions outside of rain, like Electrium Z Tapu Koko, which also can remove Psychic Terrain from Lele allowing Scizor to use Bullet Punch. Scizor also gets access to Roost and Swords Dance, which help depending on how you plan on using Scizor. I also like Intimidate support here too, probably from Hitmontop or Landorus-T. But yeah! Scizor on Rain semi rain teams works pretty well!
     
Thread Status:
Not open for further replies.

Share This Page