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Community POTW #068

Discussion in 'POTW Collaboration' started by Serebii, Mar 4, 2018.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. Mestorn

    Mestorn Wandering Battler

    Revenge. It is often portrayed as a very strong motivating factor. In fiction, there are no lows a person will sink to, no limit to their efforts to track down and ruin/wreck the person who wronged them, no matter how minor the slight. The business of revenge is Dugtrio's bread and butter, taking out the foe who was foolish enough to KO one of Dugtrio's teammates. Business is good for Dugtrio... unless the target is a Ghost or Flying type... or faster than it... Or Dugtrio's target has not been weakened... Ok, Dugtrio fills a very specific niche but is amazing at what it does.

    The Hitman with 3 faces
    Dugtrio
    Item: Groundium Z/Focus Sash
    Ability: Arena Trap
    -Earthquake
    -Stone Edge/Reversal
    -Sucker Punch
    -Memento
    EVs: 4 HP/252 ATK/252 SPD
    Nature: Adamant (+ATK, -SATK) or Jolly (+SPD, ATK)

    Dugtrio's game plan boils down to this: come in on a slower, weakened, grounded target with a free switch, KO it, switch out, rinse and repeat. The weakened can be optional if the target is weak to ground as STAB Earthquake still stings even at Dugtrio's medicore base 100 ATK. Stone Edge is for the times when you have to send Dugtrio in front of a Flying type, as well as a great coverage option for Bug types not named Scizor, Heracross, or Buzzwole... Ok Dugtrio has poor synergy with Rock moves outside of an emergency button when pushed out of it's comfort zone. Reversal has great synergy when Focus Sash is tripped and gives Dugtrio a fantastic coverage option, but any foe with Priority or entry hazards will spell the end to this strategy. Sucker Punch is Dugtrio's only Priority option and great for countering slower priority users who think they can pick Dugtrio off. Memento is for when Dugtrio is doomed, for when the KO is inevitable. Memento tanks the target's offenses, creating a setup opportunity for Dugtrio's partners.

    Focus Sash is for survivability, Groundium Z is for a one time nuke that will break a foe that needs to go down.

    Other Options
    Rocknium Z -Big Surprise for the Sturdier Fliers, while giving Dugtrio versatility and the ability to bluff a Groundium Z
    Choice Band -More Oomph behind every attack, but makes you far more predictable.
     
  3. XaelOstigian

    XaelOstigian Competitive...kinda

    I love Dugtrio. Not really as a competitive threat, but for its cute yet simple design that captured my heart. It's so awesome that it has an entire cave in Kanto dedicated to it, and it's thanks to that tunnel that we're able to trek back to the western side of Kanto relatively easily. (There's also one in Alola, but it's less awesome and it's forced to share the cave with freaking Zubat) So thanks Dugtrio for all you do for us Pokemon players! Anyways, since someone already covered Kanto Dugtrio, I'll take it upon myself to salvage a competitive moveset for the Alolan form.

    Alolan Dugtrio really got the short end of the stick as far as Alolan variants are concerned. The additional Steel typing and hair (Which is awesome by the way) frankly is not worth losing 10 points in speed for an additional 10 points in defense or it's ability Arena Trap, and considering high speed and trapping was Dugtrio's entire competitive niche, GameFreak really shot itself in the foot as far as appealing to competitive players is concerned. The additional defensive Steel typing doesn't really do anything when its defenses are still abysmal, and honestly it would have been cooler if GF redistributed more stats into speed and away from defenses creating some kind of freaky speed demon with a mullet. Oh well...at least its hair is still cool.
    [​IMG]
    Abilities:
    Tangling Hair: Lowers the speed of opponents by 1 stage every time they use a direct contact attack against you. The signature ability of Alolan Dugtrio (Granted it's basically Gooey only with a different name) and probably your best option among bad options. Dugtrio's defenses are low so it likely will not survive most direct contact moves launched against it, but the speed drop will either make the enemy easier to revenge kill or at least force a switch from your opponent.
    Sand Veil: Increases evasion by 2 stages in a sandstorm. Too luck based to be of much use. Dugtrio may be weak in terms of defenses so the evasion boost is appreciated, but requiring Sandstorm to be active is is too much of a setup for a trick that is inconsistent at best. (Pretty sure evasion clauses still apply anyways)
    Sand Force (Hidden Ability): Increases the power of Ground, Rock, and Steel attacks by 33% in a sandstorm. Much like the former ability, relying on Sandstorm support is too much of a hassle (Not to mention it probably messes up Alolan Dugtrio's hair). Also, if you really want a power boost you're better off just using Work Up which gives you a 50% boost instead of 33%, applies to all of it's attacks rather than just Ground, Rock, and Steel, and it doesn't require Sandstorm to use.

    "Alolan Dugtrio" Because you're worth it
    Moves:
    Earthquake
    Iron Head
    Stone Edge/Reversal/Stealth Rock
    Memento/Work Up

    Ability: Tangling Hair
    Item: Focus Sash
    Nature: Jolly
    EV's: 4 HP, 252 Attack, 252 Speed

    Set Details:
    The set is pretty straightforward. Earthquake and Iron Head are your bread and butter STAB's that have excellent neutral coverage, the latter of which has a nifty 30% flinch rate. In truth the last 2 moves are a toss-up for what your preferences are. Stone Edge offers additional offensive coverage mostly against Flying types that are immune to your more powerful STAB though the accuracy is shaky. Reversal in combination with the Focus Sash can through certain threats a curve ball with a potential base 200 Fighting type move essentially giving you some additional offensive oomf. Stealth Rock is also worth mentioning because of Alolan Dugtrio's comparatively good speed, and even then the Focus Sash almost guarantees to lay down the rocks against faster threats (Not to mention if they attack with a contact move then Tangling Hair will slow them down enough to outspeed and dish out a quick retaliation). The last move goes to either Memento or Work Up. Memento ensures that even on Alolan Dugtrio's last leg (Wait, does it even have legs?) it can still cripple or at least force a switch with the massive offensive stat drop. But if you want to shore up Alolan Dugtrio's physical strength instead and run a solely offensive set, Work Up can give you a flat attack boost which can give you enough muscle to OHKO more threats when used in concert with the Focus Sash and Reversal. All EV's in physical attack and speed, a Jolly nature to outspeed anything you can in spite of the regional variant speed drop, and there you have it, a suicide lead or kinda sweeper...

    I wonder, what kind a strange and wonderful creatures will GameFreak give hair to next?
     
    Last edited: Mar 4, 2018
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