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Community POTW #069

Discussion in 'POTW Collaboration' started by Serebii, Mar 11, 2018.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. TheIceCream

    TheIceCream User of Ultra Beasts

    It's ya boy Golisopod! And this boy in particular has some pretty good moves. With a strong STAB, priority, first-turn First Impression, as well as moves such as Liquidation, Swords Dance, Sucker Punch and Leech Life? Golisopod is made amazing. Also has pretty good stats so, this is one great boy!

    Positives:
    + 125 Attack is certainly solid for an offensive Pokemon
    + 140 Defense is sometimes looked over but is actually very good
    + A great movepool with the pre-mentioned moves makes Golisopod quite useful
    + 75 HP and 90 Sp Defense isn't too bad
    + It's ability can sometimes be useful but...

    Negatives:
    - Emergency Exit can be a useful ability for things such as First Impression cycles but it can switch you out at the worst of times. This makes setting up hard to perform
    - 40 Speed is very slow. Great for Trick Room but Golisopod needs to rely on priority (thankfully, it gets quite a few priority moves) to get damage off especially with its ability
    - There are better water physical attacks out there such as Feraligatr and maybe even araquanid which has the same typing

    Abilities:
    Emergency Exit: This ability is the definition of a double-edged sword. Being able to swap out at half can be useful to intercept a switch, although it makes setting up really hard and with low speed, trying to use it can be a pain. Not to mention that there are people who have failed shinies over this. Oops.

    Counters: Resisting First Impression is a start. Being able to hit Golispod with a Super-Effective move (preferably on the special side) to knock it away with EE. When it comes back, use faster threats that can relatively take hits such as Rotom. The key to take out Golispod is using a fast threat/bulky threat. Just don't die to First Impression.
     
  3. GeeGee

    GeeGee Late to the party

    Pros:
    +golisopod has insane defense stats, sporting 75/140/90 bulk, which is just short of mega Scizor's
    +Bug/water typing is rather uncommon, sporting some good resistances with only a handful of weaknesses
    +Access to First impression gives it the strongest priority move in the game (sorry talonflame), able to rip holes through whatever doesn't resist it
    +an enormous offensive movepool includes first impression, aqua jet, liquidation, leech life, poison jab, rock slide, shadow claw, brick break, swords dance, spikes, and more

    Cons:
    -Not having control over it's ability means you have to play around it constantly
    -For some reason it has 60 special attack but only 40 speed
    -Worst offender for 4 moveslot syndrome in the game, it has to run First impression and either liquidation or aqua jet, or both, leaving only about 1 moveslot open for coverage, or for leech life
    -Weakness to stealth rocks hurts its hit-and-run playstyle

    Ability:
    Emergency exit: The pokemon swaps out automatically when it's health drops below half, unless triggered by self-inflicted damage, weather damage, or a move boosted by sheer force. Interestingly, if emergency exit gets triggered by U-turn or Volt switch, the user of that move will not get to switch, which essentially lets you bring in a pokemon for free. This ability bolsters golisopod's hit-and-run playstyle, allowing multiple uses of first impression, but if your opponent has entry hazards set up (especially rocks) this ability is gonna do more harm than good.

    Sets:

    Standard
    Nature: Adamant
    Ev's: 252 HP/252 Atk/4 Spd
    Ability: Emergency exit
    Item: Choice Band/Life Orb
    Moves:
    -First impression
    -Liquidation
    -Leech Life
    -Aqua Jet/Sucker Punch

    Playing Golisopod is simple: Bring it in, clobber something with first impression, then hit as many times as possible before emergency exit forces you out. Bring it in later to clobber something else, and repeat the process. Leech life keeps Golisopod healthy, which can cause emergency exit to trigger more often. Each time is does trigger, you do get to bring something else in for free, which is a bonus. Liquidation is the main water stab, with a solid chance to lower defense. The last move is a second priority move, to be used when first impression cannot. Entry hazard control is absolutely critical when using golisopod, since each time it switches in or forces an ally in, they will be susceptible to entry hazards.

    Other Options:
    Poison Jab hits fairy types, Rock slide his flying and ice types, and brick break hits steel types. Drill run hits electric types and pesky steel types as well. Knock off can be used to remove the opponents held item, while chunking them for some solid damage. Iron head also hits fairy types, and also hits rock and ice types, unlike poison jab which only hits fairy and grass, which is covered by first impression.

    Silver powder/Insect plate can be used to boost first impression and leech life's power by 20%. Expert belt gives all super effective moves a 20% boost, but Golisopod generally only runs bug and water type moves, only hitting grass, fire, rock, psychic, dark, and ground types super effectively. Choice band can be used to have a ridiculously strong first impression, but if you knock out your opponent immediately, or don't get knocked below 50% HP in retaliation, you will have to manually switch out if emergency exit doesn't trigger. Assault vest and 4 damage moves can be used to be a powerfully tanky pivot, able to soak a hit or two, put a serious dent in something, and then bring in a teammate for free.
     
  4. XaelOstigian

    XaelOstigian Competitive...kinda

    Just a quick clarification, Emergency Exit only activates once per battle.
     
  5. Locormus

    Locormus Can we please get the old forum back?

    Even when you replenish health with Leech life?
     
  6. Lucario At Service

    Lucario At Service Calm Trainer

    If i am right, be it heal in any form it won't activate if it already been activated once before in a battle, unless i think it dies and you revive it back again somehow.
     
    Last edited: Mar 12, 2018
  7. Sceptile Leaf Blade

    Sceptile Leaf Blade Well-Known Member

    I'd think Bulbapedia would cover it in that case. I haven't tested it myself but usually it covers common events like that in the descriptions. It's occasionally wrong (for instance it says Magic Bounce activates once per turn which is wrong, it just doesn't work on reflected moves, but if a Magic Bounce pokémon is targeted by multiple status moves from different sources in the same turn it bounces them all back individually) and doesn't cover everything, but overall it's fairly reliable. But Bulbapedia doesn't say anything about Emergency Exit only activating once per battle. I thought it was similar to Berserk in that it activates every time you take direct damage putting you from above half to below half health.

    As for what to do with it, I think GeeGee's set is probably the best it can do, although personally I'd opt to go with Assault Vest instead to get good bulk on either side. I think a Choice Band doesn't combine well with First Impression. In doubles it can run pretty much the same set, and you could support it either with Trick Room and/or with Entrainment Araquanid. Araquanid gives it Water Bubble instead of Emergency Exit, which causes it to hit significantly harder with Liquidation and Aqua Jet and also prevent burns. I think Golisopod is one of the pokémon that works best with Entrainment Araquanid, together with Drizzle pokémon and Gyarados.
     
    Last edited: Mar 12, 2018
  8. Mestorn

    Mestorn Wandering Battler

    Golisopod, Guzma's signature Pokémon... and geez what a monster when you first meet it. However in the competitive scene, Golisopod does not fare as well. Its slow speed, poor SDEF and vulnerability to all entry hazards bring it down. It's own ability, while pairing well with its Signature move and when played correctly can help maintain momentum, completely throws traditional setting up out of the window. That being said, Golisopod can be a fun pokémon to use, and a priority Bug move is rare and valuable in its own right.

    Support Pods
    Golisopod
    Ability: Emergency Exit
    Item: Leftovers/Iapapa Berry
    -Spikes
    -Leech Life
    -Liquidation/Aqua Jet/Taunt
    -First Impression/Sucker Punch/Aqua Jet
    Nature: Impish (+DEF, -SATK)
    EVs: 252 HP/252 ATK/4 SDEF OR 252 HP/252 DEF/4 ATK

    Support Golisopod. Golisopod often triggers switches due to its high DEF and First Impression [and other priority], so it can often setup Spikes. Emergency Exit can even work in Golispod's favor, allowing it to retreat to setup Spikes later. Leech Life gives Golisopod more survivability. Third move is up to you. Water STABs of Liquidation and Aqua jet offer their own pros and cons. Liquidation is far more powerful, while Aqua Jet offers priority. Taunt is another option. If you think your opponent is going to send in a setup sweeper/tank or defogger, Taunt them on the switch, or gamble between Emergency Exit and Taunt. Final move should be priority. First Impression and Sucker Punch are powerful, but have significant drawbacks. Aqua Jet is far weaker, but more reliable.

    Nature is to buff DEF. EVs can be either max physical bulk, or make Golisopd a significant physical threat.

    Other Options
    Wide Guard -yeah Golisopod isn't so good in doubles. Discharge and Rock Slide is everywhere, and its own ability doesn't give it any staying power. Wide Guard gives it a decent support option.
    Psych Up -if you think a setup sweeper is going to buff in front of Golisopod, you could copy their buffs if they are useful to you. Best used with Golisopod's own priority moves to take out the opposing pokemon.
    Knock Off -Good move as always, though Golisopod gets more mileage out of Sucker Punch
    Pain Split -Alternative Method of healing for Golisopod.
     
  9. Archstaraptor

    Archstaraptor devolved.

    Emergency Exit is better seen as an ability that benefits the team rather than one that exists to hurt Golisopod. It's a great mon for offensive teams that typically can't afford to make risky switchins.

    One good item that hasn't been touched on yet is Red Card, which activates before Emergency Exit. In the situation that you fall under 50% max HP from an attack, the attacker is forced out into a random teammate, whilst Golisopod then gets to switch with a partner of choice, which can really mess with your opponent's strategy and put you into a great position.Its great resistances and defence mean it can simultaneously stop sweeps and put its replacement in a position where it can start its own.

    Entry hazards aren't great for Golisopod, but aren't entirely bad either. Hazard damage activating Emergency Exit allows a Golisopod teammate a free switchin after a double knockout the previous turn, or upon a predicted switch from the opponent. The hazards should still be avoided, yes, but there are still ways to take advantage of the situation, is all I'm saying.

    Choice band and First Impression should not be on the same set, in any environment. Yes, more damage is inflicted, but it's not worth it for a single turn of play. At least with life orb you can change to any of your other 3 moves and finish off the weakened target (and potentially the rest of a weakened team) when you're in a rough situation. If you miss the kill on CB First Impression you lose all offensive pressure, since the next turn you will be doing zero damage either switching out manually or clicking the now useless First Impression.
    Yes, you could bank on your opponent activating EE for you, but you risk giving them two turns to do anything they want, including recover the damage dealt by First Impression.
     
    Last edited: Mar 13, 2018
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