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Community POTW #071


And, as if by magic, the webmaster appeared...
Staff member
This week we're heading to Kanto with one of the mascots for EUIC which runs next week. it's Gengar




Call of Fate
Timid nature
Ability: Cursed Body
EVs: 252 Speed/252 SpAtk/4 SpDef
@Life Orb
-Shadow Ball
-Sludge Bomb/Sludge Wave
-Dazzling Gleam
-Thunderbolt/Giga Drain
Shame Gengar no longer has Levitate, as it doesn't have the bulk to use Cursed Body efficiently.
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The OG Ghost of gen 1. Twice it survived Dexit, and rightly so. Not only is it THE iconic Ghost type with its charming yet terrifying design and morbid Pokedex entries, but it has remained a top tier threat ever since its conception. Gen 4 gave it the much needed physical/special split, and the advent of Fairy types in gen 6 gave its secondary Poison typing a lot more mileage. It lost its Levitate ability, but gained Nasty Plot as compensation. Though generations may come and go, and the metagame will constantly shift, but you can always count on Gengar to bring the fear in terms of both lore and the competitive sphere. Not matter where we go, Gengar will always find us...

Ability: Cursed Body
Item: Life Orb/Focus Sash
Nature: Timid
EVs: (HP 4) (Special Attack 252) (Speed 252)
Tera Type: Ghost

Nasty Plot
Sludge Bomb
Shadow Ball
Thunderbolt/Energy Ball/Destiny Bond

Set Details:
High speed and special attack means Gengar makes an ideal special sweeper. Set up Nasty Plot and then proceed to unload STAB Sludge Bomb and Shadow Ball. The last slot is a matter of coverage. Thunderbolt hits the plentiful Water and Flying types out there, but Energy Ball is especially helpful for the Water/Ground types. Or if you are on your last leg you could always drag down your opponent with Destiny Bond as a final act of vengeance. Life Orb boosts your power, but Focus Sash can save you from a sudden knock out and pairs well with Destiny Bond. All stats go into special attack and speed, while Tera Ghost typing boosts Shadow Ball's power and removes the common Ground weakness since Levitate is gone.

Now feel free to enjoy all the Creepypastas this this spooky shadow managed to generate.
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Wandering Battler
The OG Ghost, Gengar has not had a glamorous generation. While it was still solid at the generation's outset, the rampant power creep has pushed Gengar lower than ever before. The loss of Levitate back in the seventh generation still haunts Gengar to this day, though Mismagius is grateful for the distinction. Being a Poison type immune to Ground is just that good, and having 3 immunities on top of ignoring Spikes greatly increases the number of times Gengar can switch in throughout the match, excellent given its rather nonexistent bulk. Losing its Mega Evolution in Generation 8 was another brutal blow, as Gengar was the best Shadow Trapper in the game.

Gengar's woes are even worse in VGC thanks to the presence of Flutter Mane, who out-Gengars Gengar. Slightly better Special Attack and far better Speed have Flutter Mane outclass Gengar offensively, and even defensively thanks to its absurd Special Defense stat. Flutter Mane's Fairy sub typing providing an extra immunity is just salf in the wound. While Gengar's sub Poison typing does give it an advantage against the many Grass types running around as well as Flutter Mane, that matters little given how frail it is and that Flutter Mane still destroy's Gengar with its own Shadow Balls. Even their movepools are incredibly similar, with the only saving grace Gengar has over Flutter Mane is its access to Will-O-Wisp, Encore and Haze, which while good, does not address the gaping wound from everything else Flutter Mane has done. Shame, its was a niche option pre Series 2.

Ghost from the Past
-Sludge Bomb
-Shadow Ball
Ability: Cursed Body
Item Attached: Focus Sash
EVs and Nature:
28 HP / 228 SAtk / 252 Spe
Timid Nature
Tera Type: Poison

Based on Gengar's sets back in Gen 6 VGC Gengar excels as a powerful attacker with some potent disruptive options on the side. Sludge Bomb is actually the preferred STAB amazingly enough, the huge influx of Grass types (non-Cornerstone Ogerpon, Rillaboom, Whimsicott, Tsareena), and some Fairies (Primarina, Sylveon, Whimsicott) and with both types being popular Tera options, Sudge Bomb is invaluable to have. Shadow is still heavily recommended given how spammable the Ghost typing is, and prevents Gengar from being walled by Steel and Tera Steel types, while slamming Flutter Mane and Gholdengo hard. Will-O-Wisp is an incredibly disruptive tool, ruining Pokémon like Urshifu, Kingambit and Chien-Pao, the former two getting heavily punished if they try to Sucker Punch to bypass Gengar's great speed. Protect is on here for Protect in Doubles related reasons.

Gengar's bulk is abysmal, so focusing almost everything on offense is recommended, as well as being able to disrupt opponents before they can move. The 28 HP is to guarantee surviving Specs Flutter Mane Shadow Balls (with 60 SAtk EVs) with a neutral Tera. Tera Poison is recommended, giving Gengar a significant offensive boost while removing its weakness to Ghost, helping survive against Flutter Mane.

Other Options:
Gengar has an absurd disruptive movepool that makes one almost wish it got Prankster instead.
Haze -great for helping physical attackers who get wrecked by Intimidate as well as utterly ruining Commander Dondozo
Encore -there are so many moves in doubles that don't like being repeated, such as Fake Out, Protect, Tailwind, Weather, etc. Especially insidious with Gengar as a lucky Cursed Body activation will force an opponent into struggling.
Taunt -shuts down tons of support while not being blocked by Tera Dark due to not being Prankster
Thunder Wave -permanent Speed control and the lost move can screw over opponents.

Preferred Partner:
Iron Valiant works well with Gengar, appreciating Gengar's ability to threaten opposing Psychic and Fairy types, while utterly destroying opposing Dark types with its own STABs, and having higher base Speed and booster energy to help threaten the many faster Pokémon that threaten Gengar. Gengar's disruptive movepool also shines here, making both more bulky with Will-O-Wisp, wiping Intimidate with Haze, etc.
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Divine Retribution

Conquistador de pan
The past few generations have been a very mixed bag for the Original Ghost (OG, if you will), Gengar. On one hand, it's gotten access to moves that it would have killed for in previous generations, such as Nasty Plot and Encore. On the other hand, it's also gotten some extremely powerful competition for the role of offensive Ghost-type. Gen 7 brought Mimikyu and Blacephalon, Gen 8 brought Dragapult and Polteageist, and Gen 9 brought Gholdengo and, at least in official formats, Flutter Mane. Add to this a wealth of new Dark-types like Roaring Moon, Ting-Lu, Kingambit, and the unbanning of Darkrai in Smogon OU, as well as a generally faster metagame where Gengar's base 110 Speed doesn't command the respect it used to, and Gengar struggles to make any mark on the metagame despite its new toys. Oh well, nothing good can last forever, and Gengar had a very, very good run in the competitive scene, outlasting most of its Gen 1 fellows.
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