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Community POTW #079

Discussion in 'POTW Collaboration' started by Serebii, May 20, 2018.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. Mestorn

    Mestorn Wandering Battler

    Honchkrow is an interesting Pokémon. Respectable offenses and HP, but poor Speed and Defenses leave a muddled picture of its desired role... okay, that's a lie. One thing that Honchkrow's stats scream is to spam powerful Brave Birds using that delicious base HP to suck up the recoil. Honchkrow is also a best selects of the dark type, having all of their best non-Darkrai moves and able to use them to great effect for mind games.

    Trickster -Crow
    Honchkrow
    Ability: Moxie
    Item: Darknium Z/Black Glasses
    -Taunt
    -Sucker Punch
    -Pursuit
    -Brave Bird
    Nature: Jolly (+SPD, -SATK)
    EVs: 4 HP/252 ATK/252 SPD

    Gimmick set. Use Taunt on anything and force it into a catch-22: Does it attack and eat a STAB Sucker Punch? Or does it run and eat a STAB Pursuit? Requires excellent prediction and maybe a bit of mind reading. Brave Bird is so that Fighting and Fairy types don't walk all over you. Moxie has you steamroll and put more pressure on your opponent during the catch-22. Item is to either buff up your catch-22 for free or get a one time nuke for the more bulky targets that don't mind your STAB Pursuit or Sucker Punch.

    A Head Honchkrow...
    Honchkrow
    Ability: Super Luck/Insomnia
    Item: Life Orb
    -Nasty Plot
    -Dark Pulse
    -Psychic
    -Heat Wave
    Nature: Timid (+SPD, -ATK)
    EVs: 4 HP/252 SATK/252 SPD

    ...attacks from a distance. Shame that Honchkrow does not get Air Slash... However that decent SATK becomes painful after a Nasty Plot and subverts the common Honchkrow sets for a surprise factor. Dark Pulse is your STAB move of choice. Heat Wave and Psychic are coverage moves covering a wide variety of Pokémon. Psychic in particular gets important Fighting targets along with some of the bulkier Poison types like Tentacruel. Heat Wave gets Escalvier, Forretress, and Rhibombee hard.

    Other Options
    -Haze -Stat boosts? What Stat boosts? Unfortunately most Honchkrow varients like setting up, so this can hurt as much as it can help.
    -Tailwind -Patch up Honchkrow's shoddy speed stat, as well as that of its teammates.
    -Snatch -Steal your opponents boosts
    -Mirror Move+Flynium Z -+2 Attack plus the Z-Move of whatever your opponent used last. Requires good prediction. The Flynium Z also syncs well with Brave Bird
     
  3. Local Maple

    Local Maple Active Member

    Forget Honchrow, Murkrow is where it’s at! As one of the few Prankster Pokémon who is also a Dark type, it can’t be Taunted by other Prankster Pokémon like Whimsicott. And with the introduction of Gen2 virtual console, a terrifying set becomes available.

    Harbinger
    EV: Max HP, mixed defenses.
    Nature: -Speed, +what you need.
    Prankster
    Eviolite
    Curse
    Calm Mind
    Roost/Rest
    Mirror Move/Payback/attack

    I ran this in an all-Status team, and it was dangerous in the Legendary Battle Spot Doubles, only losing once in over 20 battles. After one Shuckle Guard Split, it gets a little more tanky than Snorlax. Curse and Calm Mind increase your defenses further, while your offenses go up and your unimportant Speed (Prankster!) drops. Roost or Rest is for recovery.
    Mirror Move is a priority (Prankster!) attack that returns what your opponent used back at them, and both Curse and Calm Mind will boost their damage. But Dark types are guaranteed to be immune, and the opponent may wise up and only use attack’s they are immune to, such as (random example) a Gastrodon with Scald and Storm Drain.
    If you fear any non-Prankster Pokémon using Taunt, or opposing Dark types, Payback is another option. With the low speed, it’s guaranteed to move second for doubled damage on top of STAB.

    Bad Luck Charm
    Same basics as above
    Tailwind/Thunder Wave/Icy Wind
    Feather Dance
    Snarl
    Sucker Punch/Roost

    A Doubles supportive set. Tailwind/T-Wave are easy speed control; one temporarily raises speed for your side, the other lowers 1 target permanently with a chance of inaction. Icy Wind is if you fear Taunt, don’t mind Prankster’s priority, or want to break a Sash.
    Feather Dance and Snarl lower the offensive threat of opponents.
    If you want to finish off opponents quickly, Sucker Punch is priority. For sustain, Roost will heal.
    Since this set focuses on lowering offensive pressure, DO NOT RUN Foul Play! And since Swagger was nerfed to have lower confusion rate, I wouldn’t recommend using it against opponents when combo’d with Foul Play.
    Other moves can be Spite, Snatch, or Screech. Spite ruins Pokémon who use low-PP moves. Snatch prevents opposing self-buffing moves like Synthesis or Cosmic Power, and steals them for its own use. Screech can be used next to a physical ally to demolish a single target.
     
    Last edited: May 21, 2018
  4. Buuz

    Buuz Smash Trainer

    Honchkrow
    Ability: Super Luck
    Item: Flyinium Z / Life Orb
    -Sky Attack/Psychic
    -Foul Play
    -Drill Peck
    -Heat Wave
    Nature: Naive (+SPD, -SDEF)
    EVs: 4 HP/252 ATK/252 SPD

    I figured i should give this mixed Honchkrow set a try. Heat Wave will do well as coverage. Foul Play abuses opponents's stat boosts. Drill Peck is a solid STAB move. For now i run a Flyinium Z - Sky Attack combination, but when the time comes i can go back to using Psychic.
     
  5. Local Maple

    Local Maple Active Member

    With a Scope Lens and Super Luck, all moves have a 50% chance of a Crit; 100% if it’s Night Slash or Air Cutter (Transfer Gen4). Meaning any Attack-lowering or Defense-raising Abilities/moves the opponent has are null and void. Intimidate Lando-T? Cotton Guard M-Ampharos? Hit like they did nothing!

    Raven Branwen
    Ability: Super Luck
    EV: Attack; Speed for sweep, HP for bulk
    Nature: Adamant
    Item: Scope Lens
    Night Slash
    Roost
    Brave Bird/Drill Peck
    Sucker Punch/Icy Wind

    Night Slash will always Crit. Roost is sustain, especially if you run Brave Bird. Drill Peck is also an option should you dislike recoil. Icy Wind may seem weird, but can be useful in Doubles and allow you to outspeed for a safer Roost (and thematically, Raven can wield Ice).
    As for additional moves...Since Crits ignore attack drops, Superpower is okay coverage 50% of the time. Sky Attack will always Crit, but needs charging. Air Cutter is Special, but will always Crit.
     
    Last edited: May 21, 2018
  6. Draydenheim

    Draydenheim Dragon Master

    For the positives and negatives section (my favourite section):

    Positives:
    -Good Attack
    -Interesting abilities

    Negatives:
    -Poor defences
    -Very few anime appearances
    -A lynchpin of the controversial "Iwata Method"
     
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