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Community POTW #081

Discussion in 'POTW Collaboration' started by Serebii, Jun 3, 2018.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. Locormus

    Locormus Can we please get the old forum back?

    Ability: Swift Swim
    Nature: Jolly
    Ev's: HP 4, Attack 252, Speed 252
    Item: Assault Vest

    Moveset:
    - Stone Edge
    - Earthquake
    - Liquidation
    - Knock Off

    Pretty straight forward. Armaldo has an okay typing. Rock is a good offensive type, and Bug is okay. For being a Bug-type, it only has three weaknesses: Water, Rock and Steel. It has good attack and defense at 125 and 100, with a decent 75 HP stat (again, that's decent for a Bug-type). It has 80 in Special Defense and pretty horrid speed sitting at 45.

    Swift Swim and an Assault Vest allows you to patch up those cons when put into rain. A Jolly nature allows Armaldo to edge out a few more than Adamant would, because even when doubled to 90 at a base isn't that impressive.

    The moves are pretty much for an all-out attacking style. EdgeQuake is a staple, with Stone Edge getting STAB and Earthquake hitting two of its weaknesses for super effective damage. Knock Off has great utility/coverage and Liquidation is good coverage and the 20% chance of a defensive drop and normal accuracy is worth the choice over Aqua Tail - which is only 5 points stronger, has a shoddy 90 accuracy and no additional effect.

    In doubles one could pair it with Drizzle Pelipper and you could morph it into a more aggresive role. If Pelipper sets up a Tail Wind, then you can run Adamant and wreck stuff.

    Another way to play Armaldo along Pelipper is using more supportive moves for the rest of the team. Bulldoze is speed control, rapid spin is hazard control and it gets stealth rocks itself.
     
  3. Aduro

    Aduro Mt.BtlMaster

    I've never really used Armaldo much.
    But Anorith is a superb offensive rapid spinner in LC. It reaches an impressive 20 base attack when fully invested, has above average bulk with an eviolite. And it has access to aqua jet. Not only that, but rock blast is handy for focus sash users and bug bite can take advantage of opposing berry juice. Or it can just run knock off if you want something more splashable. And its speed can vary a lot depending on how tanky you want the build to be. But generally it can carry respectable speed and relatively few weaknesses with an eviolite help it survive long enough to get a couple of KOs and get rid of rocks.


    Anorith @ Eviolite
    Ability: Battle Armor
    Level: 5
    EVs: 236 Atk / 196 SpD / 76 Spe
    Adamant Nature
    - Rapid Spin
    - Aqua Jet
    - Bug Bite / Knock Off / Rock Blast
    - Bug Bite / Knock Off / Rock Blast

    I've used a variation on this set for a lot of my teams. Aqua Jet will actually do quite a lot to fast sweepers, and do a decent amount against several key stealth rock users too. And its generally useful for cleaning up. A powerful Knock off is always nice on rapid spinners, to surprise spinblockers. The STAB moves are both pretty handy, focus sashes are quite common but so it Berry Juice. And both moves do a ton of damage.

    If your team has concerns about moderately fast attackers like Rufflet, Bunnelyby and Doduo you can run a faster, less bulky set with the following EVs.
    EVs: 236 Atk / 116 SpD / 156 Spe.
    It'll reach an impressive base 17 speed while retaining some bulk. Like the moveset, adapt the EVs to your team. And the attack investment will usually let it put Archen into Defeatist range.


    Checks and Counters
    Its main problem is Ferroseed which isn't damaged much and can paralyse it or hit hard with gyro ball or Iron Head. And fast water types like Staryu threaten it badly.

    Partners
    It partners well with Chinchou who can switch into most of its weaknesses relatively easily and appreciates hazard control. Volt-Turn teams in general work well with Anorith. It does well with fire water grass cores ie. Chinchou, Darumaka/Litten and Ferroseed.
     
  4. Mestorn

    Mestorn Wandering Battler

    Armaldo is an intersting Pokémon. Its typing is rare, only shared by Shuckle and the Crustle line, and has several Water moves and Swift Swim, allowing it to somewhat function well in the rain (being weak to water moves rarely ends well in the rain). However, its weaknesses are common, and a tanky pokémon without any reliable recovery that is weak to Stealth Rock is going to struggle.

    Ancient Guardian
    Armaldo
    Ability: Battle Armor
    Item: Leftovers
    -Swords Dance/Curse/X-Scissor/Rock Slide
    -X-Scissor/Rock Slide
    -Rest
    -Sleep Talk
    EVs: 252 HP/252 DEF/4 ATK
    Nature: Impish (+DEF, -SATK)

    Physical Wall Armaldo. Come in on a Physical threat, sponge the hits and KO them with your own high Base ATK. Battle Armor ensures you can't be crit. Swords Dance and Curse make up for the fact that you didn't invest much into attack. X-Scissor and Rock Slide are for STAB (Rock Slide is for the more PP over Stone Edge). RestTalk Rounds out the set, giving Armaldo recovery and a way to bypass unlucky burns. If you are choosing a mono attack set (RestTalk + Setup + attack), X-Scissor is more reliable while Rock Slide has much better coverage..

    Other Options
    Aqua Jet -Priority Option to patch up Armaldo's shoddy speed
    Hone Claws (Transfer Only) -Why do rock moves have less then 100 accuracy? Well, this fixes that at least.
    Screech -Alternative to Swords Dance, works well with a hazard setter, scaring opponents out and against predicted switch ins, so even if the pokémon sent out completely counters Armaldo, you made it that much more vulnerable to revenge killing.
     
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