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Community POTW #083

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the next Pokémon of the Week and this week we go back to Galar

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879-gi.png


It's Copperajah!

 

XaelOstigian

Competitive...kinda
Making a competitively viable Pokemon in this game is a careful art that can easily be set back with a single flaw that could keep a Pokemon from playing with the big boys. Where typing or stats might be lacking, you may have to rely on clever tricks and combos to find your own niche in an ever evolving metagame. Copperajah has...none of these problems. Sure it isn't as fancy or unique as some of the other higher tier Pokemon in the competitive sphere, but when you possess 130 base attack, 122, 69, 69, defenses, Steel typing, and a wide movepool that naturally plays into its strengths and weaknesses, you don't really need to rely on any fancy gimmicks. Just attack, take attacks, rinse and repeat.

Weight for It
Ability: Heavy Metal
Item: Assault Vest
Nature: Brave (+Attack -Speed)
EVs: (HP 252) (Attack 252) (Speed 4)
IVs: (Speed 0)

Moves:
Heavy Slam
Heat Crash
Power Whip
Earthquake

Set Details:
With Heavy Metal as its ability, Copperajah effectively becomes the heaviest Pokemon in all existence, far eclipsing many other Pokemon out there, and thankfully it has access to Heavy Slam that it can fully abuse this title in the competitive metagame with an all-out attacking tank set. Heavy Slam hits for maximum power 4 times out of 5 and is especially devastating behind Copperajah's base 130 attack power. However you should keep in mind that this move does nothing against Dynamaxed targets, so at that point either switch out or Dyna/Giganta yourself to keep the offensive pressure. Actually on that note, Copperajah's unique Gigantamax form is an excellent alternative to its usual Max-Steel since laying down Steel typed Stealth Rocks is hard to pass up on any set, though it is ultimately up to you whether you want to focus of boosting Copperajah's defenses in tangent with Max-Ground or set up an entry hazard for team support. Still, there are plenty of types that resist its Steel STAB, and thankfully it possesses a great number of coverage moves. Heat Crash handles Steel types (Especially the Bug/Steels and Ferrothorn) and benefits from the weight mechanic as well, Power Whip takes out the Water types (Especially the Water/Ground types), and Earthquake is your counter for Electric types and has good overall coverage. An Assault Vest capitalizes on Copperajah's awesome bulk while allowing a free weave between offensive attacks, and your EV's go into HP and attack to make the copper elephant hit and take attacks to the best of its ability, but a Brave nature along with a 0 IV in speed gives you the opportunity to take advantage of a teammate's Trick Room.

Elephazard
Ability: Heavy Metal
Item: Leftovers
Nature: Impish (+Defense -Sp.Attack)
EVs: (HP 4) (Defense 252) (Sp.Defense 252)

Moves:
Stealth Rock
Heavy Slam
Earthquake
Whirlwind

Set Details:
Since Copperajah offers a Gigantamax form that can lay down a unique damaging entry hazard, why not take advantage of that with a tanky lead Pokemon? Stealth Rock compliments Max Steelsurge for double the best entry hazard fun, Earthquake has the best overall neutral coverage with your Heavy Slam STAB, and Whirlwind phazes targets while forcing out undesirable switch-ins and making full use of the entry hazards. Leftovers keep Copperajah in the game longer and all of your EVs and nature go into both defenses since you already possess incredible HP.

Overall, Copperajah is an excellent, if not underserved Pokemon that is perfect for smashing through your opponents team...or tacky monuments in one unfortunate case:
COPPERAJAH-8806af4ffe084698fef784fe3301f3ed.jpg

Seriously, how did Bede not get arrested for doing pulling something like this?
 

Mestorn

Wandering Battler
Copperajah is an interesting case. No, not in its stats, we have seen slow pokémon with High Attack enough times already. But its Gigantamax move will always draw interest. However, I feel this is a case of not living up to the hype. Steel is a horrible Offensive type. All you are really hitting hard with it are Tyranitar and Fairies. Oh did I say Fairies? I mean non-Magic Guard Clefable, Grimmsnarl, Hatterene, Alolan Ninetails and Tapu Lele. All of the other Popular Fairy types resist Steel and take neutral Damage from G-Max Steelsurge. Admittedly, that is still an impressive resume, and the extra damage does add up, especially when stacking with other Entry Hazards. However, Steelsurge is just an Entry Hazard. It can be cleared away just as easily as any Stealth Rock or Spikes. I mean some teams don't run Hazard removal, but when you blow your Dynamax on a move that can be easily cleared away early in the fight, that can leave you on the back foot later in the battle when your opponent Dynamaxes. And normally you want to use Entry Hazards early and when you have removed the Defoggers/Rapid Spinners.

In the end, Steelsurge is just inconsistent. Good versus any teams that can't remove Hazards, but otherwise I feel you are better off using other Dynamaxers.

As for Copperajah, it falls into the same issue as many other slow pokémon: it must take a hit to do anything. And while Copperajah hits like a truck, its high HP can't counteract its poor defenses and with Steel as the most popular type in the game, it is a near certainty that everyone is carrying as an answer for Copperajah. Add in no recovery (bar Rest), and Copperajah just gets worn down far too quickly.

Electrum Elephant
Copperajah
Ability: Sheer Force
Item: Life Orb
-Iron Head
-Rock Slide
-Heat Crash/Earthquake
-Zen Headbutt/Power Whip
EVs: 252 HP / 252 ATK / 4 DEF
Nature: Adamant (+ATK, -SATK)

Sheer Force set. Copperajah has a wide enough movepool to abuse Sheer Force. Iron Head is STAB boosted by Sheer Force that isn't blanked by Dynamax or sufficiently heavy opponents and Rock Slide becomes as strong as Stone Edge under Sheer Force, but is more accurate and with more PP and hits Fire types hard. Heat Crash and Earthquake are for dealing with opposing Steel types. Zen Headbutt gets the Sheer Force boost and threatens Fighting types, while Power Whip deals with Grass and Ground types.
 

BillyBobJoe

Well-Known Member
Copperajah was one of my main 6 Pokémon. Luckily, I got one with Sheer Force, so I could do the Sheer Force-Life Orb strategy. Copperajah has an interesting G-Max move, being Steel-type Stealth Rocks.
 
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