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Community POTW #087

Discussion in 'POTW Collaboration' started by Serebii, Jul 15, 2018.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. Mestorn

    Mestorn Wandering Battler

    Ahh... Carbink. AKA Shuckle Lite. Their stat distributions are fairly similar. Polished Defenses, Lackluster everything else. However the disparity between stats is not as great as Shuckle's, making Carbink slightly frailer in return for better offenses (still badly cut) and a slightly better HP stat. Rock Fairy does Carbink far more favors than Shuckle's Rock/Bug but it doesn't change the fact that Carbink is an extremely passive Pokémon.

    Rose's Shield
    Carbink
    Ability: Sturdy
    Item: Light Clay
    -Reflect
    -Light Screen
    -Stealth Rock
    -Gravity/Magic Coat/Toxic
    Nature: Bold (-ATK, +DEF)
    EVs: 252 HP/252 DEF/4 SDEF

    Yeah, couldn't avoid the SU reference. Anyways, dual screens Carbink. Set up Reflect and Light Screen, Stealth Rock if you have the time and GTHO (get the heck out of there). Last move is up to preference. Gravity is a great support moves that makes attacks more accurate and grounds many pokémon, making them vulnerable to Earthquake. Magic Coat bounces status moves back to the opponent like Entry Hazards, Taunt, Toxic, and Defog. Toxic is a way for Carbink to actually have an offensive presence.

    EVs are for a more physical leaning, since if a Sandstorm is thrown up, Carbink's natural SDEF becomes rather impressive. That being said, that is only a possibility and it is perfectly fine to mix and match DEF and SDEF EVs. Nature should be attack reducing to reduce confusion and Foul Play damage (if you aren't running any physical attacks).

    Counters and Checks
    Carbink is very passive Pokémon, one that many pokémon can use to setup (hazard setters need to beware of Magic Coat though) without fear of retaliation beyond Carbink setting up in turn. Steel Types like Alolan Dugtrio, Mawile, and Alolan Sandslash are particularly bad for Carbink, immune/resist to the vast majority of its offense and able to OHKO/2HKO it with 4x effective STAB. The more pressing matter is preventing Carbink from supporting its teammates. Stealth Rock, Trick Room, Reflect and Light Screen can be game changers if thrown up. Defog attends to most of these and Taunt stops Carbink cold, but both moves can be reflected with Magic Guard. OHKOing is near impossible thanks to Sturdy, but Mold Breakers (Rampardos, Pinsir) and Pokémon with multihit moves (Marowak) can oneshot Carbink before it can setup.
     
    Last edited: Jul 19, 2018
  3. BillyBobJoe

    BillyBobJoe Active Member

    I don’t really have much else to add to what Mestorn said. Carbink is probably going to be used in a more supportive role compared to Shuckle.
    Shuckle has the ability to turn its insane Defense into monstrous Attack with Power Trick or to steal its opponent’s attacking stats with Power Split. Carbink really doesn’t have any equivalent to that strategy.
     
  4. shoz999

    shoz999 Trainer for Fun!

    Diancie's Royal Spear
    Carbink
    Nature: Modest Nature
    EVs: 252HP/252 Sp. Atk
    Ability: Clear Body
    Item: Leftovers
    Calm Mind
    Moonblast/Dazzling Gleam
    Stealth Rock
    Explosion/ Gravity / Trick Room/ Light Screen/ Reflect/ Toxic/ Substitute/ Pretty much any support move right here

    It's an offensive Carbink set, probably the only viable one I can think of other than using Gyro Ball.

    Diancie's Royal Shield
    Carbink
    Nature: Bold Nature
    EVs: 252HP/252 Def
    Ability: Sturdy
    Item: Mental Herb/ Light Clay/ Leftovers
    Stealth Rock
    Trick Room
    Light Screen
    After You/ Explosion/ Reflect/ Iron Defense/ Magic Coat

    It's an defensive Carbink set used for double battles. Mental Herb is to protect Carbink from the taunters, Trick Room to change speed, and during that you can use After You on your Pokemon slower in trick room if you want as support from there. Great addition on trick room teams using OU-class Pokemon that are too fast that they become slow on trick room and works well as anti-trick room teams if you have the fire power of course.
     
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