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Community POTW #094

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the next Pokémon of the Week and this week we go to Galar!

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It's Arctozolt!

 

XaelOstigian

Competitive...kinda
Ah, the infamous BoltBeam combo. Between Electric and Ice you have almost perfect neutral coverage against all Pokemon. We got a taste of a Pokemon with this STAB combo with Frost Form Rotom, but Arctozolt deals with better accuracy from one of its moves. This Pokemon's release should have been hailed with fanfare, but was trumped by two of its own fossil siblings and their OP power creep and better speed. Still, Arctozolt will dominate with the proper amount of support. Just be sure to provide it with plenty of tissues.
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Slush Sweeper
Ability: Slush Rush
Item: Life Orb
Nature: Jolly (+Speed -Sp.Attack)
EVs: (HP 4) (Attack 252) (Speed 252)

Moves:
Hail
Beak Bolt
Icicle Crash
Stone Edge/Bulldoze

Set Details:
Double your speed with Hail active thanks to Slush Rush, so long as you move first Bolt Beak will also double from 85 to 170 base power, Icicle Crash is the Beam in your BoltBeam STAB combo, and Stone Edge hits Heat Rotom, Frost Rotom, and other Acrtozolt that resist your STAB combo, though Bulldoze hits Lantern for super effective damage and offers additional speed control outside of Hail. Invest everything into attack but mostly speed and increase power output with Life Orb.
 

Mestorn

Wandering Battler
Arctozolt, one of the horrifically mishmashed Chimera Fossils introduced in generation 8. And while the Electric Ice combination has been done before with Rotom-Frost, Arctozolt stands out for its physical prowess especially with the potent Bolt Beak, which can reach a blistering 170 Power before STAB when Arctozolt manages to outspeed something. However, being forced to walk on fins means Arctozolt is as slow as you would expect it to be outside of Hail, so it is hard to nab that boost without Slush Rush. Additionally, base 100 Attack is barely passable and physical Hail Sweepers don't have a synergistic physical Ice move that special Hail Sweepers do in Blizzard which can have Artozolt feel lacking when not clicking Bolt Beak in the Snow.

Additionally, Ice Electric has a horrible defensive profile no thanks to the Ice type and Arctozolt doesn't have Levitate to accommodate the Ground weakness. While 90/90/80 defenses means that Arctozolt isn't especially frail, the fact that it can't afford to run bulky spreads, lack of recovery and numerous weaknesses ensures that it doesn't take much to shatter it.

Charging Icestorm
Arctozolt
Ability
: Slush Rush
Item: Life Orb/Heavy Duty Boots
-Bolt Beak
-Blizzard/Freeze Dry
-Low Kick
-Hail
EVs: 252 ATK / 4 SATK /252 SPE
Nature: Naive (+SPE, -SDEF)

Mixed sweeper Slush rush Arctozolt. Setup hail with the Snow Warning user of your choice (Alolan Ninetails, Abomasnow, Vanilluxe, or Aurorus), get Arctozolt in and wreak havoc with Bolt Beak. Hail makes the situation significantly worse, breaking Sturdy and Focus Sash while turning near OHKOs into OHKOs. Blizzard is Ice STAB for synergy in Hail and many Ice weak targets having poorer special defense as opposed to physical. Freeze Dry is for the rare out of Hail situations (those are rare right?) and getting Lanturn, alongside the myriad of Water Ground types that otherwise take neutral damage from the Bolt Beam combo. Low Kick covers the Magnezone line who otherwise does wall Arctozolt's STABs, as well as hitting Aggron and Stakataka harder than Bolt Beak. Hail is to help reestablish it in case it goes down.

Life Orb for more power. Heavy Duty Boots so Arctozolt can survive longer. Dynamaxing in Hail is not recommended, as you lose out on Bolt Beak's insane power. Outside of Hail... you do what you need to do to get Hail back up.

Other Options
Hydro Pump -hits Steelix and Fire types hard, but most Fire types are savaged by Bolt Beak.
Meteor Beam+Power Herb -Arctozolt's lone Special boosting option, and does hit Fire types, but it is really hard to pass up Bolt Beak, especially considering all of the Snow Warning users besides Abomasnow are specially inclined.
 

Luthor

Well-Known Member
Arctozolt
Nature-Jolly
Ability: Slush Rush
Item: Life Orb
-Bolt Beak
-Icicle Crash
-Low Kick
-Stomping Tantrum/Stone Edge

This set for does rely on another Hail setter. Bolt Beak is self explanatory and Icicle crash is best physical ice option. Low kick is useful for when Dynamaxed as it can boost attack. Stomping tantrum can be useful for dealing with other electric pokemon and also has a lot of other coverage. Stone Edge also works for coverage.

Other options
Freeze Dry- a great move to deal with Water/Ground types
Iron tail- Not a great move but could work Dynamaxed to sure up defence I guess
Surf/Hydro Pump- Its Water Coverage so could be useful
Thunder Punch/Wild charge- I don't recommend either given Bolt beak is so potentially powerful.
Avalanche- A good ice move but not one I find works with Slush Rush Arctozolt given how slow it is.

Assault Vest- Could work to help you survive certain attacks
 
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Starspinner

Active Member
MOVESET #1: Frigid Fowl Frenzy
FORMAT TYPE: Singles
ABILITY: Slush Rush
NATURE: Jolly
EVS: 252 Attack, 252 Speed, 4 Special Defense
MOVES:
  • Bolt Beak
  • Icicle Crash
  • Bulldoze
  • Low Kick
ITEM: Assault Vest
DYNAMAX POTENTIAL: Yes

For this moveset, Arctozolt takes advantage of its Ability, Slush Rush, to patch up its Speed stat and climb to higher Speed tiers. It also uses several other strategies to facilitate its Speed, whether it slows down its opponents with Bulldoze or boosts its own Speed using a Jolly Nature and 252 Speed EVs. Once it achieves a superior Speed stat to its opponent, Arctozolt can unlock the devastating power of its STABs. For example, Bolt Beak doubles in base power if Arctozolt manages to use it before the opponent attacks. Also, Icicle Crash can sometimes force opponents to flinch, giving Arctozolt additional opportunites to peck away at their defenses. Low Kick, however, does not fulfill a niche for Arctozolt until it Dynamaxes and turns Low Kick into Max Knuckle. At that point, Low Kick becomes pivotal to Arctozolt's onslaught because it gradually boosts the power of Arctozolt's physical moves.

Arctozolt's other moves also become useful when it Dynamaxes. As an example, Bolt Beak becomes Max Lightning, which can boost its own power by spawning Electric Terrain. Although Bolt Beak loses power in Dynamax, Arctozolt's other moves gain power and new secondary effects. For instance, Icicle Crash morphs into Max Hailstorm, granting Arctozolt the option of preserving its ideal weather condition. Moreover, Bulldoze becomes Max Quake, boosting Arctozolt's Special Defense to even higher levels alongside its Assault Vest and 4 Special Defense EVs.

MOVESET #2: Freezer on the Fritz
FORMAT TYPE: Doubles
ABILITY: Volt Absorb
NATURE: Modest
EVS: 252 Special Attack, 252 HP, 4 Defense
MOVES:
  • Rising Voltage
  • Icy Wind
  • Meteor Beam
  • Charge
ITEM: Electric Seed
DYNAMAX POTENTIAL: No
POTENTIAL PARTNERS: Tapu Koko

In this moveset, Arctozolt's niche changes from sweeper to stronghold, exchanging an active offense for a passive defense. With Volt Absorb, and 252 HP EVs, Arctozolt can maintain high HP while boosting its stats through Meteor Beam and Charge. Additionally, if Electric Terrain is present, Arctozolt can immediately enhance Rising Voltage and raise its Defense with an Electric Seed. Finally, Icy Wind replaces Bulldoze in this Doubles moveset, slowing down opponents for Arctozolt's partner without damaging it.

Another major difference between the Singles and Doubles Arctozolt is that the latter does not depend on Dynamax. This arises because many of Arctozolt's moves lose either their power or effects through Dynamax. Moreover, Dynamax turns both Icy Wind and Meteor Beam into conflicting weather-spawning Max Moves. While Meteor Beam does become more reliable in this state, it creates a Sandstorm that chips away at Arctozolt's and its partner's HP.

In terms of partners, the Doubles Arctozolt would greatly benefit from one that can immediately spawn Electric Terrain. Moreover, its partner needs an Electric-type move that hits Arctozolt as well as its opponents. Tapu Koko easily fills the niche, sporting both the Electric Terrain-generating Ability, Electric Surge, and an Electric-type move that hits all opponents, Discharge. Tapu Koko also covers for Arctozolt's sluggish Speed stat with its own base 130 Speed stat. Its Speed as well as its Fairy typing become especially helpful when Arctozolt wants to rid itself of its fast Fighting-type adversaries.
 
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