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Community POTW #096

Discussion in 'POTW Collaboration' started by Serebii, Sep 16, 2018.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. BillyBobJoe

    BillyBobJoe Well-Known Member

    Pure Skill Linkage
    -Close Combat/Brick Break
    -Rock Blast
    -Pin Missile/Megahorn
    -Bullet Seed/Knock Off/Protect
    Item: Heracronite
    Ability: Skill Link (Moxie on Heracross)
    Nature: Adamant
    EVs: 252 Atk / 4 Def / 252 Speed

    This is almost an exact replica of the Mega Heracross set from the Gen 6 PotW. As stated in that, Arm Thrust is very lacking in power, making Close Combat a better option. Alternatively, you can go for Brick Break in Doubles to remove screens; which is useful due to the prevalence of Aurora Veil. Rock Blast is a pretty obvious choice, dealing with two of Heracross’s major weaknesses.

    Pin Missile and Megahorn both provide a STAB Bug option, with Megahorn having higher power and Pin Missile taking advantage of Skill Link, increasing your chances of getting a random crit. Bullet Seed is for coverage, while also taking advantage of Skill Link; Knock Off is always a pain for an opponent to deal with; and Protect is a staple on Doubles.
  3. GeeGee

    GeeGee Late to the party

    Pin missile with skill link has 125 base power, whereas megahorn only has 120. There is no reason to use megahorn over pin missile on mega heracross.
  4. shoz999

    shoz999 The Legend of Mudkip

    Give us a hard one next time!
  5. Mestorn

    Mestorn Wandering Battler

    Heracross, the Singlehorn Pokémon, is an adept sweeper, and its Mega Evolution is one of the most terrifying wallbreakers in the game. Seriously, Mega Heracross has a Base Attack stat that is greater than Attack Deoxys (marginally mitigated by the fact that it does not have the capability to hold an item). Of course all of that power means nothing if you can't land a hit. Heracross is reliant on a Choice Scarf to patch up its speed issues and Mega Heracross is in an unfortunate dead zone of speed, being regularly outsped both in and out of Trick Room. However, the increased bulk can be a life saver.

    Beetle of Atlas
    Ability: Guts/Moxie (Skill Link)
    Item: Heracrossite
    -Bulk Up
    -Pin Missile
    -Rock Blast
    -Arm Thrust/Bullet Seed
    Nature: Adamant (+ATK, -SATK)
    EVs: 252 HP/4 ATK/252 SDEF

    Bulk Up Mega Heracross can be a bit of a tank, provided you keep it away from any flying attacks. At Max HP and SDEF, Mega Heracross can take some of the biggest special hits in the game:
    252 SpA Chandelure Fire Blast vs. 252 HP / 252 SpD Heracross-Mega: 300-354 (82.4 - 97.2%) -- guaranteed 2HKO
    252 SpA Alakazam-Mega Psychic vs. 252 HP / 252 SpD Heracross-Mega: 282-332 (77.4 - 91.2%) -- guaranteed 2HKO

    And after 1 Bulk Up, can do the same on the Physical side as well:

    252 Atk Pure Power Medicham-Mega Zen Headbutt vs. +1 252 HP / 0 Def Heracross-Mega: 258-306 (70.8 - 84%) -- guaranteed 2HKO
    252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. +1 252 HP / 0 Def Heracross-Mega: 302-356 (82.9 - 97.8%) -- guaranteed 2HKO

    While still being solidly 2HKOd (or OHKOd after residual damage), the fact that Mega Heracross can take these hits is a testament to how bulky it is and can surprise a faster sweeper looking for a revenge kill. The lack of recovery hurts... a lot, but Mega Heracross is to remove the defensive lynchpin from the opposing team, opening the way for the endgame sweep. As for the attacking moves, Pin Missile is for STAB, Rock Blast is for coverage and catch predicted Fire and Flying switch ins, Arm Thrust is preferred here as secondary STAB as Close Combat defeats the point of Bulk Up/the defensive investment, and Bullet Seed is a decent alternative option.

    Speedy Beedle
    Ability: Moxie
    Item: Choice Scarf
    -Close Combat
    -Stone Edge
    -Knock Off/Earthquake
    Nature: Jolly (+SPE, -SATK)
    EVs: 4 HP/252 ATK/252 SPE

    Scarfed Heracross + Moxie = Terrifying late game cleaner/revenge killer. Once the opposing team has been weakened sufficiently, normal Heracross can come in for the kill. With a Choice Scarf and speed boosting nature, Heracross outspeeds all of UU (Jolly + Scarf = 445 speed vs Mega Aerodactyl's 438), unless the opponent is packing a speed boost/Choice Scarf of their own. Moxie allows Heracross to snowball, becoming stronger with each KO. Megahorn and Close Combat are for STAB, Stone Edge is to catch flying types who resist both STABs, Knock Off offers some early game utility, while Earthquake catches Infernape, Mega Manectric, and Nidoking hard.

    Standard Sweeper EVs.

    Other Options
    Guts + Flame Orb + Swords Dance = BURNING HORN! Which is how normal Heracross is a terrifying wallbreaker.
    Pursuit -Heracross is very scary and can cause switches
    Feint (VGC Only) -Protect, Wide Guard and Quick Guard are prominent moves in VGC, so removing them can lead to turmoil with your opponent's strategy.
    Smack Down -Hilarious if done on a Skarmory or Celesteela, not much worth otherwise.
  6. Lucario At Service

    Lucario At Service Calm Trainer

    With Mega Heracross being slow with 75 Base Speed, wouldn't "Revenge" be useful for it, on a build with 'Adamant' nature?

    "Revenge" with 60 BP, is 15 BP less than "Brick Break" and "Arm Thrust" (boosted by ''Skill Link).
    But when Mega Heracross goes 2nd after taking a hit, than that means 120 BP "Revenge" (same as "Close Combat").
  7. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Considering Revenge has -4 priority, the speed isn't the big factor, but rather, the bulk. Revenge's problem is consistency; if they do anything other than directly attack (i.e., switching, boosting, status), then you're dealing significantly less damage than close combat. No one uses Brick Break or Arm Thrust either because they're too weak, so the comparison is moot. Plus, the negative priority can cause slower Pokemon to have their way with you as well. Revenge isn't really worthwhile.
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