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Community POTW #100

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
It's time for the next Pokémon of the Week and this week we go into Spooky Season!

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It's Runerigus!

 

XaelOstigian

Competitive...kinda
Weird how you need to pass under a rock arch while having sustained enough damage in order for Galarian Yamask to evolve.
where_to_evolve_yamask.jpg

Trick Rune
Ability: Wandering Spirit
Item: Leftovers
Nature: Brave/Relaxed (+Attack/Defense -Speed)
EVs: (HP 4) (Attack 252) (Defense 252)
IVs: (Speed 0)

Moves:
Trick Room
Earthquake
Poltergeist
Body Press

Set Details:
Invert the speed rules with Trick Room so Runerigus and your slow teammates move first, Earthquake and Poltergeist are STABs that have excellent coverage with each other (So long as your opponent holds an item in the latter case), and Body Press takes full advantage of Runerigus's high defenses while offering coverage against certain threats. Leftovers improves survivability, invest everything into attack and defense to maximize damage output while nerfing your speed with the appropriate nature and 0 IVs in speed.
 

Mestorn

Wandering Battler
Runerigus draws immediate comparisons to its Unovan counterpart Confagrigus, in stats, ability and difficulty to spell. Their stat lines are near identical bar swapping around Attack and Special Attack. Which would suit Runerigus just fine, as STAB Earthquake is a treat, but STAB Earth Power off a workable Special Attack is considerably rarer and Runerigus lacks Swords Dance (but does get Nasty Plot) to boost up outside of Dynamax. Wandering Spirit draws comparison to Mummy, in that both mess with abilities on contact. However, unlike Mummy which spreads like a plague to both sides (until neither side uses a contact move), Wandering Spirit acts like a contact Skill Swap and thus is much easier to break. However interesting Wandering Spirit abuse is, it is situational and may be completely useless or unable to trigger.

Sadly Runerigus falls into the same trap as Confagrigus, excellent defenses, poor HP and inconsistent recovery. And while the extra Ground typing is nice offensively, defensively it is a curse, adding numerous common weaknesses.

Demon Wall
Runerigus
Ability
: Wandering (you have no choice) Spirit
Item: Leftovers
-Will-o-Wisp
-Body Press
-Stealth Rock
-Haze/Trick Room
Nature: Sassy (+SDEF, -SPE)
EVs: 252 HP / 4 ATK / 252 SDEF

This set is making the most of Runerigus' defensive traits. Will-o-Wisp in conjunction with Runerigus's frankly absurd Defense makes it incredibly difficult to break on the physical side, especially with Wandering Spirit messing with most physical attackers abilities. Body Press prevents Runerigus from being completely passive and wallops Dark types who think they can exploit Runerigus' weakness. Stealth Rock is never a bad move. Haze punishes Pokémon who think they can setup in front of Runerigus while Trick Room can be used to setup for a team mate and punishes speedier teams. Leftovers for item because Runerigus doesn't really have recovery other wise.
 
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Ghyst

Rowlet Enthusiast
Slow Rune

Runerigus:
Held item: Focus Sash/Life Orb
Nature: Adamant (+ATK, -SPA)
IVs: 0 Speed
EVs: 252 HP/252 ATK/4 DEF
Ability: Wandering Spirit
Moves:
Earthquake
Shadow Claw/Phantom Force
Zen Headbutt
Stone Edge

Other moves:
Trick Room
Poltergeist
Rock Slide
Revenge
Body Press

This Runerigus is meant to be paired with a partner like Hatterene to set up Trick Room. It is meant to be a strong attacker.
 

Starspinner

Active Member
MOVESET NAMERETURNING ALL TO RUIN
FORMAT TYPESINGLES
ABILITYWANDERING SPIRIT
NATUREBRAVE
ITEMLAGGING TAIL
DYNAMAX POTENTIALYES

EFFORT VALUE DISTRIBUTION
252 EVSDEFENSE
252 EVSATTACK
4 EVSSPECIAL DEFENSE

MOVES
1POLTERGEIST
2EARTHQUAKE
3ROCK SLIDE
4TRICK

EXPLANATION
In this moveset, Runerigus’s main objective is to punish any opponents who attack it directly by stealing their Ability through Wandering Spirit. Runerigus also holds onto a Lagging Tail to give to an opponent through Trick. This would help Runerigus overcome its speedier adversaries because the Lagging Tail always forces the user to move second. After gaining both its opponent’s Ability and Speed superiority, Runerigus can pulverize its opponent through non-contact physical moves like Poltergeist, Earthquake, and Rock Slide. Runerigus must avoid making contact in order to avoid switching Abilities with its opponent. Runerigus also has the option of Dynamaxing to compensate for its HP and enhance the power and effects of its moves. Its STABS turn into Max Quake and Max Phantasm, which can supplement its offense and defense by boosting its Special Defense and lowering the Defense of the opponent. In addition, its Rock Slide becomes Max Rockfall, allowing it to summon a Sandstorm to steadily chip away at its opponent’s HP without taking on the damage itself.

To support this moveset, however, Runerigus must have a Brave Nature and at least 252 EVs in its Attack and Defense stats. Moreover, it requires a few Special Defense EVs to facilitate its Special Defense.
 
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