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Community POTW #101

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the next Pokémon of the Week

As next week is Halloween, we went with the most logical choice

711.png


It's Gourgeist!

 

KyogreThunder

Call of Fate
Gourgeist (Super Size)
Ability: Insomnia
Jolly nature/Adamant nature
@Choice Band/Choice Scarf
EVs: 4 HP/252 Attack/252 Speed
-Poltergeist
-Bullet Seed/Grassy Glide/Seed Bomb
-Rock Slide
-Skitter Smack/Shadow Sneak
 
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Mestorn

Wandering Battler
Gourgeist the Halloween Pokémon. Like Delibird, its other Holiday themed counterpart it has a weird gimmick -in this case a multitude of sizes that shuffles its Attack, HP and Speed. And like Delibird, they are plagued by a myriad of common weaknesses and their stats remain poor, preventing them from receiving widespread play, despite the decent support movepool (and Gourgeist's actually decent pool of resistances). The true terror of Gourgeist is how bad gimmick Pokémon are, forever wandering the shadowy depths of obscurity.

Trick Room or Treat
Gourgeist
(Super Size)
Ability: Insomnia/Frisk
Item: Leftovers
-Trick Room
-Leech Seed
-Trick-Or-Treat/Will-o-Wisp
-Poltergeist/Shadow Sneak
Nature: Sassy (+SDEF, -SPE)
EVs: 252 HP / 252 DEF / 4 SDEF

Trick Room Gourgeist. With its decent HP and common resistances, it can actually take a hit and start harassing the opponent with Leech Seed, Trick-Or-Treat and Will-o-Wisp, before setting up Trick Room and switching out to something that can abuse Trick Room, with Leech Seed recovering damage on the way in and Will-O-Wisp ruining Physical Attackers. Trick-Or-Treat pairs well with slow Dark type attackers, like Crunch Snorlax, Incineroar, Scrafty, giving many targets an extra weakness to break through. STAB move is to prevent Gourgeist from being Taunt bait. Poltergiest is powerful, but can be walled by anything without an item (from say, Knock Off) while Shadow Sneak is weak, but fantastic at picking up KOs on Pokémon barely hanging on.

Other Options
Destiny Bond -could be used as a surprise suicide set, have Gourgeist setup Trick Room while taking a big hit, then take advantage of its increased "speed" to throw up a Destiny Bond to take out your opponents Pokémon and get your Trick Room sweeper in free. However, both it and Trick Room are stopped by Taunt and once Trick Room goes up, people tend to switch to stall out Trick Room or to go to their own slow Pokémon to take advantage.
 

Starspinner

Active Member
MOVESET NAMEGHOST IN A GOURD
FORMAT TYPESINGLES
ABILITYFRISK
NATURERELAXED
ITEMGRASSY SEED
DYNAMAX POTENTIALYES

EFFORT VALUE DISTRIBUTION
252 EVSDEFENSE
252 EVSHP
4 EVSATTACK

MOVES
1GRASSY GLIDE
2POLTERGEIST
3SKITTER SMACK
4GYRO BALL

EXPLANATION
In this moveset, the goal is to use Gourgeist’s Defense stat, Grassy Terrain, and Dynamax to support a strong defense. With Grassy Terrain, Gourgeist gains HP each turn, supporting its vitality. Gourgeist can also automatically eat its Grassy Seed, increasing its relatively high Defense stat. In its Dynamax form, Gourgeist can increase its Defense even further through the use of Max Steelspike. To facilitate Special Defense, Gourgeist can lower an opponent’s Special Attack through Skitter Smack and Max Flutterby. It can also use Skitter Smack as a supereffective alternative to Poltergeist against Psychic-types, reducing their HP and Special Attack all in one go.

Gourgeist can also mount a decent offense with this moveset. For example, Grassy Glide, its Grass-type STAB, hits as a priority in Grassy Terrain, sidestepping Gourgeist’s issue with its slow Speed stat. Its Max Move counterpart, Max Overgrowth, can also spawn Grassy Terrain to set up the right conditions for Grassy Seed consumption and Grassy Glide when Gourgeist returns to normal. Gourgeist’s other STAB, Poltergeist, works well against most opponents with held items, but it requires Frisk to reveal opponents that are actually holding held items. Dynamax can help Gourgeist bypass the held item requirement by converting Poltergeist to Max Phantasm. Since Max Phantasm can lower an opponent’s Defense, Gourgeist also gains a method of strengthening its physical moves through Dynamax. Finally, Gyro Ball makes use of Gourgeist’s lackluster Speed stat to hit its Ice-type threats for supereffective damage. It also works well against fast Pokemon that resist Grass-type moves but crumble against Steel-type moves.

Gourgeist’s EV distribution should mostly support its Defense and HP to ensure that Gourgeist survives its opponents for enough turns to build its offenses with Max Phantasm. The last four EVs should remain in its Attack stat to facilitate its physical moveset.

*This movest was originally intended for Super-Size Gourgeist only.
 

Zarxiel

Active Member
-NORMAL-

SET 1
Move 1: Power Whip
Move 2: Poltergeist
Move 3: Shadow Sneak
Move 4: Synteshis or Fire Blast
Ability: Frisk
Item: Colbur Berry or Life Orb
Nature: Jolly or Adamant
Nature: 252 Atk/4 Atk sp/252 Spe

SET 2
Move 1: Power Whip
Move 2: Poltergeist
Move 3: Fire Blast or Trick
Move 4: Trick or Explosion
Ability: Frisk
Item: Choice Scarf
Nature: Naive or Jolly
Nature: 252 Atk/4 Atk sp/252 Spe

SET 3
Move 1: Nasty Plot
Move 2: Giga Drain
Move 3: Shadow Ball
Move 4: Fire Blast or Substitute or Synthesis
Ability: Frisk
Item: Colbur Berry or Life Orb
Nature: Timid
Nature: 4 Def/252 Atk sp/252 Spe

-MINI-
SET 1
Move 1: Power Whip
Move 2: Poltergeist
Move 3: Rock Slide
Move 4: Fire Blast or Synteshis or Explosion
Ability: Frisk
Item: Life Orb
Nature: Naive or Jolly
Nature: 252 Atk/4 Def/252 Spe

SET 2
Move 1: Power Whip
Move 2: Poltergeist
Move 3: Rock Slide or Synthesis or Explosion
Move 4: Trick or Explosion
Ability: Frisk
Item: Choice Scarf
Nature: Jolly
Nature: 252 Atk/4 Def/252 Spe

SET 3
Move 1: Nasty Plot
Move 2: Shadow Ball
Move 3: Fire Blast
Move 4: Giga Drain or Synteshis
Ability: Frisk
Item: Life Orb
Nature: Timid
Nature: 4 Def/252 Atk sp/252 Spe

-LARGE-
SET 1
Move 1: Seed Bomb
Move 2: Foul Play
Move 3: Will-O-Wisp
Move 4: Synteshis
Ability: Frisk
Item: Leaftovers
Nature: Impish
Nature: 72 HP/252 Def/184 Spe

-SUPER-
SET 1
Move 1: Synthesis
Move 2: Will-O-Wisp
Move 3: Skill Swap or Leech Seed
Move 4: Seed Bomb or Poltergeist or Foul Play
Ability: Insomnia or Frisk
Item: Colbur Berry or Leafovers
Nature: Impish
Nature: 252 HP/252 Def/4 Def sp

SET 2
Move 1: Power Whip
Move 2: Poltergeist
Move 3: Shadow Sneak
Move 4: Rock Slide or Explosion or Trick
Ability: Frisk
Item: Choice Band
Nature: Adamant
Nature: 252 Atk/4 Def/252 Spe
 
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