Okay then, time for Breloom.
Ability Compendium:
Effect Spore: 30% chance to paralyze (9% chance), poison (10% chance), or sleep (11% chance) when struck by a contact move.
The most useless of Breloom's three abilities, but can cripple your opponent sometimes.
Poison Heal: Heals 1/8 HP per turn when poisoned.
This is one of the abilities when having a status ailment is a good thing (looking at you Gliscor).
As soon as Breloom is poisoned (Toxic Orb for best results), the mushroom Pokémon becomes immune to the others and the healing effect is the same as holding two Leftovers at once.
The first must have ability for Breloom.
Technician: Increases the Base Power of moves with 60 or less by 50%.
OMFA (Oh My Freaking Arceus)! That ability is awesome! It boosts Scizor's Bullet Punch to... oh wait, wrong Pokémon! That ability boosts Mach Punch, Low Sweep and the "piece de la resistance"... Bullet Seed which gets outrageous power.
The second must have ability for Breloom.
Pros:
Two awesome abilities.
Six resistances (Dark, Electric, Grass, Ground, Rock and Water)
Awesome Attack (130)
One of the Elite Pokémon resisting the infamous Quake Edge combo. Only four Pokémon besides Breloom have this luxury (via typing or ability) and one of them is my favourite Pokémon.
Resistant to Stealth Rock
Can use the opponent's Toxic Spikes to its own advantage (if you have Poison Heal)
Cons:
Four 2x weaknesses (Fire, Ice, Poison and Psychic)
One nasty 4x weakness to Flying-type moves
Defensively frail (60/80/60)
Not so decent Speed (70)
Poison Healer Breloom is super-weak to Venoshock
Let me inflict a status on you, oh wait, is that a Toxic Orb? FFFFFUUUUU...
@Toxic Orb
Ability: Poison Heal
EVs: 252 Atk/252 Spd/4 Def
Nature: Jolly
Focus Punch
Seed Bomb/Stone Edge/Facade
Spore
Substitute
The typical Sub-Punch set everybody loves/hates.
Apply a Substitute to block status and activating Toxic Orb, then Spore the opponent and putting it to Sleep (which is deadly in Gen V) and finally fire powerful STAB Focus Punches in your opponents' faces, unless he/she has a Ghost-type to block this combo.
For coverage, Seed Bomb gets STAB, Stone Edge covers those pesky Flying-types while Facade gets a boost due to Breloom being poisoned.
Jolly nature is a must since Breloom needs all the Speed to Spore opponents to death.
Bullet Technician Gatling Gun
@Life Orb
Ability: Technician
EVs: 252 Atk/252 Spd/4 Def
Nature: Jolly
Low Sweep
Mach Punch
Bullet Seed
Spore
For starters, Spore puts opponents to sleep, making Breloom a threat.
Low Sweep gets STAB and Technician boosts, while reducing the opponent's Speed.
Mach Punch gets priority and can finish weakened Pokémon.
But the cream of the crop is Bullet Seed, which has a power boost in Gen V (10>25) and is boosted by Technician, with a BP ranging from 112 (2 hits) to 281 (all 5 hits) with STAB and Technician boost accounted, just a note, you can break Substitutes and pesky Sturdy Pokémon with that move. Add a Life Orb to the equation and the mushroom fighter becomes a force to be reckoned.