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Community POTW #125

Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Next week is easter so we're going to go for something quite Easter-esque; a rabbit

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It's Diggersby!

 

XaelOstigian

Competitive...kinda
Starter rodents are typically famous for two things. Being HM slaves, and being useless competitively. Diggersby it seems wanted to duck that fate by giving itself two things as well. Secondary Ground typing which grants it amazing coverage with its STAB alone, and the hidden ability of Huge Power which takes its pathetic base power and makes it reach new heights as it did for its fellow rabbit Azumarill. Those two additions still don't quite measure up in the highest tier of play thanks to low speed and not as impressive defenses, but Diggersby will dominate if given the chance to shine.

Bunny Boy Bruiser
Ability: Huge Power
Item: Life Orb
Nature: Adamant (+Attack -Sp.Attack)
EVs: (HP 252) (Attack 252) (Speed 4)

Moves:
Swords Dance
Earthquake
Quick Attack
Facade/Mega Kick/Fire Punch

Set Details:
Between Huge Power and Swords Dance, Diggersby can smash the opposition like (Insert dirty pun here). Set up Swords Dance, hit slow bulky targets with Earthquake, faster and frailer targets with priority Quick Attack, and a secondary neutral STAB or coverage. Facade hits consistently with accuracy and has the potential to do more damage if you get poisoned or paralyzed, Mega Kick is mega powerful but lacks in accuracy (Boy do I miss Return...), but Fire Punch handles Levitate Bronzong and Corviknight. Life Orb boosts damage and invest in HP and Attack for your nature and EVs.

Also it seems Diggersby back in the day inspired a rather forced meme know as "Diggersby tho". No idea what that is supposed to mean, but you can all look into that on your own time.
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Mestorn

Wandering Battler
Diggersby was hit hard in the generational shift. The removal of Return hit Normal types hard, depriving them of an amazing STAB. While the Normal types that have access to Double Edge can still utilize that while eating the recoil, Diggersby has to go out its way for either the noticeably weaker Body Slam or the notoriously unreliable Mega Kick.

While you would think the continued dominance of Fairy types in suppressing Fighting types would help Normal types, but several excellent Fighting types were introduced this generation, namely Urshifu and Galarian Zapdos. Add in other troublesome Pokémon like Corviknight, Rillaboom in addition to the aforementioned and returning threats and we are finally scratching the surface of the issue truly plaguing normal types -lack of resistances. By resisting attacks you get more opportunities to switch in, for it doesn't matter how strong a sweeper or wall you are -you are going to get hit, and resistances go a long way in keeping you healthy. Blissey gets by because its bulk is absolutely ludicrous, but it is an exception, not the rule.

Of course, Diggersby is more akin to a Ground type than a Normal, giving it a better match up against most Steel, Rock, and Electric types in return for several extremely common weaknesses. Ground is extremely complimentary to Normal Offensively, but its defensive shortcomings are numerous, which in conjunction with its poor bulk and middling speed prevents Diggersby from excelling as well as it could.

THAT Rabbit from THAT Movie
Diggersby
Abillity
: Huge Power
Item: Choice Band/Choice Scarf
-Quick Attack
-Body Slam
-Earthquake/High Horsepower
-Fire Punch/Wild Charge
EVs: 4 HP / 252 ATK / 252 SPE
Nature: Jolly (+SPE, -SATK)

Diggersby's frailty can make it difficult to setup Swords Dance, so may as well go for broke with Choice Items. Choice Band has Diggersby act as a wallbreaker with a brutally powerful Quick Attack, chunking frailer targets and picking off stronger ones (i.e. 58.7 - 69.3% on Weavile, 44.6 - 53% on Crobat, 34.4 - 41% on Conkeldurr). Choice Scarf makes Diggersby a revenge-killer, outspeeding up to Timid Ribombee (Base 124) on an Adamant Nature. Body Slam and Earthquake are your main STABs, providing reliable damage, and in Body Slam's case, a meaty Paralysis chance, giving Diggersby utility with its team mates. High Horsepower is also worth consideration, since Grassy Terrain from Rillaboom can nerf Earthquake. Fire Punch and Wild Charge round out the set. Both cover Flying Steel types that Diggersby struggles against, while Fire Punch has utility against Grass and Ice types while Wild Charge covers Water types.

Other Options
Giga Impact -For Dynamax sets, strongest Max Strike Diggersby has
Bounce -For Dynamax sets, Max Airstream patches up Diggersby's speed while providing pressure with damage.

Also the Movie in case you were wondering is Monty Python and the Holy Grail.
 

XaelOstigian

Competitive...kinda
It should be noted that Diggersby cannot learn Body Slam. No idea why, but Gamefreak be Gamefreak I guess...
 

Divine Retribution

Conquistador de pan
It should be noted that Diggersby cannot learn Body Slam. No idea why, but Gamefreak be Gamefreak I guess...
It can, via TR01 in Sw/Sh. It doesn't really help it much (I've always hated this Pokemon but it's seriously trash in Gen 8), but it does learn the move.
 
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