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Community POTW #126

Discussion in 'POTW Collaboration' started by Serebii, Apr 14, 2019 at 11:21 AM.

  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

  2. HeatEdgeSword

    HeatEdgeSword Active Member

    Here's the main set for Doubles OU, it's the Bulky Pivot set.

    Landorus-Therian @ Iapapa Berry/ Yache Berry
    Ability: Intimidate
    EVs: 252 HP / 44 Def / 176 SpA / 28 SpD / 8 Spe
    Modest Nature
    - Earth Power
    - U-turn
    - Knock Off/ Hidden Power Ice
    - Stealth Rock

    With Intimidate becoming more common in Doubles OU, Landorus Therian now prioritize on special moves so that its damage output won't be lowered by that ability too much. Another major shift is that Stealth Rock that was previously considered bad in previous generation Doubles now finds a spot in Gen 7 DOU as dealing chip damage for bulky Pokemon such as Incineroar, Zapdos and Kyurem Black. Earth Power will be Landorus' main attack as it gains STAB for it with great coverage. U-turn is crucial for any pivot, especially with Intimidate. Knock Off is useful for removing items like 50% pinch berry and Hidden Power Ice deals sizable damage for anything that's weak to Ice such as itself and Zygarde.

    While Landorus benefits in almost any team, a great partner that comes to mind is Kartana who appreciate Landorus' effort of crippling Incineroar and can deal with most Water-types in return.
     
  3. KyogreThunder

    KyogreThunder Call of Fate

    Landorus-Therian@Flynium-Z
    Ability:Intimidate
    Nature: Jolly
    EVs:4 HP/252 Attack/252 Speed
    -Earthquake
    -Fly
    -Stone Edge
    -Knock Off/U-Turn
     
  4. shoz999

    shoz999 ... Don't laugh.

    [​IMG]
    You have the fanbase's Spirit Pokemon, Thunderus & Tornadus, a frustrated couple of Pokemon getting reckless not realizing what trouble they are bringing to their surroundings and it's inhabitants until Landorus, the Serebii Mods Spirit Pokemon, swoops in, grabs them by the hair and tells them to knock it off.

    Background Information - Landorus, the Serebii Mods spirit Pokemon since 2010
    Have you ever had two friends who constantly start fights over disagreement and you had to budge in and stop the argument from heating up and making a scene? That's literally Landorus who swoops in and knocks some sense into the Knuckleheads of Legendary Pokemon, Thunderus & Tornadus. That's how it feels like in both the anime and Pokemon Adventures manga when I couldn't help but chuckle, seeing these two powerful legendaries messing things up until Landorus comes in and knock some sense into them. So if you asked which non-Mega Evolution Pokemon desperately needed a debuff similar to Garchomp and Hydreigon during their dominantly powerful days, that would probably be Landorus... in Therian Form. This thing is a monster in competitive, boasting both ground-type and electric immunity, absurdly high offenses, averagely good speed paired with averagely good defenses boasted by his ability Intimidate. Honestly it seems like it's really just Intimidate that makes Landorus that much of an annoyance, maybe they should change that. I don't know about you guys but I would love to see this guy get his own Pokemon movie.

    Well-Known Trainers who caught or befriended the Landorus Line.
    Landorus - Shadow Triad (Pokemon Adventures)
    Landorus - Colress (Pokemon Adventures)
    Landorus (Controlled) - Giovanni (Anime)

    Sheer Force Landorus
    Landorus
    Item: Life Orb
    Ability: Sheer Force
    Nature: Modest (+Sp. Atk, - Atk) or Timid Nature (+Speed, - Atk)
    EVs: 252 Sp. Atk/252 Speed
    Earth Power
    Focus Blast
    Sludge Bomb/Hidden Power Ice/Psychic
    Calm Mind

    Even before Therian Formes officiall came out, Landorus was a beast on the field thanks to it's impressive stats and it's ability Sheer Force which paired with a Life Orb boosted Sheer Force moves even further. Not only that but Landorus is arguably the best Special-Atk Sheer Force user out there and... that's pretty much it. Honestly you could go physical or even mixed if you want as Landorus is also one of the best mixed attackers which isn't a bad idea considering that Landorus is quite lacking against countering flying-types without rock slide.

    Intimidate Landorus Therian Forme
    Landorus
    Item: Leftovers, Assault Vest (Explosion), Flynium-Z (Fly)
    Ability: Intimidate
    Nature: Jolly Nature (+Speed, - Sp. Atk) or Adamant Nature (Atk, -Sp. Atk)
    EVs: 252 Atk/252 Speed
    Earthquake
    Rock Tomb/Rock Slide
    U-Turn
    Protect/Substitute/Explosion/Fly

    Intimidate Landorus, whether you agree or not that he needs a debuff or not, Intimidate Landorus is a monster offensively and defensively thanks to the ability Intimidate which allows Landorus to not only one-hit KO many Pokemon who stand in it's way but also stay longer on the field for those who are able to stand longer. Because of this and his good typing, he is one of the best users of the move Substitute adding a layer of defenses to Landorus though one may not want to use it in a meta where your always expected to counter Landorus and other 4x Ice Weakness Pokemon. Explosion is also another good alternative as a last resort. There is also Fly that works well with Leftovers, stalling time for self-recovery but most likely your going to use it with Flynium-Z, a potential one-shot move against the annoying grass-type that your other moves just can't quite do the job.

    So in the end, I'm going to bet that you disagree with me and the others on how Landorus should work which is understandable cause I personally recommend you just go check out Landorus yourself and experiment what you think works best as not a lot of people can agree how Landorus can perfectly operate altogether as Landorus is a very diverse Pokemon with so many competitive edges in each variable that he can perform his intended roles differently in a variety of situations.
     
  5. Sceptile Leaf Blade

    Sceptile Leaf Blade Nighttime Guardian

    The Incarnate form has some powerful abilities, a lot of speed, and tons of power. For sand teams it can deal serious damage with Earthquake and Rock Slide thanks to Sand Force, much more than the Therian form can, and with greater speed. But Intimidate on that Therian form is so incredibly broken that the Incarnate form is rarely if ever seen. If GameFreak ever gives Intimidate the nerf it desperately needs we might see the Incarnate form a bit more in doubles, but for now Therian is just superior, and purely because of Intimidate. And with Intimidate already being broken for so long it doesn't look like GameFreak really considers it all that broken or cares enough to balance it out. Intimidate is already good, it brought Arcanine and Gyarados to the top of the charts in VGC2017, but Intimidate on a U-Turn pokémon is incredible as you can keep on hopping back out and in to keep on using it over and over again. Incineroar does it with a slow bulky U-Turn and also refreshes its Fake Out every time, and Landorus does it with a fast U-Turn. Manectric can do it after mega evolving with a fast Volt Switch too, but Manectric doesn't have the bulk either Landorus or Incineroar have to use it repeatedly over the course of a match.

    Landorus @ Choice Scarf
    Ability: Intimidate
    252 Attack, 252 Speed, 4 HP
    Adamant/Jolly nature
    - U-Turn
    - Earthquake
    - Rock Slide
    - Superpower / Knock Off

    There are many variations of Landorus, but Choice Scarf is relatively popular. STAB Earthquake hits like a truck, Rock Slide flinches a lot with that speed, and U-Turn gets you out before the enemy can make a move to refresh your Intimidate for more uses. As long as you don't hit a Protect with it that is. Superpower is filler, you see it being used sometimes to cover Tyranitar, but it doesn't really cover too much that its other moves don't already cover. Knock Off is an alternative to remove items. Earth Power is sometimes also run here to have a single-target Ground move that doesn't hit the partner. Other variants of Landorus are Groundium Z and Assault Vest, both of which are fairly popular. You sometimes also see Life Orb or even Choice Band. Groundium Z or Life Orb can also run Protect in that last slot. Some people run it bulkier, some people run it offensively, there are different variations in the EV spreads that are all viable depending on the team. Groundium Z with 252 Attack EVs in particular can be interesting for VGC, as it's an OHKO on Primal Groudon, a pokémon that's otherwise often very troublesome to eliminate (although it's still far from certain as Groudon can just switch to something else like Rayquaza to nullify the Tectonic Rage).
     
  6. Conics

    Conics New Member

    Oh boy, Lando-T. There were a bunch of ways it could be run just because of how versatile it could be while still being absurdly powerful in every viable way it was run in VGC 2018. Good options included Assault Vest, Super-fast Choice Scarf, Bulky Choice Scarf (enough EVs to be able to take a Mega Charizard Y Flamethrower under sun while hitting 201 Speed) Choice Band, Choice SPECS of all things, Swords Dance + Groundium/Flyinium Z, Life Orb, the list goes on. However, in VGC 2019, its options are limited. It had sparce use in Sun Series, but it could actually threaten things much better in Moon Series after obtaining its Groundium Z. Z-Earthquake would be able to take out any restricted Pokemon with a little prior damage except Lugia, Groudon, Ho-oh, and Yveltal. Lugia admittedly wasn't commonly seen at all, but Groudon, Yveltal, and Ho-oh still hated it, Groudon because it had no great way to hit it and Intimidate, and Yveltal and Ho-oh because of its relatively powerful Rock Slide or Stone Edge. Lando-T also commonly carried Swords Dance/U-Turn and Protect to round out this set. This set is still decently common in the Ultra Series, and Kyogre is more fearful of it now because Scarf Kyogre is much less common, in favor of the Blue Orb as its choice of item. A simple but effective spread for it is 252 Atk, 252 Spd, 4 HP with either an Adamant or Jolly nature. Adamant is preferred to better offset opposing Intimidate and to outspeed neutral speed Primal Groudon and Kyogre. However, Jolly is very good to outspeed the relatively common Timid 252 Speed Special Primal Groudon, which is crucial because these Groudon will normally carry HP Ice. Lando-T still isn't able to switch in safely on a lot due to everything being more powerful this year compared to 2018, but when safely on the field, it can prove to be a powerful attacker. It does have competition from Incineroar as a premier Intimidate user, but its niche bag of tools is nothing to sleep on.
     
  7. Divine Retribution

    Divine Retribution Give me the life you so tightly cling to!

    Landorus-Therian is one of the most powerful, versatile, and controversial Pokemon in the current metagame, boasting fantastic stats, a great ability, good typing, a very good movepool, and a slightly ridiculous degree of role compression. It's extremely splashable and fits in on most teams and in most team archetypes, and it's one of the most common Pokemon you'll run into on the OU ladder. Being such a staple of the metagame, Landorus-T sets adapt and evolve constantly, and there are dozens of different sets that have phased in and out of viability, to the point where it's hard to say exactly what a "standard" set looks like. Here's a few different variants of Landorus you might use or see in the current metagame.


    [​IMG]
    Landorus-Therian @ [​IMG] Choice Scarf
    Jolly - Intimidate
    244 Attack / 68 Defence / 192 Speed
    -Earthquake
    -U-turn
    -Stone Edge
    -Defog

    This is the most common variant of scarf Landorus, and one of the most straightforward. With the given spread you outspeed all unboosted threats in the OU metagame, and the Defence investment hits a few key benchmarks such as surviving +2 Acrobatics from Hawlucha after Stealth Rock damage. Being able to pivot with U-Turn and abuse Intimidate and his ability to blanket check a huge number of threats is key to using this variant of Landorus, as his mere presence is usually enough to force out opponents and create setup opportunities for teammates. Earthquake is his strongest and most reliable STAB option. Defog is a fantastic utility move and offers even further role compression, while Stone Edge rounds out his overall coverage. If either of these moves are deemed unnecessary, there are many other options to choose from. Knock Off, Explosion, Hidden Power Ice, Hidden Power Fire, Superpower, and even Sludge Wave all have uses in certain scenarios.

    [​IMG]
    Landorus-Therian @ [​IMG] Flyinium-Z
    Adamant - Intimidate
    252 Attack / 4 Defence / 252 Speed
    -Earthquake
    -Fly
    -Smack Down
    -Stealth Rock

    This is a more offensive variant of Landorus that trades pivotting capabilities for absurd wallbreaking power, and the ability to punish otherwise safe switchins such as Tangrowth and Tapu Bulu. Again, Earthquake serves as a strong, reliable STAB. This variant often uses Smack Down as it allows Landorus to bypass checks such as Skarmory, Celesteela, and Zapdos. Fly in conjuction with Flyinium-Z allows Landorus-Therian to unleash a powerful Supersonic Skystrike capable of destroying most of the Grass-types that can usually sponge his Earthquakes, as well as offering an extremely powerful nuke even against neutral targets. Stealth Rock again offers some role compression, although if you already have a rocker, U-Turn and Swords Dance are also good options. It's worth noting that Swords Dance Z-Fly Landorus is completely unwallable in OU and can tear apart stall and slower bulky teams effortlessly, but struggles against offensive teams. Running Rockium-Z with Stone Edge is also an option that frees up a move slot and can still smash through things like Skarmory and Celesteela, but leaves him vulnerable against Tangrowth and Bulu and without the extremely powerful STAB that Supersonic Skystrike provides.

    [​IMG]
    Landorus-Therian @ [​IMG] Focus Sash
    Jolly - Intimidate
    252 Attack / 4 Defence / 252 Speed
    -Earthquake
    -Explosion
    -Swords Dance
    -Stealth Rock

    This is a suicide lead variant of Landorus-Therian that makes its home on many hyper offense teams, due to its ability to reliably set up rocks and threaten out Mega Sableye and Diancie. The set is very straightforward, Earthquake being the omnipresent STAB move, while Explosion lets him deal significant damage after he's set up rocks, as well as preventing slower Defoggers and Rapid Spinners from removing your hazards. Swords Dance is crucial to this set, as it allows him to threaten Mega Sableye and force it to switch or be KO'd, letting you set up rocks in nearly any matchup. It's also very nice versus opposing bulky hazard users and removers, like Ferrothorn and Gliscor.

    [​IMG]
    Landorus-Therian @ [​IMG] Leftovers
    Impish - Intimidate
    248 HP / 88 Defence / 28 Sp. Def / 144 Speed
    -Earthquake
    -U-Turn
    -Stealth Rock
    -Toxic

    This is a more defensive variant of Landorus-Therian, having a much larger bulk investment than other variants. Earthquake and U-Turn are self-explanatory at this point, and despite lacking any Attack investment, he still hits quite hard given his very high base 145 Attack stat. Toxic lets him cripple many switchins such as Tangrowth, Hippowdon, Zapdos, and opposing Landorus, while Stealth Rock offers entry hazard support to his team. As with the Scarf set, there are a huge number of other options to consider. Hidden Power Ice lets him chip away at opposing Landorus and Gliscor, Stone Edge rounds out his coverage and lets him threaten Volcarona and Mega Pinsir more directly than with Toxic, Hidden Power Fire lets him check Kartana and deals a solid amount of damage to Ferrothorn, he can run Defog to remove entry hazards, etc.






     

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