unknownunown
???
It is better to say it if my puns and jokes are bad, Serebii. It annoys me when others think something about me and don't tell me. The same with movesets. Well, I'm here for that Arcanine...
Arcanine got a great improvement in Gen V: Wild Charge, which has relatively low recoil and is stronger than Thunder Fang. It got Flame Charge as well. And Close Combat. And Outrage!
Flash Fire: Great for a switch-in, isn't it? Intimidate: Well, you can take a physical hit, I guess, but don't expect to take an Earthquake.
The Legendary Pokémon? That's not true!
-Flare Blitz (Pre-evo)
-Wild Charge (TM)
-Extremespeed/Close Combat (Egg)/ Iron Head or Tail(Tutor)/Outrage (Tutor)/Crunch (Pre-evo)
-Extremespeed/Close Combat (Egg)/ Iron Head or Tail (Tutor)/Outrage (Tutor)/Crunch (Pre-evo)
252 Atk 252 Spd 4 HP
Adamant or Jolly
Muscle or Choice Band/Choice Scarf/Leftovers/Shell Bell/Lum Berry
Flash Fire or Intimidate
Seriously, it isn't even a pseudo-legendary. Well, Flare Blitz for STAB. Wild Charge for Water-Types and maybe something else... Extremespeed is a great priority move. But Close Combat hits Rock types. Iromn Head can do the same with a flinch probability and no Defenses lowered, but with less power and coverage. Iron Tail does as well, with great power but with less accuracy. And Outrage hits Dragons and gives Choice Band/Scarf a good use. And Crunch can hit something and lower the opponent's Defense. Well, items. Choice is good, but... Muscle Band boosts all your moves without locking you. Leftovers or Shell Bell if you want to slightly recover from recoil. Lum Berry can remove confusion after Outrage, or make you opponent's Thunder Wave a wasted turn.
Sunset... Errrrrrr... Sun Set
-Fire Blast (TM)/Flamethrower (Pre-evo or TM)/Heat Wave (Tutor)
-Solarbeam (TM)
-Dragon Pulse (Tutor)
-Sunny Day (TM)/Overheat(TM)
252 SAtk 252 Spd 4 HP
Modest or Timid
Help me with item please
Flash Fire
Choose your STAB. Power, PP, Accuracy, consider everything. I would go with Heat Wave, but... Solarbeam covers all weaknesses. Dragon Pulse hits Dragons. Sunny Day because Arcanine literally has no more options, and you may need to set sun again. Or Overheat, but it forces you to switch. Flash Fire if the opponent tries to monopolize; Let's say it will try to set Fire on a Grass-Type who was busing Solarbeam, but you switch and Arcanine takes the Flamethrower or whatever and boosts its STAB move.
ArcaNINE options for your third and fourth slots
-Agility (Pre-evo)/Flame Charge (TM)
-Flare Blitz/Flamethrower/Heat Wave/Fire Blast
-Wild Charge/Iron Head or Tail/Extremespeed/Outrage/Dragon Pulse/Close Combat/Overheat/Crunch
-Wild Charge/Iron Head or Tail/Extremespeed/Outrage/Dragon Pulse/Close Combat/Overheat/Crunch
252 Atk 252 SAtk 4Spd
Help me with item please
Naughty, Lonely, Mild, Rash, Naive or Hasty
So wide mixed movepool. Choose your Speed boosting move, the choose you STAB. Then choose other two moves out of... NINE! ArcaNINE! Serebii may like this one. I guess you could run Flare Blitz and Wild Charge with Overheat so that your Sp. Atk. being lowered isn't so crippling.
Arcanine got a great improvement in Gen V: Wild Charge, which has relatively low recoil and is stronger than Thunder Fang. It got Flame Charge as well. And Close Combat. And Outrage!
Flash Fire: Great for a switch-in, isn't it? Intimidate: Well, you can take a physical hit, I guess, but don't expect to take an Earthquake.
The Legendary Pokémon? That's not true!
-Flare Blitz (Pre-evo)
-Wild Charge (TM)
-Extremespeed/Close Combat (Egg)/ Iron Head or Tail(Tutor)/Outrage (Tutor)/Crunch (Pre-evo)
-Extremespeed/Close Combat (Egg)/ Iron Head or Tail (Tutor)/Outrage (Tutor)/Crunch (Pre-evo)
252 Atk 252 Spd 4 HP
Adamant or Jolly
Muscle or Choice Band/Choice Scarf/Leftovers/Shell Bell/Lum Berry
Flash Fire or Intimidate
Seriously, it isn't even a pseudo-legendary. Well, Flare Blitz for STAB. Wild Charge for Water-Types and maybe something else... Extremespeed is a great priority move. But Close Combat hits Rock types. Iromn Head can do the same with a flinch probability and no Defenses lowered, but with less power and coverage. Iron Tail does as well, with great power but with less accuracy. And Outrage hits Dragons and gives Choice Band/Scarf a good use. And Crunch can hit something and lower the opponent's Defense. Well, items. Choice is good, but... Muscle Band boosts all your moves without locking you. Leftovers or Shell Bell if you want to slightly recover from recoil. Lum Berry can remove confusion after Outrage, or make you opponent's Thunder Wave a wasted turn.
Sunset... Errrrrrr... Sun Set
-Fire Blast (TM)/Flamethrower (Pre-evo or TM)/Heat Wave (Tutor)
-Solarbeam (TM)
-Dragon Pulse (Tutor)
-Sunny Day (TM)/Overheat(TM)
252 SAtk 252 Spd 4 HP
Modest or Timid
Help me with item please
Flash Fire
Choose your STAB. Power, PP, Accuracy, consider everything. I would go with Heat Wave, but... Solarbeam covers all weaknesses. Dragon Pulse hits Dragons. Sunny Day because Arcanine literally has no more options, and you may need to set sun again. Or Overheat, but it forces you to switch. Flash Fire if the opponent tries to monopolize; Let's say it will try to set Fire on a Grass-Type who was busing Solarbeam, but you switch and Arcanine takes the Flamethrower or whatever and boosts its STAB move.
ArcaNINE options for your third and fourth slots
-Agility (Pre-evo)/Flame Charge (TM)
-Flare Blitz/Flamethrower/Heat Wave/Fire Blast
-Wild Charge/Iron Head or Tail/Extremespeed/Outrage/Dragon Pulse/Close Combat/Overheat/Crunch
-Wild Charge/Iron Head or Tail/Extremespeed/Outrage/Dragon Pulse/Close Combat/Overheat/Crunch
252 Atk 252 SAtk 4Spd
Help me with item please
Naughty, Lonely, Mild, Rash, Naive or Hasty
So wide mixed movepool. Choose your Speed boosting move, the choose you STAB. Then choose other two moves out of... NINE! ArcaNINE! Serebii may like this one. I guess you could run Flare Blitz and Wild Charge with Overheat so that your Sp. Atk. being lowered isn't so crippling.