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Community POTW #136

Discussion in 'POTW Collaboration' started by Serebii, May 29, 2016.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

    Time for the next Pokémon of the Week, and here's one that was so often seen in VGC14, and a bit less in VGC15.

    [​IMG] [​IMG]

    It's Aegislash, the mysterious Ghost that possesses a sword and shield. It has such ridiculous high stats depending on its form that it is quite formidable, and can create serious mindgames


    Go nuts
  2. Creyk

    Creyk Well-Known Member

    Oh no, this pokemon is so overused, it's boring to see it at this point.

    Shadow Ball / Sacred Sword
    Shadow Sneak
    King's Shield

    I often see people runnig this set.
  3. Mestorn

    Mestorn Wandering Battler

    Disarming Aegislash

    Aegislash is a weird combination of insanely bulky and incredibly frail, though that is entirely dependent on what form it is in. However, since Aegislash doesn't go into its more offensive Blade form until it attacks, it can just setup with impunity relying on its superior defenses to survive its opponent's attempts to KO it before going for the sweep. So how to take down Aegislash? Striking it while in Blade form is ideal, but that is difficult, due to the fact that Aegislash outslows damn near everything and the King's Shield will go first due to being a protect-class skill. Striking hard with super effective moves will of course sting even in Shield Form, especially in the tiers that Aegislash runs around in. Ho-oh, Primal Groudon, Darkrai, Yvetal, the appropriate Arceus, etc. can all maim Aegislash which is a death sentence as it lacks good recovery beyond leftovers:

    196+ Atk Life Orb Ho-Oh Sacred Fire vs. 252 HP / 4 Def Aegislash-Shield: 315-374 (97.2 - 115.4%) -- 81.3% chance to OHKO
    252 SpA Life Orb Darkrai Dark Pulse vs. 252 HP / 252+ SpD Aegislash-Shield: 190-226 (58.6 - 69.7%) -- guaranteed 2HKO after Leftovers recovery
    0 Atk Primal Groudon Earthquake vs. 252 HP / 4 Def Aegislash-Shield: 254-300 (78.3 - 92.5%) -- guaranteed 2HKO after Leftovers recovery
    252+ SpA Flame Plate Arceus-Fire Overheat vs. 252 HP / 252+ SpD Aegislash-Shield: 288-338 (88.8 - 104.3%) -- 31.3% chance to OHKO

    Note that King's Shield secondary effect does severely hinder Physical Attackers, so even if they manage to KO Aegislash, chances are they will have to switch robbing away momentum. Giratina's Shadow Force ignores King's Shield, allowing it to easily pick off Aegislash, but Shadow Force is easy to punish if a normal type is present and Giratina detests switching into a STAB Ghost attack. Aegislash is relatively easy to wall, its reliance on King's Shield for versatility often means that it can not pick off every threat. Ho-oh and Arceus-Fire can punish Aegislash if it lacks a Rock move, while Steel types play merry hell if they don't fear Ghost attacks and Aegislash is not carrying Sacred Sword (i.e. Dialga, Ferrothorn). Furthermore, burning Aegislash is an excellent way to reduce its threat -while Aegislash has the SATK to be a special sweeper, its special movepool consists of Shadow Ball, Flash Cannon, Hidden Power and Hyper Beam, meaning most will be running at least mixed sets and King's Shield doesn't block burn damage. And before you ask, no you cannot suppress Stance Change with Gastro Acid, or change it with any of the other ability moves. Residual damage is great for dealing with Aegislash, allowing one to ignore the mind games that King's Shield and Stance Change bring, but Aegislash's immunity to Toxic can make matters difficult.

    Overall, Aegislash is a tricky pokémon to deal with, but it is heavily reliant on prediction. A single misstep on the Aegislash's part can easily lead to a KO especially in the hard hitting Ubers.
  4. Aduro

    Aduro Mt.BtlMaster

    I don't play much ubers or VGC so I might not have the best insight on Aegislash, but I know UU and I know just how devastating a well-played Doublade can be.

    + 150 base defence. Then add an eviolite. You won't need much physical defence investment to live almost any physical move.
    + 110 base attack is solid and very threatening after a swords dance
    + Ghost-steel is arguably the absolute best defensive typing, three immunities and nine resistances give it plenty of chances to switch in and it resists stealth rocks. Its also a fun spinblocker that can hit starmie hard.
    + Shadow Sneak's STAB priority helps it pick up 2HKOs, especially after a swords dance
    + 35 speed is pretty good for gyro ball. However Iron Head is more reliable and has more PP.

    - Even with an eviolite, 59 HP and 49 Special defence aren't so tanky, Doublade tends to get OHKO'd by timid hydreigons and mega blastoises with dark pulse
    - Its slow speed leaves it vulnerable to special attacks and will-o-wisp
    - No recovery besides rest
    - Its a shame for doublade that steel doesn't resist ghost and dark any more. Being weak to shadow ball and dark pulse is a problem and being weak to knock off while risking losing its eviolite can be a problem.
    - Doublade just doesn't have the moveset for its only ability. No Guard as almost all its moves are 100% accurate. Have fun never dodging a fire blast.
    - It gets substitute but doesnt' have the speed to use it properly

    Couldn't find a dusk stone
    Doublade @ Eviolite
    Ability: No Guard
    EVs: 252 HP / 80 Def / 176 SpD
    Impish Nature
    - Rest
    - Iron Head
    - Toxic
    - Sleep Talk

    This Doublade is meant for stall, with this investment it can shrug off earthquakes from the likes of Mega Aerodactyl easily, but special attackers will often 2HKO any Doublade, so be careful. The idea is for Doublade to just take hits as well as it can while it either PP stalls opponents or watches them die to toxic. Iron Head does decent damage to help wear down opponents late in the game. This set takes burns that usually ruin doublade but does risk the opponent setting up .

    Dual Wielding
    Doublade @ Eviolite
    Ability: No Guard
    EVs: 244 HP / 244 Atk / 16 SpD / 4 Spe
    Adamant Nature
    - Swords Dance
    - Iron Head
    - Shadow Sneak
    - Sacred Sword/Pursuit

    Doublade has physical bulk, swords dance and priority moves which make it an excellent setup sweeper. Iron head is the main stab, helping Doublade deal with rock types such as Mega Aerodactyl and faeries. Shaow Sneak is great for fast, frail ghost and psychic type sweepers such as alakazam and Chandelure, both of which Doublade easily OHKOs at +2. Unfortunately it won't get head smash until it evolves so it has major problems with fire types which tend to outspeed and OHKO with special attacks. Sacred sword deals with Houndoom well but pursuit lets Doublade take out things like Alakazam.

    Other Options
    Magnet Rise gives yet another immunity but Doublade is slower than anything that might hit it with earth power like Nidoking so Doublade will usually take the ground move before it can use magnet rise.
    Autotomize makes Doublade fast, but even at +2 Jolly its not as fast as Jolly Dugtrio or Noivern, or choice scarf users.
    It gets destiny bond, but its too slow to surprise with it
    brick break can be used over sacred sword if you find opponents setting up screens against you
    Last edited: Jun 3, 2016
  5. Archstaraptor

    Archstaraptor devolved.

    Dealing with Aegislash on Battlespot teams

    Aegislash is banned from standard singles play, but remains popular on battle spot, where its typing and bulk make it very hard to break if unprepared.
    What's worse,super effective physical hits such as flareblitz and knockoff are less reliable due to king shield.

    The best route to go down is to outslow Quiet 0speedIV Aegislash (58 speed at lv50),take an attack then hit back with a super-effective attack whilst it is in blade form. If you're faster, you swagger it or hit it with a very high-power special move using (for example) mega charizard-y.
    Even so, 'fast' offensive pokemon (where 'fast' is a speed stat of 58 or more) will find it difficult to OHKO it in shield form, and the popularity of weakness policy will usually cause the attacker to be OHKO'd immediately after.The following turn,it will return to shield form,and likely sweep your remaining choices.

    I list some other options for dealing with Aegislash, other than 'hit it really hard and hope it dies':

    -Iron Ball + Fling: The user halves their speed until the ironball is thrown,outslowing aegislash,taking a hit and retaliating with a 130 base power dark move on blade form, a guaranteed OHKO if the user has a reasonable attack stat (~100 after factoring in nature and evs, nonSTAB ).
    This has an advantage over knock off or payback, in that it doesn't make physical contact (so you're safe from king shield).
    If your opponent is a more defensive set however, with moves such as sword dance or toxic, they may remain in shield form. Fortunately,you move before aegislash on the following turn after losing the iron ball, and depending on your attack investment and coverage you can followup the fling with a knockout.King Shield scouts and switches make this option shaky however if your opponent expects a super effective hit.
    An option for a faster pokemon for a stronger initial hit on aegislash- if naturally slower stick with earthquake etc.
    - Substitute
    Substitutes put a lot of pressure on Aegislash - if they use king shield, they give you an opportunity to get behind a substitute.If they do not,they risk KO by remaining in blade form This is particularly effective on 'fast' special attackers with recovery options, against defensive sets.
    (I will also mention Phantom Force here - it bypasses king shield, but is not a OHKO. Even Max attack Adamant Mega Banette only deals ~ 85% to 252HP Quiet Aegislash in shield form,so without substitute or prior damage from a teammate you cannot secure a safe KO,unless they do not attack that turn(e.g.king shield).Shadow sneak is also not a rare move on Aegislash, and all decent users are ghost type. An option,but not the safest.)

    -'Slow' Foul Play.
    Very reliable option against blade form that works effectively on spiritomb and umbreon,amongst others.
    Scrappy Pangoro can also run storm throw to bypass king shield attack drops.
    Bisharp is also a good answer to non-sacred sword aegislash.
    -Slow earthquakes/earth powers from the likes of mega camerupt,hippowdon,AV swampert,etc.
    Burns from will-o-wisp,flamebody,scald and lava plume are all murder on the physical set,which is why special/ mixed sets are most common(Aegislash is also a common partner for mega kangaskan,and as such is often required to switch into attempts to burn it,preventing shadow claw/ironhead/sacredsword sets from being particularly strong overall).
    Works similarly to foul play.It is strong against all aegislash, and hits through kingshield. Of course, you still need the confusion to work in your favour though.
    Prevents kingshield usage. Effective if you can take a hit or two. Best used on a predicted kingshield to minimise damage taken.


    Aegislash was banned from competitive singles because of its nine resistances and 3 immunities,and its crazy versatility with its effectual 50/150/150/150/150/60 stat spread against the majority of common pokemon and movesets(where offensive pokemon tend to be fast,not slow and carried coverage and statboosting moves over options like substitute, and defensive pokemon were slow,but could do nothing to aegislash outside of burning with scald).
    Pack swagger, or something slower which can hit aegislash blade for strong damage. Or add substitute to most offensive sets.
    Very dangerous, easy to use. Prepare for it!
    Last edited: May 29, 2016
  6. generic villager #5

    generic villager #5 Your ad here!

    Can't say I've used Aegislash much myself, I rarely try Ubers, so I'm no expert. I've seen it several times in BSS, though, and I have one in-game specifcally to wreck the Maison. One thing I've noticed about it that stands out: Aegislash provides excellent defensive/switching synergy with several higher-tier dragons. While it might seem like an odd choice, Aegislash and Hydreigon get nearly perfect defensive coverage together; Aegislash resists everything Hydreigon is weak to and vice-versa. It also synergizes well with Garchomp, which doesn't take Aegislash's weaknesses as well but is immune to Thunder Wave.

    The nice thing about Aegislash is that it can go with special or physical attacking options to better pair with the rest of your team. Defensive variants also have merit, but Aegislash only gets recovery via Rest or Leftovers. I find Weakness Policy variants to be the hardest to deal with, anyway. The downside is that it is extremely vulnerable to status and other non-damaging moves; it hates paralysis, and burns just destroy physical attacking variants. King's Shield doesn't protect against status moves, either. It's too slow to stop the opponent's support 'mon, too. Trick Room, while rare, doesn't completely derail Aegislash, though, so that's a plus on the low speed.
  7. Karxrida

    Karxrida Lost in the Waves

    Please don't mention Arceus-Fire. It's really bad.

    Besides, it's not like Aegislash is good in Ubers itself. It's a niche Xerneas answer that barely does anything else.

    Aegislash @ Leftovers
    Ability: Stance Change
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    - King's Shield
    - Gyro Ball
    - Toxic
    - Pursuit

    Best you can really do in Ubers. EVs are to maximize bulk, nature is for Gyro Ball damage (run a 0 Speed IV). Gyro Ball is your main move since it's the best way to deal with Xerneas (which will often be boosted by Geomancy). Toxic is for basically anything that switches in, since you can't do much with otherwise with the bulk investment. Pursuit is to trap Latis and Deo-A. King's Shield is self-explanatory.
    Last edited: May 29, 2016
  8. The Umbreon Tamer

    The Umbreon Tamer Spiffing!

    Surprised nobody's mentioned this yet:

    Marvel's Aegis of S.H.I.E.L.D
    Aegislash@Life Orb/Weakness Policy
    -Swords Dance
    -Shadow Sneak
    -Iron Head
    -King's Shield
    252 Atk/ 252 HP/ 4 SpD
    Brave Nature

    Yeah, sorry about the set name. Anyway, this is the set that I see most often on Battle Spot, despite what Smogon says. Swords Dance lets you set up in the face of most Physical Attackers and some Special Attackers with your Shield forme's gigantic 60/150/150 bulk. Shadow Sneak becomes deadly after a few SDs- if nothing stops you from setting up to +6 (which is surprisingly easy) then you can possibly sweep them with the Blade forme's enormous 150 base Attack. Iron Head hits stuff slower than you, stuff that resists Sneak, all that stuff, whilst King's Shield scouts for surprise coverage moves and can help you to set up by halving the opponent's Attack. EVs maximise your power and bulk. Nature boosts your Attack, whilst making sure that in the most scenarios possible, you move last and take a hit in Shield forme rather than your flimsy Blade forme. The item is your choice- Life Orb just boosts your power, whilst Weakness Policy is situational, but if you take an SE hit in Shield forme, then you get a gigantic power boost, helping you to clean up late-game even more.
  9. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    PGL Statistics put Swords Dance as being seen only on about a third of all Aegislash in the Battle Spot, while mixed Aegislash, aka the Crumbler, is seen on about half of all Aegislash sets, making it the most common set by far.

    Anyway, barring the fact that anyone who lets you set up to +6 deserves to lose (seriously, it doesn't happen against people who know what they're doing), "Stance Dance" Aegislash, despite being the most popular set in the earliest stages of XY, is also the easiest to work around and deal with. It's not a bad set per se, but that's mostly by virtue of Aegislash just being a great Pokemon in general. It's the most susceptible to Will-o-Wisp, given that King's Shield does not block it, so things like Rotom-W can troll it in that respect. King's Shield can only do so much when things like Earthquake and special attacks are omnipresent, and most physically defensive Pokemon aren't really bothered by Aegislash at all. Shadow Sneak is also not really that strong on its own even after a boost, and if it fails to KO, then it usually leaves Aegislash getting mutilated because it's left in Blade form because of the priority. Again, it's not to say Stance Dance is outright terrible, but it's far easier to check and counter than a mixed set, which, while maybe not having the raw physical power, can prey on a wider array of threats and isn't quite as crippled by a burn.
    Last edited: Jun 2, 2016
  10. Psynergy

    Psynergy Strong Winds Staff Member Super Mod

    One thing I do want to mention is that SD Aegislash is definitely still one of the best sets in Battle Spot. It actually doesn't even run King's Shield usually and is more difficult for some teams to stop because it can often find itself realistically getting to +4 coming in against passive threats like Cresselia and Ferrothorn, maybe even +6 if holding Weakness Policy. It's definitely just as good as mixed Aegislash in Battle Spot I would say, but not quite as common as the special/mixed WP Aegislash. Which is a godly set if I might add.
  11. Karxrida

    Karxrida Lost in the Waves

    You mean THE CRUMBLER.

    And that set better be referenced by that glorious name in the analysis instead of some dumb pun. We need to respect our memes (and alexwolf).

    Let's talk Doubles. Specifically Doubles OU.

    Aegislash @ Weakness Policy/Life Orb
    Ability: Stance Change
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet/Modest Nature
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield

    EVs, Natures, and Items honestly need no explanation at this point (because we've gone over them), though it should be noted that 1.) With WP you OHKO Mega Mom with Flash Cannon if you get the boost and 2.) This set can be customized for specific Speed benchmarks related to Tailwind. The most obvious is that 84 Speed and Modest lets you go before Offensive Thundurus.

    Shadow Ball is Shadow Ball.

    Flash Cannon lets you take out Mega Diancie and Kyurem-B, lets you hit Mega Mom without having to split EVs for Sacred Sword and deal with Intimidate drops, and gives get neutral coverage with Shadow Ball (Bisharp is all you really miss out on).

    Wide Guard is cool because Doubles and Aegislash is bulky. Shutting down Lando-T - which is often Choice-locked - is really fun, especially if it used Rock Slide and you get to come in on it for free.

    King's Shield is King's Shield.
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