I honestly thought before gen 6 Charizard was underrated and neglected. Like them or not Charizard did need megas to make him competitive again and he's a old school poke so of course many fans are going to always love him. Also there are advantages to being fire/flying like being immune to ground unlike other starters so it's really just a matter of what your team needs. He also has solar power which allows him to hit harder in the sun on the special side than any other starter too.Behold genwunner's mascot, and the only non-Galar starter to make it into the Galar dex. No doubt because of its consistent popularity and the fact that its basically a fire-breathing dragon. Never jumped on board the bandwagon though. Oddly enough I think I preferred the Poliwag line back in my juvenile days of gen 1 (I liked the swirly belly okay). Despite this popularity, there are frankly better Fire types you can choose from that are not 4x weak to Stealth Rock. Even by Fire starter standards, Typhlosion is faster and has the ever spammable Eruption while Blaziken has a wide movepool and access to Speed Boost as its hidden ability. And while Charizard has two great Mega Evolutions, one being a physical powerhouse that finally gets Dragon typing and the other a Drought user that incinerates the competition, neither will make it into gen 8 since Mega Evolution will no longer be a thing. Long story short, let's just say I'm not fearing my final battle against the Galar Champion if this is the worst he can throw at me.
I can't be the only one who thinks Charizard is overrated right?
Wouldn't it be better to take EV's out of speed and invest them more into Charizard's bulk? With flame charge you will still end up being very fast. But with belly drum I would think you would need at least some investment into bulk especially on the special side since that cuts your HP and leaves you very vulnerable to super effective special moves which hit x zard harder than physical ones.Seeing as the obvious sets are obvious and effectively the same as the gen 6 sets I'll just post something else
Charizard @ Charizardite X
252 Attack, 4 Special Defence, 252 Speed
- Belly Drum
- Flame Charge
- Dragon Claw
- Steel Wing / Brick Break / Thunder Punch / Roost
It's situational and difficult to set up, but Belly Drum Charizard is a classic, now enhanced with mega evolution. Flame Charge after Belly Drum hits harder than Flare Blitz does after Dragon Dance and gives this set a sort of Blaziken-esque feel in that it keeps on getting faster and faster as time goes on, making it hard to revenge kill, except it doesn't kill itself when attacking but when setting up. Dragon Claw after Belly Drum hits ridiculously hard and will OHKO virtually everything that does not resist it, and even quite a bunch of Steel types that do, like offensively built Heatran. The final move is situational filler. Steel Wing covers Mega Altaria. Brick Break hits Heatran harder than Dragon Claw does and also gets by it when it has a balloon (unlike Earthquake). Thunder Punch hits Mega Slowbro harder than Dragon Claw does and also covers Tapu Fini, Primarina, and Azumarill. Finally, Roost is an option to recover health, although this Charizard should just stick to destroying whatever is in front of it.
I'd go with shifting from attack to bulk before shifting from speed to be honest. That Charizard is somewhat of a glass cannon and it needs all the speed it can get. After a Flame Charge it can outspeed most Scarf users and after two it outspeeds virtually everything, but it needs to get those boosts off first. While at +6 it isn't short on power, including Tough Claws it has effectively almost 950 attack at level 50.Wouldn't it be better to take EV's out of speed and invest them more into Charizard's bulk? With flame charge you will still end up being very fast. But with belly drum I would think you would need at least some investment into bulk especially on the special side since that cuts your HP and leaves you very vulnerable to super effective special moves which hit x zard harder than physical ones.
Don't run Flare Blitz on Belly Drum sets. It's just suicide and Flame Charge already hits everything you want to hit with your fire coverage hard enough. For example:X's Mega Charizard X
Item: Charizardite X
Ability: Tough Claws
Nature: Jolly Nature (+Spe, - Sp. Atk)
EVs: 252 Atk/252 Spe
Dragon Dance/Belly Drum
Pretty straightforward, attack, attack, attack, maybe some heals or a speed boost but Belly Drum as an alternative to Dragon Dance is a bit more risky, perhaps even gimmicky as your also relying on Flame Charge for extra speed and Roost for extra heals. Honestly I'd say only use Belly Drum if you really want to use Belly Drum.
Forgot about recoil damage + belly drum = X_X. I'll fix that.Don't run Flare Blitz on Belly Drum sets. It's just suicide and Flame Charge already hits everything you want to hit with your fire coverage hard enough. For example:
+6 252 Atk Tough Claws Mega Charizard X Flame Charge vs. 4 HP / 0 Def Mega Metagross: 314-372 (201.2 - 238.4%)
Mega Metagross is a pokémon with 150 base defence and Charizard takes two health bars away with a super effective Flame Charge. Halve that damage for neutral hits and realise that most pokémon do not have nearly the defence of Mega Metagross and you're still taking out targets in a single hit. For example:
+6 252 Atk Tough Claws Mega Charizard X Flame Charge vs. 4 HP / 0 Def Mega Kangaskhan: 222-262 (122.6 - 144.7%) -- guaranteed OHKO
There is simply no point in throwing away your own health with Flare Blitz when you're at +6.
Oh, I wasn't meaning to suggest it as such. My thought process was more that the Dragon Dance set is already so widely seen and so much standard that it doesn't really need to be mentioned here again as a suggestion from us, I'm sure the writers of PotW will already include it regardless.I'd say let's take a step back. Belly Drum should never be considered a standard option; as enticing as that +6 Attack may seem, it carries the ultimate high risk with it. Considering Charizard's base form loses 50% of its HP to Stealth Rock, and even in Mega Form X it loses 25%, it doesn't always have the HP to spare, lest it put itself in immediate KO range. The reason why Dragon Dance is so widely seen as opposed to Belly Drum is there's virtually no risk involved and you get the speed and power in one fell swoop.
It's not entirely useless, but it's a little too risky to ever be your first choice. Reliability has a high value; when your win condition has a good chance to outright turn into a lose condition, it should be considered a gimmick.