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Community POTW #163

Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
It is time for another of the Loyal Three from Kitakami

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This week, it's Munkidori

 

XaelOstigian

Competitive...kinda
Evil Momotaro's smart monkey companion. Apparently the poison being injected into its system boosted its brain power, so does that make it Adderall or something? In all seriousness, please don't do drugs to "git gud" at math kids. Much like Munkidori it will send you down the wrong path and there are better options out there once you look past the Toxic Chain. Still a decent competitive choice, but handle with care.

Think No Evil
Ability: Toxic Chain
Item: Life Orb
Nature: Timid
EVs: (HP 4) (Sp. Attack 252) (Speed 252)
Tera Type: Fighting

Moves:
Nasty Plot
Sludge Wave
Psychic/Psyshock
Tera Blast/Shadow Ball

Set Details:
A simple setup special sweeper. Boost special attack with Nasty Plot, unload STAB Sludge Waves with Psychic as your back-up (Psyshock is also a good alternative against Chansey), and finally we have either Fighting Tera Blast for Dark and Steel coverage or Shadow Ball for general neutral coverage. Invest everything into special attack and speed, add a Life Orb for extra power, and Toxic Chain is a nasty surprise for attackers who may bring Munkidori down so it still gets the last laugh.
 

Mestorn

Wandering Battler
The third and final member of the lousy three, Munkidori has not reached the same heights as its compatriots and master. This is largely due to how Munkidori's stats do not gel with its typing or abilities. Poison is a largely defensive type and both Psychic and Poison are rather mediocre offensively. So the fact that Munkidori is a fast frail special attacker, like many other Psychic type Pokémon does it few favors. Toxic Chain also does not gel well with such a stat spread, requiring the user to either have multi-hit attacks to help guarantee a poisoning, or the bulk to help survive long enough to land multiple attacks for that Toxic Chain activation, of which neither Munkidori's stats lend themselves well to. Fast frail attackers are a dime aplenty in Pokémon and Munkidori lacks the power to standout against such foes, even in comparison to other Poison or Psychic types.

Not to say that Munkidori is completely without merit. Munkidori is one of the few very Pokémon that gets access to Parting Shot and Fake Out, allowing Munkidori to ruin a team offensively while aggressively repositioning and resetting Munkidori's very fast Fake Out. A Fake Out that can become utterly ruinous with a Toxic Chain activation. Or one could simply spring for U-Turn for even more chances of Toxic Chain. With Grass type support Pokémon on every team, Munkidori is well positioned to threaten them with only Cornerstone Ogerpon not being weak to either of Munkidori's STABs. Munkidori's frailty still holds it back to a massive degree, where one wrong move can mean Munkidori's removal, but remains an interesting if unorthodox pick nontheless.

Monkey Maneuvers
Munkidori

-Fake Out
-U-Turn
-Sludge Bomb
-Psychic
Ability: Toxic Chain
Item Attached: Assault Vest
EVs and Nature:
252 HP / 188 Def / 4 SAtk / 60 SDef / 4 Spe
Bold Nature
Tera Type: Poison

This bulky Munkidori set forgoes power for pure longevity, allowing it to stick around to Fake Out the opposing team as long as possible in an endavor to get Toxic Chain activations acting akin to Incineroar, albeit with a much rarer typing that doesn't as heavily double down on weakness like Fire-Dark. Fake Out is one of the best moves in doubles, as for a single turn can supress an opposing Pokémon, while doing chip damage. This allows for brutal double ups into fast Focus Sash users like Chien-Pao and remove them using slower teammates that such Pokémon could otherwise check. U-Turn is fantastic for pivoting Munkidori out of the line of fire as well as an extra chance to activate Toxic Chain and allow Munkidori to switch back in for another Fake Out. Sludge Bomb and Psychic are STAB options for when Munkidori can go on the offensive the former invaluable in checking opposing Grass types like Rillaboom, Ogerpon and Whimsicott while the latter is great for Amoonguss and Urshifu-Rapid.

EVs are here to maximize bulk. With the physical investment given Incineroar cannot 2HKO with Flare Blitz without significant Attack investment, while Jolly Ogerpon is unlikely to 2HKO as well as survive Adamant Urshifu-Rapid's Surging Strikes into Aqua Jet as well as survive two of Rillaboom's High Horsepowers thanks to Grassy Terrain recovery. With 60 Special Defense and Assault Vest, Munkidori becomes quite the sponge, only being 3HKO'd by Raging Bolt's Life Orb Thunderbolt, on top of being likely to survive Scarf Chi-Yu's Overheat in the Sun. Tera Poison is recommended for this set as Munkidori's more exploitable weaknesses come from its Psychic typing on top of having offensive merit in boosting Munkidori's Sludge Bombs into OHKO's on its preferred targets save Assault Vest Rillaboom.
 

Luthor

Well-Known Member
Munkidori is interesting. A longing for intelligence made it join up with Pecharunt and transform from what it used to be (personally I suspect it was a Thwackey) and became a legendary Pokemon. Unfortunately like the other members of the loyal 3 they are one of the weakest legendary pokemon when it comes to base stat total. This would not be the worst if it had an ability that really helped it but unfortunately it has two abilities which while not terrible abilities the ones it has don't do that much to compensate. Frisk is good in non-open team sheet battles but completely useless in open team sheet (which many official competitions are). Toxic chain is better in these formats but waiting for toxic generally works best for Pokemon that have much better defences than munkidori and toxic chain only works 30% of the time which isn't that reliable but good when it works. Its stats are ok, with decently good special attack, fairly good speed (106 is pretty decent but there's a lot of quicker Pokemon these days) but its defences are a bit lacking for a Pokemon hoping for toxic. All this wouldn't be that bad but it's movepool doesn't help it take advantage of its stats (it doesn't get expanding force for example) and its typing doesn't really help it. Former VGC champion Wolf Glick picked this as the worst competitive VGC legendary Pokemon (excluding pokemon like Cosmog and Steedless Calyrex which have the potential to be much stronger when evolved or with its other form) and while that may seem a bit harsh (this was a list with Pokemon like Regice on it) its not without any merit. Part of its issue is that being a DLC legendary it only got added when a lot of other options were already in-game and misses out on any formats which ban all legendary Pokemon (meaning it often has to deal with very powerful Pokemon). That being said it does have some very decent options and in the right circumstance could be very good. Makes me wonder what it would have been like with a few more stat points. So what to do with it, well one option is to make it fast and leverage its decent special attack so it doesn't have to worry about its defence.


Cheeky Monkey
Ability- Toxic Chain
Nature-Timid
item- Choice scarf

Sludge Bomb/Sludge Wave- Solid STAB option. Less power vs potentially hitting an ally.
Psychic- Solid STAB Option
Focus Blast/Tera Blast- Best option it has against steel types, focus blast is often missing and tera blast relies on a specific tera type.
U-turn/Parting shot/Trick- U-turn and parting shot are for scouting, trick is to lock a pokemon into a specific move at the right time (where additional speed does not help them).


Other options

Clear Smog- Can mess with boosters.
Grass Knot- Can hit heavy pokemon who otherwise hit it hard.
Shadow Ball- good ghost coverage for specific circumstances.
 
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