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Community POTW #21

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Kraleck

Well-Known Member
"Invasion of the Bug-Eyed Monster"
Ability: Analytic
Stats: Relaxed, 252 Sp.Atk, 129 Defense & Sp.Def
Moves: Psyshock, Shadow Ball, Thunderbolt, Hidden Power (Fighting)

Sometimes, simplicity is best. TBolt for Bug/Flying counters, Shadow Ball and HP (Fighting) for coverage, Psyshock to prevent Special Walls like Blissey and Snorlax from doing their job. Get a few defensive buffs in with Baton Pass and you can rip through another opponent (or two) before dropping. With traps, you can sweep that much better.

This Beheeyem is not a good lead (what Beheeyem is?), so make sure you can give good backup (or get good setup).

Side Note: Why does everyone automatically say "0 Speed IV" with Pokemon that need to be slow? Having 1, 2, or 3 yields the same Speed result, plus 2 and 3 yield better Base Powers for Hidden Power (short of Technician).
 

Inchtall

Back in Black....2
Wild Card Sweeper.

Beheeyem@Wise Glasses
Modest, Mischievous
252 Sp. Attack/252 Sp. Defense/4 Speed
Ability: Telepathy
Nasty Plot, Psychic
Thunderblot, Trick Room

A sweeping Beheeyem. The first move will be Trick Room to allow Beheeyem to strike first. Next, it will use Nasty Plot several times (If possible). Finally, sweep opponents with Thunderbolt and Psychic.
 

Jeggyg

Veteran Nerd
Ooooh... i just thought of a goood 'un.

Wait... what?
Item: Wise Glasses
Nature: Modest (+Spatk, -Atk)
Ability: Telepathy
Moves:
Simple Beam
Skill Swap
Calm Mind
~Insert Special move~

Ok, this is all reliant on your opponent not hitting you. I know it's a daft idea, but hear me out.
You use simple beam, to make their ability simple, then you swap it to yourself, and use calm mind, THEN you kick their ***. it woorks in theory... in practice... watch out for general pain...
EV's in Speed, special attack, then the last one in... Hp or special defence, you decide :)

Work with me, you crazy fooo'
Item: Focus Band/ Light Clay/ Red Card
Nature: Timid (+Spd, -Atk)
Ability: Telepathy
Moves:
Simple Beam
Power Split/Recover/Light Screen/Reflect
Trick Room/ Thunder Wave
Psychic/shock

This is designed for 2v2, or even 3v3, the idea is that you use simple beam on something that uses a stat booster, and allow it to do some damage, the next move is to make you survive. Power Split Nullifies physical opponents, but the screens reduce overall damage. Recover can be used, so you stay as a living target.
Next move is all about sloing the opposition down, trick room can be used on slower teams, otherwise use thunderwave, it cripples mose sweepers, mwahahahahaha
Last move is to stop you being taunt bait.

EV's in Defence, Special defence, then the last "one" in Hp.
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
Doubles and Triples Beeheyem.

Beeheyem@Lum Berry/Kasib Berry/Tanga Berry/Mental Herb
Sassy - Telepathy
252 HP/252 Sp.Def/4 Sp.Atk
-Trick Room
-Simple Beam
-Recover
-Psychic/Psyshock

A set that I use. This Beeheyem gives its team Trick Room support that it also benefits from. But Beeheyem's true selling point is helping pokemon fit into Trick Room. This is Where Simple Beam comes in. Simple Beam has the utility of changing your ally's ability into Simple while also getting rid of an opponent's otherwise useful ability. But why would you use Simple Beam of your teammates?

For starters, here's a list of pokemon who get Curse. Particularly, the ones who can use it to great effect. Interested?

Slowbro, Onix, Slowking, Steelix, Torkoal, Regirock, Regice, Registeel, Torterra, Bibarel, Carracosta, Ferrothorn, Venusaur, Golem, Farfetch'd, Muk, Exeggutor, Weezing, Rhydon, Lapras, Vaporeon, Flareon, Aerodactyl, Snorlax, Crobat, Sudowoodo, Sunflora, Quagsire, Umbreon, Dunsparce, Magcargo, Piloswine, Corsola, Skarmory, Miltank, Tyranitar, Blaziken, Swampert, Aggron, Swalot, Wailord, Cradily, Armaldo, Tropius, Absol, Walrein, Gastrodon, Hippowdon, Lickilicky, Rhyperior, Leafeon, Mamoswine, Emboar, Gigalith, Crustle, Garbodor, Stunfisk, Heatmor.

Bolded are the pokemon who know moves that can also hurt Beeheyem in Doubles and Triples. Explosion, Earthquake, Selfdestruct, as well as special moves like Surf, Lava Plume, Discharge, Sludge Wave, which can be boosted further with Charge Beam, Nasty Plot, some of which they're in possesion of.

Recover is on the moveset to take advantage of the fact that Beeheyem is one of the few Trick Room pokemon with a reliable recovery move. Now, Beeheyem isn't very bulky naturally, which is why the nature and spread are there to help Beeheyem take strong hits like Shadow Balls or Fire Blasts, or Draco Meteors, which are always nasty. Psychic or Psyshock is up to you, but Psychic is preferred since most pokemon with high Sp.Def usually have high Sp.Atk, which still won't do much to a Beeheyem with this spread.

With the above set, this Beeheyem is made for Doubles and Triples support. Being the only pokemon with access to Simple Beam and Telepathy, this is justified. In Trick Room, he can support teammates who would normally have trouble in the environment by fully taking advantage of Curse.

The above set can also be tailored to exclude Trick Room. Shadow Ball, Disable, Miracle Eye, Thunder Wave, all up to you.
 

#1treeckofan

Um.. Back?
Think Psychic Thoughts

Beeheyem@Twisted Spoon
Quiet - Synchronize
252 HP/252 Sp.Atk/4 Def.
-Trick Room
-Calm Mind
-ThunderBolt
-Psychic

So you have a Beheeyem. That's great! In my perspective they can be good as long as you use 'em right. Now to start, ALWAYS start with trick room. Beheeyem is a slow pokemon who will most likely go first when trick room is used. If you think u may be able to finish the opponent off with one move, the psychic is your best bet with STAB and extra power from twisted spoon. If the opponent is using something that is bulky against psychics, then that's when Thunderbolt comes into play. It's always a good idea to use calm mind too to deal even more damage.
 
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Cherrim 8-)

Cherrim Trainer
Am I the only one who thought that that blasted thing was a rock type?

Well, that might give you a one-turn advantage.
 

Skyliner

Destruction to all
Am I the only one who thought that that blasted thing was a rock type?

Well, that might give you a one-turn advantage.

No, I thought it was going to be the first Rock/Psychic type.
 

asterat

Banned
Beeheyem.. The beehive with abell shaped head and a trench coat
 

Pledster

Member of the Elite
@Skyliner

The first Rock and Psychic type....

You're forgetting Solrock and Lunatone!
 

3.14kachu

2.72pic √(-1)nventor
I have a different moveset idea:

  • Psychic
  • Psyshock
  • Thunderbolt / Charge Beam
  • Energy Ball / Shadow Ball / Trick Room

Item: Life Orb / Focus Sash (If Trick Room is in last slot)
Nature: Quiet
EVs: 252 in Sp. Attack and HP, 4 in Defense
Ability: Analytic seems kind of useless on a trick room set, so... synchronize?

I wanted to suggest something like this for the Alakazam POTW, but I wasn't registered. With both Psychic and Psyshock, Beheeyem becomes a pseudo-mixed sweeper, targeting both defenses while only putting EV points into a single attacking stat. Thunderbolt is good for type coverage, or charge beam can send your Sp. Attack into the stratosphere. The last move slot is just type preference. This should be used on a Trick Room team, so it might be good to just fit trick room into the last slot.
 
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Dragrath

Dragon Onslaught
True. And it seems like everyone keeps repeating Nasty Plot, Psychic, Psyshock, Shadow Ball, Trick Room, Recover, Nasty Plot, Psyshock, Recover...

Gonna edit this post for my set in a while...

Well those basically are it's main options... Not a Pokemon with a lot of versatility especially when Reuniclus out classes it in almost every way...(meaning it will not leave the lower tiers where it lives as a pseudo Reuniclus)
 

wunderkind

Well-Known Member
I was looking at Beheeyem's moves, and noticed it's yet another Pokemon that can learn Dream Eater, but has no way of causing sleep. What's with that? (unless using Rest with Synchronize causes the opponent to sleep, but I doubt that)
 

WeatherEffectRain

Arm Wrestle?
Well those basically are it's main options... Not a Pokemon with a lot of versatility especially when Reuniclus out classes it in almost every way...(meaning it will not leave the lower tiers where it lives as a pseudo Reuniclus)

Its got a lot more versatility in Multis.

I mean, just... Use it in Multi-Battles. Thats where its good. Not so good in Singles. UU Multi is its home turf. It can win there.

...Not much else to say really for me...
 

Dragrath

Dragon Onslaught
Its got a lot more versatility in Multis.

I mean, just... Use it in Multi-Battles. Thats where its good. Not so good in Singles. UU Multi is its home turf. It can win there.

...Not much else to say really for me...

yeah I guess your right It lives only in multi-battles... I forgot about some of those moves also never aim simple beam at the foe. For example aim at target, foe switches to volcarona/salamence/dragonite/any other set up sweeper... = instant loose... even worse use on a baton pass recipient... = instant death...
 

Zachmac

Well-Known Member
I was looking at Beheeyem's moves, and noticed it's yet another Pokemon that can learn Dream Eater, but has no way of causing sleep. What's with that? (unless using Rest with Synchronize causes the opponent to sleep, but I doubt that)
It just seemed like a pokemon that could use dream eater, so game freak made it that way.

Teammates could put it to sleep, especially in double battles. And no, the enemy has to cause the status.
 

WeatherEffectRain

Arm Wrestle?
Well, there's an idea for "Other Options". Dream eater if you're in multi-battles with something that can cause sleep. I don't know, CompoundEyes Butterfree or something, I don't keep track of the lower tiers too much. Butterfree isn't NU, is it? Well, nevermind, just something that causes sleep.
 
in a trick room

Trick room/Nasty Plot
Psychic/Psycho Shock
Shadow Ball
Energy Ball

Nature:Quiet

Abillity:Telepathy/Synchronize

a simple full out move set good. In a trick room, its low speed gives it an advantage. this pokemon can trigger the trick room itself or have another pokemon like Slowking do it while it charges with Nasty Plot. Psychic and psycho shock get STAB. Psycho Shock is good if you cme across anyone with a big Sp.Def. Shadow Ball is a must as it helps it out when up against ghost types.

Analytic Set

Psychic/Psycho Shock
Shadow Ball
Thunder Bolt/Charge Beam
Energy Ball

Nature:Quiet

Ability: Analytic of course

pretty much the same as the Trick Room set but best without cos all moves get a 30% bonus if it move last.

other possible options:

Flash: it maybe slow and have fair defences so heavy hitting attacks could ruin its chances to attack so an option is to cut their accuracy. maybe best in Trick Room

Calm Mind: in place of Nasty Plot,which you need to breed for, and can be learned naturally
 

Jeggyg

Veteran Nerd
Oooh, OOooh i've got another one!
I built these four walls!
Item: Light Clay
Nature: Quiet (for trick room) Calm/Bold (for wonder room)
Ability: Synchronise (for trick room) Analytic (for wonder room)
Moves:
Trick Room/ Wonder Room
Light Screen
Reflect/Barrier
Psychic/shock
Ok, so use trick room to get your faster, or wonder room to make your more physically defensive and (potentially) more powerfull.
Light Screen Reduces special.
Reflect Reduces physical, you could use barrier instead, if you think that's a better option.
Last slot, to stop you being taunt bait :)
EV's in Both defences and the last "one" in Hp if using trick room.
OR
Choose ONE defence, Hp and speed if you're using wonder room.
 
Ah, Mr. Doblers and Triples. Everything about Beheeyem tells me he is a doubles and triples specialist. His primary ability, a lot of his moves, you get the picture.

Mr. Doubles and Triples
Ability: Telepathy
Item: Leftovers
EVs: 124 Def, 124 Spdef, 252 HP, 8 SpAtk
Nature: Bold
Moves:
-Simple Beam
-Skill Swap
-Recover
-Psychic

Simple Beam can be used to either get rid of a good ability on the opponent or to trap the opponent, or can be used to change a bad ability on one of your Pokemon (Slaking and Archeops, anyone?). Recover it to allow it to stick around a little, along with Leftovers, and Psychic stops it from becoming taunt bait.

Partners: Slaking with Bulk Up, Amnesia, Earthquake and another good attacking move. This will mean Beheeyem hanging around for at least three turns, on one he Simple Beams an opponent, the next he skill swaps with that opponent, and the one after, he skill swaps again with Slaking, but, if you have the patience, it's a good tactic as it allows slaking to become uber powerful, without the annoying disadvantage.
Archeops with Hone Claws, Agility, Acrobatics, Earthquake.
Regigigas, so Slow Start can be ignored really quickly.

Violent ET
Ability: Syncropnize
Item: Life Orb
EVs: 252 SpAtk, 252 HP, 4 Def
Nature: Modest
Moves:
-Energy Ball
-Thunderbolt
-Shadow Ball
-Psychic

A purely attacking Beheeyem, just for fun. Those moves give a pretty good coverage. And there's nothing to suggest that Beheeyem can't be an attacker, it's got a decent special attack stat.
 
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