FrozenFroslass
Identity Disorder?
Brightpowder is banned by Serebii's hax clause.
Alright, didn't know that. Thanks.
Brightpowder is banned by Serebii's hax clause.
Life orb. Sure, regenerator helps, but only if you swap out.Why would anyone use Drain Punch when Mienshao has Regenerator?
Question: if you attack a flying gem to, lets say mienshao, and have it use acrobat, does it get the gem boost AND the acrobat boost, or not?
SWEET, well with that in mind...Yeah, it gets both boosts. The Flying Gem is used up before Acrobat is used, so it works that way nicely. That's why most people attach Flying Gem to Pokemon that use Acrobat.
Why? In any regeneration set, HP should take priority. Might I suggest HP and Attack EV's, with 4 Spd?Restoreshao
Ability-Regenerator
Item@leftovers
nature-(+atk -spatk)
-DrainPunch
-U-Turn
-Bounce
-Bulk Up/Substitute
Evs:252atk/252spd/4Hp or 4Def
The idea is to keep restoring Hp so you dont die. Bounce gives you type coveradge and hang time to restore Hp. U-turn abuses Regenerator and passes off Bulk Up and Substitute. Substitute blocks For Hp restore time from leftovers and D Punch, and Bulk up ups your atk and def. Drain Punch restores Hp.
Why? In any regeneration set, HP should take priority. Might I suggest HP and Attack EV's, with 4 Spd?
It need better coverage. Add stone edge.MienOW
Item: Flying Gem
Nature:Adamant
Ability:Regenerator
Moves:
Acrobatics
U-Turn
Swords Dance
High Jump Kick/Drain Punch/ Jump Kick/ Reversal
Ok so, as i was just told you get BOTH the flying gem boost AND the acrobatics boost, which kicks serious bootay, and deals with other fight and grass types.
U-Turn, so you can get as much use out of regenerator as possible, and score a hit on psychics, darks and... grass... again
Swords Dance to up your already respectable attack
Last move is for STAB, HJK has massive power, but you miss you faint, at least with this guy, drain punch is for survivability, Jump kick has a higher accuracy but lower attack, reversal is for when you are on low HP, but you know that you will faint the foe, then choose it.
EV's 252 Attack, 252 Speed, 4 Hp.
And for mienfoo...
crouching tiger, running weasel
Item: Eject Button/Normal Gem/Bug Gem
Nature: Adamant
Ability: Regenerator
Moves:
Detect/U-Turn/Baton Pass/Fake-Out
Toxic
Drain Punch/Reversal/HJK/JK
Work Up/Swords Dance/Bulk Up/U-Turn
Ok, in little cup I THINK this could do some damage, Toxic poisons, that's it's job, right? Detect makes YOU survive, U-Turn allows for another team mate to destroy the already weakened foe, Baton Pass can let you pass on a boost or two to a team-mate and Fake-Out has great synergy with U-Turn
This is just for a bit of STAB, Drain Punch keeps you alive, reversal is for when you're about to faint, HJK/JK is a nice bit of power
Last move is to up stats or to switch out, you choose.
The Eject Button is just so you can utilise the regenerator ability to it's fullest, but you could use normal gem, or bug gem, just to up their respective powers.
This set is next to useless against ghost types like ghastly
EV's 252 Speed 252 Attack 4HP
There are some mistakes here. For one, the EVs you're using aren't meant for LC play. There are different mechanics for EVs for Pokemon at Level 5 than at Level 100. Instead of the normal 4 | 252 | 252 EV spread, Mienfoo should run a 236 Atk | 236 Spd | 36 Def / SDef. For more imformation on EVs in LC or LC in general, click here.
Also, why would anyone use Detect? Use Protect in its place.
The items are alright, though, execpt for the Gems. Eject Button can help restore lost HP, and you could most likely bring in a Venoshock user to take advantage of the poison.
Question: What's the difference between detect and protect?
Pfeh.
I'm being very spastic with posting these sets now and whenever, but I've got another.
Switching Mienshao... Thing.
Ability: Regenerator
Nature: Jolly/Timid
Item: Life Orb/Shed Shell
EVs: 252 Spd, 252 Atk, 4 HP
-U-Turn
-Baton Pass
-Bulk Up/Calm Mind
-Drain Punch/Aura Sphere
A Set to take full advantage of Mienshao's switching prowess. First off, Shed Shell is always an option, despite the relatively low number of trapping moves/Abilities that affect Mienshao in the Metagame. Life Orb is your other option, giving a boost to your attacking moves, which can be healed by switching. U-Turn is a nice move which takes advantage of Life Orb and to give you a heal, which in turn negates Life Orb recoil. Calm Mind and Bulk Up are good stat-ups to Baton Pass, Dependent on whichever needs be. Drain Punch or Aura Sphere to take advantage of the boosts if you stay in, Same goes for Jolly or Timid. Its mainly dependent on who you're passing them to, though, usually.
On a side note, if they don't ban Shadow Tag Chandelure, Shed Shell will be needed, as he has, as I've stated before, and immunity to your stab and x4 resistance to U-Turn, meaning you can't touch him... Unless you run Baton Pass, which then means Life Orb is nice.