Shocking Apparition: Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Choice Specs
- Thunderbolt / Volt Switch
- Shadow Ball / Hex
- Thunder Wave / Will-O-Wisp
- Trick
Thunderbolt provides awesome coverage and STAB damage. Volt Switch is one of the many boosts Rotom got this generation, and it works great with Choice Specs. Shadow Ball is the typical way to use Rotom's ghost STAB, but the addition of Hex this generation gave it a stronger alternative to use against and opponent that you already hit with Thunder Wave or Will-O-Wisp. Shadow ball lets you get straight to damaging, Hex typically requires a set up to overpower its counterpart. Trick is used to drop the Choice Specs on a physical sweeper, ideally when they are buffing up.
Cold Shock: Frost Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Life Orb
- Thunderbolt
- Shadow Ball / Hex
- Blizzard / HP [Ice]
- Thunder Wave / Will-O-Wisp
Thunderbolt is your main attack once again. Shadow Ball and Hex both lose their STAB benefits on this set, but still offer some nice coverage due to the overabundance of Psychic types everywhere. If you're using Frost Rotom, you're probably doing it because you want Blizzard. STAB attack with low accuracy... Frost Rotom should appear on hail teams if anything with this move. If you want to abuse your STAB and don't trust Blizzard's accuracy, HP [Ice] COULD work, but it's power is substantially lower. I don't advise it, but it could be argued. Thunder Wave and Will-O-Wisp are your usual status support moves.
Red Plasma: Heat Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Choice Specs
- Thunderbolt / Volt Switch
- Shadow Ball
- Overheat
- Trick
I run this set personally, and it has had some nice results for me. Thunderbolt is your main offensive move, still catching that lovely STAB boost. Volt Switch is a pretty nice alternative though, for a quick hit and run backed by STAB. Shadow Ball again is there for coverage. Overheat is a fun move with Specs, hitting many pokemon for 1HKOs, though you need to take the drawback into account. Trick will send those specs to the opponent if you want more freedom, and a nice way to wreck a physical sweeper.
Fuel Efficient and Environmentally Friendly: Mow Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Life Orb / Light Clay
- Thunderbolt
- Leaf Storm
- Shadow Ball / Light Screen / Reflect
- Will-O-Wisp
The advantage to Mow Rotom is that it's the only Bulky Grass type with Will-O-Wisp. This makes it a lot better at eating Physical hits, and gives this variation a reason to be played defensively. You can substitute out Shadow Ball for either of the defensive walls, Light Screen and Reflect. You'll want Thunderbolt and Leaf Storm for dealing damage though.
The Graceless Paraflincher: Fan Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Life Orb / Leftovers
- Air Slash
- Thunderbolt / Substitute
- Thunder Wave
- Confuse Ray
Parafusionflinch is one of the most abusive ways to play, but the lack of Serene Grace means Rotom won't get a nasty 60% flinch rate like Dunsparce, Togekiss and Jirachi, but it does carry Confuse Ray which can more than make up for it. The main point of the set is to Paralyze the opponent with Thunder Wave, then unleash a barrage of Air Slashes to get easy damage by suppressing the opponent with Flinch and full Paralysis. Confuse Ray sends the chances of the opponent ever going to an abysmal rate, but is remedied by a simple switch out. The last slot is a toss up. Thunderbolt has awesome STAB damage, but doesn't handle what counters most Paraflinchers. Substitute provides life insurance for when Thunder Wave and Confuse Ray don't kick in.
Washout Wall: Wash Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Light Clay
- Thunderbolt
- Hydro Pump / Light Screen / Reflect
- Hydro Pump / Light Screen / Reflect
- Trick
Any water type with Thunderbolt can shut out most other bulky waters (The exceptions being the obvious Water/Grounds). People used Lanturn a lot for a reason, this typing is awesome. Instead of an immunity to Electric though, Rotom has an immunity to Ground, which masks over weakness. Of course it doesn't have the healing benefit of Volt Absorb though. Obvious comparisons end here, this set is the defensive variant that Lanturn can't pull off. Dual Screen support is possible, but you can just as easily take Hydro Pump for a STAB attack. Trick ties it all together, dropping a worthless item on your opponent. This can really screw with anything that isn't also screening.
Washout Wrecker: Wash Rotom
Timid, 252 Spd / 252 SpAtk / 4 HP, Levitate, Life Orb
- Thunderbolt
- Hydro Pump
- Shadow Ball
- Will-O-Wisp
Wash Rotom deserves two sets, it's pretty awesome. I felt like the Dual Screen tactic was best used on this variation because the typing is incredible. Now for the alternative, a sweeper that like Jellicent is a Water type with Will-O-Wisp. That's always nice. And as said above, you have two awesome STABs in Thunderbolt and Hydro Pump, including a way to down a lot of common bulky waters. Shadow Ball tosses in some nice coverage in addition, with solid damage.
Why are the Natures and EVs the same on each set?
Because each set benefits greatly from extra Speed and Special Attack, even the Bulky Water variant, which wants to outrun as many things before they can hit as possible so it can place the right Screen to shelter itself, and take down other Bulky Waters.
Countering Rotom
The standard Rotom is frail, and can phase a lot of standard Physical Sweepers, so special sweepers are a safer bet. Gengar, Mismagius (It's general superiors) make the best counters. Spiritomb can weasel in a Dark Pulse or Sucker Punch to take out Rotom easily. Special Dark sweepers like Houndoom are solid choices as well. Actually, Houndoom is probably the best choice, switching into Will-O-Wisps for Flash Fire and downing it with a single hit. It's pretty frail in general though, you just need to outrun it really. The safe options just happen to be Dark and Ghost types.
Countering Frost Rotom
Fire and Rock are the key types to look at here. Ideally Fire since Blizzard won't do much to stop it. Camerupt, Houndoom, Typhlosion, Arcanine, Ninetails, etc. on the fire front. Anything that can eat a Thunderbolt and/or Blizzard with Stone Edge works ideally. Especially if it can outrun it. Or just that outright, Archeops or Infernape. Anything that can change off Hail is also good. Ninentails once again, or Politoed and Tyranitar. An unlucky blizzard will still down Hippowdon, so I can't honestly say he's a counter.
Countering Heat Rotom
A Fire Type with a secondary STAB that counters Bulky Waters is horrifying to deal with, and diminishes the number of items on the list of "Easy Counters" substantially. The Water/Ground types can do it just fine though; Gastrodon, Swampert and Quagasire. Rock types are a solid bet this time again, since they can take fire attacks fairly easily. Choice Specs Overheat still hurts though, unless you use Sandstorm to boost Special Defense even more. That's just overkill, but it can be said naturally that Tyranitar is the ideal counter.
Countering Mow Rotom
Fire types with Flash Fire work beautifully. Houndoom once again is a fantastic choice. The list is pretty big in actuality though. Waters are too risky due to double super effective STABs, but certain ones with more speed, a nice second type and Ice Beam can do the trick. Starmie, Kingdra, and Simipour are acceptable options. Or just an Ice Type outright. Froslass, Weavile, Glaceon, Vanilluxe, Cryogonal, etc. will do the trick. Poison works too, but not many pokemon carry that... Roserade I guess.
Countering Fan Rotom
Ick, Parafusionflinch is really irritating to fight. Ground types immediately have the upper hand due to a Thunder Wave immunity. Resisting Air Slash or having either Own Tempo or Inner Focus can work too. Excadrill is the ideal counter, stopping any effort Rotom makes besides Confuse Ray. Faster stuff with Ice Beam or Stone Edge works once again, as does Ice Shard. Froslass, Weavile, Glaceon, Vanilluxe, Cryogonal, Archeops, Infernape, etc.
Countering Wash Rotom
Brick Break stops screening efforts, but really doesn't do a lot. The easy way out is to just outrun it and hit with with a strong Grass attack or Taunt it. Either set will have issues from Taunt. Sceptile, Celebi, Roserade, Shaymin, Leafeon, Serperior, Simisage, Leavanny, Whisicott, Sawsbuck and Virizion work wonders in terms of outrunning and attacking.