Chocolatepie2
I travel by TARDIS
It looks like every set features STAB exclusive move, HP, Thunder/bolt, and filler.
That's because that's why rotom is so good. But not every set runs that, look at the SubCharge set, or the ring target set.
It looks like every set features STAB exclusive move, HP, Thunder/bolt, and filler.
For heat, mow, and frost rotom, HP secondary STAB is noteworthy due to better accuracy/no recoil.
Just saying that's an option.
We've seen a bunch of offensive sets, but let's analyze a Status option...
Title: Rotom 'Status Form'
Form: Ghost
Item: Flame Orb or Toxic Orb
Moves: Trick, Toxic/Will-o-Wisp, Discharge, Shadow Ball (Singles) or Hex (Doubles/Triples/Rotation).
Basically you'll be using non-appliance Rotom for annoyance. Trick away an opponent's key item while giving them something nasty. For Moves and Items, Toxic with Flame Orb and Will-o-Wisp with Toxic Orb.
Hex VS Shadow Ball Debate
Yes, you could get 160 Base Power with 2 uses of Shadow Ball, but you could also run into a Normal Type on a Switch or get a Me First-Shadow Ball in the face without a Status on yourself. Taking a Base 50 Hex or a Base 80 Shadow Ball from Me First? I'll take the former, thank you very much. That's part of why Hex is so popular on Rotom.
However, Synchronize Ability screws you over with your own Status Effect usage, Pressure limits Hex to 5 uses, and Shadow Ball is more reliable on Power and PP within 2 Turns, with or without Status Effects. Shadow Ball is that much more useful because of that.
Over time, Hex goes to 200 over 3 uses and 300 over 4 uses. Shadow Ball gets 240 after 3 uses and 320 over 4 uses. By those numbers, you'll need to use Hex 6 times to get more Power-Over-Time than Shadow Ball. It doesn't account for Accumulated, Trap, Burn, or Poison Damage, but it still shows Hex's "Acceleration VS Speed" in Damage terms.
On the Hex side of things, Double and Triple Battles allow you to get a Base 100 Hex with a single turn. That and Levitate give Rotom quite a standing in Doubles/Triples. Shadow Ball can stay with Sweepers there.
Hmm... Me First? That's almost never used in competitive battles. And besides, Rotom-A does a great job of spreading paralysis, so Hex could still work.
Other than that, I'm sure I'll see Shadow Ball on sweeper sets and Hex on status spreader sets.
Very true about Me First, but it does have a few users behind it (like Mienshao or Xatu) that can cause an upset (or two) due to Speed and a usable Sp.Atk. Can be very hectic for Ghost Types if you aren't careful and/or your opponent is unorthodox to the point of confusion on your part.
I agree with the Rotom-A statement, but I wanted to do something with more status support than offense and still have both STABs. Plus, you still have to deal with Limber Pokemon (like Hitmonlee) and fast(-ish) Ground Types (like Mold Breaker Excadrill) without the aid of Electric Moves' Paralysis.
*Walks in*
I hadn't noticed a week had passed. Well, I'll just post a set then. Hopefully with OK results. I've never used a Rotom, so I've got no clue.
Dual Screens?
Form: Mow Rotom
Ability: Levitate
Nature: Bold
Item: Leftovers
EVs: 252 HP, 132 SDef, 124 Def
-Leaf Storm
-Reflect
-Light Screen
-Volt Switch
Might be able to pull it off. I chose Mow Rotom for no reason except he has the psychotic look on his face, so you could do this with Wash Rotom or Heat Rotom probably equally or better. Now, to the set; Lefties heal, Bold raises Defence, EVs for defences, Reflect and Light Screen for Defending, Leaf Storm and Volt Switch for Offence and getaway. Just whatever now.
Well I did say I just chose Mowtom because he looks like a psycho.
Also, I run Me First on my Mewtwo in Ubers, Palkia doesn't like Spacial Rend coming to him. *Example*
And, uh... I said nothing about Magnezone. Was it an example? I didn't catch it if it was...