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Community POTW #3

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Reno

so adorable...
sorry for the late thread, been worn out like hell recently.

the third POTW will be everybody's favourite special wall, the fat egg.

sugimori242.png
 

Eon Master

Born from the Flames
WishBliss

Blissey @ Leftovers
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Spe
Ability: Natural Cure
- Wish
- Protect / Softboiled
- Toxic / Thunder Wave
- Flamethrower / Seismic Toss / Shadow Ball

Pretty standard if you ask me. Wish's new mechanics make Blissey possibly the best Wish Passer in the game. Softboiled has its uses over Protect, particularly the fact that it can allow you to pass more healing to teammates. The last two slots are pretty obvious, except for Shadow Ball for Shandera.

List of potential teammates.

Skarmory: Um... duh. SkarmBliss, although it lost a lot of its veneer this Gen, still shines as one of the best combinations in the game. Skarmory's access to entry hazzards and Blissey's access to Wish make them a potent defensive core, and their defensive stats synergize perfectly together.

Gliscor: Worth consideration over Skarmory because it resists Fighting-type attacks. Scouting from U-Turn, Stealth Rock, Taunt, and Roost make it a decent Pokemon to pair with Bliss as well.
 

Epicpip

My stache' is better
Oh gosh, not this thing...

Special, special thing...
Serene Grace
-Ice Beam/Calm Mind
-Shadow Ball/Calm Mind
-Water Pulse/Calm Mind
-Thunderbolt/Calm Mind
Bold Nature (256 Def, 128 HP, 132 SDef)
Choice Specs/Wise Glasses

Okay, this set is for special Blissey, and is made to avoid it's weaknesses. Only use the Choice Specs if you aren't running Calm Mind. Now, this set takes full advantage of Serene Grace, based on how it has attacks with different bonus effects. Confusion+Freeze/Paralyze is a pretty good combo. Shadow Ball may give you some bonus damage later with the SDef loss for the opponent. This set may be predictable though and easily countered by the Lum.
 

Abizzel1

Well-Known Member
Oooo My first.

Well Blissey can pretty much function in the same fashion it has in the previous games. There's more physical threats will all the new fighting types, but Blissey shouldn't be up against them anyway.

Make sure you bring your 4th gen Blissey over to the 5th gen, since the standard Blissey still works.

Natural Cure

Softboiled
Seismic Toss
Thunder Wave/Stealth Rock/Aromatherapy/Ice Beam/Thunderbolt

You can also try the other abilities if you want, but Natural Cure is still the best for single battle. Healing Heart will probably be the best for double and triple battles. But Blissey is a defender not a battler, so you might be better off relying on Seismic Toss, and at the most 1 other attack move.

Blissey really hasn't changed much. There are more Pokemon who can take it down in the 5th gen, then previous games, but Blissey shouldn't be up against them anyway (Shandera and Roobushin)
 

robbybevard

Sandshrew fan
I know the pokemon of the week stat sheets almost always focus purely on the final evolution of a creature, given its optimized stats.

But in this case, there's a new item that's probably worth mention. The evolution stone/miracle of evolution item (or whatever its going to be called in the English release) that Chancey now can now serve pretty much the exact same role as its evolution, but even better, in many respects.

it's a gen V item that boosts def and sp. def by 50% (wow), assuming its a pre-evolved pokemon.

Its hp, attack and speed stats are a tiny bit smaller (only by about 10 points overall though) and its special attack is significantly weaker (But Chancey/Blisseys are mostly for walling anyway) but the huge potential increases in in its defenses are amazing.


Chansey Blissey
HP:704 HP:714
atk:41 atk:50
def:160* def:130
sp. atk:106 sp. atk: 186
sp. def:371* sp. def: 307
spd: 136 spd:146
*=including miracle of evolution item, rounded. Also assuming optimum IVs and whatnot.

pretty impressive difference right? (sure blissey is a better sp. atker, but so? mainly only good for stalling, the only major downside is no leftovers)



In any event, Chancey/Blissey can learn COUNTER through its egg moves. And while no matter what its going to take physical hits badly, at its top HP, it can usually tank at least a single physical hit, which if properly guessed will be returned back to the enemy two fold, in which case its pathetic physical defenses are actually exactly what you want.
 
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gandaf

Member
I always thrive to have pokemon that are unexpected and out of there unordinary use...and Blissey can be a very risky choice in this case...but is a fun one to use

SwagBliss
Focus Sash
Ability: Serene Grace
-Charge Beam
-Swagger
-Shadow Ball/Psychic
-Stealth Rock

This is a risky set considering Blissey's defense, but works very well if pulled off. Swagger is the risk but is the base attack for the set. Rasing that attack of pokemon that all ready have high attacks can easily damage Blissey but can help at the same time, which is why we have a Focus Sash, so that we can get Swagger in at the least. Stealth Rock explains its self...even though Blissey isnt a common Stealth Rocker...and also mean you need to send you Blissey over from 4th gen. Charge Beam is to raise Blissey's Special Attack so that you can do heavy damage with not only it but Shadow Ball/ Psychic too. Shadow Ball is helpful for Ghosts but Phychic can also help with Poison and Fighting types...so if Phychic isnt your choice make sure you have something that you can switch too to help out.

Partners:
Fast Phychic types can really help take out fighting types. Really anything that has speed and power can help so that Bliss can power up.

Countering:
Fighting Types work best against Blissey, but anything that has a high attack will work. Just watch out in double/triple battles for psychic types parptner that can counter you fighting types. If you actully run into a SwagBliss then make sure you have someone that can reset confusion at the least...even though safegaurd can really help.
 

Dusknoirdude23

*generic countdown*
Blissey@Leftovers
Bold (+Def, -Atk)
Natural Cure
252Def, 252HP, 6SAtk/6SDef
- Substitute
- Softboiled/Protect
- Thunder Wave
- Shadow Ball/Seismic Toss

This Blissey works imo because Blissey subs with 252 HP EVs are going to have at least 170 health with worst possible IV. This will be a monster for any Special Attacker to kill in the first place, and the Def EVs give Blissey more of a chance on the Physical side of things too. Softboiled and Protect are there to get more HP healing done. Protect stops your sub taking damage, and ensures another leftovers turn, whereas Softboiled just heals Blissey for more subs. Thunder Wave can stop your opponent from attacking, preserving Blissey and subs for a bit longer. Shadow Ball is there if you want to take out pesky ghosts like Shanderaa and Gengar and the like, if you run it, use the last 6 EVs on SAtk. Otherwise, chuck them into SDef and use Seismic Toss. Even a Pokemon with Attack as bad as Blissey's is guaranteed to hit for 100 damage with Seismic Toss.

Partners
- Any quick Psychic or Flying type sweepers that can take down fighting types that Blissey hates so much.

Counters
- Hard hitting fighting types like Roopushin and Machamp can easily take out any Blissey sub, if not the entire Blissey.
 

bugcatchersdream

is not a moron
Completely Unexpected!

Ability:Natural Cure

Item:Rugged Helmet

Nature: Bold (+Def, -Atk)

Moves:Block

Counter

Calm Mind

Hyper Beam

EVs:252 Spatk, 252 Def, 4 Spd

Your opponent will NEVER see this coming. Block prevents your opponent from switching into some powerful fighter like Roobushin. Counter and Rugged Helmet turns Blissey's awful defense into a powerful asset, pretty much killing any non-Ghost. Calm Mind is a good stat-booster, and Blissey is bulky enough to make the recharge effect of Hyper Beam irrelevant.
 
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Missingno. Master

Poison-type Trainer
Blissey@Leftovers/Heat Rock
Modest
Serene Grace
252 Sp.Atk/252 HP/4 Def

~SolarBeam
~Flamethrower/Fire Blast
~Focus Blast/Sunny Day
~Shadow Ball/Sunny Day


Blissey can function as a sun sweeper, if only through the element of surprise. Blissey has a lovely special movepool, which includes the 1-turn-in-sunlight Solarbeam, and a handful of Fire moves, which gain power in sun. This allows Blissey to function rather well in the sun. Focus Blast and Shadow Ball provide additional coverage, although Sunny Day can be subbed in there in the event of your foe bringing in an Abomasnow or Tyranitar or something after taking out your Ninetales.

Serene Grace is the ability of choice here, if only to boost the chance for Blissey's chosen Fire-type move to burn the foe, lessening any physical damage Blissey takes. If you're running Sunny Day, go with Heat Rock. Otherwise, go with Leftovers.





Blissey@Leftovers
Adamant (don't laugh)
Natural Cure
252 Atk/252 HP/4 Def

~Cheer Up
~Egg Bomb/Return/Frustration
~Earthquake
~Focus Punch/Brick Break/Drain Punch

This generation gave Blissey a decidedly gimmicky new toy in the guise of Cheer Up. Blissey's only means of boosting its pathetic Attack stat. Now, due to its relative bulk, Blissey just might be able to pull off a Cheer Up or two. During this time, an opponent will inevitably bring in their special wall, clearly thinking you're intending to use special attacks, as nobody would be crazy enough to use a physical attacking Blissey. And that's when you slam them down with a physical attack. Egg Bomb is a decent option, almost exclusive to Blissey, but it lacks accuracy, and is less powerful than Return or Frustration would be. Either move would work, but for those of you who do this ingame, Return would obviously be easier, given the need to max out Chansey's happiness to evolve it. I would've included the more powerful Double-Edge here, but all that recoil damage on a defensive Pokemon? Not exactly the best idea. Earthquake provides its usual power and coverage, but beware of balloon holders. The final move is up to you. Focus Punch can catch opponents switching in, but if you're not that good at prediction, go with Brick Break. Drain Punch is also an option if you're not liking Leftovers recovery alone.

Natural Cure is the ability you'll want, as it's really the only one that'll actually have a discernable use here. None of these moves get boosted by Serene Grace, and as this is intended for single battles, Healing Heart would be useless. As for the item, go with Leftovers, give Blissey a little bit of recovery.

I think it goes without saying, but you really have to possess huge quantities of guts and/or insanity to even consider using this Blissey. But I guarantee you, no opponent will ever see it coming. So if you're one to take advantage of the element of surprise, go right ahead.


Blissey@Leftovers/Light Clay
Bold
Healing Heart
252 Def/252 Sp.Atk/4 HP

~Healing Beam
~Helping Hand/Swagger
~Reflect/Healing Wish
~Light Screen/Healing Wish

Use this one in Doubles and Triples. Healing Beam heals your teammates. Helping Hand powers up your teammates. Reflect and Light Screen provides a bit of extra bulk for your team. Alternatively, Swagger can be subbed in place of Helping Hand if you have a physical sweeper with Own Tempo, give it a more lasting boost than Helping Hand. You can also replace a screen with Healing Wish, should you deem it necessary.

Healing Heart is the ability of choice here, as this Blissey is more about helping out its teammates. As for the item, up to you. Leftovers are pretty much self-explanatory. However, if you want the screens to hold up a bit longer, go ahead and use Light Clay.



Blissey@Leftovers
Modest
Serene Grace
252 Sp.Atk/252 Def/4 HP
~Charge Beam
~Ice Beam
~Shadow Ball
~Focus Blast

All-out special attacker. With Serene Grace, Charge Beam is an automatic Special Attack increase with every use. Pair that with Ice Beam for the somewhat dreaded BoltBeam combo. Or BeamBeam in this case. Shadow Ball and Focus Blast provide perfect coverage.

Given the usage of Charge Beam here, Serene Grace is the obvious ability. As for the item, go with Leftovers. Why go with an item that ups your Special Attack and restricts you to one move when Charge Beam accomplishes that without the restriction, while leaving you free to heal a bit of HP each turn?


Blissey@Leftovers
Adamant (don't laugh)
Serene Grace
252 Atk/252 HP/4 Def

~Cheer Up
~Thunder Wave
~Headbutt
~Rock Slide

Dunsparce this ain't, but that doesn't mean it can't try. Anyone who's faced (and especially anyone who's lost to) a Dunsparce in competitive battle (and I know for a fact that there are such people out there, as I myself have earned a decent number of victories with a Dunsparce) knows of the strategy known and feared as FlinchHax. Dunsparce does it best, with the likes of Togekiss and Jirachi also doing it well. But why not Blissey? Well, I'll tell you why, that pitiful base 10 Attack. But that's where Cheer Up comes in. Boost Blissey's Attack to at least a respectable amount, T-wave the foe, then flinch the hell out of them with Headbutt. Once the foe faints, just T-wave the next victim and repeat the process. Assuming your foe doesn't ragequit before the afflicted Pokemon faints, that is.
 

Isa

New Member
Counter-Bliss

Wish
Counter
Flamethrower/Seismic Toss/Ice Beam
Thunder Wave/Toxic/Protect
Ability: Natural Cure
Item: Leftovers/Focus Sash
EV's: HP: 252, Def: 252, Spd: 4
Nature: Bold (Def+/Atk-)

The objective of this set is to shut down physical opponents with a counter. Wish on the switch, and counter on the physical attack, wish heals bliss after taking the attack. Thunder wave shuts down fast special attackers, but toxic/protect/wish will give blissey a fighting chance of surviving an encounter with Shandera.

EVs/nature maximize blissey's physical bulk.
 
Not much to say about Blissey actually.

Blissey @ Choice Specs
Nature: Modest
EVs: 252 HP / 4 Def / 252 SpA
Ability: Serene Grace
- Water Pulse
- Shadow Ball
- Thunderbolt
- Focus Blast / Ice Beam
Mostly a theorymon, but it's a really unexpected pokemon. It makes a good tank, you just switch in to a Special Attacker that'll switch out, and when it switches to it's Physical Attacker, predict the switch and use an appropriate move. You know, they'd expect you to switch and no. Serene Grace, you know, to get Hax. Water Pulse handles Fire Types like Infernape and Magmortar, and if your desperate, Darmanitan. 40% confusion is cool too. Shadow Ball will hit the ever so rare Physical Goruggo, and Shandera if you can switch in right. Thunderbolt for Burungeru and the rare Mamanbou. Focus Blast for steel types, but if you want, Ice Beam can get some freeze hax.

Blissey @ Focus Sash
Nature: Gentle
EVs: 252 Spd / 252 Def [0 Def IV]
Ability: Natural Cure
- Softboiled
- Counter
- Aromatherapy
- Toxic
Another therymon. The point is to come in on a special sweeper, have it switch and do something like Aromatherapy or Toxic and support, and when they try to kick your ***, you Focus Sash and Counter. It generally just weakens kills sweepers.

Blissey @ Leftovers
Nature: Bold
EVs: 252 HP / 252 Def / 4 SDef
Ability: Natural Cure
- Mirror Coat
- Counter
- Softboiled
- Toxic
Blissey makes a good Reflecter. It's no Wobuffet, but you know. Although Mirror Coat isn't really great since Blissey won't be too good, since she won't take much damage, but Counter will kill just about every sweeper. Softboiled since Blissey'll be taking damage, and Toxic so it actually gets a little of a chance.
***

There, three new sets. Slapang. None of the original sets.

Can Blissey get Boiling Water? That'd be a great option, it'd be an impossible wall to take down. We'd have to move Heracross to OU just to take care of her.
 
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Epicpip

My stache' is better
Oh man, if Blissy could learn that, everything that... oh no, man...
 

windsong

WEST SIDE
Blissey doesn't really have much going this gen -- inferior Chansey, for the most part, has trouble with Psycho Shock, and the huge amount of Fighting types in the meta. However, there are a couple of viable sets.

Blissey@Leftovers
Calm | Natural Cure
24 HP / 252 Def / 224 SpD

- Softboiled
- Seismic Toss
- Thunder Wave / Toxic
- Ice Beam / Flamethrower

Pretty much the standard non WishBliss Blissey from last gen, able to absorb special attacks from stuff like the Lati@s twins (though Psycho Shock deals a ton of damage), Voltos, etc. However, just doesn't like the metagame very much with stuff like Doryuuzu and Landlos around every turn.

And, not on this set, but can we please refrain from posting gimmicky sets? Because I just read the Tyranitar POTW on the site and saw specstar....and yeah, that was really sad. And I saw the best tar of this gen at the bottom of the page. Etc. So can we please actually post the sets that good players using Blissey actually run, not the CounterCoat and Cheer Up sets (just as examples, cause those were two of the worst sets posted here...) that you came up with on the spot and haven't actually tested?
 

TimmahX

Well-Known Member
Double/Triple Battle Blissey
Item Attached: Leftovers
Trait: Natural Cure / Healing Heart
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

- Softboiled / Healing Beam
- Light Screen/ Thunder Wave
- Aromatherapy
- Ice Beam

Blissey has always been known as a wall, and that role comes with supportive tendencies in mind. This really doesn't differ too much from the standard Blissey, but it isn't exactly a bad twist.

Softboiled is a great healing option, and can be used for Single Battles, whilst Healing Beam is a great team support option. Light Screen is great for any Specialy frail parters Blissey may have, while Thunder Wave offers great status support. Aromatherapy is a Blissey must have, but if you really want to press your luck, you can drop it in exchange for a Healing Heart + Light Screen/Thunder Wave. Finally, Blissey would be shut down by Taunt if it didn't have the ever-useful Ice Beam.

Partners

Skarmory: Skarm-Bliss is one of the best defensive combos in the game, even if their value has declined since 3rd Generation.
Starmie: Rock/Ground types with Focus Punch/Close Combat and Fighting types are kept in check by a Starmie with Surf and Psychic up it's sleeve.
Donphan: Stealth Rock and Rapid Spin support, plus Ice Shard to deal with pesky Dragons.
Ninjask: Healing Beam and Thunder Wave give Ninjask plenty of cover while it builds up Speed and Attack to Baton Pass off.
Mismagius: Evil Eye can be set up by Blissey's Thunder Waves, and Energy Ball + Psychic keep Rock, Ground and Fighting types in check.
Gliscor: Because why not pair the best Special Wall with a top class Physical Wall? Anti-Heracross options are always a plus, since Blissey would be ravaged in the presence of Heracross.

Usually I'd put more heart into a submission for pokemon of the week, but personal time constraints are stopping me this time. Thanks to the entire community who has submitted so far though, and lets make this another great entry! :)
 

Moonsta

New Member
Bolt-Beam Blissey
Nature: Bold
EVs: 252 Def, 252 SpA
Ability: Natural Cure
Item: Leftovers
-Thunderbolt/Charge Beam
-Ice Beam
-Softboiled
-Aromatherapy/Thunder Wave/Stealth Rock/Toxic

Base 75 SpA isn't ideal for a set like this, so Charge Beam is an option over Thunderbolt, but I find that Blissey is such a good wall that it can afford to take hits whilst still hitting out with 249 SpA. If it finds itself in trouble, it can simlpy switch to a good partner pokemon like Skarmory or Gliscor. Ice Beam finishes, the Bolt-Beam combo, whilst Soft Boiled provides reliable healing. The last move is up to personal preference and/or what your team needs, Aromatherapy provides status relief for your team, Thunder Wave ruins sweepers, Stealth Rock gives you entry hazard support (albeit a little unorthadox on Blissey) and toxic is a better option for taking out opposing walls, rather than trying to Bolt-Beam them into the ground (which usually just wastes PP). This Blissey is best utilized as a team player and needs to have one or two pokemon that can take the hits it can't, such as Gliscor, Skarmory, Starmie and Donphan. Cressilia also comes to mind, despite its lack of popularity, as it can deal with fighting types quite easily. This set worked best in 4th Gen but with the right team mates it can still be potent in the 5th Generation battling scene.
 
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absol69

New Member
I'll Scramble Your Eggs!!!

Softboiled/Wish
Thunderwave/Toxic/Sing
Aromatherapy/ Safegaurd/ Protect
Seismic Toss/ Sing A Round/Water Pulse/Psychic/ Ice Beam/ Thunderbolt

Item attached: Leftovers
Ability: Healing Heart/Serene Grace
EV's: 4 HP/ 252 Def/ 252 Sp Att
Bold Nature (+Defence, - Attack)

Softboiled and wish are good for recovery, softboiled for blissey, and wish for blissey/ a switch in. Thunderwave Toxic and Sing are good support moves, also they'll tick off your opponent. Aromatherapy and Safegaurd are good if you stick with Serene grace, but Protect is better with Healing Heart, and great with toxic. The last slot is for offense, something Blissey isn't good at, but the right move at the right time can change that. Seismic Toss is a good source for reliable damage. Sing A Round works well with Blissey's Sp. Attack and gets STAB, and works great with others using it. Water Pulse is neutral to steel's and super efective against rock, which all might come up to block blissey, and Psychic is good if any fighting types come to scramble the egg. Ice Beam for Garchomp and Salamence, and Thunderbolt for Gyrados.

Partners:
A good Psychic type can help with a fighting type. Azelf, Espeon or Alakazam. Also a good flying type can deal with fighting types, especially Heracross. I think Bravairy, Staraptor, and maybe Swellow
Skarmory and Bronzong are great Defensive types in general.
A good bulty water can take care of steel and rock types, and with Blissey's high Sp. def and HP, it can take a surf and live. I say Swampert, Milotic, and Lapras.
Finally, a good sweeper can help keep Blissey alive longer, and therefor Blissey can mess up things a little while longer. Garchomp, Gyrados, Salamence, any could do.
 

PhilosophicalPsychologica

Well-Known Member
P.S. You said Tyranitar peaked in 5th Gen. Don't you mean 4th Gen, because your Overview just seems awkward like that.

Ok, I'm gonna cut the BS I did for the past two PotW's and get straight to the point, because the way I did them last time was too much work and not enough credit. I don't even know what tier Blissey belongs to.

BlissyRef@Red Card
Natural Cure
252 HP/252 Def/4 Spd
Bold
Recycle
Softboiled/Wish
Seismic Toss
Thunder Wave

Blissey's new way to annoy. It forces things out like crazy, but make sure she isn't set up bait. The last two moves are easily interchangable.

Offensive@Specs/Life Orb
Natural Cure/Serene Grace
252 HP/252 SpAtk/4 Spd
Hyper Beam/Echo Voice
Hidden Ground Power (30 IV on HP, Atk, SpDef, Def)
Ice Beam
Flamethrower/Fire Blast

75 Base SpAtk isn't bad. Hyper Beam hits harder than ScarfTran's Fire Blast, but Echo Voice works in a more drawn-out fashion, especially in Doubles/Triples. Hyper Beam also hits harder than two consecutive Ice Beams/Thunderbolts. HP Ground is mainly for Fire types (Shandera and Heatran) and the rest are coverage (Fire Blast over Tbolt for Steels).

Boosting Sweeper@Leftovers
Natural Cure/Serene Grace
252 HP/252 SpAtk/4 Spd
Modest
Calm Mind/Charge Beam/Psych Up
Ice Beam
Thunderbolt/Flamethrower
Wish/Softboiled

Oftentimes more effective in Ubers than OU since Blissey gets forced off rather often. Psych Up is notable for Kyogre and Giratina who think they can just set up, then you steal everything and smush them.

Other Options: Obvious sets like Wish and Special Wall, Body Slam, Charge Beam, Charm, Counter, Focus Blast, Grass Knot, Gravity, Psychic, Rain Dance, Sunny Day, Shadow Ball, Stealth Rock, Sing, Toxic, Twave, Confuse Ray
Heal Bell recommended over Aromatherapy wherever applicable. Heal Bell allows you to bluff Wish whether or not you have it. This is somewhat the same logic why people use Whirlwind over Roar on things like Skarmory.

Honestly, I am disappointed with the way Serebii organizes their sets. They rarely have innovative sets, only listing the most basic of sets. And even then, very little detail is provided onto those sets. Because of that, I have decided to save myself and others a whole lotta time by only focusing on the most unorthodox of sets, not writing a whole analysis on something like:

Best Blissey Ever@Leftovers
Natural Cure
252 HP/252 Def/4 SpDef or Speed
Impish (+Def, -SpAtk)
Wish
Heal Bell
Seismic Toss
Thunder Wave

Best Special wall...pair with Skarmory...yadayadayada
 
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