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Community POTW #36 - Special #2

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
While Reno is putting the finishing touches to the last one;

Today marks our second special, following on from the Rotom week, this next week marks the start of a 7 day extravaganza. This time; Eeveelutions

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Each Eeveelution has received a useful ability in the Generation transition, so the writeups will change despite a few only being done recently for Gen IV. Even Eevee can be somewhat viable

Please try to limit yourself to 1 Eeveelution per post. Thanks

http://www.serebii.net/pokedex-bw/134.shtml
http://www.serebii.net/pokedex-bw/135.shtml
http://www.serebii.net/pokedex-bw/136.shtml
http://www.serebii.net/pokedex-bw/196.shtml
http://www.serebii.net/pokedex-bw/197.shtml
http://www.serebii.net/pokedex-bw/470.shtml
http://www.serebii.net/pokedex-bw/471.shtml

Have fun
 

Nata

Well-Known Member
First post :]

Nata's Flareon

Flareon @Toxic Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

-Flame Charge
-Wish
-Facade
-Will-o-wisp
 

Kyro12

HiddenAmongstShadows
The Most Annoying Espeon On The Face Of The Planet(My Favorite)

Espeon@Light Clay
Ability: Magic Mirror
EVs: 252 HP / 4 SpDef / 252 Speed
Timid Nature (+Sped, -Atk)

-Reflect
-Light Screen
-Yawn
-Morning Sun

Yeah.. It's pretty much something to use if you're good enough at predicting to know when someone's gonna try to use a status move (that will impact you, rather than stat boosting) Youcan then set up screens and if they think they're gonna keep their set up/staller pokemon, you put it to sleep, switch, and deal with it. Morning sun offers healing and is a nice guard while waiting or yawn to kick in.
 

NAMBIRI

Member
Really don't like Eeveelution that much now since 5th Gen screwed it up a bit. I used to like UMBREON with Mean Look and Baton Pass. Since Mean Look Effect can no longer last........... I have no use really for Any Eeveelution now except for Maybe Leafeon (Favorite Eeveelution), Vaporeon and Espeon...

[Contribution will be added Here]
 

AudinoGlitch

Weird Person
Hydration Hate

Vaporeon @ Leftovers
Ability: Hydration
EV: 252 HP/ 252 Def/ 4 HP
Nature: Bold (Def+/Atk-)
Rest
Protect
Toxic
Surf/Hydro Pump

A common set to see with DrizzleToad. Hydration gives Vaporeon a safe way to use rest. The kitty will spam it while you suffer from poison damage. Protect adds to the annoyance giving it a stall option. Toxic makes the Pokemon KOed in 6 turns if they don't heal. The last move stops you from being taunt bait. Surf is more accurate but Hydro Pump is more powerful. Scald is not a good idea because it ruins the poison.
 

Mister_SGG

Well-Known Member
197.gif

Stallbreon @ Leftovers
Ability: Synchronize
EVs: 4 HP / 252 Def / 252 SDef
Sassy / Careful / Impish / Relaxed nature
-Payback
-Curse
-Toxic
-Moonlight

Set up with Curse, and stall them with Toxic or attack with Payback. Since Umbreon is really slow, he'll usually get hit first, giving Payback more power. Moonlight is for added recovery.
 
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TimmahX

Well-Known Member
Vaporeon Overview

Well... Vaporeon was already an OU Bulky Water pokemon that walled a nice chunk of the OU tier. Then came 5th Generation... and the addition of it's Dream World Ability, Hydration. In rain, Vaporeon automatically is cured of status conditions. This is great for three reasons. One, Toxic no longer shuts it down. Two, Hydration + Rest is available. Three, Drizzle is in the OU tier now. It does have it's disadvantages though, but I'll get to that later. As far as OU goes though, it's still a fantastic wall, that just happened to get a few new tricks this time around.

Abilities

Water Absorb: Replaces Vaporeon's Water Resistance with an Immunity and Healing effect. This gives Vaporeon leeway to make free switch ins. It's a very nice ability, and can be preferable to Hydration in some situations, though it is rare.

Needless to say, always use Water Absorb if your team lacks rain support. Never count on an opponent using it.

Hydration: Auto-cures status conditions in the rain. This makes Vaporeon even more bulky thanks to Hydration + Rest. However, one of Vaporeon's main support roles is Wish, and I find using two slots for healing moves to be awkward. If you don't need Wish support, then this is a great option.

The Power of Vapor
Nature: Bold
EVs: 252 Def / 52 SpAtk / 204 HP
Item: Leftovers
Ability: Water Absorb / Hydration
- Surf
- Ice Beam
- Toxic
- Wish / Rest

I'll start with the basic stuff. Surf is your STAB attack, Ice Beam hits Dragons, Toxic hits other Water types. Your last move depends on your need for Wish support. If you want it, put it in, and choose either ability. If you want the Hydration + Rest combo though... make sure you have Hydration.

Partners and Multi Battles

Steel types wall Vaporeon silly, so have Magnezone, Heatran or other pokemon that can handle common Steel types on hand. In multi battles, Vaporeon with Water Absorb can wall Surfs, which is quite handy, plus it can also throw its own out there.

Countering Vaporeon

Steel types eat Toxic, as well as all of Vapreon's non-Hidden Power attacks. A good number of bulky Grass types can stand up to it, and Taunt stops its healing efforts. Electric types naturally get a mention, as well has Starmie for it's high Speed and Thunderbolt. Vaporeon is pretty much a standard bulky water, that happens to do it's job better than most of its competition.
 

gpt11

Well-Known Member
Name: Vaporeon
Ability: HYdration
Nature: Bold
EV: 248 HP / 252 Def / 8 SpD
Attacks: Scald, Toxic, Heal Bell/Wish, Rest
Item: Leftovers
Team: Rain Dance/Drizzle

Scald - Stops you being Taunt Bait/chance of burning Pokemon not affected by Toxic
Toxic - Poisons Target allowing you to Stall out with Rest
Heal Bell/Wish - Supports rest of Team
Rest - Reliable Healing move during Rain
 
Espeon:

GO MAGIC BOUNCE!!!!!! it reflects the effects of status moves!!! switch in espeon to a stealth rock and the stealth rock bounces back to the opponent!! awessome ability, right!!!

bouncy!
-light screen/reflect/calm mind/morning sun/grass knot/shadow ball
-light screen/reflect/calm mind/morning sun/grass knot/shadow ball
-light screen/reflect/calm mind/morning sun/grass knot/shadow ball
-psychic
ability:magic bounce
item:light clay/leftovers
evs and nature: 252 def/252 sp def/4 hp
nature: bold(+def/-attack)
defensive evs for espeon's switch in in case the opponent uses an attack. light screen and reflet go well with light clay. calm mind if u want to use leftovers. u can use baton pass with calm mind. morning sun for hp. grass knot for bulky pokemon. shadow ball for ghost type coverage. psychic is your STAB move.

to counter espeon, dark types do the trick, like houndoom who resists all espeons direct attacks. brick breakers also get rid of light screen and reflect like weavile who is another dark type.

espeon isnt very useful in doubles and triples, but if u can predict the stealth rock in a rotation battle, espeon is very good.
 

No. 1 Machop Fan

Well-Known Member
Now THIS is my kind of PotW! :D:D:D:D:D:D:D

The best set I can give here is for Magic Bounce Espeon:

Trollface sweeper
Nature: Timid
EVs: 252 Sp.A / 252 Speed / 4 HP
Item: Leftovers/Colbur Berry
Ability: Magic Bounce
- Calm Mind
- Psychic/Psyshock
- Shadow Ball
- Hidden Power (Fire)

Don't start with Espeon, but switch it in on the opponent's lead in the first turn, reflecting their moves right back at them, like Taunt, status moves or even entry hazards! The most common such leads are Ferrothorn and Forretress, both of whom are 4x weak to HP Fire. Psychic or Psyshock for STAB (power vs. versatility), and Shadow Ball to threaten enemy ghosts, and Calm Mind to boost on naive opponents, slow opponents and switching opponents.

Once Imposter Ditto is released, this set will become even more effective! Leading with Ditto will allow you to scout the opponent's lead and make prediction a lot easier!

Leftovers can help with durability, especially against special attacks. I use Colbur Berry to stop those annoying Toxicroaks and their Sucker Punches.
 

Monster Guy

Fairy type Trainer
SupportBreon
Umbreon@Leftovers
Ability: Synchronize
Nature: Relaxed
EVs: 4 HP/252 Def/252 SpDef
Protect
Payback
Heal Bell
Wish

Heal Bell works well with Synchronize, so you can heal yourself after they've hit you with a status move. Wish is for healing, and with Heal Bell it also helps support the team. Protect to stall for Wish. Payback is there so your not Taunt bait. It gets STAB, and will usually hit at 100 base power with Umbreon's speed.
 
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UsernameSayWha?

Hates Hidden Power
Glaceon can hail stall too.

Glaceon @ Leftovers
Ice Body
252 HP/ 252 Def/ 4 SpD
Bold
- Substitute
- Protect
- Roar
- Blizzard
 

grantholomew

accually is dolan
Alright, Eevelutions! Yeah I always liked Leafeon the most. He’s pretty cool. I hope they make a Ghost and a Fighting Eevelution one day though…
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ToxicStallLeafon
Leafeon @ Leftovers/Heat Rock
Trait: Chlorophyll
EVs: 4 HP/252 Atk/252 Spd
Jolly (+Spd, -Satk)/Adamant (+Atk, -SAtk)
- Leaf Blade/Dig/Sunny Day
- Toxic
- Protect
- Detect
Okay so this is just kind of a staller Leafeon thing. It’s pretty risky but it can work. It works a lot better when it’s sunny, because then Leafeon is unstoppable speedwise. Basically Leaf Blade is your STAB move if you want it, but then you use Toxic, then Leafeon can do that whole Protect-then-Detect thing, and if your opponent isn’t incredibly smart, then they won’t switch out and they’ll be killed by Toxic? Yay? Dig is for those Poison-types that you can’t poison with Toxic. Sunny Day is in there in case you didn’t have the Pokemon before Leafeon use Sunny Day, but all you need Sunny Day for really is the Toxic-ing move, as well as using Dig on Poison-types. Leftovers for healing that damage you take on the first turn…and…Heat Rock if Leafeon’s gonna use Sunny Day. Yeah this set may not work, it depends on who you’re facing.
 
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Kraleck

Well-Known Member
Simple-To-Use Set - Jolteon Version
Modest/Timid, Special Sweeper EV Spread
Either Ability, but slightly more towards Volt Absorb
Thunderbolt and 3 of the following: Shadow Ball, Hidden Power (Ice/Fighting), Trump Card (have patience with levelling Eevee), Signal Beam (4th Gen Tutor)

Thunderbolt + HP (Ice) gives a lot of coverage, as does Shadow Ball + HP (Fighting). Trump Card has great power for later uses. Signal Beam is great for Dark Types without HP (Fighting) and Psychic Types without Shadow Ball (plus, quad-hits on Celebi, Shiftry, Cacturne, and Exeggutor). Signal Beam is also useful for Hydreigon over either HP option, Power-wise.

Pokemon Analysis
Jolteon is a Speed demon with Sp.Atk equal to Latias, Houndoom, Vanilluxe, and Lilligant to boot. It's Speed-tied with one (potential) counter that it also counters at the same time (Aerodactyl with EQ). Only Electrode, Accelgor, Ninjask, and non-Defense Deoxys outspeed it. Mewtwo and Crobat also tie your Speed, but have little to hit you with effectively.

Unfortunately, your Abilities are relatively useless. Quick Feet makes you faster than only a few Pokemon (barring Paralysis) that don't worry you much anyway and Volt Absorb is hardly seen activated due to an up-swing in the Ground Type population and your already low HP.

Other Element-eons have usable Abilities. Flareon, while useless on stats, has incredible abilities and Trick Room potential. Synchronize is great on the bulky Umbreon, Magic Bounce gives Espeon great potential, both of Vaporeon's Abilities are awesome, and Glaceon and Leafeon both have incredible use on Weather teams. Eevee's Adaptability is better than Jolteon's Abilities, too. Jolteon just got the short end of the stick.
 

ClefairyRox

Nintendo Fan
Eeveelution week, eh? Okay, I'll do a few different posts, each with different Eeveelutions. Let's start with Vaporeon.

The mermaidlike Pokemon has been a fairly popular OU Bulky Water for several reasons: huge HP (capping at 464), decent Sp. Defense, enough Sp. Attack to stay a reasonable threat, and Wish. Its base 60 Defense is a bit low, but as with Chansey and Blissey, that huge HP stat helps compensate.

5th gen has brought only a single major change for Vaporeon: Hydration. As you may or may not know, Hydration heals any status problems the Pokemon has at the end of the turn. That means Vaporeon can abuse the Rain-Rest strategy to great effect, earning it a spot on Rain teams. Even without Hydration, the old 4th gen Vaporeon can still be useful. Water Absorb is a cool trait, earning Vaporeon free switch-ins and healing. And with the change in Wish mechanics, Vaporeon makes a fantastic Wish passer, able to heal up to 232HP for itself or an ally.

Rain-Rest set
Ability: Hydration
Nature: Bold (+Defense, -Attack)
Item: Leftovers
(188HP, 252 Def, 68 Sp Attack)

Surf/Scald/Hydro Pump
Rest
Ice Beam/Protect
Toxic/HP Electric

Actually, the only real difference between this set and the standard one is the use of Rest instead of Wish, and the ability, of course. The water move is a given, as it is Vaporeon's best source of damage. Surf is most reliable. Hydro Pump is a lot more powerful(especially in the rain), but you sacrifice accuracy. Scald is weaker, but has a 30% Burn chance. I don't recommend running Scald with Toxic, though, as the two statuses conflict.

Rest is needed, otherwise this wouldn't be a Rain-Rest set. Ice Beam kills Dragons, but it is expendable if you already have a Pokemon to do that. Toxic and HP Electric are the only way Vaporean is gonna get around opposing Water types. Toxic also has great synergy with Protect, stalling for damage and Leftovers recovery.

Countering Vaporean: Grass Knot does nothing to the mermaid, so you'll have to use other things. It is hard to OHKO Vaporean, as it has no 4X weaknesses and is rather bulky, but there are some options. In Rain, Thunder destroys it, or at least severely weakens it. Outside of rain, Grass and Electric attacks (aside from Grass Knot) are best. Also, any Vaporeon without Rest or Heal Bell will eventually be taken out by Toxic if it doesn't switch. Finally, getting rid of Rain ruins the Rain-Rest set. Change the weather or remove it, and Rain-Rest Vaporean is a sitting duck.
 
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TerraWolf

Banned
Standard Espeon

Espeon@Light Clay
Magic Bounce
252 HP/4 SpA/252 Spe
Timid
Light Screen
Reflect
Psychic
HP Fire/HP Fighting

The standard Espeon set. He sets up Light Screen and Reflect. He could switch out to one of your sweepers or attempt to KO 2 or 3 Pokemon. Psychic is standard STAB and HP Fire 3HKO's Ferro and 2HKO's Scizor. HP Fighting is an option for Exca or TTar
 

Gelatino95

Not a tool
The staller that never dies

Vaporeon @ Leftovers
Hydration
Calm
252 HP / 4 SAtk / 252 SDef
- Rest
- Toxic
- Protect / Acid Armor
- Surf / Scald

The Toxic staller that never dies. With proper rain support, Vaporeon can Rest without worry of missing any turns. Toxic is excellent for a pokemon that's going to linger for a long time. Protect helps stall out Toxic damage and healing from Leftovers, but Acid Armor can patch up Vaporeon's poor physical Defense. Just so that it's not Taunt bait, Vaporeon needs an attacking move, so Surf works nicely, especially when it's powered up by rain. However, Scald might be a better choice in case you're up against a physical attacker.
 
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10speed12

Member
Espeon:
Ability: Magic Bounce
Evs: 252 sp atk, 252 speed, 4 HP
Nature:Modest
Moves:psychic
Shadow Ball
Work Up
Trump Card
Item:Life Orb/Expert Belt

Leafeon:
Ability: Chlorophyll
Evs: 252 sp atk, 252 speed, 4 HP
Nature:Adamant
Moves:
Sunny Day
Leaf Blade
X-scissor
Work Up
Item:Life Orb/Expert Belt

Jolteon:
Ability:Quick Feet
Nature: Modest
Evs: 252 sp atk, 252 speed, 4 HP
Moves:
Work up
Thunder
Shadow Ball
Ice-Type Hidden Power/ Fire-type Hidden Power
 
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deoxysdude94

Meme Historian
oh, I've got an interesting one.

Flareon@Toxic Orb
Adamant Nature
Guts
EV's: 252 attack, 252 speed

Protect
Facade
Fire Fang
Flame Charge

Raise it's speed, you're attack is raised with guts, then sweep. I'm willing to bet if something baton passed speed to it, it could be helpful.
 

Sucker_Punch

Well-Known Member
Sun Team Leafeon
leafeon_bw_by_generalcirno-d343tnz.gif


Leafeon@Leftovers
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Speed
Adamant Nature (+Atk, -Sp. Atk)

-Leaf Blade
-X-Scissor
-Ariel Ace
-Morning Sun/ Toxic/ Return

Chlorophyll doubles speed in sun, so this guy is always on my sun teams.
Leaf Blade for physical STAB, good base power too, X-Scissor and Ariel Ace for coverage. Last move slot is more personal choice, Morning sun to almost always fully heal Leafeon, Toxic for support, and Return for more coverage, though it's not really worth it
 
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