• Hi all. We have had reports of member's signatures being edited to include malicious content. You can rest assured this wasn't done by staff and we can find no indication that the forums themselves have been compromised.

    However, remember to keep your passwords secure. If you use similar logins on multiple sites, people and even bots may be able to access your account.

    We always recommend using unique passwords and enable two-factor authentication if possible. Make sure you are secure.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Community POTW #36 - Special #2

Status
Not open for further replies.

Remorph

Alone With Everybody
Leafeon pretty much has one or two sets. Baton Pass/Cholphyll sweeper. Easy to predict.

Every espeon is the same. Cosmic Power/Stored Power.

Umbreon used to be annoying, but now it sucks.

Glaceon would be good if it had better HP/speed. Hail works wonders, but is outclassed by DW regice.

Flareon is really not seen much, but it has great tanking potential. You can Trick Room with Curse and max Special Defense (which is high), Toxic, and Superpower for steels. Look out for gengar.

Vaporeon is probably the best. I don't even have to name a set.

Jolteon is an underused (and underrated) revenge killer with Charge Beam to finish off foes, and gets the special attack boost. Proceed to sweep.
 

sbktdreed

Veteran Trainer
My sets [Read Note first]

Note: Because of the size of the message, quote ONLY the parts you have a problem with to avoid size problems later. Also,
don't judge too harshly; it took me longer than usual and there's not alot there to go with some of them. I'm just setting up each pokemon for the worst.

Vaporeon Set: ;134;
Water Absorb with Lum Berry/Hydration with Absorb Bulb/Damp Rock
Hydro Pump/Muddy Water/Waterfall/Scald
Bite/Shadow Ball
Ice Beam- for Grass/Dragon-Types
Dig- for Electric-types
Partners: Rain Dance-ers like Politoad
Counters: Pokemon with high Attack & Sp Defence (likely Electric/Grass/Dragon/Water) like Gallade and Tentacruel.
Pokemon with Water Absorb/Storm Drain/Drought like Maractus, Cradily, and Ninetails.

Jolteon Set: ;135;
Quick Feet with Cell Battery/Shuca Berry/Air Balloon/Wise Glasses/Life Orb/Damp Rock
Thunder Fang/Thunder/Thunderbolt
Shadow Ball/Bite
Double Kick/Hidden Power [Fire/Fighting]
Pin Missle/Rain Dance
Partners: Rain Dance-ers
Counters: Pokemon with high Attack & Sp Defence (likely Ground/Electric) like Gallade/Claydol.
Use Trick Room for pokemon like Dusknoir/Bronzong/Claydol/Hypno.
Pokemon with Lightningrod/Motor Drive/Drought/Limber/Volt Absorb like Marowak, Electvire, Ninetails, and Hitmonlee.

Flareon Set: ;136;
Guts with Life Orb
Fire Fang/Flamethrower
Bite/Shadow Ball
Facade- It goes well with Guts.
Hidden Power [Water/Grass/Ground/Fighting]
Partners: Droughts like Ninetails/Flower Gift
Counters: Water/Rock/Dragon/Fire-Types with high Attack & Defence like Carracosta, Torkoal, and Cloyster.
Pokemon with Flash Fire/Drizzle/Flare Boost/Heatproof/Thick Fatlike Politoad, Drifblim, Miltank.

Espeon Set: ;196;
Synchronize with White Herb
Psychic/Psyshock
Shadow Ball/Bite
Facade/Hidden Power [Fighting/Fire]
Power Swap
Partners: Pokemon that can do Reflect.
Counters: Bug/Dark/Ghost/Psychic-Types with high Attack & Sp Defence like Umbreon.
Use Trick Room for pokemon like Dusknoir.

Umbreon Set: ;197;
Synchronize with Leftovers
Faint Attack/Payback
Psychic- for Fighting Types
Dig/Hidden Power [Fighting/Fire]
Facade
Partners: Flying-type and Fire-type pokemon
Counters: Bug/Fighting/Dark-Types with high Attack & Defence like Mienshao and Pinsir.
Pokemon with Justified/Rattled like Arcanine and Sudowoodo.

Leafeon Set: ;470;
Chlorophyll with Lum Berry/Heat Rock
Leaf Blade/Energy Ball
Bite/Aerial Ace/Shadow Ball
Dig/Hidden Power [Fire/Fighting]
X-scizzor/Sunny Day
Partners: Drought/Leaf Guard/Chlorophyll pokemon like Ninetails and Tangrowth.
Counters: Fire/Flying/Bug/Grass/Ice/Dragon-Types with high Sp Attack & Sp Defence like Salamence, Volcanona, Charizard, and Cryogonal.
Pokemon with Sap Sipper like Bouffalant, Stantler, and Miltank.

Glaceon Set: ;471;
Ice Body with Icy Rock
Ice Fang/Ice Beam
Bite/Shadow Ball
Dig/Hidden Power [Fire/Fighting]
Hail
Partners: Snow Warning/Ice Body/Snow Cloak pokemon like Abomasnow, Froslass, and Mamoswine.
Counters: Bug/Fighting/Ice/Water/Steel/Fire/Rock-Types with high Sp Attack & Sp Defence like Mantine and Probopass.
Pokemon with Cloud Nine/Magma Armor/Overcoat/Thick Fat like Golduck, Lickilicky, Camerupt, Grumpig.
 
Last edited:

Meowmeow

selfproclaimed guru
Flareon--Complete garbage. Plain and simple. It needs more than Flare Blitz.

Espeon--Magic Bounce. That's all you really need to know.

Umbreon--Not much.

Vaporeon--Powerful Baton Passer, Wish user, stalling, even attacker.

Jolteon--Speed can only get you so far. Jolteon has little more to offer.

Glaceon--Flareon with a usable STAB move with stronger attacking stat.

Leafeon--Swords Dance sweeper under the sun=decent.

That is my short summary on each Eeveelution.
 

Haru Glory

Rave Master
Here are my sets for each Eeveelution!

;133; @ Eviolite
Jolly, Adaptability
EVs: 60 HP/252 Atk/196 Spe
- Work Up
- Retaliate
- Iron Tail
- Dig

Even Eevee is viable in some way. Work Up raises a bit its Attacking stats, Retaliate for good STAB power + Adaptability, Iron Tail and Dig for coverage.

;134; @ Leftovers
Bold, Hydration/Water Absorb
EVs: 74 HP/252 Def/182 SpD
- Scald
- Toxic
- Wish
- Protect

Classic staller set. The EVs spread is to make him as bulky as possible.
Hydration if you use him on a Rain team, otherwise go with Water Absorb.
Scald to not be Taunted.

;135; @ Flame Orb
Modest, Quick Feet
EVs: 4 HP/252 SpA/252 Spe
- Charge Beam
- Volt Switch
- Shadow Ball
- HP Ice

Special sweeper set. Charge Beam to power up your Sp. Attack, then you have Volt Switch that hits hard after a CB, and he switches if you're stuck, and Shadow Ball and HP Ice for coverage.

;136; @ Flame Orb
Brave, Flash Fire/Guts
EVs: 128 HP/252 Atk/128 Def
- Fire Fang
- Curse
- Return
- Superpower/Dig

Physical Bulk. The EVs spread is to make him more bulkier, but still capable to hit hard.
Fire Fang is very powerful with Max Attack and Guts boost.
Curse is to power up you Attack more and more (and Defense), at the cost of Speed, which is good if you use this thing in a Trick Room team. Return gives you some coverage with Slowbro and stuff like that, and Superpower if you use FF, Dig if you go with Guts.

;196; @ Light Clay
Modest, Magic Bounce
EVs: 4 HP/252 SpA/252 Spe
- Reflect
- Light Screen
- Psyshock/Psychic
- Calm Mind

Dual Screener and sorta of Special sweeper. First, sets 8-turns screens, then CMs once or twice, then hits with Psychic or Psyshock (recommended for Blissey).

;197; @ Leftovers
Adamant, Synchronize
EVs: 72 Atk/252 Def/184 SpD
- Curse
- Toxic
- Payback
- Wish

Great Wall. Similar to Vaporeon and Flareon, sets up with Curse, Toxics the enemy, then attacks with Payback. Wish to recover yourself or for something else and fodder him.

;470; @ Leftovers
Adamant, Leaf Guard
EVs: 4 HP/252 Atk/252 Spe
- Swords Dance
- Leaf Blade
- Aerial Ace
- Grasswhistle

Classic Physical sweeper. SD to power up his insane Attack.
Leaf Blade as strong STAB that abuses crits, AA for coverage and Grasswhistle to make the enemy sleep.

;471; @ Leftovers
Quiet, Ice Body
EVs: 96 HP/252 SpA/160 SpD
- Ice Beam/Blizzard
- Ice Shard
- Shadow Ball
- Signal Beam

Special Bulk. Ice Beam as strong STAB, or Blizzard if you're running an Hail team.
Ice Shard for priority, Shadow Ball and Signal Beam as coverage.
Quiet nature to not reduce Attack, and so Ice Shard's power.
 

ClefairyRox

Nintendo Fan
Leafeon is pretty cool. It has good stats in the right places, and enough of a movepool to work with. Base 95 Speed and Base 110 Attack give it the qualities of a Physical Sweeper, and Swords Dance only improves that further. But a surprisingly large base 130 Defense and a good support movepool make it a decent physical wall as well. That Defense is also good for sweeping sets, as it means Leafeon won't be taken out by most priority moves as long as its healthy.

Leafeon screams to be used in Sun teams. Both of its abilities (Chlorophyll and Leaf Guard) require Sun to work, and Synthesis heals the most HP when its sunny. Chlorophyll is great for sweeping Leafeon, and Leaf Guard is better for defensive variants, but could be used for any Leafeon set.

Leafeon has a few downfalls, however. As a sweeper, its movepool is limited (consisting of Leaf Blade, X-Scissor, and Normal type attacks), so it can't do much of anything to Steel types. As a wall, it's HP and Sp. Defense are poor, and it has a whopping five weaknesses. Still, it has enough going for it to earn a spot on some teams.

Countering Leafeon: Special Attacks, especially supereffective ones. Ice Beam and Flamethrower can easily OHKO. If its Sunny, Fire Attacks are best, preferably the Special ones. Watch out, though, Swords Dance boosted Leaf Blades and Double Edges hurt a LOT.
 

ClefairyRox

Nintendo Fan
Poor, poor Glaceon... Gamefreak left you in the same bucket as Flareon. Not quite as bad, but still pretty bad.

The icy Eeveelution has a massive base 130 Sp. Attack, but its so slow, and its movepool is seriously lacking. Ice Beam or Blizzard, Shadow Ball, Water Pulse, Signal Beam, Hidden Power, and Shadow Ball are all it really has to work with. Although STAB Blizzards off a Sp. Attack that high hurt like hell.

Glaceon performs best in hail. Its two abilities are catered to hail, and its best attack (Blizzard) never misses in hail. Outside... It's not so good. Glaceon does have good base 110 Defense and base 95 Sp. Defense, but its HP is poor and it lacks a reliable recovery move.

Countering Glaceon: If its Hailing, get rid of it. Glaceon is a lot less scary when its not hailing. If can't do that, just outright attack it. It's slow, even with a Choice Scarf, so its easily revenge killed.
 

Missingno. Master

Poison-type Trainer
Flaming Guts
Flareon@Toxic Orb
Jolly nature
Guts
252 Atk/252 Spd/4 HP
~Protect
~Facade
~Flame Charge
~Bite

Poor Flareon. Easily the coolest-looking of all the Eeveelutions, and it really got the short end of the stick in the way of stats and moves. Its Attack stat is phenomenal, true enough, but what can it abuse it with? Anyway, this is Flareon's rather sad attempt at a sweeping set, using its hidden ability Guts. Protect guarantees Flareon the ability for its Toxic Orb to work its magic. Facade is the driving force behind this set, powered by the Toxic Orb, and having the full force of Flareon's massive Attack stat behind it. Flame Charge bestows upon Flareon a much needed and appreciated speed boost, and gets STAB. Not its most powerful STAB option, though. But when you consider that its most powerful physical stab is friggin' Fire Fang, Flame Charge suddenly doesn't sound that bad. And you know Flareon's movepool sucks, because it has to resort to Bite for coverage.

Item is obvious. Ability is obvious.


Choice Badness
Flareon@Choice Band
Adamant nature
Flash Fire
252 Atk/252 HP/4 Spd
~Fire Fang
~Bite
~Superpower
~Double-Edge

An attempt to make full use of Flareon's considerable Attack stat. Fire Fang, sad as it sounds, is Flareon's strongest physical STAB move. Bite and Superpower have between them nearly flawless coverage. And Double-Edge is for raw power.

Item is obvious.

You want Flash Fire because Guts is illegal with Superpower AND Double-Edge. Ideally you'll switch into an oncoming Fire move and gain a bit of extra power for Fire Fang.


Curse of the Cursed
Flareon@Leftovers
Careful nature
Flash Fire
252 HP/252 Sp. Def/4 Atk
~Curse
~Fire Fang/Sleep Talk
~Bite
~Rest

An attempt to make use of Flareon's admittedly decent Special Defense (though its pitiful HP dooms this set to hell). Curse boosts Flareon's already nice Attack and its wanting Defense, while lowering the Speed stat it never uses anyway. Bite is resisted by nothing, Rest is for recovery. Fire Fang works for STAB, but Sleep Talk means you're not a sitting Psyduck while Flareon sleeps off the damage.

Item is obvious. Ability is there to allow Flareon an immunity to Fire moves (IE; a safe switch-in, force Choiced Fire users out). Sleep Talk would be useful with Guts, if it was a legal combination.


Flaming Specs
Flareon@Choice Specs
Modest nature
Flash Fire
252 Sp. Atk/252 HP/4 Sp. Def
~Heat Wave
~Shadow Ball
~Hidden Power (Fighting)
~Synchronoise

Flareon has a respectable Special Attack stat as well, as well as actually viable STAB in that regard. Heat Wave is more powerful than Flamethrower, but has more accuracy than the decidedly unreliable Fire Blast. Shadow Ball and HP Fighting have perfect coverage. Synchronoise is a filler move. Only works on Fire-types, but the potential to KO an Infernape is tempting, no?

Item is obvious. Ability is the only one legal with Heat Wave; plus, Guts is kinda useless on a special attacker, amirite?

Partners:
Ninetales is a good partner for Flareon. Its physical STAB needs all the help it can get, and reducing damage from Water moves is always good. For the sets that don't mention Flame Charge or run Speed EVs, Trick Room support is an Arceussend.

Counters:
Bulky waters spell doom for Flareon. Hell, Water-types in general. You know what? If it runs an at least semi-powerful move that's super-effective on Fire-types, and has the Attack or Special Attack to back it up, it's more or less a good Flareon counter. I'd be wary about using the wall-all Ferrothorn, as coming off THAT Attack stat, with STAB, even a measly Flame Charge or Fire Fang is gonna hurt.
 

Shedinjask

Currently Invincible
I think I'll post some vaporeon sets that DON'T use Hydration. Because I hate that cheap old tactic.

Towards countering Vaporeon, I'd say all rest sets should beware of Uproar. I don't get why more people don't use Uproar. It'll keep Vaporeon from healing. Of course, my sets won't use Rest, so don't worry about that.

ADHD Vaporeon
Vaporeon @ Choice Specs
Nature: Modest
Trait: Water Absorb
EVs: 252 HP / 252 SAtk / 4 Spe
- Surf / Hydro Pump
- Shadow Ball
- Ice Beam
- Synchronise

A Vaporeon that can't sit still long enough to Rest. I've used this set and it suprises ALOT of people. Alot of times, your opponent will switch into a wallbreaker, only to recieve an Ice Beam to the face. See a Haxorus in your opponent's team? Ice Beam him in the face. 75% will ragequit. Yeah, use this set in the rain for more power, and to make your opponent believe you're walling them.

Surf is manditory. Or you can opt Hydro Pump, but you should usually go for surf; if you miss your suprise attack is gone. Shadow Ball is mainly for coverage, as is Ice Beam. Synchronise will easily stop Water Types, as it opts 140 Base Power, which can also destroy opposing Rain Teams.

Vaporeon's bulk makes Choice Sets VERY usable. You should probably use this set along with a ground type. If you can get a Fire Type that doesn't need Fire STAB, go for it.

Assitance!
Vaporeon @ Mental Herb
Nature: Bold
Trait: Hydration
EVs: 252 HP / 252 Def / 4 SDef
- Baton Pass
- Wish
- Cosmic Power
- Substitute
Support vaporeon. Spam wish often and Substitute. Behind the sub, wish some more, get in some Cosmic Power. Then, send a huge HP and alot of defense over to another frail pokemon and proceed to sweep. It's really easy to use, just don't get taunted.

Hydration is used, but this is to prevent you from being poisoned or etc while you work. Again, the opponent will likely bring in a stallbreaker while you sub. It gets rolling from there.

***
To the people posting sets for all the eeveelutions, serebii said one evolution per post so, just sayin'.
 

Kraleck

Well-Known Member
Using Eevee
Eevee has little going for it on stats. Even with Eviolite, your Defense and Sp.Def do little to bolster your Base 55 HP, but it can help against some weaker attackers.

With low Speed (again, Base 55) you have some niche usage on a Trick Room team by using Curse. Your Base 55 Attack...popular number here...will also get boosted by Curse, as will your naturally lower Defense.

Adaptability is the only Ability worth using (Run Away is useless in PvP and Anticipation only lets you know of Fighting Type moves outside of OHKO Moves and Explosion).

As for Moves, you have access to Normal STAB, Dark, Ground, and Steel on the Physical end (but you only have Steel if you came in from 4th Gen). Special Moves open your options to Hidden Power, Stored Power, Synchronoise, Shadow Ball, Round*, Echo Voice*, Snore*, Swift*, Trump Card*, and Mud-Slap (STAB marked by *).

You have lots of potential, but, sadly, it's mostly via Evolution...
 

wunderkind

Well-Known Member
Spr_5b_471.png

If Espeon can do it, I can too!
Ability: Snow Cloak
Item: Leftovers
Calm (+SpD, -Atk) EVs:252 Def/252 SpD/4 HP
-Blizzard
-Baton Pass
-Barrier
-Work Up/Hail

You know, Espeon could be a good recipient to this set...

Spr_5b_196.png

The Baton has been Passed
Ability: Magic Bounce/Synchronize
Item: Life Orb
Modest (+SpA, -Atk) EVs:252 SpA/252 Spd/4 HP
-Stored Power
-Calm Mind
-Morning Sun/Wish
-Baton Pass

Glaceon's Defense boosts would be great for Espeon, whose defense is a little awfully horrible. Plus, they add to Stored Power's power. Calm Mind can boost SP's power further, and should be easy to use with it's good special defense and now decent defense. Morning Sun/Wish allows it to heal while boosting and deal with Life Orb's recoil. And if your facing something that SP couldn't beat (Dark-/Steel-types), Baton Pass allows those Boosts not to go to waste.



And on another note, Serebii said NOT to post movesets for ALL the Eeveelutions in one post ">_< The only reason I have two in this post is because I made them to be used together.
 
Last edited:

D-World

Robo-Cascoon's angry
A Leafy Tank.

Leafeon @ Leftovers
Ability: Leaf Guard/ Chlorophyll
EVs: 252 HP/ 4 Atk/ 252 Def
Nature: Impish
-Leaf Blade
-Body Slam
-Swords Dance/ Curse
-Synthesis/ Wish

*Leafeon makes a brilliant physical tank despite it's five weaknesses. It can easily switch in on an Earthquake or a Waterfall without being KOed. Leafeon can then use Swords Dance or Curse to make it poweful enough to KO most threats to it. Leaf Blade is Leafeon's main STAB, and it's high critical hit ratio means it can break walls that have already set up. Body Slam is tricky to obtain in-game, but the 30% paralysis gives it the advantage over lots of things, (otherwise, Secret Power works on Wifi). Curse can raise his defense and it's attack so it gets more buff at the cost of speed (this makes Body Slam more useful too), Swords Dance makes it stronger much faster. Synthesis can have it's uses against a Sun Team, but Wish is more reliable. The choice of ability depends on your uses. Leaf Guard is my choice because it can possibly stop burns and poison, but Chlorophyll is also usefull becaus eit can compensate Curse or make Leafeon a nice Sweeper.*
 

Zenosparadox

Happiny<3
Jolteon. My favorite of the Eeveelutions just because of design. This is a weird set for Baton passing in the rain in UU

Jolteon@Leftovers
252 Def/218 Sp def/40 Spd
~Work up
~Baton pass
~Stored power/Wish
~Thunder

Since this is in the rain, that means you probably have a water type pokemon. If you fear a electric type attack, switch in to Jolteon (Read:Zapdos). You obviously use Work up to boost your offensive stats to pass, and you can pass to either offensive spectrum. Baton pass is there for obvious reasons. Thunder is 100% Accurate in rain and gets STAB. Stored power is there to take advantage of Work up getting a 240 Base power when Work up is used six times also giving Jolteon a 768 Sp Attk, or you can use Wish, to provide recovery for Jolteon and/or whoever he switches to. But, remember, Zapdos is better in UU as a Immune to Electric, Electric Baton passer. It just doesnt get Stored power or Wish.
 

PokeMaster366

Well-Known Member
Vaporeon Overview

Well... Vaporeon was already an OU Bulky Water pokemon that walled a nice chunk of the OU tier. Then came 5th Generation... and the addition of it's Dream World Ability, Hydration. In rain, Vaporeon automatically is cured of status conditions. This is great for three reasons. One, Toxic no longer shuts it down. Two, Hydration + Rest is available. Three, Drizzle is in the OU tier now. It does have it's disadvantages though, but I'll get to that later. As far as OU goes though, it's still a fantastic wall, that just happened to get a few new tricks this time around.

Abilities

Water Absorb: Replaces Vaporeon's Water Resistance with an Immunity and Healing effect. This gives Vaporeon leeway to make free switch ins. It's a very nice ability, and can be preferable to Hydration in some situations, though it is rare.

Needless to say, always use Water Absorb if your team lacks rain support. Never count on an opponent using it.

Hydration: Auto-cures status conditions in the rain. This makes Vaporeon even more bulky thanks to Hydration + Rest. However, one of Vaporeon's main support roles is Wish, and I find using two slots for healing moves to be awkward. If you don't need Wish support, then this is a great option.

The Power of Vapor
Nature: Bold
EVs: 252 Def / 52 SpAtk / 204 HP
Item: Leftovers
Ability: Water Absorb / Hydration
- Surf
- Ice Beam
- Toxic
- Wish / Rest

I'll start with the basic stuff. Surf is your STAB attack, Ice Beam hits Dragons, Toxic hits other Water types. Your last move depends on your need for Wish support. If you want it, put it in, and choose either ability. If you want the Hydration + Rest combo though... make sure you have Hydration.

Partners and Multi Battles

Steel types wall Vaporeon silly, so have Magnezone, Heatran or other pokemon that can handle common Steel types on hand. In multi battles, Vaporeon with Water Absorb can wall Surfs, which is quite handy, plus it can also throw its own out there.

Countering Vaporeon

Steel types eat Toxic, as well as all of Vapreon's non-Hidden Power attacks. A good number of bulky Grass types can stand up to it, and Taunt stops its healing efforts. Electric types naturally get a mention, as well has Starmie for it's high Speed and Thunderbolt. Vaporeon is pretty much a standard bulky water, that happens to do it's job better than most of its competition.

Muddy Water is a good choice over surf since it offers a good chance of lowering the opponent's accuracy and makes it harder for him to be hit. You also want to watch out for other rain teams, since they have a tendency to run Zapdos, Rotom-W, and Thundurus w/ Thunder. A good Ferrothorn can switch on these Electric revenge killers and doesn't have to worry about Paralysis since it just gives Gyro Ball more juice.
 

Nebbio

NINJA!
The Annoyinater
Name:Umbreon
Item: Leftovers
Nature: Timid(+Spd, -Atk)
EV's: 252 Spd/252 Sp Def/ 4Def
Moves:
Toxic
Mean Look
Confuse Ray
Moonlight

This set is pretty adverage but can stall for a while. On the first turns using Mean Look and surviving is pretty essential to making this set work. On the second turn use Confuse ray to buy some time. Next turn set up your Toxic. Moonlight will heal you back up to full health. This can easily go wrong against anything faster which is able to counter it (e.g Sawk)

Happy movestting!:p
 

jmdavid12

Challenge Accepted
I came up with TWO sets for Vaporeon. They are.....

Wish Staller
Vaporeon@Leftovers
Nature:Bold
EVs:252 Def, 182 Speed, 74 HP
-Surf
-Toxic
-Wish
-Protect
Classic Wish staller. That's all I need to say.
Baton Passer
Vaporeon@Leftovers
Nature:Bold
EVs:252 Def, 40 Speed, 212 HP
-Surf
-Acid Armor
-Baton Pass
-Aqua Ring (?)
Baton Passer. Another simple strategey. But I'm not sure about adding Aqua Ring. Will Aqua Ring the Baton Passed, too? I don't know. I'm a noob to competetive battling.
 

ilucado

Blaine's Style!
Hey all!

Ignis' Jolteon

@ Ice Gem(I guess that Normal Gem doesn't work on HP Ice does it?)
Modest, Volt Absorb
EVs: 4 HP/252 SpA/252 Spe
- Charge Beam/Thunder Bolt
- Hidden Power (Ice/Grass)
- Shadow Ball/Signal Beam
- Magnet Rise

Switch in into an Electric attack or to something that you know that you can hurt and then do your play! If you need to avoid an EQ just Rise your self from the ground and Bamm!
 
Espemirror
Psycic/pycoshock
hidden power fighting
grass knot
shadow ball
item: leftovers
ability: Magic Bounce
Nature: Jolly
Evs: 252 SpAtk 252 Spe 4 Spdef
The idea of this set is to abuse magic mirror, and turn the tables on your opponent. Predict stealth rock, spore, etc. and switch to Espeon reflecting it back to your opponent. Then use Espeon's high special attack to severely hurt your opponent. Because of espeon's extremely limited movepool, these are the only useable moves really. Psychic is your stab special move. Psyshock is for special walls like Chansey. Hp Fighting goes well with psychic and gets rid of dark types who would wall you. Grass knot and shadow ball are for coverage. Calm Mind could make you a Special Sweeper that truly strikes fear, but it requires a turn set up, which espeon will probably die before it could sweep. Leftovers add a small bulk to espeon so it can switch in and out.
 
I feel bad about our dear friend Flareon. While just about all the other eeveelutions are viable in some way, gamefreak just continues to hate on it. I remember using one back in the old RBY days, then not using it ever since. Its a pkmn with so much potential, that gamefreak just plans on trolling with each passing generation.

with a stronger physical stab (Flare Blitz), or a better movepool (at this point, any physical move would be appreciated. And does anyone else think its weird Flareon doesn't get Morning Sun?), Flareon could definitely be one of the games better fire types, but sadly it pretty much a useless pkmn. use it on a sun team I guess and you'll probably/maybe be able to be at least one of your opponents pkmn. Outside of sunshine, it can really do much at all

oh well, lets work with what we got:

but first a question, or two-

Here are my sets for each Eeveelution!


;136; @ Flame Orb
Brave, Flash Fire/Guts
EVs: 128 HP/252 Atk/128 Def
- Fire Fang
- Curse
- Return
- Superpower/Dig

Physical Bulk. The EVs spread is to make him more bulkier, but still capable to hit hard.
Fire Fang is very powerful with Max Attack and Guts boost.
Curse is to power up you Attack more and more (and Defense), at the cost of Speed, which is good if you use this thing in a Trick Room team. Return gives you some coverage with Slowbro and stuff like that, and Superpower if you use FF, Dig if you go with Guts.

1. Flareon is a fire type. Fire types are immune from getting burns correct? Does Flame Orb activate guts on Flareon? (serious question guys, I haven't tested it yet, but something seems a bit wrong about that whole concept.) Im not sure that Flareon gets burned with Flame orb to have guts activated, so correct me if Im wrong.

2. You know Earthquake does twice the damage to pkmn using dig? (Just like Stomp hits bug types twice as hard, lol) And You know that Flareon is already weak to earthquake? Are you trying to kill him off or what? Last I checked, dig isnt a good move to ever use competitively, not with EQ as one of the most widely spammed attacks in the game.

Anyway, here's some sets for the under appreciated dog (also his shiny form looks like a bad *** eevee, which is pretty damn cool)


I Got Guts

Flareon@ Toxic Orb
Ability: Guts
Nature: Adamant or Brave
EV's: 252 Atk/ 252 HP
-Curse/ Work Up
-Facade
-Fire Fang
-Wish/Toxic/Will-O-Wisp/Baton Pass/Tickle


Curse or Work Up is to boost up your attack (Curse brings up Def as well but cost speed, which is alright if your using Flareon on a Trick Room team. Work Up gives a SpA boost Flareon doesn’t really care about, though you can choose to Baton Pass that off) Façade + Toxic Orb and Guts means that this will be Flareon’s strongest attack outside sun (not STAB’ed, but hits for strong neutral damage). Fire Fang is the STAB move, while last slot is for support options (Toxic for stall, Will-o-wisp for physical attackers, wish if you want recovery, or BP to pass stuff off).

I HAVE THE POWAH!!! (the anti-sun team Flareon)

Flareon@ Leftovers /Life Orb/ White Herb
Ability: Flash Fire
Nature: Neutral (Bashful for instance)or Quiet
Ev’s: 252 Atk/ 252 SpA
-Work Up
-Fire Fang/ Heat Wave/ Fire Blast
-Super Power/ Baton Pass
-Hidden Power (Water or Rock or Electric)/ Baton Pass


What, A Flareon with some Special attacks? Yeah, Flareon has a useable spec attack if you invest in it, which makes a mixed set viable (in UU at least, where he has a bit more varied movepool) . The idea is to let the opponent bring in the sunshine with Ninetails or Vulpix, wait for them to bring out their fire type sweeper (Victini or Arcanine or Entei) and switch Flareon into their fire attack. Not only will you get the boost, choice banded variants will be forced to switch out, giving you a free turn to boost. Use Work Up to go the mixed route (which gives you more powerful STAB to use under the sun). Super Power gives you a good physical attack while Hidden Power allows you to cover the other fire types. This set covers Charizard and Sawsbuck, and most fire type in the UU pretty well, though its pretty much only a useful set with Drought/Sunny Day support. Can be used on a sun team as well, but don’t count on getting the Flash Fire boost. You can also pass along boost with Baton Pass, but that’s a default support option for Flareon isn’t it.
 

antonio595

New Member
Leafeon

- Leaf Blade
- Aerial Ace / X-scissor
- Sword Dance
- Attract
Item Attached: Leftovers / Destiny Knot
Ability: Leaf Guard / Chlorophyll
EVs and Nature:
EVs: 4 HP / 252 Attack / 4 Speed
Jolly Nature (+Speed, -SAtk) / Adamant Nature (+Atk, -SAtk)
 
Counters for the eeveelutions:
Flareon- Water pokemons in general can take Flareon very well if they are also resistant to Fighting (like Gyarados) for Superpower they will counter him even easier, bad movepoll is bad and makes Flareon too predictable, although he has Baton Pass like every other Eeveelution he is just too slow to do this (do Flame Charge boosts also pass? if they do then I might try a baton pass flareon), watch out for Guts boosted atacks as they will cause a good amount of damage.

Jolteon- A little more tricky to counter due to high speed, though he is frail so scarfed pokemons can revenge kill him and bulky ground pokemons can also do the trick although they need to watch out for the very common HP Ice so ground pokes not weak to Ice like Swampert, Gastrodon and others are very good ideas.

Vaporeon- Ferrotorn walls Vaporeon back and forth it would only need to watch out for HP fire but since Vappy is almost always on Rain he almost never uses hp fire, other good counter are Weather inducers if you predict Rest (Abomasnow is the best since Ninetails and Tyranitar are weak to Hydro Pump), Thunder users and pokemons with strong Psysical Grass or Electric atacks can KO him despite his high HP, Stell Pokes are also a good idea due to toxic, watch out for Scald burns though it can be really annoying if you are unlucky.

Leafon- Stell pokemons are untouchable by leafon due to his terrible movepoll, Heatran and Scizor are very good to kill him, Fire pokemons are also pretty safe against him taking only a little more from Return, though Baton Pass variants should not be taken lightly since he is very fast in sun and will probably pass before you atack.

Umbreon- Fighting and bug atacks are the end of Umbreon existence, he is probably the worst of the eveelutions due to how common Fighting atacks are and the fact there are better curse users than him.

Espeon- Pursuit is very good against Espeon, Scizor is probably the safest Pursuit user to kill him since some Espeons do carry HP fighting to cause some damage to Tyranitar, Brick Break although rare (and not very effective against Espeon) can be an useful move to counter the common dual screener Espeon, against Baton Pass variants things are very tricky as it is immune to Roar, Dragon Tail is interesting to counter those Variants, Scarf Pokemons are also good, Sucker Punch is also very good if you predict correctly.

Glaceon- Slow and has lots of weaknesses it is really not hard to counter, Bullet Punch and Mach Punch are good priority moves to use against Scarf variants, Stell Pokes are resistant to his powerful Blizzard, changing the weather is also a good idea, multi hit moves (though rare) can devastate the Walrein wannabe sets, one thing to watch out against Glaceon is the evasion raise from Snow Cloak, this can really change the game as your Mach Punch counter can miss and then get smacked by a Blizzard.
 
Status
Not open for further replies.
Top