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Community POTW #36 - Special #2

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Missingno. Master

Poison-type Trainer
Sweeping Leaf
Leafeon@Life Orb/Leftovers
Adamant nature
Chlorophyll
252 Atk/200 Spd/56 HP
~Swords Dance
~Leaf Blade
~X-Scissor
~Aerial Ace/Bite/Baton Pass

Really, the only viable Leafeon set. Between Swords Dance and Chlorophyll, Leafeon is capable of outspeeding and killing so friggin' much. Leaf Blade is the ideal STAB move here, but this is where the fantasticness ends. The rest of Leafeon's at least semi-viable physical movepool consists of X-Scissor, Aerial Ace, and Bite. Ugh. X-Scissor you'll want at least. The last slot, you can either use one of Leafeon's less than ideal moves for a bit of extra coverage, or slap Baton Pass in there to pass on them Swords Dance boosts.

Item is up to you. If you want Leafeon to pack more of a punch, go with Life Orb. If you prefer allowing it to recover HP it loses on the setup turn, then Leftovers are for you. And nobody in their right mind runs Leaf Guard on Leafeon. Maybe if it worked like Hydration it would be better, but...


Partners:
Ninetales, for a start. With Chlorophyll, Leafeon's gonna want constant sun going. It's also best to partner it with a Magneton or Magnezone, as they can handle those pesky Steel-types that otherwise wall Leafeon to hell and back.

Counters:
Victreebel is 4x resistant to Leafeon's Leaf Blade and at worst takes neutral damage from an X-Scissor, and in the sun, that Weather Ball is gonna KO. Steel-types in general resist everything Leafeon can throw at them, with the possible exception of *snort* Rock Smash. Also, as Leafeon is tailor-made for sun teams, Fire-types are obviously a major problem, as their already super-effective moves are even more powerful against Leafeon. Darmanitan in particular comes to mind. Nothing a Leafeon is gonna do will take down a friggin' Darmanitan, and Leafeon's likely to be on the recieving end of a STAB'd, Sheer Force boosted, sun-boosted, super-effective Flare Blitz off of one of the highest Attack stats in the game, which may or may not have a Life Orb boost thrown in there! Ouch to the extreme. Weezing resists Leafeon's best moves, can cripple it with Will-O-Wisp, and KO it with either a sun-boosted Flamethrower or a STAB boosted Sludge Bomb, both being super-effective.
 

windsong

WEST SIDE
OK, let's see.

Flareon has sucked since Gen 1. Don't use it.
Leafeon is basically just a worse Venusaur/DeerlingEvo
Glaceon is a worse Kyurem/Jynx/Walrein
Umbreon sucks and has literally no niche now that Mean Look isn't Baton Passed
Jolteon is ok but it can't hurt a lot of common stuff, which kind of sucks
Vaporeon is still good. Offensive sets on rain 2hko almost everything and defensive sets still wishpass
Espeon is probably the best, since Magic Mirror is awesome.
 

Missingno. Master

Poison-type Trainer
Wear Your Scarf In The Snow!
Glaceon@Choice Scarf
Modest nature
Snow Cloak
252 Sp. Atk/252 Spd/4 HP
~Blizzard
~Water Pulse
~Shadow Ball
~Hidden Power (Fighting)

Even with a Choice Scarf, Glaceon is far from the fastest Pokémon out there. What it really needs is a Hail equivalent of Swift Swim... But anyway, in Hail, Glaceon's Blizzard is 100% accurate, and with base 130 Special Attack, that's no joke. No, the joke is the rest of its movepool. Have you seen it? Water Pulse is practically mandatory. Water Pulse! Shadow Ball and HP Fighting DO provide unresisted coverage, though...

Item is oh, so obvious. Ability is the only one legal with Water Pulse, and is preferred for this set anyway, giving Glaceon a chance at survival should one of its attacks fail to KO.

Cold Cursing
Glaceon@Leftovers
Careful nature
Ice Body
252 HP/252 Sp. Def/4 Atk
~Curse
~Ice Shard
~Protect/Facade
~Wish/Rest

Good Special Defense, not terrible HP, access to Curse... You see where I'm going with this. Ice Shard provides STAB, and ignores Curse's Speed drops. Wish is for recovery. Protect helps facilitate Leftovers, Ice Body, and Wish recovery. Facade is also an option, as Glaceon has no way of healing off status, with the exception of Rest. Rest IS an option, but it makes Glaceon a sitting Psyduck for two turns. And Ice is NOT the best defensive type.

Partners:
Say it with me: A-bom-a-snow. There's no warning like Snow Warning. No matter what you're doing with Glaceon, if you're doing it without Hail support, you're doing it wrong.

Counters:
Conkeldurr won't enjoy taking a STAB Blizzard, but if it can come in, get Glaceon out of there because Mach Punch will put it out of its misery. High powered super-effective moves in general prove effective as well.
 
This set is very cool but the EV spread isn't the most efficient one. When you're pumping up with the EVs two stats (unless you need to completely max out one of them) always use the nature that boosts the higher base stat of the two. You used a mild nature while you should opt for lonely. You said HP [grass] so i guess the IV's should be 30 SpAtk and Def and 31 in everything else. With this IVs, your EV spread 144 Attack / 92 Special Attack / 164 Speed with mild nature gives you this stats:
HP: 271
Atk: 332
Def: 139
SpAtk: 272
SpDef: 256
Spe: 207
An EV spread of 94 Attack / 252 Special Attack / 164 Speed with same IVs and lonely nature gives you this stats:
HP: 271
Atk: 351
Def: 139
SpAtk: 288
SpDef: 256
Spe: 207
As you can see, my spread is more efficient and gives you 19 more Attack and 16 more Special Attack, it's like having invested 140 more EVs (136 counting a jump stat in the special attack). I think that you should modify a bit your EV spread. Maybe just taking this one, or maybe investing more in Speed as you already achieve a lot of good KOs. Anyway, good job. This is a very cool set for a very good pokemon :)

Yeah, that's fine. I didn't really spend much time on the EV spread lol. It only needs 332 Attack to OHKO Chansey after a Work Up. Its stilla bad set and I can't think of why you wouldn't run Emboar or Arcanine, but I guess its the best Flareon can do.
 

Missingno. Master

Poison-type Trainer
A Little Lite Cursing
Eevee@Eviolite
Careful nature
Adaptability
252 HP/252 Sp. Def/4 Atk
~Curse
~Quick Attack
~Protect/Bite
~Wish

With Eviolite and full investment in HP and Special Defense, Eevee can actually potentially wall stuff. Curse buffs its Defense and Attack, which goes nicely with an Adaptability boosted Quick Attack. Wish is for recovery, and Protect helps with that, though Bite is an option for those Ghost-types.

Item is obvious. Ability buffs Quick Attack and is the only viable one (Run Away is useless, and Anticipation won't be much help when even non-super-effective moves pose a threat).

Partners:
Smeargle, Huntail, or Gorebyss. Take your pick of Smashpassers. Better yet, Moody Smeargle. Pass them boosts onto Eevee. You'll also want to be able to deal with Steel-types, because Eevee sure as hell ain't doing much to them. If you intend to use Eevee in any sort of serious battle, it better be on the receiving end of one hell of a Baton Pass chain.

Counters:
Steel-types, and pretty much everything that's UU and higher.
 

garchompkid

Well-Known Member
use egg moves from other evolutions to put a verity of moves on one of them, eg shadow ball.
 

darkrai's_shadow

Fear of the Dark!
A Chilly Wall
Calm Nature
Ability: Ice Body
Leftovers
252 hp/252 sdef/4 def

Blizzard
Toxic
Wish
HP Electric/Barrier

Its about time glaceon gets a chance to shine, i have always liked it. Thanks to ice body, it has become a viable wall in UU, if you run a hail team. But due to the fact that there are so many things that can destroy it in OU, it is stuck in UU. Thanks to ice body and lefties, you can get healed a whole lot at the end of the turn. Wish further helps by healing half of your health. Blizzard is a must in hail, and you can either run HP electric for perfect coverage or barrier to further enhance your walling abilities​
 
Firestar the Flareon

A little late to the game for my second Eevee evolution post, but I think it's okay anyway.

Firestar
Flareon
Item: Focus Sash
Ability: Flash Fire
Nature: Jolly/Adamant/Hasty/Lonely
Evs: 252 HP/ 252 Att/ 4 Speed
Moves:
Flame Charge
Wish
Baton Pass
Work Up/HP Ground

Another Baton Pass Eevee evolution. Max HP for Max Wish recovery. STAB Flame Charge will hurt anything without Flash Fire and will then boost Speed. HP Ground will hurt anything with Flash Fire that isn't Moltres, but a Sp. Att reducing nature won't work so go with Hasty/Lonely. Work Up boosts Flame Charge and gives more boosts to pass.
 
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