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Community POTW #37

Discussion in 'POTW Collaboration' started by Serebii, Sep 11, 2011.

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  1. Serebii

    Serebii And, as if by magic, the webmaster appeared... Staff Member Admin

    Reno's busy writing the last one so here's the next one


    This week we'll be doing Galvantula, one of the new Pokémon


    Galvantula is a very cool Pokémon with a brilliant type combination and decent movepool.

    Go nuts
  2. Frost Emperor

    Frost Emperor Emperor Of My Legacy

    Galvantula is an amazing Pokémon with a decent movepool and excellent speed and good special attack. What makes this Pokémon special is its typing; Bug/Electric; it means that you can deal with flying types and also not so bulky ground types.

    Compoundeyes: Raises accuracy of attacks by 30%. Excellent for Thunder. Let's use this ability.
    Unnerve: It may be good only in a physical set. Bug Bite could be useful.
    Swarm: This DW ability can be handy if used with Focus Sash. But not so well as Compoundeyes.

    Galvantula is watching you...
    Galvantula @ Life Orb / Focus Sash
    Nature: Timid
    Ability: Compoundeyes
    252 Spd / 252 Sp. Att. / 4 HP
    Bug Buzz
    Energy Ball / Hidden Power (Ice/Ground)
    Charge Beam / Volt Switch / Electro Ball

    Thunder's accuracy is 70%, but with Compoundeyes it turns into 91% Wowthat's a huge boost! Also Thunder has a 30% chace of paralysing so that means that you MUST use it. Also it gets STAB as well as Bug Buzz. Energy Ball and Hidden Power are there for coverage: Energy Ball hits Rock and Water/Ground-type Pokémon. Yes, I'm talking to you Swampert. Hidden Power Ice deals with Gliscor and Dragons. Hidden Power Ground hits non-levitating Steel-types and also hits Fire-Types. Oh and Heatran! The fourth attack slot can be filled with anything you like. Charge Beam may boost your Special Attack and also it gets Compoundeyes boost. Volt Switch is an special electric-type U-turn, so you can use it too. Only use Electro Ball if you are faster than the opponent. Be careful.
    Last edited: Sep 11, 2011
  3. Missingno. Master

    Missingno. Master Poison-type Trainer

    I See You!
    Galvantula@Life Orb
    Timid nature
    252 Sp. Atk/252 Spd/4 HP
    ~Bug Buzz
    ~Energy Ball/Charge Beam
    ~Hidden Power (Ice)/Charge Beam

    How can one not love this thing? Great design, great type combo (I personally was hoping for Poison/Electric, but this still rocks), and for once, not only CompoundEyes, but a fantastic way to abuse it! Thunder is the STAB move of choice, as with CompoundEyes, it reaches 91% accuracy. That's 1% better than Aqua Tail and Heat Wave! Bug Buzz for additional STAB, and Energy Ball and HP Ice for extra coverage. The latter two moves can be subbed out for Charge Beam. It's a way to pick off weakened opponents while (hopefully) collecting a Special Attack boost along the way.

    Item powers up Galvantula's attacks. Specs are not a good option as they incite a lot of switching, which is rather undesirable in a Stealth Rock-weak Pokemon.

    As for the ability, you never, ever, EVER want to run anything not named CompoundEyes on a Galvantula. EVER.

    Galvantula just screams to have Shell Smash and/or Quiver Dance passed to it. Something that takes care of special walls can't hurt, either.

    Chansey and Blissey take those STAB Thunders like they're static electricity and wreak havoc on it in return with Seismic Toss and various special attacks in Blissey's case. Anything that is made to take Special hits and isn't especially weak to Electric can probably survive Galvantula's attack and KO it back.
  4. deoxysdude94

    deoxysdude94 Just bought a Switch :D

    I love this thing!!!!!!!!!

    Alright, here we go:

    Galvantula@Choice Specs
    EV's: 252 sp atk 252 speed
    Ability: Compoundeyes

    Bug Buzz
    Energy Ball
    HP Ice

    This thing has a lot of potential. With compoundeyes, thunder reaches 100 accuracy. It's ridiculously powerful, and has a 30% paralysis rate. Then use Bug Buzz for more STAB, energy ball and HP Ice for coverage... Once again, this thing is awesome!
  5. hyacinth

    hyacinth Well-Known Member

    Galvantula@Life Orb
    4 HP / 252 SpA / 252 Spe
    ~ Thunder
    ~ Bug Buzz
    ~ Energy Ball / Volt Switch
    ~ Hidden Power Ice / Hidden Power Fire

    great type great ability and great move pool this life orb set is its best IMO
  6. Missingno. Master

    Missingno. Master Poison-type Trainer

    Thunder reaches 91% accuracy, not 100%, and Choice items aren't a good idea for anything that's SR-weak. Lots of switching.
  7. grantholomew

    grantholomew accually is dolan

    Wow, I hate spiders so much, but I love Galvantula. He’s so cool, he’s got awesome stats, he looks pretty awesome. And he gets Thunder and Compoundeyes. That’s what’s important.
    Galvantula @ Focus Sash
    Trait: Compoundeyes
    EVs: 4 HP/252 SAtk/252 Spd
    Timid (+Spd, -Atk)
    - Thunder
    - Bug Buzz
    - Energy Ball/Hidden Power Ice
    - Thunder Wave/Electro Ball/Substitute
    So yeah, sorry if this sounds familiar, Galvantula doesn't get a lot to play with. Not that it needs it, though. Thunder and Bug Buzz are for STAB. Because Compoundeyes, Thunder has 91% accuracy HAHAHAHAHAHAHAHAHA yeah. Galvantula isn’t the most powerful Pokémon, so 91% accurate Thunder helps. Energy Ball is for coverage against Rock-types and Bulky Waters like Swampert that you can’t hit with Thunder, while Hidden Power Ice is for Ground-types. Thunder Wave is for paralysis, while Electro Ball is for if you’re a lot faster than your non-Ground-type-opponent, and you think that instance will make it more powerful than Thunder. Focus Sash because otherwise Galvantula will get squashed in one turn, although Substitute can make it longer. By like one turn.
    Last edited: Sep 11, 2011
  8. Sceptile Leaf Blade

    Sceptile Leaf Blade Well-Known Member

    Now this is an interesting thing. Too bad it doesn't get Baton Pass unlike most bugs, would be a great Spider Web or Agility passer. Anyway, it still has some tricks up its sleeve

    Galvantula @ Life Orb
    Ability: Swarm
    Nature: Timid
    252 speed, 252 Sp.Atk
    -Thunder Wave
    -Electro Ball
    -Bug Buzz
    -Volt Switch

    Less type coverage than the above mentioned pokémon, but has paralysis support and it can volt switch away. The main idea is to paralyse the target with Thunder Wave, and destroy their speed. Since Galvantula is usually already faster than the target prior to thunder wave, quartering their speed means that Galvantula is now over 4x as fast as its paralysed victim, meaning that Electro Ball reaches its damage cap of 150 BP prior to STAB, which is significantly more powerful than Thunder (not to mention 100% accurate). Substitute baton passing is appreciated for this pokémon as it's really fragile and still has to set up with Thunder Wave before starting to destroy it's foes. Defensive screen support is also nice.

    Other options:
    -Electroweb is basically the electric form of Icy Wind. It mainly suffers from a low base power though, and if you want to slow down your foes Thunder Wave is more effective, even more so because it stays in effect after switching.
    -Light Screen is a trick it gets that it shouldn't really be doing. It can use defensive help, but it doesn't really get the time to set up with it's fragility, it's time is better spent on messing with the opponent while teammates set up the defensive screens beforehand.
    -Thunder + Compoundeyes works as a way to immediately attack after coming in. It has less accuracy than Thunder Wave + Electro Ball though, and less BP, but it's a more niche option, as Thunder Wave + Electro Ball is given to a lot of electrical pokémon, like for example Raichu.
    -Energy Ball is a way to attack Ground Types but lacks STAB
    -Disable is a fun trick to do on Choiced foes, but it's a trick more suited to bulky pokémon.
    -Spider Web is a bit useless without Baton Pass unfortunately.
    -Agility can be used to get a speed advantage, but Thunder wave is more effective (and stays after switching).
    Last edited: Sep 11, 2011
  9. Terra Force

    Terra Force <-- Current Hunt

    Ok so galvantula is pretty cool with cool typing and if I'm correct only two weaknesses(anything other than rock and fire). He doesn't have a gigantic movepool but he can use it effectively with Compoundeyes.

    Galvantula@Life Orb
    4 HP / 252 SpA / 252 Spe
    ~ Thunder
    ~ Bug Buzz
    ~ Energy Ball
    ~ Hidden Power Ice / Hidden Power Fire

    So pretty much already been said but yeah Thunder gets 91% accuracy and that's pretty boss. Bug buzz is also great for his other stab. Energy Ball adds to the coverage. Then you have either HP ice or HP fire for the final move.
  10. gpt11

    gpt11 Well-Known Member

    If Compundeyes raises your Accuracy 30% and Thunders Accuracy is 70% wouldnt it become 100% Accuracy?
  11. NinjaMuffin6890

    NinjaMuffin6890 Muuuuuuuunnnnnch

    not sure if anyone did this set
    Ok here goes...

    Galavantula@Salac Berry
    -electro web
    -electro ball
    -bug buzz
    -volt switch/agility/spider web/energy ball

    this utilizes speed. elecetro web lowers oppenets speed which boosts electro balls power.
    bug buzz gets stab volt switch for scouting, agility for more speed and, spider web to keep them where you want them energy bll for rock and ground types

    changes in bold
    Last edited: Sep 11, 2011
  12. grantholomew

    grantholomew accually is dolan

    I thought that at first to, but it boosts the 70% by 30%, so it basically adds 21% to 70%.
  13. gpt11

    gpt11 Well-Known Member

    AH I get it now thanks :D
  14. The3DOstrich

    The3DOstrich Member

    Galvantula's got pretty solid special attack and speed, so it is quite good for the role of a choice user

    Galvantula @ Choice Specs / Choice Scarf
    Ability: Compoundeyes / Swarm
    Nature: Timid (-Atk, +Spe) / Modest (-Atk, +SpA)
    Evs: 252 SpA / 4 SpD / 252 Spe
    ~ Thunder / Thunderbolt / Electro Ball
    ~ Bug Buzz
    ~ Hidden Power Ice / Hidden Power Fire
    ~ Volt Switch / Energy Ball

    Pretty self-explanatory, not the best movepool, but enough to work. Specs allows you to hit quite hard, while Scarf makes Galvantula a surprisingly good revenge killer, as well as gives it the element of surprise, considering rarely anyone suspects something with such good speed to run a scarf. Timid is for specs while Modest is for scarf. The first two moves are your basic STAB, while the first depends on what you want for Galvantula. Thunder has a semi-reliable 91% accuracy and hits very hard, however, Thunderbolt is for those not wanting to take chances. If not using Thunder, Swarm is used to power Bug Buzz when Galvantula is running low on health. Electro Ball is very useful on the Scarfer, as the boost ensures Galvantula will outspeed most of the unboosted foes by enough to ensure Electro Ball a high damage output. The choice of Hidden Power depends on what you want him to hit. Ice hits Gliscor and Landorus in the higher tiers, while also picking off dragons. It also can be used in the lower tiers to slam Gligar and Altaria. Hidden Power Fire is mainly there to hit Ferrothorn in OU, while also hitting Ferroseed in the lower tiers. The last slot gives you two options. Volt Switch can be used to escape from an unfavorable match up, while Energy Ball hits Water / Grounds who are immune to your STAB, like Swampert. Only problem is Stealth Rock due to the switching, so its good to pair with a Rapid Spinner. Tentacruel works very well, as it can take Fire moves aimed at Galvantula, who can take any electric moves aimed at tentacruel.
    Last edited: Sep 11, 2011
  15. garchompkid

    garchompkid Well-Known Member

    counters: camprupt, it resists and is s-e
  16. Sala-imence

    Sala-imence Rock type trainer


    GALVANTULA! Got to love it.

    Item: Focus Sash
    Nature: Timid
    Ability: Unerve
    EVs: 252 Sp. Atk/252 Spd/4 HP

    ~Electro ball
    ~Bug Buzz
    ~Thunder wave

    This different set has worked really well for my Galvantula. Basically, you want as much speed as possible for electro ball, and bug buzz is there for extra type coverage.
    Compoundeyes is not useful here, so Unerve is best here. Stops those salac substituters.
    Focus sash is needed to survive a hit while using agility or thunder wave, because of Galvantula's awful defenses.
  17. WeatherEffectRain

    WeatherEffectRain Arm Wrestle?

    Awesome, Galvantula. A bit odd across all boards, and works as a lower Jolteon, but can be utilized to better effect.

    First off, he's absolutely frail. 70/60/60 means you wilol die FAST, and a weakness to SR means you'll want a Rapid Spinner, and a free switch-in. Good partner is probably Blastoise, as it is very bulky, can spin, and can shuffle the opposing team with Roar or Dragon Tail.

    In the higher tiers, Excadrill comes to mind, being able to partner etremely well, as well as breaking the team apart so Galvantula can actually hurt things.

    He's also got a bit low power; 97 SAtk isn't hitting very hard at all. To remedy this, some might put a Choice Specs; ONLY do this if you have a Spinner, as it causes lots of switching.

    Well, now here goes the set:

    Ability: CompoundEyes
    Item: Choice Specs/Life Orb
    Nature: Timid
    EVs: 4 HP, 252 SAtk, 252 Spd
    -Bug Buzz
    -Energy Ball
    -Hidden Power(Ice/Fighting)/Substitute

    This set utilizes it's OK SAtk and good Speed, allowing it to hit with it's phenominal ThunderBuzzBall combination, hitting everything neutral or super-effective except Magnezone. The last slot is demanded for one of three moves; Hidden Power Ice hits those pesky Dragons extremely hard, as well as Gliscor. Stealth Rock support is preffered with this to be able to hit Dragonite without Multiscale interfering. Hidden Power Fighting allows it to hit Steels and Darks really hard. However, Substitute is preffered on a Life Orb set, to both ease prediction, protect against T-Wave(Which absolutely cripples it), and give you a parting blow just if you want.

    Quite honestly, that's all I can think of. But atleast it's design is cool!

    EDIT: Oh yeah, and Electroball can be used on a Timid Scarf set with Paralysis support(Preffereably from the Paraflinchhax kings, Togekiss and Jirachi, who force switches) and hopefully allows for a 150-BP-STAB move. Bt otherwise Thunder suits him perfectly.
    Last edited: Sep 11, 2011
  18. Yay! Galvantula is one of my favorite pokemon!

    The most dangerous tarantula on Earth

    ~Thunder/Electro Ball
    ~Bug Buzz
    ~Energy Ball/Hidden Power [Fire]
    ~Gastro Acid/Thunder Wave
    Ability: Compoundeyes
    Nature: Modest(+Sp. Attack, -Attack), Timid(+Speed, -Attack)
    252 Sp. Attack/252 Speed/4 HP
    Item: Life Orb/Focus Sash

    This is my favorite Galvantula set. Thunder with Compoundeyes gets 91 accuracy, which is a huge boost from its origianal 70, and also gets STAB., an Electro Ball is strong on slow opponents, and Galvantula already has high speed. Bug Buzz is also STAB. Energy Ball works on Ground types better the Bug Buzz. Hidden Power [Fire] can detsroy Ferrothorn, which does get in your way. Gastro Acid eliminates the opponent's ability, sometimes ruining whole strategies. Thunder Wave paralyses, which can be comboed Electro Ball with.
    Last edited: Sep 11, 2011
  19. wunderkind

    wunderkind <- The PMG

    Man I love Galvantula. When I first saw it, it jumped straight on to my Top 3 Favorite Pokemon list.

    An Extremely Gimmicky Speed Set
    Item:Zap Plate/Electric Gem/Other
    Nature: Timid
    Ability: Unnerve
    EVs: 252 Spd/252 SpA/4 HP
    -Electro Ball
    -Thunder Wave

    This set is to basically abuse Speed stats to power up Electro Ball. Thunder Wave and Electroweb slow the opponent while Agility speeds you up. Since you're only attacks are Electric, Zap Plate could be used to power up both slightly, or you could use Electric Gem for one big boost.

    As the set name suggests, this set is extremely gimmicky.
  20. Meowmeow

    Meowmeow selfproclaimed guru

    I hate spiders, but I like Galvantula. It makes a great anti-Water with STAB Thunder, Energy Ball, and STAB Bug Buzz in its repertoire. It can safely spread status with Thunder Wave and Volt Switch. All in all, Galvantula is a threat that can be overlooked. As for ability, always use Compound Eyes.

    The Chosen Creepy-Crawly!!
    Nature: Modest
    EVs: 252 sp attack and speed, 4 hp
    @: Choice Specs/Choice Scarf

    Bug Buzz
    Hidden Power [Water]
    Energy Ball/Volt Switch

    Even without rain, Thunder has good-ish accuracy thanks to Compound Eyes. Bug Buzz is secondary STAB, and a very good one. HP Water hits Ground types, notably Excadrill. Energy Ball hits the likes of Swampert and the newly improved Gastrodon, as well as other Water-Ground types. Volt Switch lets you run from a bad match-up. In Ubers, this set can scare Kyogres.

    Cripple in Fear!!
    Nature: Timid
    EVs: 252 speed, 100 sp attack, rest on HP
    @: Leftovers

    Spider Web
    Thunder Wave/Toxic/Thunder
    Thunder/Bug Buzz

    Trap, status, and remove a move you don't want used. Thunder Wave is paralysis, Toxic poisons, Thunder is an offensive paralysis option. Disable improved in Gen V thanks to increased accuracy. Bug Buzz is the preferred option because you won't be walled by Ground types, but Thunder is still a powerful option.

    The Idiot's guide to Beating Special Attackers
    Nature: Timid
    EVs: 252 speed, 200 special defense, 12 HP, rest on special attack
    @: Leftovers/Light Clay

    Light Screen
    Spider Web
    Struggle Bug
    Thunder Wave/Thunder/Disable

    Special Attackers hate going up against this. Spider Web prevents switching to an alternative option, Light Screen does the primary job, Struggle Bug hurts the stat you are blocking. Fourth slot is up to you. Thunder Wave paralyzes, Thunder is an attacking option, and Disable is tons of fun.

    Other options
    Thunderbolt can be used if you hate Thunder's imperfect accuracy.
    Electroweb will be mentioned as a move unique to Galvantula and Ariados, but drop speed with Thunder Wave, it works better.
    Agility is a speed booster.
    Charge Beam is a power booster.
    Gastro Acid is not a good option. Too gimmicky.
    Sucker Punch is priority.
    Pursuit catches runners.
    Screech can be used with a physical set with Wild Charge, X-Scissor, and Pursuit, but that puts Compound Eyes Thunder to waste.

    By the way, I was expecting Braviary as a pseudo honor of 9/11.
    Last edited: Sep 11, 2011
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