CaptainCombusken
Ninja.
Spiders Can Really bite...
Recommended Nature: Adamant
Ability: Swarm / Unnerve
Evs: 252 Atk, 252 Spd, 4 HP
Item: Life Orb / Muscle Band
-Wild Charge
-X Scissor
-Sucker Punch
-Screech / Agility / Thunder Wave
Ok, so, I know it's weird seeing a Physical Galvanutla, but I don't see why it couldn't work. Glavantula's attack is only 20 below its Special attack, so give it a Nature Increasing its attack, EVs increasing it attack, and an Item that increases its moves' power and you can overcome the lack of Stat boosting Moves in the Attacking department.
Screech is your only option for making Galvanutla a potential Sweeper, and It needs to be done on every Pokemon to work. I'd rather use Agility or Thunder Wave [The Latter really] so that Galvanutla is definitely going to be the speediest on the field.
Wild Charge and X-scissor are its STAB Physical moves, and Sucker Punch is Priority.
I. Hate. Spiders.
Recommended Nature: Modest / Timid
Ability: Unnerve / Compundeyes
Evs: 252 SpAtk, 252 Spd, 4 HP
Item: Wise Glasses / Life Orb
-Volt Switch
-Toxic / Thunder Wave
-Double Team
-Gastro Acid / Signal Beam
A lovely little Rage inducing set for Galvantula. Volt Switch allows a Switch out with damage attached, and STAB damage at that. Double Team increases evasiveness meaning it's nigh on impossible to hit Galvantula. Toxic induced a dooming status that takes out everything that isn't Poison or Steel, especially useful when combined with Double Team. or you could use Thunder Wave to make them slower ant to make them able to attack even less frequently.
Then you have one more slot open. You cna eitehr choose Gastro Acid to nullify abilities [Speed Boost Blaziken is stopped in his Tracks, Thundurus no longer has Priority, Excadrill, Kingdra and other Weather Abilities lose their usefulness] or Signal Beam for damage. Using Volt Switch on a Toxicated foe isn't always what you want. Signal beam, though weaker, also has the chance of confusion making three barriers between your opponent's attacks and Galvantula.
Target Locked. Fire.
Recommended Nature: Modest
Ability:
Evs: 252 SpAtk, 252 Spd, 4 HP
Item: Wide Lens
-Thunder
-Bug Buzz
-Energy Ball
-Gastro Acid / Thunder Wave / Charge beam
This is probably the most common set. Compoundeyes and Wide Lens combination to make Thunder Accurate and the other moves super-accurate.
Thunder is a Powerful STAB. Bug Buzz is another. Energy Ball takes out rock types which threaten Galvantula, as well as ground types.
Then you can either have Gastro Acid for making Abilities useless, Thunder Wave to lower Speed, or Charge beam, the only Special Attack raising move Galvantula knows, that also deals a little damage when it's used [sometimes].
Recommended Nature: Adamant
Ability: Swarm / Unnerve
Evs: 252 Atk, 252 Spd, 4 HP
Item: Life Orb / Muscle Band
-Wild Charge
-X Scissor
-Sucker Punch
-Screech / Agility / Thunder Wave
Ok, so, I know it's weird seeing a Physical Galvanutla, but I don't see why it couldn't work. Glavantula's attack is only 20 below its Special attack, so give it a Nature Increasing its attack, EVs increasing it attack, and an Item that increases its moves' power and you can overcome the lack of Stat boosting Moves in the Attacking department.
Screech is your only option for making Galvanutla a potential Sweeper, and It needs to be done on every Pokemon to work. I'd rather use Agility or Thunder Wave [The Latter really] so that Galvanutla is definitely going to be the speediest on the field.
Wild Charge and X-scissor are its STAB Physical moves, and Sucker Punch is Priority.
I. Hate. Spiders.
Recommended Nature: Modest / Timid
Ability: Unnerve / Compundeyes
Evs: 252 SpAtk, 252 Spd, 4 HP
Item: Wise Glasses / Life Orb
-Volt Switch
-Toxic / Thunder Wave
-Double Team
-Gastro Acid / Signal Beam
A lovely little Rage inducing set for Galvantula. Volt Switch allows a Switch out with damage attached, and STAB damage at that. Double Team increases evasiveness meaning it's nigh on impossible to hit Galvantula. Toxic induced a dooming status that takes out everything that isn't Poison or Steel, especially useful when combined with Double Team. or you could use Thunder Wave to make them slower ant to make them able to attack even less frequently.
Then you have one more slot open. You cna eitehr choose Gastro Acid to nullify abilities [Speed Boost Blaziken is stopped in his Tracks, Thundurus no longer has Priority, Excadrill, Kingdra and other Weather Abilities lose their usefulness] or Signal Beam for damage. Using Volt Switch on a Toxicated foe isn't always what you want. Signal beam, though weaker, also has the chance of confusion making three barriers between your opponent's attacks and Galvantula.
Target Locked. Fire.
Recommended Nature: Modest
Ability:
Evs: 252 SpAtk, 252 Spd, 4 HP
Item: Wide Lens
-Thunder
-Bug Buzz
-Energy Ball
-Gastro Acid / Thunder Wave / Charge beam
This is probably the most common set. Compoundeyes and Wide Lens combination to make Thunder Accurate and the other moves super-accurate.
Thunder is a Powerful STAB. Bug Buzz is another. Energy Ball takes out rock types which threaten Galvantula, as well as ground types.
Then you can either have Gastro Acid for making Abilities useless, Thunder Wave to lower Speed, or Charge beam, the only Special Attack raising move Galvantula knows, that also deals a little damage when it's used [sometimes].