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Community POTW #40

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Haru Glory

Rave Master
Being a ground type doesn't give it a paralysis immunity. It can still be paralyzed by Stun Spore, Glare, and Body Slam.

Yeah, but it's still immune thanks to Static. At least I know so. Could I be wrong then? D:
 

sbktdreed

Veteran Trainer
Setup
Ability: Static
Item: Lum Berry/Quick Claw/Muscle Band/Leftovers
Mud Bomb/Earthquake
Thunderbolt/Thunder
Bounce
Muddy Water/Scald/Rock Slide/Stone Edge

Rock Slide, Stone Edge, or Rock Tomb can be used against Ice-Types.
Bounce can be used against Grass-Types and can also paralyse opponents.
Because of its slow speed, Revenge or Payback can do the trick.
Bulldoze, Earthquake, Discharge are risky in multiple battles like Double and Triple.
Muddy Water or Scald can be used against Ground-Types.

Counters:
Although Stunfisk's Physical defenses are slightly weaker than its Special, its Static Ability, that can makes it a gamble for Physical attacks, requires you to focus on that ability over Limber. That's because that alot of moves that causes paralysis either Electric-Types that are canceled by Stunfisk's Ground-Type half or an attack that risk getting paralyses themselves by making contact.
Don't use any water pokemon unless it has an ability or somthing that makes it unaffected by Electric-type attacks like Lanturn's Volt Absorb, Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad.
Pokemon with Lightningrod ability (like Seaking, Marowak, Manectric, Rhyperior, and Zebstrika); if you have a pokemon with a Electric-type attack as a partner espically against a water pokemon unlike those above.
Flygon, Bronzong, Carnivine, Mow Rotom, and Hydregion are recommended pokemon with Levitate while Gravity, Smack Down, and/or item-switched with Iron Ball.
Mamoswine, Abomasnow, Gliscor, Sand Cloak Wormadam, Torterra, Cradily, Ferrothorn, Electrivire & Zebstrika's Motor Drive, Pachirisu & Jolteon's Volt Absorb, and Magnet Rise can also be used at your own risk because of Stunfish's moves like Scald, Revenge, Sludge Bomb, Rock Slide and Bounce; as well as Electric and Ground-Type attacks.
 
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Aurath8

Well-Known Member
Rememer, Stunfisk only has 66 Attack and won't be doing any damage with a physical set, even with Curse.
Anyway:

Defensive
Stunfisk @ Leftovers
Calm
Static/ Sand Veil
204 HP/252 Def/ 52 Spdef
-Thunderbolt
-Earth Power
-Scald/Toxic/Thunder Wave/Yawn
-Pain Split

Stunfisk has got a feeble 84 Spatk but pretty good defences of 109/84/99 meaning it takes special hits about as good as Swampert. This set capitalizes on that.
The EVs even out the defences with the rest dumped in HP.
Thunderbolt and Earth Power are STAB. Choose any status you like. Scald ives some extra coverage and can burn. Toxic cripples walls and stalls. Thunder Wave stops fast sweepers while Yawn forces switches.
Pain Split is Stunfisk's only form of recovery outside of Restalk(which sucks).
As for abilities, Static can paralyze opponents who make contact with you which is cool 'cos Stunfisk maxes out at 179 speed(but this set only gets to 100). Sand Veil is unreleased but it's still a cool ability increasing evasion by 20% which could potentially win you the match. Limber on a Ground type is near useless. The only things that can paralyze you are stuff like Serperior or lolDunsparce with Glare.

Specsfisk
Stunfisk @ Choice Specs
Modest
Static/Sand Veil
252 HP/252 Spatk/4 Def
-Thunderbolt
-Earth Power
-Surf
-Hidden Power [Fire]


Derpfish actually has unique special movepool to go with his typing. Choice Specs makes that low Spatk look fairly threatening. We have the STABs from the last set joined by Surf which hits ground types pretty hard. Hidden Power[Fire] is for Grasses who resist your other attacks.It's also handy for floating and groud neutral Steels.

On the whole Stunfisk lacks a few things that could make him good. Water Absorb, Levitate, Recover. We'll just have to wait and see whether the 3rd 5th gen game can give him some cool new moves.
 
I will now go to the places where Stunfisk live and kill 10 of them because they are so creepy. Also why are they called a derp? I am so confused about its popularity. Can anyone fill me in?
 
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Soperman

The One and Only
Im sorry, I had to.
Speed Trap
Ability: Static
Item: Quick Claw
Bulldoze/Mud Shot
Thunderbolt/Thunder
Bounce
Rock Tomb/Revenge/Payback
Bulldoze, Mud Shot, and Rock Tomb can be used to slow opponents.
You understand Stunfisk's Attack is really bad? This set isnt very good as one could just switch out to get his speed back to normal. You dont have EVs or Nature either. And Quick Claw is luck-based, and doesnt always work.
Other Setup
Ability: Static
Item: Cheri/Lum Berry/Quick Claw/Muscle Band
Mud Bomb/Earthquake
Thunderbolt/Thunder
Bounce
Muddy Water/Scald/Rock Slide/Stone Edge
Same thing as before. Not a good set.
Rock Slide, Stone Edge, or Rock Tomb can be used against Ice-Types.
Bounce can be used against Grass-Types and can also paralyse opponents.
Because of its slow speed, Revenge or Payback can do the trick.
Bulldoze, Earthquake, Discharge are risky in multiple battles like Double and Triple.
Muddy Water or Scald can be used against Ground-Types.

Counters:
Although Stunfisk's Physical defenses are slightly weaker than its Special, its Static Ability, that can makes it a gamble for Physical attacks, requires you to focus on that ability over Limber. That's because that alot of moves that causes paralysis either Electric-Types that are canceled by Stunfisk's Ground-Type half or an attack that risk getting paralyses themselves by making contact.
Don't use any water pokemon unless it has an ability or somthing that makes it unaffected by Electric-type attacks like Lanturn's Volt Absorb, Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad.
Don't use a pokemon with Lightningrod ability like Seaking, Marowak, Manectric, Rhyperior, Zebstrika; if you have a pokemon with a Electric-type attack as a partners. Lightning Rod absorbs electric attack sand makes the pokemons Sp. Atk higher. its a good thing.
Flygon, Claydol, Lunatone, Bronzong, Carnivine, Mow Rotom, and Hydregion are recommended pokemon with Levitate. LUNATONE CANT DO ANYTHING EVER
Mamoswine, Abomasnow, Gliscor, Sand Cloak Wormadam, Torterra, Cradily, Ferrothorn, Electrivire & Zebstrika's Motor Drive, Pachirisu & Jolteon's Volt Absorb, and Magnet Rise can also be used at your own risk. Risk? Really?
Research your pokemon mechanics bro.
 

Kindrindra

大事なのは自分らしいくある事
Yeah, but it's still immune thanks to Static. At least I know so. Could I be wrong then? D:

Static doesn't protect you from paralysis.

Stunfisk?
I think I just fainted from happiness. I love this guy.

IT'S A TRAP!
-Discharge/Thunder Wave
-Scald
-Pain Split
-Earth Power/Thunderbolt/Toxic/Yawn
Item: Lefties
Ability: Static
EVs and Nature:
EVs: I'll get to those in a sec.
Calm Nature (-Atk, +SpDef) / Bold Nature (-Atk, +Def)

The point of this set is to annoy your opponents to no end. Thunder Wave guarantees Paralysis, but Discharge deals some damage and isn't stopped by Taunt, and it's 30% of paralysis isn't bad. For many pokemon, being paralyzed is VERY bad. Scald has a 30% chance of burning the opponent, something physical attackers will hate. Pain Split heals you at the expense of your opponent as long as they have higher HP. Healing move, defensive pokemon, you get the idea. The last move is typically an offensive move- Earth Power is a great move, especially if you chose Discharge as your paralyzing move. Thunderbolt is a good option if Thunder Wave is your paralyzing move. Toxic is nice if you just want to status everything in sight, breaking down other walls (In particular, High-HP walls like Chansey due to Pain Split). Yawn can force switches or sleep stuff, but is often inferior to the other status moves due to sleep clause. Calm/Bold nature is used over Sassy/Relaxed as, one, you don't have any physical moves and, two, leaving your speed intact lets you outspeed many paralyzed opponents, quite helpful in conjunction with Pain Split. Okay, now the EVs. Normally I'd say 252 HP and distribute the rest between the other two defensive stats, but that can be counterproductive in regards to Pain Split. If you think that Stunfisk's HP is already so high maxing it out won't change much, feel free to give it 252 HP and scatter the rest between the other two stats. On the contrary, if your paranoid about maximum Pain Split recovery, feel free to go with 6 HP and max out Def and SpDef (Or 6 SpAtk if you're REALLY paranoid).



Just DREAM of hitting it.
-Mud Slap
-Substitute/Scald
-Pain Split
-Toxic/Scald
Item: Lefties
Ability: Sand Veil (DW)
EVs and Nature:
Calm Nature (-Atk, +SpDef) / Bold Nature (-Atk, +Def)
EVs: Same debate as every Stunfisk with Pain Split.

So, this set utilizes Stunfisk's as yet unreleased DW Ability, Sand Veil, which raises it's accuracy in a Sandstorm. Obviously, this set is meant to be used in a SS team and, also somewhat obviously, it's a bit of a gimmick. Mud Slap lowers your opponent's accuracy, making it nigh impossible to hit it (Though you could run Double Team over it if you're not playing with Evasion Clause). While your opponent is missing you over and over, you can set up a Sub, meaning when they do hit you, they'll only be breaking your sub. Pain Split lets you heal up at your opponent's expense. The last move is for something to kill your opponent while they can't hit you. Toxic is the standard stall-you-to-death method, and works great coupled with the Sandstorm that should be raging. However, it leaves you completely at the mercy of Steel-types and Taunt. Scald comes with a nifty 30% burn chance, and the only type of pokemon that can't be burned are Fire-types (and pokemon with Water-veil)- Here's the thing- Fire types are weak to Water and Ground (Not that you should be depending on Mud Slap for damage), and are damaged by Sandstorm (So are Water Veil pokemon, for that matter).


Cursing your lack of Physical attack
-Curse
-Revenge/Pain Split/Sub
-Payback/Toxic
-Earthquake
Item: Lefties
Ability: Static/Sand Veil (DW)
EVs and Nature:
EVs: 252 HP, 252 SpDef, 6Def/Atk.
Sassy Nature (-Speed, +SpDef)

So. Curse lowers your abysmal speed, while boosting your somewhat lower defense and your pretty dire attack. Revenge and Payback both get stronger when you're slower than your opponent, and get near-perfect coverage with eachother. EQ is STAB, a great move in general, and gets perfect coverage with the other two. I think. Anyway, moving on to the alternatives. Fighting and Ground can have some pretty redundant coverage at times, so you may just want to run Pain Split over Revenge for recovery, or maybe Sub if you think you can pull it off. Dark and Ground get pretty good coverage, but if you decide to run a defensive move over Revenge, you could also replace Payback with Toxic to make an effective combo with your other defensive move and abuse the defense boosts you should rack up from Curse. Also, Toxic+EQ hits every pokemon other than Skarmory, Levitate Bronzong, and Poison Heal pokemon effectively. And you likely won't be seeing those in the lower tiers. Now, for the EVs, screw Pain Split efficiency. You want max HP and SpDef for getting the most out of Curse's defensive boost. The last 6 points can go in one of the stats Curse boosts. For your nature, something to make you even slower and make your unboosted SpDef even higher is the only option. If you have access to one from the DW, Sand Veil is the superior choice for evasion hax with sandstorm support, something that can be quite annoying alongside your defense boosts. Otherwise, Static is, as usual, typically the superior option, especially as a turn of paralysis hax gives you another turn to boost.


A Choice Flounder
-Earth Power
-Thunderbolt/Discharge
-Surf/Scald
-Hidden Power (Ice)/Sludge Bomb/Sludge Wave/Pain Split/Yawn
Item: Choice Specs/Expert Belt
Ability: Static/Sand Veil (DW)
EVs and Nature:
EVs: 252 HP, 252 SpAtk, 6 Def/SpDef
Modest Nature (-Atk, +SpAtk) / Quiet Nature (-Speed, +SpAtk)

Okay, this is the set where Stunfisk goes offensive. Odd, yes. Surprising, yes. Gimmicky, Hell yes. Earth Power is Ground STAB. Thunderbolt is your strongest Special electric move, and will typically be your go-to move. You could also use Discharge if you like the idea of Paralysis, though it is quite weaker than T-Bolt. Water moves is what makes Stunfisk stand out offensively compared to it's similarly typed brethren- The choice between Surf and Scald is much similar to the choice between T-Bolt and Discharge, power or added effect (in this case the effect is burn, however). For the last moveslot, you have a lot of choice. Please excuse the pun. HP Ice hits the Grass-types which otherwise wall you, and gets great coverage with your choice of electric move. Sludge Bomb or Wave is an interesting option, providing power much superior to HP Ice, but with less coverage. They still hit grasses super-effectively, but miss out on part poison ones. Sludge Wave is a tiny bit stronger, but Sludge Bomb has a much higher chance to poison. If you want to be really gimmicky, you can run Pain Split or Yawn. When utilizing a Choice Specs, Pain Split nabs you healing, but typically forces you to switch afterwards. Yawn has the interesting condition of forcing a double switch when used on a Choice set. Also running of of those two moves could be used to trick your opponent into thinking you're running a different set. Actually, an Expert Belt could be run over a Choice Specs for this set, especially if you're running HP Ice. For the EVs, you want to max out SpAtk and HP, no questions asked. The extra goes in a defensive stat for a little more bulk, and because you have nowhere else worthwhile to put it. For the Nature, Modest works, especially if you're running Discharge. Otherwise, Quiet works better, as it allows Stunfisk to preform quite well under TR. If you have access to the DW, Sand Veil is typically the superior option, blablabla.


Gimmickfisk
-Rest
-Sleep Talk
-Toxic
-Earth Power
Item: Lefties
Ability: Limber/Sand Veil (DW)
EVs and Natures:
EVs: 252 HP, 252 (Sp)Def/129 Def,129 SpDef
Calm Nature (-Atk, +SpDef), Bold Nature (-Atk, +Def)

Just when you think it can't get any more gimmicky, it does. Toxic stuff, heal, stall. Earth Power lets you hurt most things that can't be Toxiced. Sand Veil is preferred as the ability, but if you can't get it, go with Limber. You can't afford to have Static paralyze things you need to Toxic. Max HP, divvy up the rest between your defensive stats. The nature is something that raises one of your defensive stats. There isn't really much else that can be said.


Maximum OverGimmick
-Mud Slap/Double Team
-Spite
-Pain Split
-Substitute
Item: Lefties
Ability: Sand Veil (DW)/Static
EVs and Natures:
EVs: Pain Split debate goes here.
Calm/Bold/Sassy/Relaxed Nature (-Atk/Speed, +Def/SpDef)

I'm pretty sure this is as gimmicky as Stunfisk can go. Remember the Just Dream of Hitting it set? This functions under the same principle of Sand Veil abuse. Double Team is slashed in because this set is MUCH less effective without it. So, don't use this set under Evasion clause. Actually, you might not want to use this set at all, but let's disregard that. You increase your evasion, hide behind a Substitute, heal up with Pain Split, and continue to boost and waste your opponent's PP. To speed up the PP wasting process, you've got Spite, which subtracts 4 PP from your opponent's last used move every time you use it. Your opponent may just ragequit, and, even if they don't, this set has the potential to heavily cripple their team before it goes down. On the note of crippling, you could run Static over Sand Veil if you really want to, but the parahax actually kinda works against you.



Counters:
GRASS-TYPES. No matter the set, a good Poison/Grass typically causes issues for Stunfisk. If Stunfisk doesn't carry a poison move, pure Grasses wall him insanely. Torterra in particular causes issues, being immune to Paralysis and other electric moves and resisting Ground, leaving most Stunfisk's only option against him unSTABed water moves. Torterra also hits Stunfisk on their lower physical defense with powerful STAB Super Effective moves such as EQ and Wood Hammer. Just avoid burn, and you should be okay. Toxic causes most Stunfisk major issues. Only RestTalk ones don't mind it. In fact, many Physical Ground-types can murder Stunfisk, they just have to watch out for water moves. But Stunfisk is so slow you should be able to KO it first. Natural Cure pokemon laugh at Stunfisk's attempts to status them, and are typically grasses who type trump Stunfisk. If Stunfisk doesn't carry a offensive electric move, Flying-types can pose problems, ESPECIALLY Mantine. Mantine is immune to ground, and their choice of ability makes them immune to either water or burn, rendering Stunfisk's water moves useless. In addition, Mantine is specially defensive, making them quite helpful. But, er, don't use them unless you KNOW Stunfisk doesn't have electric moves. 4x effectiveness hurts (Though Mantine can survive an electric move from any set other than the Choice one). You know what, most Physical Super Effective moves should lay the smack down on Stunfisk. Earthquake, Wood Hammer, Icicle Crash, Waterfall. Out of those four, the most effective by far would be EQ. So basically any physical attacker with EQ should do pretty good. In short, Toxic and EQ, ironically enough, together spell the end for most Stunfisk sets.


Even more gimmicky options:
Bulldoze - Lowers speed. Maybe on a... Er... Choice Band set? No. Don't.
Yawn - Is actually a pretty good move. I just couldn't find a set to slot it into. But it's certainly one of Stunfisk's better options. Most logical Stunfisk sets stand to gain from it.
Camouflage - Stunfisk's unique type is one of it's few advantages. Don't get rid of it. But being weak to only fighting isn't bad. But Blissey does it better.
Flail - Well, Endure+Flail usually warrants some sort of set. But Stunfisk has, like, NO boosting moves. And it's speed is so dire it'll be dead the turn after Endure. And it's Physical attack isn't good enough.
Fissure - If you're playing, like, without any clauses, you could mimic the Battle Tower and run Quick Claw+Fissure. I guess.
Dig/Protect - Stalling moves which you don't have room for. Next!
Flash - Could be used over Mud Slap for MUCH more PP on either Evasion abuse set.
Stone Edge - See Bulldoze's mention of a heaven forsaken Choice Band set.


Doubles/Triples:
Discharge, EQ, Surf, Muddy Water, Sludge Wave, Immunity to Discharge, Stunfisk could most certainly do worse. However, a weakness to EQ and Surf itself makes it an unlikely choice.


Partners:
If you have Sand Veil, someone with Sand Stream. Hippopotas, Hippowdon, even Tyranitar if you want to go OU. Water/Flying types make a good partner for Stunfisk, sporting an immunity to Ground, a resistance to Water, and neutrality to Grass and Ice. Stunfisk pays them back by resisting Rock and being Immune to Electricity. And the trend of pokemon teaming up will with pokemon that counter them continues with Grass-types, who resist all of Stunfisk's weaknesses other than Ice, which they are also weak to. And ones with Natural Cure, part-poison ones or Poison Heal pokemon can happily take Toxic attacks aimed at Stunfisk. Pokemon which can benefit from Stunfisk's penchant for spreading statuses are a fabulous choice, so pokemon that can stat up on a sleeping or burned attacker can do nicely, as well as middling speed pokemon which appreciate Paralysis. Stunfisk also appreciates Wish passers, as it's only option for recovery is Pain Split.



It's a bit of a shame Stunfisk doesn't get Volt Switch- Yawn+A slow Volt Switch would of been a powerful combo.
 
I like this set as well.

Crofisk

Stunfisk @ Leftovers
Static
Careful Nature (+SpD, -SpA)
252 HP/4 Def/252 SpD
Curse
Rest
Sleep Talk
Earthquake/Stone Edge/*insert physical move bar Bounce and Spark*

Remember Crocune? This is Crofisk. ResTalking may seem like a bad idea with the sleep mechanics, but it is actually still viable. Curse makes you practically invincible after a few turns, and Rest+Sleep Talk is recovery. The last move allows you to actually hurt stuff. I've KOd half an OU team with this.
 

Whim88

New Member
Yawn-fish

I haven't seen too many sets with yawn on it, so that'll be my contribution:

Modest/Quiet nature (+SAtk,-Atk/+SAtk,-Spd)
Ability: Static EVs: 252 SAtk, 252 SDef, 4 Def
Item: Focusband
- Earthpower
- Thunderbolt
- Scald/Surf/Hidden Power (Fire/Ice)
- Yawn

I personally don't think that Stunfisk would work well at all as a defensive pokemon - it's stats are great, but it's typing has a lot of weaknessess. I'm not sure if Pain Split works well on it, as it has such a large HP stat.

No, I'd use it offensively and just hope that it's bulky stats let it take a hit or two. On a trick room team, it'd fit right in, tho! So, use Quiet if you've a trick room pkmn, otherwise run modest.

Yawn is a great pseudo-haze option, and with a focus item, it'd let you take a strong hit so you could get rid of a counter. You have to breed for Earthpower, why not grab Yawn while you're at it?

For EVs, obviously Special attack is a priority, and I'd want to put the rest into special defence, as that's how you'd likely be targeted (grass,water,ice weaknesses). Stunfisk already has a great HP, and you could potentially cripple a physical attacker if you run Scald - 30% chance of burn.

So, use Yawn to make an opponent run, then use scald to try and burn the switch-in. And you have your STAB moves to wreck everything else with :)
 
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Missingno. Master

Poison-type Trainer
AWWWWW YEEEEAAAAAAAAAAAAAAAH

Curse of the Awesomeness
Stunfisk@Leftovers
Sassy nature
Static
252 HP/252 Sp. Def/4 Def
~Curse
~Earthquake
~Stone Edge
~Revenge/Payback

Laugh all you want, you won't be laughing long once this thing sets up. Finally, we're doing Stunfisk, one of the more awesome pieces of sheer *bleep*ing awesomeness that Generation V has bestowed upon us. Stunfisk's stats are a far cry from uber material, I won't deny. But the fact remains that it is still blessed with nice HP and Special Defense. Full investment in said stats can have some truly jaw-dropping results. I've run this set on PO, and it's survived, among other things, a Hydro Pump from a Scarf Politoed, in the rain. Its natural special bulk allows it time to set up a Curse or two, after which that STAB Earthquake will be tearing **** up. Stone Edge goes well with Earthquake for the dreaded EdgeQuake combo, resisted by few. The last move is up to you, and both of them benefit from Curse's stat alterations. Payback is a good option, but I have personally benefited more from Revenge.

Item is Stunfisk's only means of HP recovery. Ability may seem counterproductive if you're running Payback, but after a Curse or two, even paralyzed foes will be outspeeding Stunfisk.


An Awesome Specs-tacle
Stunfisk@Choice Specs
Modest/Quiet nature
Static/Limber
252 HP/252 Sp. Atk/4 Def
~Earth Power
~Thunderbolt/Thunder
~Sludge Wave
~Surf/Scald

Stunfisk sports a better Special Attack than Attack, and has a rather decent movepool with which to abuse it. Earth Power is for STAB, and so is the second move. Thunderbolt is more reliable normally, but given the popularity of rain teams in OU (and it's not as insane a move as you might think to use Stunfisk in OU; I speak from experience), you might as well run Thunder. Sludge Wave takes care of those pesky Grass-types, and Surf is just for extra coverage and stuff. It can be replaced with Scald to potentially increase Stunfisk's bulk. Also benefits from potential rain. If you want, you can go with Quiet and Limber, and use Stunfisk on a Trick Room team.

Item is obvious. The ability depends on Stunfisk's role. If you're running it on a Trick Room team, Static would be counterproductive- we wouldn't want to make the opponent's Pokémon slower than ours in Trick Room conditions, now would we?

ResTalkFisk
Stunfisk@Leftovers
Sassy nature
Static
252 HP/252 Sp. Def/4 Def
~Curse
~Payback/Rock Slide
~Rest
~Sleep Talk

This Stunfisk boasts a bit more survivability than its Curse + 3 attacks counterpart, at the cost of some coverage. Rest and Sleep Talk remains as potent a combination as ever, and with Sleep Talk losing TM status, Stunfisk is one of the few Generation V Pokémon that can pull it off. Curse up to increase Defense and Attack, Rest off damage and status, and Sleep Talk to potentially damage the foe. Payback and Rock Slide are chosen because nothing's immune to them, and Stone Edge has too few PP for such a tank-esque set. Payback is preferred, but you can opt for Rock Slide if you live in fear of a Terrakion switching in and gaining a Justified boost.

Item is obvious. Ability can troll opponents massively, and Stunfisk can Rest off paralysis anyway.


Other options:
*Spark would be a tempting option on the Curse set, were it not illegal with Curse.
*Pain Split is an interesting option for recovery, but Stunfisk can't really afford to miss the additional coverage Revenge provides.


Abilities:
*Static: Might paralyze opponents that use contact moves. Extremely useful, even on sets that require Stunfisk to be slower than its opposition. Supportive for the whole team. Saved my *** on more than one occasion.
*Limber: Prevents paralysis. Very, very gimmicky on Stunfisk. Only use in situations where you don't want to paralyze opponents with Static. Stunfisk is immune already to the popular Thunder Wave, and Glare users are few and far between. Besides, Stunfisk is already so slow, paralysis is hardly an issue.
*Sand Veil: Stunfisk's Hidden Ability. Not actually available on Stunfisk at the moment, but could prove useful, allowing it additional set-up time on a sand team. Or against one.


Partners:
Spring for something with Heal Bell, Aromatherapy, or Safeguard, because status ruins Stunfisk, especially the Curse + 3 attacks set. Not the RestTalk set, though. Conkeldurr is your friend, as the prevalence of Guts Conkeldurr discourages the experienced player from using status inducers, and proves disastrous for the newbies who have yet to conduct or fall victim to a Guts'd Conkeldurr sweep.

Counters:
STAB Specs Water moves in the rain will put a major dent in Stunfisk. A Scarf Politoed's Hydro Pump in the rain won't OHKO, but it will do noticeable damage. Also effective; physical attacks before Curse can be used.

Opinion:
Stunfisk is hugely underrated, which has proven the downfall of more than one PO trainer unlucky enough to cross paths with moi.

Also, to give an example or two of what Stunfisk is truly capable of, here's a few excerpts from recent battles I had.

Code:
Missingno. Master sent out Stunfisk!
Fultix sent out Tyranitar!
The foe's Tyranitar's Sand Stream whipped up a sandstorm!
Fultix: LMAO
Fultix: DERP

Start of turn 1
The foe's Tyranitar used Dragon Dance!
The foe's Tyranitar's Attack rose!
The foe's Tyranitar's Speed rose!

Stunfisk used Curse!
Stunfisk's Attack rose!
Stunfisk's Defense rose!
Stunfisk's Speed fell!

The sandstorm rages!

Start of turn 2
The foe's Tyranitar used Crunch!
Stunfisk lost 213 HP! (50% of its health)
The foe's Tyranitar is hurt by its Life Orb!

Stunfisk used Revenge!
It's super effective!
The foe's Tyranitar lost 90% of its health!
The foe's Tyranitar fainted!

Code:
The sandstorm rages!
Missingno. Master sent out Stunfisk!

TroyBeasts sent out Infernape!

Start of turn 6
The foe's Infernape used Stealth Rock!
Pointed stones float in the air around Missingno. Master's team!

Stunfisk used Curse!
Stunfisk's Attack rose!
Stunfisk's Defense rose!
Stunfisk's Speed fell!

The sandstorm rages!
The foe's Infernape is buffeted by the sandstorm!

Start of turn 7
The foe's Infernape used Overheat!
Stunfisk lost 156 HP! (36% of its health)
The foe's Infernape's Sp. Att. sharply fell!
The foe's Infernape is hurt by its Life Orb!

Stunfisk used Earthquake!
It's super effective!
The foe's Infernape lost 83% of its health!
The foe's Infernape fainted!

The sandstorm rages!
Stunfisk restored a little HP using its Leftovers!
TroyBeasts sent out Gyarados!

Start of turn 8
The foe's Gyarados used Waterfall!
It's super effective!
Stunfisk lost 258 HP! (61% of its health)
Stunfisk's Static activates!
The foe's Gyarados is paralyzed! It may be unable to move!
The foe's Gyarados is hurt by its Life Orb!

Stunfisk used Stone Edge!
It's super effective!
A critical hit!
The foe's Gyarados lost 61% of its health!
The foe's Gyarados fainted!
 

TrollFreak

Pit is Awesome :P
thats it, i lost all respect for the serebii POTW, this is just ********
 

irock245

She wants it
^dude they have to do bad pokes, you would lose all support near the end if they did all the good pokes first, read the rules beforer making assertions like this.
 

Zachmac

Well-Known Member
Just DREAM of hitting it.
-Mud Slap/Thunder Wave
-Substitute/Scald
-Pain Split
-Toxic/Scald/Thunder Wave/Muddy Water/Mud Shot
Item: Lefties
Ability: Sand Veil (DW)
EVs and Nature:
Calm Nature (-Atk, +SpDef) / Bold Nature (-Atk, +Def)
EVs: Same debate as every Stunfisk with Pain Split.

So, this set utilizes Stunfisk's as yet unreleased DW Ability, Sand Veil, which raises it's accuracy in a Sandstorm. Obviously, this set is meant to be used in a SS team and, also somewhat obviously, it's a bit of a gimmick. Mud Slap lowers your opponent's accuracy, making it nigh impossible to hit it (Though you could run Double Team over it if you're not playing with Evasion Clause). While your opponent is missing you over and over, you can set up a Sub, meaning when they do hit you, they'll only be breaking your sub. Pain Split lets you heal up at your opponent's expense. The last move is for something to kill your opponent while they can't hit you. Toxic is the standard stall-you-to-death method, and works great coupled with the Sandstorm that should be raging. However, it leaves you completely at the mercy of Steel-types and Taunt. Scald comes with a nifty 30% burn chance, and the only type of pokemon that can't be burned are Fire-types (and pokemon with Water-veil)- Here's the thing- Fire types are weak to Water and Ground (Not that you should be depending on Mud Slap for damage), and are damaged by Sandstorm (So are Water Veil pokemon, for that matter).
You want thunderwave. Thunderwave+sand veil was very popular when Garchomp was running around, and stunfisk has both.

Muddy water and mud shot have chances to lower acc.
 
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Meowmeow

selfproclaimed guru
Stunfisk, what an interesting Pokemon.

Bulky attacker
Nature: Modest
EVs: 252 sp attack and HP, 4 defense
Ability: Sand Veil (on sandstorm team)/Static
@: Leftovers/Choice Specs

Earth Power
Discharge/Thunderbolt/Thunder
Surf
Hidden Power [Ice/Fighting]/Sludge Wave

An offensive Stunfisk. It has a unique and solid offensive type combination. It's attacking movepool is decent. It does have to resort to Hidden Power though.

Stunfisk struggles to pull any defensive sets because for one, no reliable recovery move, and second, ground typing is not a very good defensive type for having weaknesses to the common water and ice attacks, as well as the now common grass attacks. That electric type makes it weak to ground as well.
 

StreetFlare

Master of Flame
To all those hating on my set and ability analysis - Unlike most of you, I'm not exactly a Pokemon Master. I've got 300+ hours on White, and that's it. None of those hours are on wi-fi battles, and I still prefer running a good ol' Charizard to most other things. Yes, I did mean EV training when I said stat-training, because that's how I've referred to it in the past. And the last website I was on before posting my set, the classing was slightly different, so Steel-types were referred to as Metal-types. And I still stand by the fact that Limber on a Stunfisk is useless. Not too many things, barring Effect Spore, are going to be run in a way that affect it, and its speed is already pathetic. Even if it loses a little from paralysis, so what? It was already slow enough as it is. Static and Sand Veil are the go with it, and they haven't released Sand Veil yet....which leaves Static.
 

Zachmac

Well-Known Member
And I still stand by the fact that Limber on a Stunfisk is useless. Not too many things, barring Effect Spore, are going to be run in a way that affect it, and its speed is already pathetic. Even if it loses a little from paralysis, so what? It was already slow enough as it is.
This, for one, is very true, except body slam jirachi, which is weak to STAB earth power, and body slam togekiss, which is weak to STAB thunderbolt.
 

Porgon-XYZ

Wut are you saying?
Something to throw out there about Stunfisk is that he is argueably good on weather teams to! In rain, he has a 100% accurate Thunder AND a powered up Scald. In Sandstorm, not only is he immune to it, but he has Sand Veil to give him some extra trolling evasion powers to boast. In Sun, he loses his water weakness, and he can already take fire attacks well. Hail... Naw, only Ice types and scum are good in it. Stunfisk is bulkier than Swampert, has a speed stat that is nearly as bad as Reniclus's(Trick Room is helpful people!), he can actually work in doubles/triples with access to Surf, Rock Slide, Discharge, and Earthquake, and he has multiple ways of making himself super hard to hit. I don't think anyone has mentioned it, but Endure+Flail in Trick Room is a possiblility, although even Farfetch'd can pull that off better thanks to STAB and his cute little stick that seems to get critical hits alot. Stunfisk can actually manage himself in the Ubers with the right support. I've used him in that area and he can be surprisingly useful for he actually OHKOs Reshiram and Zekrom with a Spec Earth Power.(Well, his has the possibility of OHKO on Reshiram, Stealth Rock makes it perfect) Sadly, his special defense somehow makes the minimum damage of a Spec'd Blue Flare in the Sun a perfect OHKO, as it's minimum is 422 damage on him, which is his max HP.:/ Never the less, don't let that discourage you from using him against it. He can survive a Banded Outrage from anyone in the tier, which is pretty neat. I don't recommend him for the Ubers, as he mainly shines in UU/RU. Derpy's a cool pokemon, and is worth a shot for a team with the right support. Not the strongest, not the bulkiest, but his stats mixed with his unique typing and movepool can make him an unpredictable fellow. Under-estimate him at your own peril, because he's the Troll of the UU.
 

windsong

WEST SIDE
Just use Sunkern or Fly Golurk instead of this thing. Because if you're using Stunfisk then you must be trolling, and Sunkern and Fly Golurk troll better.
 

RandomError

I AM ERROR.
To all those hating on my set and ability analysis - Unlike most of you, I'm not exactly a Pokemon Master. I've got 300+ hours on White, and that's it. None of those hours are on wi-fi battles, and I still prefer running a good ol' Charizard to most other things. Yes, I did mean EV training when I said stat-training, because that's how I've referred to it in the past. And the last website I was on before posting my set, the classing was slightly different, so Steel-types were referred to as Metal-types. And I still stand by the fact that Limber on a Stunfisk is useless. Not too many things, barring Effect Spore, are going to be run in a way that affect it, and its speed is already pathetic. Even if it loses a little from paralysis, so what? It was already slow enough as it is. Static and Sand Veil are the go with it, and they haven't released Sand Veil yet....which leaves Static.

In summary,
http://i56.*******.com/140wxuw.jpg

:618:Wall of Derp:618:
@Leftovers
Sassy/Relaxed/Calm/Bold Nature
EVs: 252 Def/252 HP/4 SpDef
Ability: Static
Curse
Boiling Water
Mud-Slap
Substitute

A slight modification of Kindrindra's idea: lower accuracy, burn, paralyze, and stall. However, I've added a twist. Use Curse to raise your mediocre defense to a better level, and with a lowered attack and accuracy, plus your boosted defense, opponents can't touch you, especially with a Substitute up. *cackles* Physical sweepers gonna hate.
 
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