Torkoal is a tricky Pokémon to use. Its painful base 20 Speed calls out for Trick Room support, but base 85 Attack and Special Attack means it won’t be hitting much very hard anyways. And sadly, it doesn’t have many ways to increase its offense. Torkoal is one of the few blessed with Shell Smash, but there’s no point to using it with such awful Speed: you’d have to use it
twice to truly outrun any big threat, and by then your defenses will be so frail you might as well pick another Pokémon suitable for the job instead.
At the very least, Torkoal does have the potential to be a decent bulky supporter for your team. It has access to Amnesia which means it can patch up its bad Special Defense. It can also set up Stealth Rock as well as use Rapid Spin against anyone doing the same thing.
Abilities:
White Smoke – Prevents the opponent from lowering your stats. Apparently, this is fine in areas like the Battle Frontier or the Battle Subway, but in true competitive battling, White Smoke may see little use.
Shell Armor – Prevents Critical Hits from landing on Torkoal. If you’re going on the defensive route, I guess this would help. I’ve mentioned in past POTW how Shell Armor has never proven its worth to me as a superior ability choice, so I unfortunately can’t be of any help here.
;324;
Tank + Stealth Spinner
Item: Leftovers
Ability: White Smoke/Shell Armor
EVs: 252 HP / 252 Def / 4 Sp. Def
Nature: Relaxed (+ Def, - Spd) OR Sassy (+ Sp. Def, - Spd)
- Amnesia
- Stealth Rock
- Rapid Spin
- Gyro Ball / Flamethrower / Clear Smog
Torkoal’s not fast, it’s not very strong, but it can prepare itself to stall other opponents.
Amnesia sharply boosts its Special Defense, allowing it to become a mixed sponge.
Stealth Rock is a nice entry hazard against your opponent’s team.
Rapid Spin keeps your opponent from also setting Stealth Rock or the Spikes on you. Finally, the last slot can be devoted to an offensive attack so Torkoal has more to use than... well, Rapid Spin.
Gyro Ball increases in power the slower Torkoal is.
Flamethrower is a signature Fire-type attack.
Clear Smog will reset all stat changes the target has made, reducing their sweeping/bulking capabilites. It’s essentially a variation of Haze, but Clear Smog lets you pick whose stats are affected rather than everyone, including your own teammates’ stats.
Torkoal does not have any way to heal itself outside of Rest, so
Leftovers is the only way it can regain health.
Other Options:
•
Toxic and
Will-o-wisp for status support
• If you have Gravity in effect or some other way to increase Torkoal’s accuracy,
Inferno will deal damage on top of always inflicting a burn on the target.
•
Heat Wave strikes both targets in 2-v-2 and has more power than Flamethrower, just a little less accuracy
•
Curse is the only other way to raise Torkoal’s stats (especially its Attack), but it already has gargantuan Defense and should really be concerned about fixing its lackluster Special Defense. Lowering its Speed will assist it in a Trick Room as well as power up Gyro Ball even further.
•
Flail increases in power the lower Torkoal’s HP is.
•
Yawn can cause your opponent to force-switch.
•
Eruption is very powerful, but decreases in power the lower your HP is. However, if Torkoal’s bulkiness is working well and keeping its health up rather high, Eruption will prove effective.
Countering:
Until it has used Amnesia, Torkoal is only a physical wall. Because of its low Speed, you can easily take it out with a super effective Special Attack before it has time to bulk up. Other than that, you might want Rapid Spin support in case Stealth Rock is thrown your way (literally). It might have Trick Room support, but it still won’t be able to do much (unless maybe your name is Ferrothorn, but even then...).
Attacks List:
•
Amnesia – Lvl. 49
•
Clear Smog -
EGG
•
Curse – Lvl. 12
•
Eruption -
EGG
•
Flail – Lvl. 52
•
Flamethrower – TM35/Lvl. 28
•
Gyro Ball – TM74
•
Heat Wave – Lvl. 55
•
Rapid Spin – Lvl. 23
•
Stealth Rock – Dream World/Gen IV TM76
•
Toxic – TM06
•
Will-o-wisp – TM61
•
Yawn -
EGG