I have to say, the name Zebstrika is awesome. You can use it in a million accents and it will be fun to say.
Competitively, Zebstrika fall short. However, Sap Sipper makes Zebstrika a great switch-in for Ferrothorn and other grass types. Motor Drive makes this guy faster. Lightningrod makes it immune to Thunder Wave, as does Motor Drive. The abilities Zebstrika has are awesome.
Physical Attacker
EVs: 252 attack and speed, 4 hp
Nature: Adamant or Jolly or Naughty
Ability: Any, but not Motor Drive if you choose to run Flame Charge.
@: Life Orb
Wild Charge
Flame Charge/Overheat
Pursuit
Double Kick
Yup.
Special Attacker
EVs: 252 special attack and speed, 4 hp
Nature: Modest or Timid
Ability: Motor Drive or Sap Sipper
@: Life Orb
Thunderbolt
Overheat
Volt Switch
HP Grass/Water/Ice
Overheat and Volt Switch go together like peanut butter and jelly. Hidden Power moves target ground types and Rotom-H/C. Grass hits Swampert, Quagsire, and Gastrodon, Water hits Rotom-H, Camerupt, Nidoking, and Nidoqueen, and Ice hits Flygon, Gliscor, and Rotom-C.
Checks and Counters
The basic "bring a ground type" doesn't work too well. Steelix, typically a great choice, has to be weary of Overheat. Ferroseed/thorn will have a tough time with Sap Sipper variants. I'd say the best option is Dugtrio. It's faster and packs STAB earthquake and has Arena Trap. Nidoking and Queen handle the physical set well, but Overheat will hurt.
Other options
Don't bother
That's the long version. The short version is, unless you really find Zebstrika's name sexy like I do, use Manectric or Luxray instead. They are better.
Competitively, Zebstrika fall short. However, Sap Sipper makes Zebstrika a great switch-in for Ferrothorn and other grass types. Motor Drive makes this guy faster. Lightningrod makes it immune to Thunder Wave, as does Motor Drive. The abilities Zebstrika has are awesome.
Physical Attacker
EVs: 252 attack and speed, 4 hp
Nature: Adamant or Jolly or Naughty
Ability: Any, but not Motor Drive if you choose to run Flame Charge.
@: Life Orb
Wild Charge
Flame Charge/Overheat
Pursuit
Double Kick
Yup.
Special Attacker
EVs: 252 special attack and speed, 4 hp
Nature: Modest or Timid
Ability: Motor Drive or Sap Sipper
@: Life Orb
Thunderbolt
Overheat
Volt Switch
HP Grass/Water/Ice
Overheat and Volt Switch go together like peanut butter and jelly. Hidden Power moves target ground types and Rotom-H/C. Grass hits Swampert, Quagsire, and Gastrodon, Water hits Rotom-H, Camerupt, Nidoking, and Nidoqueen, and Ice hits Flygon, Gliscor, and Rotom-C.
Checks and Counters
The basic "bring a ground type" doesn't work too well. Steelix, typically a great choice, has to be weary of Overheat. Ferroseed/thorn will have a tough time with Sap Sipper variants. I'd say the best option is Dugtrio. It's faster and packs STAB earthquake and has Arena Trap. Nidoking and Queen handle the physical set well, but Overheat will hurt.
Other options
Don't bother
That's the long version. The short version is, unless you really find Zebstrika's name sexy like I do, use Manectric or Luxray instead. They are better.