All of its egg moves come from the other Hitmons. You breed one of them with Ditto, and the moves are passed down. Also, you don't want to use Focus Sash and Unberden, FS is not consumable, use a gem or berry.
Abilities;
Limber-no paralysis... not very impressive. If you're scared of stall, you could use it but it really pales in comparison to unburden
Reckless-boosts power of recoil moves... does it even get recoil moves? I looked through and I don't think so. In which case this is useless.
Unburden-speed is doubled when held item is consumed... a great ability, especially because you can pair a gem and one of its 3-4 priority moves to activate this ability.
Abilities;
Limber-no paralysis... not very impressive. If you're scared of stall, you could use it but it really pales in comparison to unburden
Reckless-boosts power of recoil moves... does it even get recoil moves? I looked through and I don't think so. In which case this is useless.
Unburden-speed is doubled when held item is consumed... a great ability, especially because you can pair a gem and one of its 3-4 priority moves to activate this ability.
Normal Gem. With a normal gem, fake out would give it a free agility. That's the whole point of fake out being on this set, remember? Stone Edge could be used over Sucker Punch, it's still good coverage, more power, and benefits from the speed boost.Unburden Stryker
Ability: Unburden
Nature: Adamant
Evs: 252 Atk/252 Spe/4 Spe
Item: Fighting Gem
Attacks:
- Hi-Jump Kick
- Sucker Punch
- Fake Out
- Blaze Kick
Hitmonlee has been blessed with Unburden. Use it to your advantage by equipping it with the Fighting Gem for a strong Hi-Jump Kick(assuming you land). Fake Out to stall the opponents plan just for a moment, Sucker Punch to rid of Psychic types, and Blaze Kick for some added variety.
[Overview]
- Reckless + Hi Jump Kick
- Decent movepool with priority and solid coverage to complement powerful STAB
- Faster than Medicham
- Access to Rapid Spin
- Somewhat frail
- Not very talkative
- Reckless + Hi Jump Kick
[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Hi Jump Kick brings the ruckus
- Double Edge coming off the Reckless boost provides a strong neutral hit on defensive Psychics / Poisons
- Sucker Punch nails faster Ghosts / Psychics and has some revenge killing utility
- Stone Edge further rounds out coverage and gives him something to do against bulky ghosts on the switch
- Nature is mostly preference
[ADDITIONAL COMMENTS]
- Sub to ease prediction
- Close Combat if you're a pussy
- Pursuit support duh, ex. Honchkrow, Absol
- Mach Punch over Sucker Punch, but run it with Stone Edge so you can touch ghosts
[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Wields both choice items effectively
- Scarf is used as a late-game sweeper/revenge-killer, CB breaks things
- Hi Jump Kick is the reason you are using him
- Double Edge coming off the Reckless boost provides a strong neutral hit on Psychics / Poisons
- Stone Edge for coverage
- Earthquake is overkill coverage. Try to avoid clicking it.
- Use Mach with CB and even on Scarf if you are afraid of SS Omastar
[ADDITIONAL COMMENTS]
- Make your life easier and run him with Pursuit support
- Close Combat over EQ as a safer 100 acc alternative to HJK in a pinch (Scarf set)
- Banded Sucker Punch can be a nasty surprise, but leaves him vulnerable to set up
[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Lee can easily force a switch to get the spin off
- Foresight turns the tables on typical ghost type counters
- Hi Jump Kick is basically Hitmonlee's manhood. Don't leave home without it.
- Stone Edge gives super-effective coverage on Bug and Flying, and also doesn't pressure you to always predict the foresight
- Double Edge provides a strong neutral coverage overall
- Second slot varies according to what your team needs
[ADDITIONAL COMMENTS]
- Sucker Punch is p good too
- Leftovers should be the primary item choice so SubSplit Rotom can't stall you into KO range
- Life Orb 2HKOs Cofag after Foresight on the switch, but that's banking on Will-o-miss
- *I have used Lum Berry which doesn't allow Rotom to stall you and beats Cofag by shedding the burn (with like 8% prior damage)
^ QC OPINIONS?
ex. CB Scyther is good at luring Cofag in with U-turn and putting it into KO range of Lee. Lee spins for Scyther.
[OTHER OPTIONS]
- Bulk Up
- Knock Off catches Eviolite users like MissyD and Gligar
- CC + Limber
- SubReversal
[Checks and Counters]
- If it's defensive make sure it resists or is immune to HJK
- Cofagrigus counters, but has unreliable recovery.
- Dusknoir fares well against Lee also
- Other ghosts like Eviolite MissyD and Rotom make decent checks
- Defensive Qwilfish and Weezing can handle most attacks, excluding CB Double Edge
- Eviolite Gligar
- Offensive checks have to be wary of Scarf variants and priority, but Lee folds like construction paper if they can get a hit in
Nature should be adamant, since it gets it's speed form unburden. Don't ever used both CC and High Jump Kick, it's one or the other. Give it Blaze Kick for it's last move.Ability: Unburden
Item: Normal Gem
Fake Out
High Jump Kick
Stone Edge
Close Combat
EVs: 252 Att. 252 Sp. 6HP
Nature: beneficial to speed
IVs: breeding for a 31 in Att. is key, high in speed is also important
Open W/ fake out to consume normal gem, sweep from there