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Community POTW #73

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chap196

Well-Known Member
For Sbktreed
Don't use Physical Attack on Volcarona because it has only has 60 base Physical Attack and it has 130 base Special Attack, so every move on Volcarona must be Special Attack. Don't use Solar Beam, it waste turn and it didn't give much coverage as other move, if you still want a Grass type move, then Hidden Power Grass is a lot better. Don't use Flamethrower on Volcarona because Fiery Dance is a lot better than Flamethrower. Fiery Dance only have about 20 base power less than Flamethrower (if count STAB) and it has 50% to gain Special Attack which means after one Special Attack boost from Fiery Dance it will have more power then Flamethrower. The only other Fire type move to use on Volcarona if you don't use Fiery Dance is Fire Blast because it has high base power (or Heat Wave if you are playing Double or Triple Battle).
 

philzone

Ready for trumpets
For Sbktreed
Don't use Physical Attack on Volcarona because it has only has 60 base Physical Attack and it has 130 base Special Attack, so every move on Volcarona must be Special Attack. Don't use Solar Beam, it waste turn and it didn't give much coverage as other move, if you still want a Grass type move, then Hidden Power Grass is a lot better. Don't use Flamethrower on Volcarona because Fiery Dance is a lot better than Flamethrower. Fiery Dance only have about 20 base power less than Flamethrower (if count STAB) and it has 50% to gain Special Attack which means after one Special Attack boost from Fiery Dance it will have more power then Flamethrower. The only other Fire type move to use on Volcarona if you don't use Fiery Dance is Fire Blast because it has high base power (or Heat Wave if you are playing Double or Triple Battle).
Also flamethrower will be stronger than fiery dance because of the boost. You could use overheat as a filler, as it decimates most as it has base 225 power with STAB. So good luck there if you use it. But then team it up with flamethrower. In double or triple battles, it falls quickly to the ever common stone edge and rock slide.
Counters. Rotom wash or fan is the best, as it can annoy it by using trick and locking volcarona on quiver dance. It then can use hydro pump/air slash and really destroy it. Also paralysis ruins it, so thunder wave is useful here. It is ruined against rain teams without hurricane. It survives special hits well, so counter with physical hits. People say quiver dace is the greatest move for it, but like all great status moves,there is only one weakness: taunt. So there goes the boosts and health regain. Also, the carefully aimed trick shuts down 90% of volcarona, so watch out
 

Dragalge

"Orange" Magical Girl
Here's is a set that I been working on:

Whirlwisp
Nature: Bold
Item attached: Leftovers
EV's: 252 Hp 128 def 128 speed
Moves
Will-o-wisp
Whirlwind
Fiery dance/Bug Buzz
Protect/Morning Sun/Substitute

With it's great speed, Volcarona can send in a burn to anything not Guts or Heatran. Whirlwind to spread more burns and phaze as well. Fiery dance or Bug Buzz to not be taunt bait. Protect to save yourself from an attack, Morning Sun for recovery (use in sun) Subsitute can help if opponent switches.
 

Zachmac

Well-Known Member
Here's is a set that I been working on:

Whirlwisp
Nature: Bold
Item attached: Leftovers
EV's: 252 Hp 128 def 128 speed
Moves
Will-o-wisp
Whirlwind
Fiery dance/Bug Buzz
Protect/Morning Sun/Substitute

With it's great speed, Volcarona can send in a burn to anything not Guts or Heatran. Whirlwind to spread more burns and phaze as well. Fiery dance or Bug Buzz to not be taunt bait. Protect to save yourself from an attack, Morning Sun for recovery (use in sun) Subsitute can help if opponent switches.
Too gimmicky. Volcarona just isn't cut out for a defensive role. All it's got going for it is it's special defense and a decent movepool. It's typing and defense stat both suck too much, especially with that SR weakness. You don't want to lose half your health every time you swap in if you're on the defensive. Well, you don't when you're on the offensive either, but defense is more about swapping in and taking as many hits as possible.

Also, bug and fire are both terrible defensive typings.

If you wanna use Volc, go on the offensive.

WoW does seem to have potential, though. You could use that to help cover it's defense when you try and set up, but that'll mean you either have to drop a STAB move or morning sun...I guess it should be in the other options section, but it usually won't be worth it.
 
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Dragrath

Dragon Onslaught
Also flamethrower will be stronger than fiery dance because of the boost. You could use overheat as a filler, as it decimates most as it has base 225 power with STAB. So good luck there if you use it. But then team it up with flamethrower. In double or triple battles, it falls quickly to the ever common stone edge and rock slide.
Counters. Rotom wash or fan is the best, as it can annoy it by using trick and locking volcarona on quiver dance. It then can use hydro pump/air slash and really destroy it. Also paralysis ruins it, so thunder wave is useful here. It is ruined against rain teams without hurricane. It survives special hits well, so counter with physical hits. People say quiver dace is the greatest move for it, but like all great status moves,there is only one weakness: taunt. So there goes the boosts and health regain. Also, the carefully aimed trick shuts down 90% of volcarona, so watch out

Why would you run 2 fire moves on Volcarona? With limited moves that means you must give up valuable coverage to run two fire moves also over heat sounds like a desperation move as it will remove the boosts of quiver dance. As for the taunt users you forget that even unboosted many of them will fear volcarona's powerful attacks which can destroy them sometimes before they can even use taunt (especially if the are weak to its moves)or with Volcarona's speed they will be out speed or speed tie meaning volcarona as for prankster users only Tornadus will not succumb to the power(note fiery dance can also give boosts) Clearly the taunt strategy's more risky without a sturdy taunter able to take a hit from a STABed fire or bug move coming off a starting 405 special attack... (basically I'm saying keeping stealth rock up is a more effective counter as Volcarona can hurt even when not maxed out)
 

sbktdreed

Veteran Trainer
For Sbktreed
Don't use Physical Attack on Volcarona because it has only has 60 base Physical Attack and it has 130 base Special Attack, so every move on Volcarona must be Special Attack. Don't use Solar Beam, it waste turn and it didn't give much coverage as other move, if you still want a Grass type move, then Hidden Power Grass is a lot better. Don't use Flamethrower on Volcarona because Fiery Dance is a lot better than Flamethrower. Fiery Dance only have about 20 base power less than Flamethrower (if count STAB) and it has 50% to gain Special Attack which means after one Special Attack boost from Fiery Dance it will have more power then Flamethrower. The only other Fire type move to use on Volcarona if you don't use Fiery Dance is Fire Blast because it has high base power (or Heat Wave if you are playing Double or Triple Battle).

I added an all-special moveset in case the the Attack stat is too low. Even though it's a good move, the reason I didn't put Fiery Dance in the moveset, it involves having at least one of them going ALL the way to 100 to get. Fire Blast is like Overheat, is to be used as a last resort, only not at damaging to the Sp Attack, but still a problem against someone with Pressure; espically if the equiped item is not Leppa Berry. Also, HP Grass is too confusing and Power Herb can help with Solarbeam.
 
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philzone

Ready for trumpets
Why would you run 2 fire moves on Volcarona? With limited moves that means you must give up valuable coverage to run two fire moves also over heat sounds like a desperation move as it will remove the boosts of quiver dance. As for the taunt users you forget that even unboosted many of them will fear volcarona's powerful attacks which can destroy them sometimes before they can even use taunt (especially if the are weak to its moves)or with Volcarona's speed they will be out speed or speed tie meaning volcarona as for prankster users only Tornadus will not succumb to the power(note fiery dance can also give boosts) Clearly the taunt strategy's more risky without a sturdy taunter able to take a hit from a STABed fire or bug move coming off a starting 405 special attack... (basically I'm saying keeping stealth rock up is a more effective counter as Volcarona can hurt even when not maxed out)
First, overheat was only a suggestion, as it is a very powerfull move. Second, you have prankster thunderus and tornadus which can taunt it (as they have priority), then destroy it with STAB flying moves, where there can be some physical ones, completely destroying it, since most volcarona so far carry at least 1 status move, will o wisp, quiver dance, morning sun, becaust there, it loses a turn to prankster taunt, and, also, thunderus can paralyse it with prankster thunder wave, where then it is completely shutdown. And yes stealth rock murders it. Heatran counters it very well, and as there is no flash fire on volcarona, it can destroy it with STAB fire blast, although, volcarona walls it with its high sp def.
 

MetalCrow

Well-Known Member
It just hit me...phazing + stealth rocks is basically a death sentence for volcarona, especially if there's residual damage like poison or spikes or weather added in from miscellaneous sources
 

philzone

Ready for trumpets
Here's is a set that I been working on:

Whirlwisp
Nature: Bold
Item attached: Leftovers
EV's: 252 Hp 128 def 128 speed
Moves
Will-o-wisp
Whirlwind
Fiery dance/Bug Buzz
Protect/Morning Sun/Substitute

With it's great speed, Volcarona can send in a burn to anything not Guts or Heatran. Whirlwind to spread more burns and phaze as well. Fiery dance or Bug Buzz to not be taunt bait. Protect to save yourself from an attack, Morning Sun for recovery (use in sun) Subsitute can help if opponent switches.
Love the set. Not one that has been repeated over 1000 times, and also you cover the physical weakness somewhat. Switch whirlwind for quiver dance, then you have something that has walling capabilities. Use fiery dance, as then most steels can't wall you. Use sub and morning sun together, as then you heal the sub damage
 

chap196

Well-Known Member
For sbktdreed
This is Pokemon of the Week rate, not ingame rate, so you can use any move that Volcarona can, even you need to train it until it is level 100. Again this is competitive forum, so you still can use Hidden Power Grass to rate in POTW. Overheat is a lot badder than Fire Blast because it only has 30 base power less than Overheat and Overheat will lower your Special Attack by 2 stage. Even you have White Herb, but White Herb will only be use once in one battle, so if you use Overheat 2 times, it will still lower your Special Attack. It also waste item slot. Power Herb will help your Solar Beam for only once in a battle, so if you want to use Solar Beam again, then you need to waste one turn to use it. Again it waste item slot.

For Duranteater
Even you have phillzone suggestion, which is good. I still think that we should take Substitute or Morning Sun and replace it with Psychic otherwise it will loss to all Flash Fire Pokemon because this Volcarona only have Fire Type move.
 

philzone

Ready for trumpets
@ chap196
With psychic, heatran still walls you, as you mainly see the moth in ou or uber. You really need hp water or ground to really help, as hp ground causes 4x damage to heatran, or hp water if they hold an air balloon
 

Kraleck

Well-Known Member
Out of respect, I've waited to post about Volcarona until now. I can't really give it much that isn't already a commonly used set. That said, there is potential for a Still-Have-A-Choice set:

"I Still Have A Choice"
Stats: Modest/Timid/Bold, Max Speed & Sp.Atk, rest to HP
Item: Metronome
Moves: Bug Buzz, Fiery Dance, Hurricane, Hidden Power (Water)
Strategy: Spam one Move to make the opponent believe you're a Choice Item user (preferably Fiery Dance to hopefully boost your Sp.Atk, unless you run into a Flash Fire Pokemon) and to increase your Metronome's power boost for that repeated-Move. When they switch to resist, punish their mistake appropriately. Hurricane and Hidden Power are there to take advantage of Drizzle-toed support (even if it's your opponent doing the "supporting") and cover Water Types and Rock Types, though not Water-and-Rock Dual-Types. Bug Buzz and Fiery Dance for STAB. Fiery Dance also allows you to keep boosting Sp.Atk (if you're lucky), so it's the preferred Fire Type Move here.
 

Dragrath

Dragon Onslaught
First, overheat was only a suggestion, as it is a very powerfull move. Second, you have prankster thunderus and tornadus which can taunt it (as they have priority), then destroy it with STAB flying moves, where there can be some physical ones, completely destroying it, since most volcarona so far carry at least 1 status move, will o wisp, quiver dance, morning sun, becaust there, it loses a turn to prankster taunt, and, also, thunderus can paralyse it with prankster thunder wave, where then it is completely shutdown. And yes stealth rock murders it. Heatran counters it very well, and as there is no flash fire on volcarona, it can destroy it with STAB fire blast, although, volcarona walls it with its high sp def.

Well you are right about Tornadus is a big threat but isn't Thunderus an Uber? Will admit I forgot about Heatran. :( And can't we basically say only a taunter who resists Volcarona and is faster than it works? I think that makes everyone happy(except Volcarona)
 

SmeargleRocks

Reputable Trader
Timid / modest
EVs 252HP, 252Defense, 4Spd / 4Sp.Att
Item: sitris berry / petaya berry
Fiery dance / fire blast / heat wave
Bug buzz / hurricane
Quiver dance
HP rock / water
Not sure how the petaya berry is available in black and white
 
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I am the sun pokemon...
Nature: timid/modest
Trait: flame body
EVs: 252 Sp.Att 252 Speed 4 Hp
Item: heat rock/leftovers
Moves
Sunny day/hidden power ice
Morning sun
Solar beam
Fiery dance/flamethrower/heatwave/fire blast
Sunny day to make sun,but if it is on a drougt team run hidden power ice for flying and dragon types.Morning sun to restore a LOT of Hp in
the sun.Solar beam to take out water and rock types.Then chose your fire attack.
Heat rock if running sunny day leftovers if not.
 
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Vandslaux

Well-Known Member
Timid / modest
EVs 252HP, 252Defense, 4Spd / 4Sp.Att
Item: sitris berry / petaya berry
Fiery dance / fire blast / heat wave
Bug buzz / hurricane
Quiver dance
HP rock / water
Not sure how the petaya berry is available in black and white

No, it isn't. But when it is released, I can imagine it and Swarm when released as well. That's pretty insane powered Bug Buzz.
 

SmeargleRocks

Reputable Trader
Volcorona
Timid
EVs 252HP, 252Defense, 4Spd / 4Sp.Att

Fiery dance / fire blast / heat wave
Bug buzz / hurricane
Quiver dance
HP rock / water

I meant to add moring sun instead of hurricane

Larvesta
Adamant
EV's 252Attack, 252Spd, 4HP / Defense
Item: leftovers
Flareblitz / Flame charge / Flamewheel
Bugbite / u-turn
Aerial ace / acrobatics
Wild charge
Other options for moves Zen headbutt, facade, return
Zen headbutt has coverage for fighting and poison pokemon
Facade don't use it because Larvesta doesn't do well with status issues
Return you could use if you have max happiness on it

Only use Larvesta in a lower tier unless you have it holding a focus sash... No don't use it in anything but lower tiers it will die and suffer if you do
If you're using flareblitz it can be a pain to get it to lv100 but also be worth it
 
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SmeargleRocks

Reputable Trader
This is a set you probably should never use on a Volcorona
Adamant
EV's 252 attack, 252Spd, 4 defense
Flareblitz / flamecharge
Bugbite / u-turn
Poisonjab / u-turn
Fly
Not much to see here, not really a pokemon to be used as a physical sweeper this set doesn't even have hidden power so its not worth it
 

SmeargleRocks

Reputable Trader
Will of fire
Timid / modest
EV's 252 Sp.atk, 252Spd, 4defense
Item: Power Herb
Morning sun, quiver dance
Solarbeam
Heatwave / fiery dance
HP flying / bug buzz
 

SmeargleRocks

Reputable Trader
Volcorona
Timid
EVs 252HP, 252Defense, 4Spd / 4Sp.Att

Fiery dance / fire blast / heat wave
Bug buzz / hurricane
Quiver dance
HP rock / water
For partners I'd go steelix / ferrothorn as physical switchins to cover for its huge rock weakness
I meant to add moring sun instead of hurricane

Larvesta
Adamant
EV's 252Attack, 252Spd, 4HP / Defense
Item: leftovers
Flareblitz / flame charge
Bugbite / u-turn
Aerial ace / acrobatics
Wild charge
Other options for moves Zen headbutt, facade, return
Zen headbutt has coverage for fighting and poison pokemon
Facade don't use it because Larvesta doesn't do well with status issues
Return you could use if you have max happiness on it

Only use Larvesta in a lower tier unless you have it holding a focus sash... No don't use it in anything bit lower tiers it will die
 
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