Because of cobalion's incredibly shallow move pool, this set seemed to be strong.
The sword of justice never fails.
-sacred sword
-toxic
-x-scissor
-stone edge/iron head
nature: jolly/carefull
evs: 252 speed/128 att/128sp def
item: life orb
sacred sword and toxic do well. Poison all, and sacred sword deals with steels (except those with hight defences and a second type that resists fighting types-bug or flying). x-scissor is for dark types, especially when switching in. Stone edge is for fire types, iron head is for STAB.
Counters steel dual types that have a second type that resists fighting types-bug or flying. Forretress, scizor, skarmory, bronzong, metagross, all wall it. just watch out if it runs hp fire. virizion and terrakion can both take down cobalion, with sacred sword or earthquake with terrakion, or focus blast or giga drain from virizion.
not true... if you run
Swords dance then those "counters" are actually none counters.. close combat>sacred swords on none defensive sets
if you run an attacking set use calm mind or swords dance cobalion physical set is stronger due to swords dance boosting *2.
really the same set but swords dance> toxic
Giga drain really dude play the game you seem to really lack competitively knowledge.
ok so
Wannabe terrakion of UU
@ life orb/leftovers
Justified
252 attack, 252 speed, 4 sp.defense
Adamant/jolly
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
Fighting and rock brings a really good coverage to the table.
It is resisted by few pokemons Close Combat is STAB while Stone Edge is for coverage.
This set is a double booster set it is one which is used by terrakion in OU.
I like this set cause it is far from situational, swords dance to beat walls while rock polish to outspeed scarfers like flygon or sweepers like durant, as cobalion have better typing and defense than terrakion it can work better in some occasions but stone edge is stronger in terrakions' hand than on cobalions'.
This set aims to adapt Cobalion to the situation it is in.
Note for everyone... steel hit 2 types SE rock and ice fighting hit 5 types SE dark,normal,steel,
ice,rock Close combat have more BP than STAB Iron head And Stone edge also hits ghosts neutrally. so why is Iron head even an option the flitch chance isn't worth the lack of coverage of this move with fighting it is not worth using over stone edge in any situation but if you are looking for a third slot arrak then you can use it to hit golurk and nidoking neutrally.