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Community POTW #83

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the next Pokéon of the Week.

This week, the random number generator has given us Hypno

97.png


Hypno is a fairly decent Psychic-type but focuses on the Sleep status

Go nuts

http://www.serebii.net/pokedex-bw/097.shtml
 

Kraleck

Well-Known Member
Preliminary Analysis
Good HP, below average Physicals, Sp.Atk, and Speed, Great Sp.Def. Attack and Sp.Atk are equally usable. Decent Abilities - Insomnia blocks Sleep, Forewarn can help you scout, and Inner Focus is good for blocking Flinches from Fake Out. Tack on a bunch of passive offense via Status Effects and you've got a Psychic Type that's mediocre on offense, but an incredible Annoyer and Special Wall.
 

jeffdavid102

TSS Forever
Hypno could be used on a Baton Pass chain, due to access to Baton Pass itself, Hypnosis, Nasty Plot, and Trick to force a switch.
 

Monster Guy

Fairy type Trainer
It's outclassed by another Dream Eater, (Musharna) who gets most of the same moves. Musharna has better bulk (Musharna has 116/85/95 compared to Hypno's 85/70/115, you tell me which is better,) a Recovery move (Even if it is Moonlight), and better Special Attack. (107 to 73)

Hypno does get Nasty Plot and Wish however... And it can kinda go Physical. Movepool is crap though.
 
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10speed12

Member
ability: Insomnia
Evs: 252 attack, 252 Sp. defense, 4 hp.
Nature: Brave.
Moves: Trick room
Fling
Zen Headbutt
Thunder punch/Fire Punch/ Ice punch
Item:Iron Ball
 

RealRaymon

Good series at last!
SUPPORTER:
Wish
Protect
Toxic / Thunder Wave
Seismic Toss
252 HP / 4 Def / 252 SpD

Batton Passer
Nasty Plot
Batonn Pass
Psyshock
Shadow Ball
252 HP / 252 SpA / 4 SpD
 

Missingno. Master

Poison-type Trainer
The Great Wall Of Hypnosis
Hypno@Leftovers
Careful nature
Insomnia
252 HP/252 Sp. Def/4 Def
~Barrier
~Toxic
~Foul Play
~Protect

Hypno is an oddity, statwise. Semi-respectable HP, great Special Defense, meh everything else. It's clearly meant to be a wall, though, and so here we are. Barrier is to beef up Hypno's Defense so it can take hits on both sides. Toxic cripples the foe with status. Foul Play is Hypno's only weapon against Taunt users, and can turn a powerful opponent's own Attack stat against itself, Hypno possessing little to no offensive capability itself. Protect allows Leftovers to do their thing, as it has no reliable forms of recovery.

Item helps Hypno restore HP. Ability prevents Hypno from being put to sleep.


Sweep Dreams
Hypno@Leftovers
Impish nature
Insomnia
252 HP/252 Def/4 Atk
~Meditate
~Drain Punch
~Ice Punch
~ThunderPunch/Fire Punch

This set makes use of Hypno's decent physical movepool by way of Meditate. The EVs and nature are to help it rely on its beefed up Defense and its natural special bulk to stay alive. Meditate boosts Hypno's Attack. Drain Punch is for coverage and HP restoration. Ice Punch and ThunderPunch make a physical counterpart to BoltBeam, though ThunderPunch can be nixed for Fire Punch if you live in fear of Shedinja.

Item and Ability were already explained.


Sweep Dreams, Special Edition
Hypno@Leftovers
Bold nature
Insomnia
252 HP/252 Def/4 Sp. Atk
~Nasty Plot
~Psychic/Psyshock
~Shadow Ball
~Focus Blast

A different take on the previous set, oriented towards special attacks instead. Nasty Plot boosts Special Attack. Psychic for STAB (can be replaced with Psyshock to handle the likes of Chansey and Blissey). Shadow Ball and Focus Blast for coverage.

Item and Ability were already explained.


Other options:
*There's the move Hypno is best known for- Hypnosis. Unfortunately, its accuracy makes it an iffy option, and Hypno has better status to afflict foes with anyway.
*Psycho Cut is a decent option on the Meditate set for STAB, but it doesn't help with coverage much.
*Hypno has access to Baton Pass, provided it's from XD, so while it can't have any Egg moves to go with its Baton Pass set, it does learn enough boosting moves on its own to be able to make a difference in BP chains.


Abilities:
*Insomnia: Hypno cannot fall asleep. A great Ability, its only drawback being that Hypno can't even induce sleep in itself via Rest, so there goes its best bet for recovery.
*Forewarn: Hypno alerts its trainer to its opponent's most powerful move. It sounds like a great Ability, and in fact it can really screw up some strategies that rely on the element of surprise, but the thing is, the opponent also sees when Forewarn activates, meaning you can't bluff Insomnia.
*Inner Focus: Hypno's Hidden Ability. Hypno cannot flinch. The "flinching" from Focus Punch doesn't count as flinching for the purpose of this Ability. A meh Ability in its own right, but never worth robbing Hypno of Insomnia. Could be useful for screwing over Fake Out users, but that's about it.


Partners:
Dual screen users are always welcome for our bulky little hypnotist here. Smashpassing to the Meditate or Nasty Plot set isn't a bad idea, but be sure to White Herb away the reductions to the defenses, given the bulky nature of the sets.


Counters:
Skarmory laughs off Foul Play, is immune to Toxic, and attacks Hypno at its weaker stat of Defense. It can also phaze it out with Whirlwind or Roar if Hypno starts setting up Barrier. The special set is walled by Chansey and Blissey unless Hypno carries Psyshock, and unless you're packing Fire Punch in the physical set, Shedinja is just a giant middle finger to you.


Opinion:
Hypno is odd, but a true classic.


Prediction for next week:
Braviary
 

grantholomew

accually is dolan
097.gif

You are Getting Very Sleepy…
Hypno @ Leftovers/Wide Lens
Trait: Insomnia
EVs: 252 HP/4 Def/252 SDef
Calm (+SDef, -Atk)
- Hypnosis
- Dream Eater
- Focus Blast
- Wish/Toxic

This is just kind of a fun set for fun that plays off of Hypno's role as a hypnotist. Not a great competitive battler, although certainly specially bulky.


…No I am Not…
Hypno @ Leftovers
Trait: Insomnia
EVs: 252 HP/252 Def/4 SDef
Bold (+Def, -Atk)
- Calm Mind
- Psychic/Psyshock
- Focus Blast
- Shadow Ball/Foul Play/Wish
This set is much better for competitive battling. It places bulk elsewhere, while slowly raising Hypno's Special Attack and bulk, allowing it to slowly kill.
 

grantholomew

accually is dolan
Okay seriously you guys, as funny as puns are, it gets annoying when you just start posting more and more of them, and arguing about them, and summarizing sums that other people have said...
 

Sala-imence

Rock type trainer
Item: Leftovers
Nature: Relaxed
EVs: 252 Def / 252 HP / 4 SpD
Ability: Forewarn
Moveset:
- Protect
- Skill Swap
- Toxic
- Disable

Firstly, this can be used on a Trick Room set.
Toxic, Protect and leftovers work well together.
Then Skill Swap can be used to pass on your now useless ability and get their better one. And Disable prevents too much being done to you.
 
When you first look at Hypno's stat spread, you'll see that it's unusual. It's highest stat is its base 115 Special Defense, while the rest of it's stats are below-average. While there are Pokemon with higher Special Defense stats in NU, it has something that they don't: Nasty Plot and Switcheroo. This allows it to be a potent Trick Room attacker. Unfortunately, Hypno is very outclassed by some of them. Mr. Mime has access to Nasty Plot, a slightly higher Special Defense stat, a higher Special Attack stat, and access to Trick. When using Hypno, try to keep this in mind. Otherwise, you're better off using Mr. Mime.

Nasty Plot
Ability: Insomnia
Item: Leftovers
Nature: Quiet / Modest
EVs: 252 HP / 252 SpA / 4 SpD
- Psychic / Psyshock
- Shadow Ball / Focus Blast
- Nasty Plot
- Trick Room / Baton Pass

This is the best offensive set Hypno can muster. Psychic or Psyshock can be used, depending on whether you want power or to hit Specially Defensive Pokemon harder. Shadow Ball hits opposing Psychics, while Focus Blast hits Steels and Darks. Trick Room takes advantage of Hypno's low speed. In this case a quiet nature should be used. Baton Pass can be used over it to pass Nasty Plot boosts.

Support
Ability: Insomnia
Item: Leftovers
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
- Wish
- Protect
- Thunder Wave / Toxic
- Seismic Toss

Wish is practically the only thing Hypno has over Mr. Mime. Maximum HP and Special Defense is used to extend Hypno's longevity. Thunder Wave or Toxic are good support moves in general, while Seismic Toss stops Hypno from being Taunt bait.

Other Options
Hypnosis is another support move, but is discouraged due to its poor accuracy. Hypno has access to taunt, which could be used on Trick Room sets, but is generally a wasted moveslot. Calm Mind is another move that can be Baton Passed, but is once again outclassed by Mr. Mime.

Counters
Skuntank walls everything Hypno has unless it has Focus Blast or Seismic Toss, and can Pursuit it as it switches out, or use Sucker Punch if it tries to attack.
 

MetalCrow

Well-Known Member
When you first look at Hypno's stat spread, you'll see that it's unusual. It's highest stat is its base 115 Special Defense, while the rest of it's stats are below-average. While there are Pokemon with higher Special Defense stats in NU, it has something that they don't: Nasty Plot and Switcheroo. This allows it to be a potent Trick Room attacker. Unfortunately, Hypno is very outclassed by some of them. Mr. Mime has access to Nasty Plot, a slightly higher Special Defense stat, a higher Special Attack stat, and access to Trick. When using Hypno, try to keep this in mind. Otherwise, you're better off using Mr. Mime.

Nasty Plot
Ability: Insomnia
Item: Leftovers
Nature: Quiet / Modest
EVs: 252 HP / 252 SpA / 4 SpD
- Psychic / Psyshock
- Shadow Ball / Focus Blast
- Nasty Plot
- Trick Room / Baton Pass

This is the best offensive set Hypno can muster. Psychic or Psyshock can be used, depending on whether you want power or to hit Specially Defensive Pokemon harder. Shadow Ball hits opposing Psychics, while Focus Blast hits Steels and Darks. Trick Room takes advantage of Hypno's low speed. In this case a quiet nature should be used. Baton Pass can be used over it to pass Nasty Plot boosts.

Support
Ability: Insomnia
Item: Leftovers
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
- Wish
- Protect
- Thunder Wave / Toxic
- Seismic Toss

Wish is practically the only thing Hypno has over Mr. Mime. Maximum HP and Special Defense is used to extend Hypno's longevity. Thunder Wave or Toxic are good support moves in general, while Seismic Toss stops Hypno from being Taunt bait.

Other Options
Hypnosis is another support move, but is discouraged due to its poor accuracy. Hypno has access to taunt, which could be used on Trick Room sets, but is generally a wasted moveslot. Calm Mind is another move that can be Baton Passed, but is once again outclassed by Mr. Mime.

Counters
Skuntank walls everything Hypno has unless it has Focus Blast or Seismic Toss, and can Pursuit it as it switches out, or use Sucker Punch if it tries to attack.

Doesn't switcheroo do the same thing as trick?
 

Porgon-XYZ

Wut are you saying?
A Wall's Nightmare
Ability: Insomnia/Forewarn
Item: Choice Band
Nature: Adamant
EVs: 252Hp/252Atk/4Sdef
-Switcheroo
-Zen Headbutt
-Focus Punch/Drain Punch
-Ice Punch/Thunder Punch

This set can cripple a hand full of special walls with the proper move. Switcheroo can really screw up walls for the entire match, and unlike most users of it, Hypno is fairly bulky and usually isn't known to use choice items. Zen Headbutt is STAB and can help against Poison types that would otherwise wall this set. Focus Punch could catch something like a Registeel or Cryogonal on the switch for some nice damage. If you're not so good at prediction, you can always use Drain Punch which also comes with recovery. Your final move depends on what you want to hit. Ice Punch can murder Torterra and any Dragons with a 4x weakness to Ice, while Thunder Punch will give you an easier time against Slowbro and Slowking.
 
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Ilan

Well-Known Member
Hypno's only niche is isomnia back in gen 2 when the special stat got splitted hypno got nerfed badly he is outclassed defensively by musharna which have the same pokemon classification the only 2 things hypno have over most psychic types is nasty plot (the only other NU pokemon with nasty plot are mr.mime and beheeyem) and isomnia but sadly even if he have some movepool his speed is dissapointing even in trick room beheeyem is better it have also nasty plot and have higher sp.attack .

hypno can barely find a niche it can counter jynx and tangela decently bein immune to sleep but that's not too much a sleep talk user could do the same thing.

Hypno's pokedex entries are creepypasta.
 

MetalCrow

Well-Known Member
I think it's worth noting drowzee's 60/45/90 defenses...with evolite it makes for a more defensive pokemon at the sacrifice of hypno's decent offensive stats
 

AOverlord

Member
I found a great strategy for Hypno for the Battle Subway/Frontier/etc.

Hypno
Ability: Insomnia
Item: Choice Scarf
Nature: Docile (or Bold if you choose Recover over Drain Punch)
EVs: 200 Defense / 200 Sp. Defense / 110 HP
Switcheroo
Disable
Psychic
Drain Punch / Recover

It's best used against Wall-style Pokemon. Switcheroo first, then Disable. The target recoils itself to death thanks to Struggle's 25% recoil. Psychic is for a STAB, Drain Punch / Recover for healing(although Drain Punch helps with Dark-types, but that doesn't really matter in the . It's pretty much a guaranteed kill. Just don't let this be the last person you send out.
 
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