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Community POTW #84 - Special #3

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Airo

That One Guy
Plusle and Minun

Plusle and Minun have been known to be a combo since the 3rd Gen. When in a Doubles together, their abilities boost each other Special Attack, making them very dangerous if used correctly. However, their HP and physical Defenses are rather low, making them easy to KO.

Abilities:
;311;Plus: When another Pokemon on your field has Minus, Special Attack is boosted by 1.5. Made to go with Minun.
;312;Minus: When another Pokemon on your field has Plus, Special Attack is boosted by 1.5. Made to go with Plusle.

;311;Positive Spark

- Thunderbolt
- Discharge
- Grass Knot
- Nasty Plot/Agility
Item: Miracle Seed/Grass Gem
Ability: Plus
EVs and Nature: Modest (+SpAtk, -Atk); 4 HP/252 SpAtk/252 Spd

;312;Negative Plug

- Thunderbolt
- Protect
- Nasty Plot/Agility
- Baton Pass/Thunder Wave
Item: Leftovers
Ability: Minus
EVs and Nature: Bold (+Def, -Atk); 252 Def/4 SpAtk/252 Spd

To be used in double battles, the only place where their abilities actually do something. Plusle has got higher Special Attack, so it's the main attacker. Thunderbolt for a powerful STAB, and Discharge for a less powerful STAB that hits everything else on the field except your Minun using Protect. Grass Knot covers Ground types, and Plusle's held item boosts the strength of it. The last move is for a stat boosting move. Take your pick. Nasty Plot to double Special Attack, or Agility to double Speed. Minun has the (slightly) higher defenses, so it runs mostly support, with Thunderbolt to use when Taunted and because even if Minun is used for support, its ability still needs to be taken advantage of. Protect, like I already said, protects Minun from Discharge. The third move is for a stat boosting move. Same as Plusle, except if you choose Baton Pass for the last move, it can be passed on to another Pokemon. If you prefer not to use Baton Pass, you can use Thunder Wave instead. Remember, use Plusle and Minun together, or else their abilities, Plus and Minus, won't boost their Special Attack.

Other Options

Volt Switch allows for scouting and getting out of unfavorable situations.
Thunder on Plusle and Rain Dance on Minun is a possible strategy.
Swift is notable for being the only never-miss move to hit both opponents in Doubles.
Entrainment used on a partner by Minun, and then Minun Baton Passing to Plusle can lead to some interesting combinations, especially with Pokemon with bad abilities, like Slaking or Archeops.
Sweet Kiss confuses a foe, although I would stick with paralyzing with Thunder Wave.
Wish can be used by Minun to not only Baton Pass stat boosts, but also to recover the HP of the next Pokemon.

Double and Triple Battle Options

Plus, Minus, and Discharge.

Partners

The Klink evolution line can have either ability, Plus or Minus. You can use it to combo with Plusle or Minun. It would be a good option for Minun to pass its boosts with Baton Pass on to Klinklang.

Counters

Since Plusle and Minun are only competitively viable in Doubles, their low physical Defense and Electric typing mean an Earthquake will easily OHKO both of them. A Grass type will resist Electric type moves and Grass Knot, walling the two.
 

Serpentine

Pokemon Breeder
Plusle and Minun

Plusle and Minun have been known to be a combo since the 3rd Gen. When in a Doubles together, their abilities boost each other Special Attack, making them very dangerous if used correctly. However, their HP and physical Defenses are rather low, making them easy to KO.

Abilities:
;311;Plus: When another Pokemon on your field has Minus, Special Attack is boosted by 1.5. Made to go with Minun.
;312;Minus: When another Pokemon on your field has Plus, Special Attack is boosted by 1.5. Made to go with Plusle.

;311;Positive Spark

- Thunderbolt
- Discharge
- Grass Knot
- Nasty Plot/Agility
Item: Miracle Seed/Grass Gem
Ability: Plus
EVs and Nature: Modest (+SpAtk, -Atk); 4 HP/252 SpAtk/252 Spd

;312;Negative Plug

- Thunderbolt
- Protect
- Nasty Plot/Agility
- Baton Pass/Thunder Wave
Item: Leftovers
Ability: Minus
EVs and Nature: Bold (+Def, -Atk); 252 Def/4 SpAtk/252 Spd

To be used in double battles, the only place where their abilities actually do something. Plusle has got higher Special Attack, so it's the main attacker. Thunderbolt for a powerful STAB, and Discharge for a less powerful STAB that hits everything else on the field except your Minun using Protect. Grass Knot covers Ground types, and Plusle's held item boosts the strength of it. The last move is for a stat boosting move. Take your pick. Nasty Plot to double Special Attack, or Agility to double Speed. Minun has the (slightly) higher defenses, so it runs mostly support, with Thunderbolt to use when Taunted and because even if Minun is used for support, its ability still needs to be taken advantage of. Protect, like I already said, protects Minun from Discharge. The third move is for a stat boosting move. Same as Plusle, except if you choose Baton Pass for the last move, it can be passed on to another Pokemon. If you prefer not to use Baton Pass, you can use Thunder Wave instead. Remember, use Plusle and Minun together, or else their abilities, Plus and Minus, won't boost their Special Attack.

Other Options

Volt Switch allows for scouting and getting out of unfavorable situations.
Thunder on Plusle and Rain Dance on Minun is a possible strategy.
Swift is notable for being the only never-miss move to hit both opponents in Doubles.
Entrainment used on a partner by Minun, and then Minun Baton Passing to Plusle can lead to some interesting combinations, especially with Pokemon with bad abilities, like Slaking or Archeops.
Sweet Kiss confuses a foe, although I would stick with paralyzing with Thunder Wave.
Wish can be used by Minun to not only Baton Pass stat boosts, but also to recover the HP of the next Pokemon.

Double and Triple Battle Options

Plus, Minus, and Discharge.

Partners

The Klink evolution line can have either ability, Plus or Minus. You can use it to combo with Plusle or Minun. It would be a good option for Minun to pass its boosts with Baton Pass on to Klinklang.

Counters

Since Plusle and Minun are only competitively viable in Doubles, their low physical Defense and Electric typing mean an Earthquake will easily OHKO both of them. A Grass type will resist Electric type moves and Grass Knot, walling the two.
Plusle and Minun can both learn Signal Beam which can take care of Grass types. Then there's also replacing Discharge with something else since both have Thunderbolt litls like a stronger Discharge with no damage to your partner but no support for the turn.
Edit: Another thing, Plus and Miinus work with Plus or Minus.
 
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GirlKirbyZombie

Pokemon Rancher
Hello. Today, I will review Pachirisu (Sorry Plusle and Minum, but I have no sets for you guys... But I still love you guys.).

Pachirisu is the defensive one out of the bunch, making it hard to kill sometimes. It even has moves like discharge, charm, and even freegin seed bomb!

"I'll make you go Apricorns!"
Nature: Bold
EVs: 189 Def, 67 Sp. Def, 252 Speed
Ability: Volt Absorb
Item: Sitrus Berry
Moves:
Thunder Wave/Toxic
Charm
Super Fang
Volt Switch

A good lead, especially if your foe decides to switch into a pokemon or set up.

"The Squirrel Support Co."
Nature: Bold
EVs: 189 Def, 67 Sp. Def, and 252 Speed
Ability: Volt Absorb
Item: Balloon
Moves:
Helping Hand
Magnet Rise/Charm/Growl/Light Screen
Super Fang
Protect

A defensive and speedy supporter? This guy can do it! Super fang halves HP, making it easy for your partner to KO who ever was bitten. Only use magnet raise if you have an earthquake user with you to avoid earthquakes and have a few turns to boost them with helping hand. You can use Charm to harshly lower one's attack, growl to lower all foe's attack, or light screen to give your team special defense.
 

Ilan

Well-Known Member
It is funny smogon's only pachirisu utility is playing with items LOL he is actually pretty useless.. I see it in a future gen getting an evolution with better speed and offence.
 
Ah. The week of cute Electric-types that come out every generation (where's Ampharos?)

Pikachu
Pikachu's never been good competitively. GSC gave it the Light Ball, which gives it monstrous offensive power, and went up to UU. However, it fell into obscurity after that. Fifth Generation gave it a small form of salvation in Lightningrod, which acts like Motor Drive, except it boosts the Special Attack stat. However, when you look at the rest of its qualities, you won't find them very appealing. In all, Pikachu requires a reasonable amount of team support to function.
Abilities
Static:Don't use this. Pikachu has paper-thin defenses, and the chance isn't even guaranteed.
Lightningrod: Helps a lot. Gives Pikachu more chances to switch in and get a boost.

Nasty Plot
Ability: Lightningrod
Item: Light Ball
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
- Thunderbolt
- Hidden Power Ice
- Grass Knot / Encore / Substitute
- Nasty Plot

Standard sweeping set. Thunderbolt and Hidden Power Ice gets good coverage, especially in NU. Grass Knot hits stuff like Camerupt, Regirock, and Seismitoad harder than any other moves. Encore can force switches, while Substitute prevents revenge killing. Both allow Pikachu to set up Nasty Plot easier.

Other Options
Pikachu has a usable physical movepool. ExtremeSpeed sounds good on paper, but is illegal with Lightningrod. Volt Tackle is Pikachu's most powerful move, but with its pathetic HP stat, it'll often be a suicide move. Knock Off removes Eviolites, which are popular in NU, but Pikachu usually can't find a space for it. Brick Break and Fake Out round out Pikachu's physical movepool.

Counters
Pikachu generally falls to priority users and faster threats due to its frailty. That's about all there is to know. Gurdurr, Scarfers, Swellow to name a few.
 
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2406Blackbird

CasualMediocre Gamer
Emolga, the flying squirrel pokemon. Of course everyone knows it can't actually fly, but it seems right for it to have its flying type. At first glance, all i see is the face of Pikachu, but with a strange mutation. Aside from Stunfisk, Emolga is the other derp pokemon that really makes me want to explode, and I really want to know, "Whose bright idea was this?!!!" Like wise to Pachirisu, it has horrible stats, except for it's decent speed. The only set worth using would be its baton passing set.

Emolga the Olympian
Ability: Motor Drive / Static
Item: Leftovers
Nature: Timid
EVs: 252 Speed / 252 Spec. or regular Defense / 4 HP
Baton Pass
Substitute
Agility/Charge Beam
Taunt/Thunder Wave/Encore

It may be fast, but is doesn't have much to Baton Pass. Recommended to have Agility, or you could count on the boosts from a Charge Beam. The final slot is just a troll move, which could also be replaced with the move tutor's move, Roost.

Counters for any Emolga: Anything that can survive a small hit and has moves to take down this frail rat
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
Raining on Your Parade

Pachirisu@Air Balloon/Damp Rock/Light Clay
Volt Absorb - Calm Nature
252 HP/252 Sp.Def/4 Spe
-Rain Dance/Light Screen
-Thunder/Thunderbolt
-Super Fang
-Helping Hand/Follow Me/Protect

A Pachirsu set made for Doubles, specifically Rain teams. Pachirisu doesn't have much, except for some very decent Sp.Def which allows it to do some supporting and tanking special hits. Rain Dance is if you really want to leave Pachirisu the job of getting your rain up, or Light Screen to buffer your team's Sp.Def further. Respectively, Pachirisu should be holding a Damp Rock or Light Clay for those moves. Your choice of offense is Thunder, which is powerful and will cause paralysis quite often and is more accurate in Rain, or the simple and accurate Thunderbolt to use. There's no such thing as a Pachirisu set without Super Fang, which can make all the difference in Doubles, guaranteed to weaken an opponent. The last slot is how you want Pachirisu to stand out in Doubles. Black 2 and White 2 gave it Helping Hand, which any Doubles regular knows its value. Follow Me can redirect some painful moves from your opponent that you'd rather let Pachirisu take. Because of his new ability Volt Absorb, the two moves are very valid, if your teammate likes to spam Discharge, or if they're extremely susceptible to Electric type moves like Gyarados. And lastly, Protect for the sake of protection. Better safe than sorry. Air Balloon can evade fatal Earthquakes, and is an effective scouting item when used with Protect, to see what else they can hit you with if not Ground moves.
 

pikadon92

Raiden Maximus
Pachirisu @ Leftovers/Air balloon
Timid Nature
Ability: Volt Absorb
EV: 252 HP, 252 Speed, 4 Sp.At
-Thunder wave
-Super Fang
-Swagger
-Volt Switch

No really-Super Fang is the only move pachy can do real damage to its foes. In the meantime, this makes pachy the supporter of the team, using thunderwave to slow down foes and swagger to make it haxy. With the attack raised from swagger, confusion damage will help pachy alot. And switching the foe out means pachy and superfang or T-wave another pokemon. Volt switch is to put even a bit of dent which pachy switches out.


Oh, and a reminder to all of you out there regarding plusle and minun; their abilities can work with another pokemon with the exactly same ability (like pairing a plus pokemon with another plus pokemon)
 
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MetalCrow

Well-Known Member
You guys know the best way to counter emolga, pachirisu, plusle, &the minun? Calm mind espeon does well...or diglett...or any ground type who doesen't mind carrying a rock type move...or a phazer...or just pick up a rock and throw it. 5 times out pf 6, you'll score a ko
 

OceanicLanturn

Non non non!
:587:
Emolga

Pokemon is plagued with electricity mouses. 1st Gen brought us the world renowned Pikachu, as well as Raichu. 2nd gen gave us pichu, who let its evolution get nasty plot. 3rd gen brings the duo-cheering mouse and 4th gen gave us an elesquirrel. 5th gen, lastly, brings us emolga. Emolga is, unlike the other mouses, immune to earthquake, and has a side typing, flying. Emolga has high speed, average special attack, slightly below average defense and special defenses. It's not a force to be reckoned with though, Emolga can run a few sets too!

Making me EMO
- Thunder Wave
- Air Slash
- Hidden Power (Fighting)
- Thunderbolt/Thunder/Volt Switch/U-turn/Swagger
Ability: Motor Drive
EV: 252 Speed/ 252 Defense (or sp.)/ 4 sp. def (or def)
Hold Item: Razor Fang
Nature: Timid (+spd -Atk)

Have you ever been so annoyed that you want to break your DS and roast your cartridge over a fire? This set can potentially annoying. Although Emolga is no Togekiss, Air Slash with Thunder Wave combined can potential causes to roasted cartridges. Hidden Power <Fighting> sweep through the rock and ice clean. Thunderbolt and Thunder are for sweeping goodies. Volt Switch is more recommended than U-turn. You can run Swagger​ for confusion, but you're still frail. Wanna be more destructive? Razor Fang will come in handy

Emolga don't need Light Ball

- Electro Ball
- Roost
- Tailwind/ Agility
- Air Slash/ Hidden Power <Fighting>
Ability: Motor Drive
EV: 252 sp. Atk/ 252 spd/4 def (or sp.def)
Hold item: Leftover
Nature: Timid (+spd, -Atk)

This set is based on Electro Ball, which depends on the users speed. Tailwind lasts for 4 rounds but adds speed to the party , while Agility lasts for... Air Slash or Hidden Power <Fighting>, your choice really. Roost is your typical recovery skill, that lets you live for a bit more while. You should also switch in to an electric type attack, giving you a speed boost and a electro ball damage boost.

Countering Emolga

Stealth Rock
can ruin Emolga really badly, since it has a weakness to rock, due to its flying typing. Golurk, can om-nom everything Emolga has to offer. Golem can take all this mouse has to offer, resist to flying,immune to electric. Just gotta watch out for HP fighting. Electric types can soak up its flying/electric attack. Camerupt gets an honorable mention.
 
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Kraleck

Well-Known Member
Unlike the other Theme Pokemon of the Week, Emolga has a glaring weakness to Stealth Rock. However, Base 103 Speed puts it in a special position for offense, especially with Motor Drive. In Multi, Discharge can ramp up its Great Speed and it can pull off Status Effects as well as Physical, Special, or Mixed offense. The main issue is the Barely-Below-Average Base offensive Stats, Below-Average defenses, and Bad HP.

Speed is just one asset and no Pokemon worth that amount of Speed would do well without being able to punch big holes in an opponent or cause havoc with a larger variety of Status Effects. Emolga lacks in both offense and annoyance factor - Ground/Steel, Rock/Ground, and Electric/Steel dual Types wall it like nobody's business without a proper Hidden Power. Overall, Emolga is an example of the fact that Speed isn't everything...
 

Dragalge

"Orange" Magical Girl
Lemme take a Pikachu!

Well, this cheese electric mouse nuclear fusion sets it apart from other NFE IIRC, mostly due to having an item increasing its sp attack higher than Raichu. However, it has pathetic defenses making it vulnerable to about anything, at least GF gave it interesting moves like Surf, ExtremeSpeed, and even Fly:p Although not recommended, Sing could be used on Raichu for more support. Overall, it isn't hard to take out.
 

Luthor

Well-Known Member
Pichu gets nasty

Item- life orb
Abilty-LightningRod
Nasty Plot
Encore/signal beam/hidden power ice
Thunderbolt
Hidden Power Grass/grass knot



Pichu's choice
item-choice band
Abilty-static/lightning rod
Volt tackle/thunder punch
Iron tail/ toxic
Reversal/toxic
Return

Hers two sets for pichu in little cup.Apparently they work decently.
 

Rayofquazar

Well-Known Member
Electric rodent week... Or should I say Electrik roden WEAK!! Seiously though the electric rodents are not that threatening pokemon barring raichu but even this pokemon struggles to make some impact on the competitive metagame because it lacks defensive prowess and a major raw power!

If I had to group these pokemon from the strongest to the weakest it would be Raichu>Pikachu>Emolga>Plusle>Minun>Pachirisu.

Pikachu and raichu are pokemon linked in evolution, despite pikachu is raichu's pre evolved form, it boasts much more power than raichu does due to it's signature item LIGHT BALL! With this item in hand, pikachu can use it's already decent speed to try to sweep with huge attacking power! What holds pikachu back is it's awful defenses (I mean what hit can a pikachu survive with 35/30/40 defenses?!) that kills it even from a resisted hits coming from a decently strong opponent. In the end, pikachu is playing in NU with some reasonably strong pokemon in this tier! Another downfall for pikachu is that it have to hold it's light ball to become viable competitively which means it cannot hold any other item notably the focus sash that might let pikachu serves a supportive role for it's team! These shortcomings force pikachu to rely on the power granted by light ball to make some damage and cannot try to do anything else for it's else, making It's older brother raichu a much more versatile pokemon to use in a team! Raichu boasts decent attacking power and can be a decent mixed electric type attacker something not a lot of electric typed pokemon can do! Defensively, Raichu is not that sturdy, but since its hands are free, a focus sash is a good item to be held by raichu that saves him from a OHKO move unlike pikachu! Raichu has a good speed too allowing it to outrun a lot of pokemon to do reasonable damage. Both pikachu and raichu have access to a very good movepool but only raichu can use successfully the supportive moves as pikachu will surely die if it doesn't kill instantly the opponent's pokemon! They both were granted with a very good ability from the DW! Lightningrod makes it easier for pikachu to switch in and the boost will be huge while it can make raichu a very potent special sweeper as a good option in doubles or triples with air balloon! All in all Raichu is a much more reliable pokemon to use in a team than pikachu but the latter hides crazy power that only the light ball can unlock that have the potential to devastate opponent's team!

Emolga is an annoyer, spreading paralysis and volt switch away! With 75/75/103 attacking stats doesn't put it between the strongest of the electric pokemon and 55/60/60 defenses are also so frail that it can't handle a hit! What makes it usable is it's great speed and the combo of motor drive/Baton pass and a grouping of disruptive moves notably taunt, encore, thunder wave or Volt switch. Emolga's good traits are rare actually except it's high cuteness but it is a pokemon with a small niche that won't have much trouble to incapacitate a pokemon while grabbing a speed boost from an electric type attack and maybe encoring it (Emolga's speed is enough to pull this off) than passing the speed boost to a more potent sweeper! Roost is a thing that sets emolga apart from the other electric rodents but is rather unappealing seeing emolga's bulk is so frail that roost is not worth a move slot most of the time! Emolga is a pokemon with a duty and is decent at it!

Plusle and minun are fairly useless in single battles being only usable in baton pass chains with nasty plot. In doubles and triples however, their usability is much more appreciated since their plus and minus ability kicks in and give them the possibility to do massive damage alongside nasty plot! Plusle is more ATT inclined while minun is the defender from the duo! Since plusle benefits more from plus and can do more damage to the opponent. Minun on the other hand don't get a boost on Sp DEF and since it is fairly weak defensively it doesn't take the most benefit from it's ability, that's why I say plusle is slightly better than minun. (Although minun is a better baton passer but not by that much!!).

Finally, comes pachirisu, the poor guy! While it has better defenses than minun, it doesn't have any attacking presence beside Super fang which is a cool move that always half the opponent's pokemon HP! This means that pachirisu have to rely on it's supportive/disruptive role to be effective. With a decent speed, pachirisu can be an effective status spreader with sweet kiss, toxic, thunder wave... Unfortunately, It lacks some key moves that would otherwise make it better like taunt or baton pass. Nevertheless, pachirisu can work well with what it has, but there is almost always a better pokemon at what it does!
 

Pika ruler

Pikachu User
Nasty Plot chu
Pikachu @ Light Ball
Ability: Lightningrod
EV's: 4 HP/252 SAtk/252 Spd
Nature: Modest or Timid
Moves:
Nasty Plot
Thunderbolt
HP Ice
Sub/Encore/Grass Knot

Nasty Plot for the boost, and then TBolt and HP Ice for the BoltBeam coverage. Sub for blocking status, Encore for an easy time setting up, and Grass Knot for any Quagsires and others.

Pichu@Choice Specs
Ability: Lightningrod
EV's: 116 HP/196 SAtk/196 Spe
Nature: Modest
Moves:
TBolt
HP Ice
Signal Beam
Volt Switch

A Specs set. TBolt and HP Ice for BoltBeam, Signal Beam is filler, Volt Switch to get out of an anticipated switch.
 
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Kraleck

Well-Known Member
Raichu's Analysis
Well, let's start by saying that Electabuzz and Jolteon outclass Raichu in every Base Stat except Attack, many Earthquake users are faster than Raichu, and a certain Speed-tie now has a way of dealing with Raichu directly thanks to Drill Run. However, Raichu does have access to Base 90 offenses for Physical and Special Moves alike, making this Base 100 Speed rodent a veritable pain to deal with when you can't outrun nor tank it.

Raichu is a roadblock for many Pokemon, but it's still fragile. Base 60 HP barely goes above 300 when maxed out and Raichu users will likely max out Speed and at least 1 of its attack stats, so getting Priority chips can quickly KO it.
 

Pika ruler

Pikachu User
Go have a ball
:587:Emolga@Choice Scarf
Ability: Motor Drive
EV's: 4 HP/252 SAtk/252 Spd
Nature: Timid
Moves:
Electro Ball
Air Slash
HP Ice
Volt Switch

It may seem wierd to have a Scarf on a 103 base Speed stat, but it raises it's speed to make Electro Ball more powerful. Volt Switch to get out of an anticipated switch, and HP Ice for BolBeam coverage. Air Slash is mostly filler.

I wanna make a very nasty plot
;311;Plusle@Leftovers
Ability: Plus
EV's: 4 HP/252 SAtk/252 Spd
Nature: Timid
Moves:
Baton Pass
Nasty Plot
TBolt/Thunder
HP Ice

Nasty Plot set. Set up and sweep. BP to gt out. Simple.
 

Furret Master

Champion Seeker
Pokemon Covered: Emolga :587:

Overview:
Emolga is a fun Pokemon. It's an Electric/Flying type, which gives it some good resistances and an immunity to Ground-type. It does bring weaknesses to Rock and Ice, however, which are not only frequent, but it also makes Emolga weak to Stealth Rock. It's typing of Electric/Flying is only shared with the legendary Zapdos. What separates the two the most is their stats. Emolga's biggest hinderence is that it has fairly lackluster stats, with the exception being its base 103 Speed. What Emolga is really good at is its utility rather than straightforward power or toughness. It can boost itself to either make itself powerful, or it can even boost its teammates. Overall, Emolga may be cute, but it can swoop down and claim victory over unsuspecting foes.

Base Stats:
HP: 55
Attack: 75
Defense: 60
Sp. Attack: 75
Sp. Defense: 60
Speed: 103

Abilities:
Static: The opponent has a 30% chance of becoming Paralyzed upon using a direct contact move on Emolga. It's okay, but not as good as its other ability.
Motor Drive: Emolga is immune to Electric-type moves and gets a +1 boost to its Speed stat when hit by said moves. An awesome ability, as it not only gives a stat boost, but it gives Emolga a second immunity.

Movesets:

Charge Beam:
-Substitute
-Charge Beam
-Air Slash
-Roost
Item: Leftovers
Ability: Motor Drive
Nature: Timid
EVs: 160 HP, 156 Sp. Attack, 192 Speed

This is a set geared towards Emolga working more by itself to sweep the opposition. The idea is to use Substitute upon the (hopeful) switch on the opponents side, then use Charge Beam to boost Emolga's Sp. Attack. Air Slash is a great STAB move, and the flinch chance can be useful with Emolga's high Speed. Roost is a terrific move for Emolga, as it both heals Emolga and makes it lose its Flying-type for the turn. Other options include Hidden Power [Grass], which gives great coverage, and Thunderbolt, which is a stronger STAB Electric attack. However, the moves listed are usually superior.

The nature is to boost Emolga's Speed. The EVs allow Emolga to outrun Haunter, while the other EVs balance Emolga's HP and Sp. Attack. The HP is odd to allow more switches with Stealth Rock, although Roost helps with the lost HP.

Baton Passer:
-Charge Beam/ Agility
-Substitute
-Taunt/ Encore/ Thunder Wave
-Baton Pass
Item: Leftovers
Ability: Motor Drive
Nature: Timid
EVs: 248 HP, 8 Defense, 252 Speed

This set allows Emolga to support the team by powering up its teammates. The first choice is based on what your team needs: Sp. Attack or Speed. Substitute not only provides a bit of a buffer, but it can also be passed to the recipient of Baton Pass. The third slot is a bit of a toss up. Taunt is suggested if your using Agility to keep Emolga from being Taunted itself. Encore is also a good choice for locking down a Pokemon that tries to set up on Emolga. Thunder Wave also assists the team by lowering the Speed of the opposition. Once set up, Baton Pass passes the stat boost (and possible Substitute) to another party member.

The Leftovers give Emolga a little bit of healing, especially for the Substitute. The nature and EVs max out Emolga's Speed while giving it an odd HP stat, great for more switch-ins and allowing 4 Substitutes.

Choice Band?:
-Wild Charge
-Aerial Ace
-Iron Tail
-U-Turn
Item: Choice Band
Ability: Motor Drive
Nature: Jolly
EVs: 252 Attack, 4 Defense, 252 Speed

This set is more of a gimmick, but it gives Emolga some power. Wild Charge is Emolga's most powerful physical STAB Electric move, but the recoil doesn't allow Emolga to live very long. Aerial Ace is the most powerful Flying-move Emolga has, as Acrobatics does not work with the Choice Band. Iron Tail is actually a good move for Emolga, as it covers both of its weaknesses, although its accuracy is a bit shaky. Finally, U-Turn is great utility and helps the team by keeping up momentum.

Other Options:
-Like the Choice Band set, a Choice Specs set can be made. It is still quite gimmicky.

Counters:

Although Emolga is fast, revenge killers can prey on its frailty. Sawk with Sturdy and Choice Scarf can end Emolga quickly with Stone Edge. Bulky Pokemon like Misdreavus, Regirock, and Audino can take most of what Emolga can dish out and attempt to cripple it. Finally, Murkrow and Cottonee with their priority Taunt can ruin Emolga, especially the Baton Pass set.
 
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